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Rudra

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Everything posted by Rudra

  1. Except spectrum doesn't have a face. I'd like to have a white character that isn't a walking supernova and has a face. Like my ice/snow character that unfortunately just looks like a normal human suffering frostbite. Don't get me wrong. I love spectrum's radiance and strong colors. It just doesn't work for any non-energy beings. Bear in mind that is just my opinion and kudos to those of you that have made spectrum work for non-energy characters. Thanks for the input from both of you. Neither really works for me though. Sorry.
  2. That is a possibility. And I am ashamed to realize I didn't clue in to the BP being a Shamaness. Problem being, he said later in his post he was running +0 later and was still ambushed by level 40s. At +0, they should be regular BP spawning at 29. And BP come in 3 tiers. Normal at 20-29. Then a 40-54 group that uses the incarnate tier mobs. Then incarnate tier at 50-54. So it looks like you are right about them being pulled from the wrong group (40-54).
  3. Can we get a white skin that is actually white? Like the minion witches in the Halloween event? Not caucasian with flour generously sprinkled all over his/her body like we currently have?
  4. With a mission at level 29 and your difficulty set at +4, the mobs should have spawned at 33. The level shift is applied to the mission, not you, for determining mob levels. You could be a level 50 with a level 10 mission you forgot to do, and the mobs would be capped at 14 if you were +4. (I've actually had level 14 mobs from a forgotten level 10 mission I was saving attack my level 50+3 in Dark Astoria because my difficulty was set at +4.) That said, apparently TFs/SFs can break that. Don't know why. So yes, your being attacked by level 40 BP as part of a "You're forgetting to do this mission!" or a "You've accepted this mission!" triggered ambush on the zone map is... broken.
  5. The net result is that demons, planars, aliens, or what have you have grafted, gene-modded, cybernetic prosthetic, or other artificial implant/add-on for wings and tails because they are obviously not part of the character's natural body. They are simply as close to the character's body as whomever made the modification to the character could manage. (I've been using the colors with the closest similar color for wings and tails since Live. I get the similar color matching. Finally stumbled on the Suggestion board, because I avoided the forums like plague forever, and finally decided to make the ask. Not trying to disparage your response.)
  6. Sure, you can get close on the inhuman colors, but they are always 1 or 2 shades off at best. The blue on the wings and tail in the pic get away with being close but not the same because they are separated by the black shorts and the black wing limbs. The arm is still obviously not the same, though you did an admirable job with it, and I would like to point out that the wing limb itself is black in your example rather than a matching blue, otherwise it would stick out like the arm does. This is because with the exception of black, every color on the costume palette is intentionally not the same as the skin palette. Simply close.
  7. Problem being that confuse stacks. I don't know if WoC itself can be made specifically to not stack, I'm not a dev. Only they can answer that. (If Stun also stacks but Oppressive Gloom ignores that, then I would guess WoC could be configured the same way. I don't typically use Stuns, so I don't know their mechanics.) Though I do like your suggestion.
  8. They could also just make Ouroboros (and Pocket D) flag players AFK and log them off like every other zone. Then you don't have to edit the zone, just turn off the AFK suppression flag.
  9. In the 40-50 hero tip mission Miss Thystle's Plea, the mission entrance post says "You can hear the sounds of desperate battle deep with these caves. Off in the distance you can hear Miss Thystle calling your name." It should be within, not with.
  10. This was already reported. The shards only have mobs of level 35+, so when the Geodes of lower level are defeated, they spawn the level 35s. We're waiting for a fix still.
  11. Would it be possible to proliferate some of the office wall art to SG/VG bases? Right now, we have a whopping 2 decent sized wall paintings and 1 abstract wall art. So if you're making an office style base, a non-comic con style restaurant base, or anything else with any class, you have a LOT of 2 whole paintings adorning your walls. Everything else is a wall-mounted photo, old comic covers, and now some recruitment posters. Not really helpful for making a nice interior.
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  12. I understand that the skin option and the costume options are not overlapped to prevent people from playing naked characters, but it is phenomenally annoying that skin tails and wings are not allowed to use the skin palette. Even using inhuman skin colors cannot be matched unless you use black. Can wings and tails be allowed to use the skin palette? Maybe just throw a button on those two menus to toggle between color palettes? Or include a skin option on the obviously flesh wings and tails?
  13. It seems to be a debuff thing. My /radiation emission MM and /dark miasma MM cause every mob in the group most times, and especially bosses and higher, to immediately run away, often all the way across the instance map aggroing everything along the way, as soon as I drop a debuff toggle on the boss. And yes, it is ridiculous. "Wait, Nosferatu! It's just 1 debuff! You're at EB status! You can handle it!" "Come back, Romulus! It's just one debuff! You're an AV for crying out loud!!!! Why are you running away?!" Most times? My pets don't even attack because they are in bodyguard mode and the enemies all just ran away.
  14. How many of them had group teleport turned off and the prompt teleport option turned off with it?
  15. Except the OP was for World of Confusion being a bad power. (Which is not a bug and the post should not have been here.) The bit about xp was a tangent from me about why I don't take confuse powers. That does not make the post or my comment a flag that confuse powers reducing xp based on damage from confused enemies is a bug. It was a tangent that came up as part of the discussion and is already known by those that commented on it, including me when I first made the tangential comment, as a known and properly working game mechanic. The problem with the OP was that it gave no information as to what was wrong. So I entered the discussion after the reason for the post was finally disclosed to point out how confusing it was. Which led into the reduced xp tangent, which again, is already known to be working as intended. (It does not stop me from thinking confuse powers are a waste of time if you are trying to level, but that is an opinion and not relevant to the OP. So let's not go down that tangent again....)
  16. No one is saying the reduced xp is a bug, Zork.
  17. That would be the crux of the problem though. I never seemed to do any real damage. Maybe 10% of their health tops before the group finished killing them. I admit I am terrible at controllers, but there you go. I don't use confuse past the starting levels because it never works out for me. And as soon as I can respec out of the confuse because I'll have a mass hold or stun at that level when I exemplar down, I do.
  18. (I'm not saying I want enemies defeated by confused enemies to give me xp/inf'. I'm saying that is why I avoid confuse powers and was what I thought was the original complaint. Sorry for any confusion.)
  19. Yeah... that is not what I thought you were upset about. At least now I do. I thought you were upset that the group confused mobs attacking each other awards less xp and inf' than if you attacked them without the confuse, even to 0 xp and inf' if the confused group ganks one of their own before you actually hurt it. It's why I avoid group confuse powers, or confuse powers in general, is because I've gotten tired of getting half xp/inf' or less for the mobs doing way better damage to each other than my controller can to the group.
  20. I've seen it happen once on a new character in Mercy Island. Was wondering how I clicked the recipe "button" on the right side of my screen when the P2W window was on the left side of the screen. Attributed it to being too tired, and it never happened again. Don't know why it happens, but am glad to know I am not the only one to experience it.
  21. Right, the devs are supposed to figure it out. Forget I asked. Sorry.
  22. So... uhm... how would you propose disabling a power effect during the active duration? Mobs are spawned as combat (friendly/hostile) or non-combat. Without requiring a de-spawn of the target, which can shift the target to a completely different part of the map when the non-combat version spawns, how do you propose this be addressed? A power that turns off confuse when an enemy shifts from hostile to friendly can cause confuse to become useless as it keeps getting flagged to turn off because the confused target changed alignments like it should.
  23. I can't speak for the devs, but I always figured the domination bar was built up by the dominator's actual domination powers, not any pools powers, epics, or what have you. The fact a few other powers also build up domination always felt more like a happy accident. The problem with domination is that when you read it, it reads a lot like fury in that it grows every time you attack. Except it only actually seems to grow when you use a mez specific power. I agree that domination needs some clarification, and I would greatly appreciate actually knowing what affects a dominator's domination bar, but as I said, I always just figured it was the dom's primary mez powers and possibly their secondary attacks.
  24. That has actually been happening since Live. The restriction keeps bosses spawning upon map load as lieutenants. So that part works. However, lycanthrope bosses are still bosses, just forced into being lieutenants because of a toggle. So when the transformation happens, the boss, downgraded though he may be, is still a boss spawning a replacement boss. And the toggle does not affect new spawns. It's just something most solo players that don't willingly fight bosses have learned to watch for and fight through.
  25. I've seen this bug like twice. Across both Live and HC. Basically, you damaged one or both Hercules Titans in a single spawn enough that it triggers a merge, like you said. The two Titans get close enough to start the merge, animation starts, but one of the Hercules finishes being destroyed at start of animation. Game goes "Wait a minute, can't summon the Zeus with a single Hercules" and the summon does not happen. Normally, this results in a single visible remaining Hercules that continues the fight. However, if the timing is close enough, both Hercules have started their de-spawn so the game can summon the Zeus. Since the summon is aborted, the partially de-spawned Hercules remains to fight as it is supposed to since the Zeus does not spawn, but it is not rendered because it is also not supposed to be there any more since the summoning animation for the Zeus has already started. Voila, invisible Hercules Titan remains to try to rip your face off. Since both times this happened to me I was on an MM, my pets didn't care it was invisible and still smashed it. I'm not sure this problem can be fixed though, since it is a very specific window of time under very specific circumstances that it happens.
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