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Rudra

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Everything posted by Rudra

  1. First off, why should the game's enhancement system work two different ways, one for normal leveling and another for respecs? Second, how would the game know if a player using a respec is a veteran player. You earn respecs just by leveling up, and a newbie or more casual player would be more likely to use or need them since they would much more likely need to correct any power/slotting mistakes they made in their intended build leveling up. And if you have the devs add an "advanced respec", then how do you ensure a newbie or casual player doesn't screw themselves over getting and using it, winding up with an unplayable character at their current level or while exemplared? Third, your proposal would only really benefit end game players that never exemplar down for anything, or at least never exemplar down beyond a minimum threshold to always have access to specific powers they are not harvesting enhancement slots from, making those characters more powerful than other characters that continue to play through the whole range of levels via exemplaring/Ouroboros when they go to do end game content, not because those more powerful character players are more knowledgeable about building their characters but because they will have more enhancement slots available to devote to their late game powers than anyone else. Fourth, we can already make insanely powerful characters that laugh at pretty much anything the game can throw at us without harvesting default enhancement slots to place elsewhere.
  2. I really, really hate that badge. Can't tell you how often I died without getting it trying to get it on each character I bothered to get it for. So not exactly a good justification in my book. So does fighting in the bowl during a MSR when the timer runs out and the shields come back up. So what would be the difference? I guess I will just never understand some desires. Whatever. There is no good reason to oppose this, it just also makes not a bit of sense to me.
  3. So... you want to make a ridiculous prank that no one in their right minds should ever believe into something that actually exists?!
  4. My apologies then. I read it as a flight toggle that disabled Group Fly's effects on the player receiving the toggle to use.
  5. *shrug* Guess they need to visit Null then.
  6. That is not what I am saying. I am saying that a popup tray power that only affects players could be added to Group Fly that when activated by a player prevents Group Fly from affecting them. This would mean that pets have no say as to whether Group Fly affected them or not, because the toggle would be activating the hidden power that prevents Group Fly from affecting the character, would only be a valid power for players to even receive, and so would only be available for players to activate. So pets would still always be affected. (Edit: Because the popup tray power would only be valid for players to receive, like with Mystic Fortune, only players would get to activate that toggle power while within the radius of the affecting Group Fly power.)
  7. Actually, wouldn't that be a simple problem to address? We already have powers that cannot be used against ally NPCs. Look at Mystic Fortune. You can try to use it on a Mastermind pet all you want, but the pet keeps coming up as an invalid target. Why couldn't the pop up power @Wavicle proposed also be coded to have the same Target: Player (Alive) setting?
  8. MM pet Super Jump grants them +2,780% jump height, +249% jump speed, +4,000% movement control, +4,000% movement friction, and +35% running speed for all the bots. However, I see you are correct in that it is a different super jump. Since players get +2,780% jump height, +249% jump speed, +165% max jump speed, +1,000% movement control, +200% movement friction, and 100% chance of a 100% chance global chance mod which I am guessing is the Double Jump toggle power.
  9. It is a popup tray power. I don't think pets can use those. For instance, a Robotics MM's pets have Super Jump, but I've never seen them use the Double Jump power that appears in the popup tray when that power gets used to keep up with my MMs.
  10. That's actually a very elegant solution....
  11. And I am asking to not implement random male/female minions. My Thugs MM is already lamenting being ignored by me specifically because the T1s keep changing every time I summon replacements. The last thing I want is to have anything like that applied to my other MM pets. When I summon Bob da Crusher or Tankitron 48, I want Bob da Crusher or Tankitron 48 to show up, not Priscilla the Pulverizer or Gynoid 15 pretending they are Bob da Crusher or Tankitron 48. Now, if it was an option players have to opt in to in order to get it? Sure. The OP isn't asking for an option though.
  12. After the jet packs became available for purchase, the calls for Group Fly and Team Teleport progressively went away. Now everyone can have a travel power, even flight, without having to devote a power pick to it. That's at least part of the reason why the Taxibot SG fell apart. No one needed them any more to help them get around zones like the Hollows since they could just buy a jet pack and be done. After the ease of non-power pick travels availability, the only use I ever see for Group Fly and Team Teleport are the MMs to get their pets around. So yes, Group Fly predates MMs by a lot, but the current circumstances render that point moot. And just like I tell others on these forums, they don't get to impose their preference on you. If after you tell them how they can be never affected by Group Fly ever again they still choose to remain there and be affected, that's on them. The only consideration I give for that is a Hami' raid because of the high probability of the zone filling while they are doing so. In which case, just move out of affective range from them.
  13. ... Again, this would end any remaining call for Group Fly. Aside from finding out you forgot to enable that option when you arrive for a Hami' raid and racing to Null is likely to get you locked out of the zone, is it really that much of a problem to go "Whoops, I forgot to talk to Null about that", pop in to Pocket D, have Null give your character the hidden power, and then rejoin your team?
  14. Why so many elevators in missions? There are some maps that you take an elevator to get to a floor with 3 elevators, I think 1 of which also has an elevator. Or why make a mission that spans multiple areas at once when you can instead make them each their own mission with separate, larger maps, with their own tasks assigned to them, dragging out the TF more than it needs to be? (Edit: It's been a while since I did it, but I think it is the Synapse TF that does this. Has way more missions than it needs or should have, with at least 3 of them all being the same mission just with a different boss name at the end. Makes the TF rather unpleasant.)
  15. Yeah, it would be nice if being on a TF/SF didn't lock you out of talking to him, but I also get why it does because of the other things he can do.
  16. This would remove the reason for Group Fly and Team Teleport. They are meant to affect your team, and your pets are part of your team. They just happen to be team members you don't need to recruit. I don't know any non-MMs that still take Group Fly or Team Teleport, not even Controllers or Dominators, because other PCs take some form of travel power. Even if that travel power is a START purchased jet pack or other type. Bear in mind, MMs do not need to take Group Fly or Team Teleport either, and their pets will still (more or less) keep up with them as they race across the zone. Because that takes away the main purpose of Group Fly. It is there so that Player A can provide the other players on the team with the ability to get around the zone if they lack it. So it is an opt out rather than an opt in.
  17. Let's leave Pokemon out of this. (Bad Feebas joke, I know.) A few notes. Phoebus was the god that Phoebas was the priestess of. Phoebas was not herself a god/goddess. Yes, Sister Solaris is found at Phoebas Point, but my guess is she is a priestess of Phoebus like Phoebas was. Though given Zeus is named as Zeus when referenced in the game, Phoebus would probably retain the more recognized name of Apollo. Mot is contained and progressively going away. Apparently he can't even become a Well any more. His last chance (to the best of my knowledge) of breaking the seals forcing him to feed on himself went away when the Dilemma Diabolique trial ends. And lastly, I don't think we should be trying to create lore for someone else's lore-based AT. The lore should have already been provided to at least some extent as part of the AT pitch. Tweaks from the provided lore pitch? Sure. Generating said lore for the OP? Not so much. (Edit: Though if you want to pursue the Apollo/Phoebus route, then his counterpart should be Selene.)
  18. This has been addressed too. Null won't be made available anywhere other than where he already is.
  19. Also, there is no lore presented. The epic in EAT is the story the AT is based on/revolves around. They aren't just a larger than normal collection of powers that cover a wider than normal range of abilities. They have a defining story and presence in the game that drives them. This is itself a limit on the AT because it is what defines the AT as a whole. And this has not been presented yet. (Edit: Neither has the range of powers for each of the proposed selections been sufficiently defined to help clarify anything or how a primary-secondary-tertiary would even work.)
  20. Group Fly can only be blocked from affecting a character by Null the Gull by Null granting that character a hidden power. That was the only way the devs found to be able to do that. And I sincerely doubt the current devs will allow us to simply slash command ourselves a power. (I'm not even sure that could even work in this game.)
  21. Yes, up to your level movement cap. I have runners that run Sprint, Athletic Run or Ninja Run, and Super Speed or Speed of Sound at the same time. And their movement increases until they hit the cap for their level the more of the three powers I have on at once. Edit: Actually, looks like I'm wrong. Just checked one of my runners and Speed of Sound is not stacking with Ninja Run, just Sprint. (Edit again: So yes to your question, but my response was wrong.)
  22. Uhm... this should be on the Bug Reports forum.... Also, I just ran through an AE arc that has a glowy that chains to a boss fight, and the glowy spawned the triggered boss just fine.
  23. Thanks.
  24. I'm doing the Just How Evil Are You tip mission, rogue morality. One of the subdued heroes has a Zenith Hoverbot as a guard. Upon defeating the Mitilia Leader, the hoverbot promptly fled up into the ceiling, getting most of the way through before getting stuck and becoming untargetable for any further attacks. I don't think they are supposed to be able to fly up through the ceiling.... Edit: The map is Zone/Mission: V_Sewers_45_Layout_07_01. And it happened in the first large room when you go left at the first junction/fork.
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