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        Rudra
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Everything posted by Rudra
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	If no endurance being spent to use procs is an abuse, then the devs need to go through all the auto powers and disable sets in them. Because we can do things like spontaneously heal and gain a sudden surge of endurance without spending any endurance on that power the proc is in to be able to do so.
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	The issue was that they could not turn off stealth with the proc in Swift, so escort missions were impossible.
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	GM2 did not call it abuse or a bug, because it was neither. It was a player mistake that should have been easy to see before implementation but players did anyway because they figured constant stealth was a good thing. Just because you choose to translate what someone said into something that person did not say does not make what you chose to translate it to be to be true. (Edit: Just like 6-slotting your powers with all endurance reduction enhancements is something the typical player can see will not help them even if it lets them throw all their attacks without draining their endurance bar, the possibility still remains that someone could feasibly make that mistake for some God only knows reason. Slotting a stealth proc into Swift is basically the same thing, just easier to fall in to. That's player error, not a bug or abuse. In both cases, the player will run into situations where the assigned mission cannot be completed, but the stealthed Swift situation kept coming up whereas the unable to clear enemies situation did not.) Edit again: You could have just responded that you weren't reporting a bug in this thread since this isn't the Bug Reports forum without digging yourself into that hole.
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	And now I'm wondering if your pun was intentional or accidental....
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	So I'm doing one of the Tavish Bell arcs, the Vigilante Justice one, and I'm hunting Mynx in a Longbow base to hold her hostage against Positron. I come across another group of Longbow in their base, I know, wow, amazing, and I throw a Darkest Night on one of the Longbow Wardens. That of course aggroes the group. Sometime during the fight though, the Longbow Warden with Darkest Night attached fled and I failed to notice until more Longbow came running around the corner. I run around the corner to see just how bad my screw up is and I see that both spawns on the upper landing of the double ramp room have come down to teach me my place. Not surprisingly, I'm defeated. So I hot foot it back to the base, run back to the fight I had started before everything went to hell, and the run away Longbow Warden is standing there just waiting to be put down. Summoned and upgraded my pets, ordered them to finish that Warden, and suddenly there are more Longbow running around the corner again. I peek around the corner, and both groups from the other room that Longbow Warden had run to earlier are now running back to save her again. Now, they could have just been two ambushes. However, after finally clearing them out, I checked the next room. And nope, out of the three spawns normally in that room, only the spawn on the ground level on the other side of the ramps/landing is left. So non-ambush spawns maintained aggro on me after I rezzed back at my base, ran (Ninja Run) all the way across Grandville to the sub again, and ran through the mostly cleared base to that fight. Triggering to fight me only after I resumed fighting the Longbow Warden from the hall as if they were part of her spawn. That shouldn't happen. (Now, as for why I called that a helpful little bug? Because it let me finish clearing the landing spawns without adding in the last group in that room through pet aggro.)
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	Not abuse. Also not really a bug, just players making mistakes so the devs preempted further possibility of that player mistake. Anyway, this argument is a tangent.
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	Where are you getting that quote from? It's not anywhere on this thread. @Parabola has one post on this page and that isn't in it. Relevant quote here: Edit: Also, your provided quote doesn't address anything I posted. So I'm at a loss as to its point.
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	No one said anything about an "abuse of said power". Even the stealth IO explanation is not an "abuse of said power". If you want the devs to change Swift to accept sets, then you are pitching a suggestion. This is the Bug Reports forum. This where things that aren't working the way they are supposed to get reported. Hypersonic not being able to be slotted in Swift is not a bug. (Edit: And here is the problem you run into with a request to let Swift accept sets. Sets are tracked by category. The Flight enhancement sets include Freebird, which has the stealth proc. And the Running enhancement sets include Celerity which also has a stealth proc. So letting Swift slot sets brings back that perma-stealth so the character can't escort NPCs problem.)
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	Because it was deemed that it should not. The devs almost never explain why something is done and the current dev team is not the dev team that set up the power that way. (Edit: And @Parabola gave as good a reason for why that could have been done as any other reason you might get.)
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	Everyone is reading what you posted. Please calm down and take the time to evaluate what is being stated in response. In your provided picture, Swift says it has running speed and flying speed as allowed enhancements. However, there is nothing for allowed enhancements sets categories. If there is no entry for allowed enhancements sets categories, then no sets may be slotted. That means that Swift accepts SO and generic IO enhancements for running and flying speed, but does not accept sets for either. Hypersonic is a "Flight No Sprint" set. Swift does not accept sets. So you can't slot any enhancements from the Hypersonic set in that power. GMs make mistakes. They are just as human as the rest of us. Edit: To be clear, the "Allowed Enhancements" entry only tells you what regular enhancements can be slotted in a given power. It is the "Allowed Enhancements Sets Categories" entry that specifically identifies what sets can be slotted. The two entries do not always line up. And if there is no "Allowed Enhancements Sets Categories" entry for the power, then no set enhancements can be slotted in it. Assault from the Leadership pool is the same way. It has an entry for allowed enhancements that says "Reduce Endurance Cost, Enhance Recharge Speed". It has no entry for "Allowed Enhancements Sets Categories" however. So if you try to slot any set enhancements in it, even if it is only an endurance reduction or recharge reduction enhancement, the power will not take it.
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	Sidekicks as a power pool and as an AT choice have been pitched before. You can do a search on the forums if you want to know more about those pitches. Now setting aside that I'm stuck wondering how improving your team's damage, ToHit, and defense in response to losing a team mate is supposed to be pretty similar to bolstering your team's recovery and reducing their endurance costs for defeating an enemy, and my adamant opposition to changing power sets because players are already using the powers in those sets and I very much disagree with taking things away from other players so another player can get something they want, there is a way to have a sidekick in the game currently. It won't be anything like the previous proposals for a sidekick, and I'm not sure how it contrasts with your idea for having a sidekick, but you can take a Thugs or Mercenaries MM if you are a human character and only take the T3 as your pet which effectively grants you a sidekick. Or Robotics if you are playing a bot character of some type and Demon Summoning or Ninjas if you are playing a demon character of some type. You can't get your sidekick until level 22? Okay, that just means you haven't earned enough reputation for anyone to be willing to be your sidekick yet until you reach level 22. (Edit: If you are open to sidekicks of a different species than you? Then it opens up all the MM primaries to give you a sidekick by just taking the T3 pet. Beast Mastery? Your character can be a ranger with his/her/their animal companion. Necromancy? You resurrected someone important to you, maybe a previous sidekick, and now that undead companion aids you. Or you gained the attention of a lich that wants to learn from you as your sidekick. Possibilities are endless if you are willing to accept "sidekicks" of other creature types.) This is not to say I am opposed to adding a Sidekick or Partner pool or AT, but this is a means of having a sidekick right now in the game.
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	The missions for talking to people about the various origins are not set in a specific order. They can be assigned in any order, though they do seem to follow one sequence more than others. As for skipping Positron? Yeah, there is one mission in the set that is bugged and seems to not always be given, and I think he is that one. Been a while though, so I don't really remember.
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	Super reflexes suggestion/questionRudra replied to Falcon Striker's topic in Suggestions & Feedback If you aren't using sets, then it depends on the person. However, @Psyonico gave the standard.
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	Super reflexes suggestion/questionRudra replied to Falcon Striker's topic in Suggestions & Feedback None, do people even do that? Seems sub optimal to do anything to your primary attacks other than accuracy and damage. Maybe I could test it out and see if having huge dip in my DPS is worth it? But even then I don't see why you'd ever want to sacrifice more than 1 slot you'd otherwise dedicate to damage or accuracy. ESPECIALLY considering merit reward enhancements and other end game enhancements, not to mention missing out on set bonuses. It makes more sense to me any way, to put endurance reduction costs on toggles, which I do, all my defensive toggles are 3 defense and 3 end red, on top of all the effort I put into end recovery passives and min maxing those as well. Uhm... yes. People slot endurance reduction in their powers. They slot them in their toggles. They slot them in their attacks. They also slot enhancement sets that have global endurance reduction. If you aren't slotting endurance reductions like how you said you aren't, then that is why you are having problems with your endurance. And Enduring isn't going to save you from that.
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	Super reflexes suggestion/questionRudra replied to Falcon Striker's topic in Suggestions & Feedback How much endurance reduction are you building into your attacks? It's the attacks that eat up the endurance. If your Scrapper is running everything from SR without any enhancements, it only eats up 0.78 endurance per second. Your base recovery is 2.08 endurance per second without any enhancements. And if you are focused on just boosting your recovery, your character is going to be starved for endurance. (Edit: And glancing over Scrapper endurance costs, they don't seem any higher than Brutes or Tankers.)
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	That doesn't make sense to me for what you are saying. You said that Desdemon is a villain turned heroic. And what you are showing me says she is a villain turned hero. Not heroic, but an actual hero.
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	Where do you see that she is a villain turned heroic on the page? I did a search specifically for "heroic" on the page, and that is not anywhere on the page. I did note that her bio page is listed under the "Rogues" category for the wiki, however, the "Rogues" category for the wiki says "Rogues are former Heroes or Villains who have switched sides for their own reasons, such as a desire for vengeance, trust issues, conflicted loyalties, or many more reasons under the moon. They may also be Heroes or Villains who are on the edge of slipping either side." So even the "Rogues" page where her page is listed and linked doesn't say that anyone on its list is specifically a Rogue, that they can also be a Hero on the edge of slipping either way or used to be a Hero or Villain that changed sides. There is also no "Vigilantes" category on the wiki, just a pointer page that links the Vigilante alignment and badge, so while the wiki Rogues category page is not a complete list (what a shock), it also seems to be the only page that tracks NPCs that have changed sides, but does not seem to be a list of characters possessing the Rogue alignment.
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	The goal here is to let players play as snakes. Like I stated in the OP, this is not an original request, players have been asking for access to the snake body off and on and my suggestion is a proposal for players to do so without the current problems faced by snake bodies trying to use player powers. Namely that our powers are animated with legs and snakes lack them. Which is also why all the attacks are drawn exclusively from the Snakes themselves. If the proposal changes to have a different origin? Won't bother me none. (However, the specific Greek myth only had one of the three Gorgons, Medusa, as possessing any snake features. As punishment from Athena for getting raped by Poseidon in Athena's temple. Prior to her transformation, all three Gorgons were very beautiful women, with Medusa being the most beautiful of the three because she was mortal. So CoX doesn't really follow the Greek myth other than to use the Gorgons as a source.) And if anything, it could be easier to fit a Snake AT into the game if a different origin were to be used. (Since Stheno is a snake in the game world, I agree that Euryale could/should be as well.) Because the alternate source of Snakes could be less malign and maybe even semi-benign in her view of humans. Edit again: Ha! I just had a fun(?) thought! Maybe it's a weird thought? Regardless, I had a thought! What if Euryale is the Praetorian version of Stheno? And she is more favorable to humans because she thinks Hamidon went too far? After all, like Stheno, she used to be human as well before drinking from the Well. (As opposed to Hamidon who used to be human until he changed himself. So they hold a different view of what should be humanity's fate because of their different ascensions and beliefs at time of ascension.) As for why they would not have been seen gold side before? Because like the Snakes of Mercy Island, they were in hiding, except rather than being under the unaware humans, they were in a hidden home like Gorilla City in DC.
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	Weirdness Magnet and Unfazeable from GURPS Supers. With Unfazeable having the description "The stereotypical Maine Yankee or English butler has this advantage." (Edit: Though Weirdness Magnet could be over the top in the hands of some GMs. Like an alien invasion just to get to your house to knock on your door and ask you to turn down your music because they are trying to sleep or ask you to participate in the tricentennial Alpha Centauri wollor survey. What's a wollor? Not sure. I could never get the aliens to give an english explanation.)
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	The advantage of a pen and paper game over a video game is its adaptability. Extremely so. That said, I'm not against players being able to get flaws or maybe even a few perks for their characters, but let me ask you a few questions: How would being extremely wealthy factor into a game setting like City of Heroes? For instance, our characters can right now be defined as being quadrillionaires if we want. We can claim to own several major corporations if we want. What would that do in the game though if it was something that could be applied to the game as something more than just a bio note? How would being extremely intelligent, be a living calculator, or being an inventor factor into a game setting like City of Heroes? For instance, our characters can right now be defined as being a world renowned inventor, using that to explain where our power armor comes from or our robot followers. What would adding an inventor perk actually do in the game if it was something more than just a note in our bios? As for flaws, how would Dependent NPCs be factored in? (Edit: Remember, every DNPC is a fleshed out character the GM can use for various plot hooks as specifically related to the character with the DNPCs.) Or a Social Limitation like Subject to Orders? How do you factor Dependencies like drug addiction, especially for characters that need to take specific drugs to use their abilities? Or Uncontrolled powers that the GM gets to decide when and if they work? So basically, I am asking what specifically you are looking for in the way of perks and flaws, and how they would interact with the game beyond just being a blurb in our bios. Edit again: And why is this thread giving me a sense of deja vu?
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	Stheno talks through her belly. Her chat bubbles are nowhere near her head.
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	That's fair. My mistake. My apologies.
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	Making Snakes a MM primary set definitely has options. And would be much easier to implement than what I am pitching. However, there have been multiple requests for snake body options for players, and I think this is probably the best way to try and get that given how snake bodies and player powers don't mesh with how the animations are all set up.
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	I thought about going two routes like the EATs, specifically to make a ranged and melee. So yeah, I'm definitely open to splitting the AT into two. However, I'm pretty sure we can't have a just snake only option without designing the AT to lose all of its normal costume slots. Which I'm not going to bet on the feasibility of that. The thing about what I am doing though, is I am specifically using the existing powers the Snakes have. Because they already have snake body animations. (Except for secondary since they only have 5 powers across all of them that isn't a primary attack.) And it seems to me that you are asking for new attacks to be made for them.
 
		 
					
						 
					
						 
					
						 
					
						