
Rudra
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Everything posted by Rudra
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What's your point? You think you can't have a computer-enhanced gun? That's what the cyberpunk genre's smart guns are. You think you can't have a computer built into your devices? That makes for a good explanation for how the Acid Mortar identifies targets. You think you can't have a natural aptitude for guns and devices? Or maybe you think you can't train to push yourself to excel with guns and devices? You think you can't have a mutation that either requires a gun or device to work? (Cyclops uses a device to control his optic blasts.) You think a mage can't empower a weapon with magic? Guess no such thing as magic swords in fantasy literature then. You think magic can't be the source for how guns work? Guess fantasy coilguns and technomagic weapons don't exist in literature, comics, or games either. Except all those are just easily remembered references for each origin other than technology for guns and devices. So again, what is your point with that post? And yet there is. Anything we currently have in the game can be any origin. And the weapon sets have things to show that. Like that crystal rifle. The Runic Caster or something like that?
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Beam Rifle, Assault Rifle, and Arsenal Control are not highly origin specific. Any Natural origin character can have a knack for guns and devices. Any Mutation origin character can have a mutation such as superhuman reflexes or perception that makes them especially skilled at using guns and devices or have a mutation that requires a gun or other devices to manifest like the shillelagh-wielding Black Tom. Any Science origin character can have a specially designed gun or other devices that makes use of non-gunpowder chemicals as propellant or other enhancements to improve the gun or devices. And any Magic origin character can have a gun and devices as a focus for their magic, possibly explaining why they never run out of ammo, utilizing a crystal core that powers the weapon/device or propels the the projectile, uses magic to empower the weapon itself, and myriad other means as is demonstrated across many forms of media including comics, movies, video games, table top games, and more. This I agree with you on. It should have simply been called Undead, Undead Mastery, or similar.
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You are still ignoring the points. Point 1: You may think it is frivolous or a waste to slot SOs above level 30. You may think that only the rich and/or lazy bother with SOs above 30. However, that does not change that players have that option to do so. That is their choice. Because that choice exists for them to make. And that choice gives benefits and consequences for if the player does so or if the player does not do so depending on what the player does. Consequences and considerations they have to weigh in deciding between SOs, non-set IOs, and set IOs. And indeed, if you go back and look at the other enhancement threads on the Suggestions and Feedback forum, there are players on these forums that play with SOs and only SOs even at level 50. Just like there are players like me that slot generic IOs into our powers as early as level 7 even though SOs provide better boosts. That is our choice. Because the game gives us that choice. And homogenizing the enhancements like you are asking to do murders that choice. Why bother slotting non-set IOs at all if SOs will randomly drop for us and do the same thing non-set IOs do for us except with better boosts? Even with the IOs being boosted to give SO equivalent buffs, there is still no reason to ever slot non-set IOs because you can readily get SOs but you have to go craft IOs or get them from the AH from someone else who crafted them. This renders non-set IOs obsolete. Point 2: Scaling exists, like @Luminara said and I am trying to explain to you, because when you exemplar down you still retain powers from 5 levels higher than you exemplared down to. Powers you would not have while leveling up. And you lose not a single enhancement slot no matter how far down you exemplar. This means you can team with a level 1 character and your level 1 power can still be 6-slotted with enhancements to that level 1 character's 1 enhancement slot. While still retaining powers up to level 6, which that level 1 character does not have yet. So when you exemplar down, you are already far stronger for the content you are doing than you would be if you were playing it at level. And your proposal would make exemplared characters even more powerful for no other reason than because you want it.
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If you are using set IOs, you can just attune them and they will scale down with you without needing to make a dedicated exemplar build. You will still lose set bonuses if you exemplar more than 3 levels below the set's minimum level, but you can still just have 1 build if desired. And how does your proposal make sense? There are advantages to DOs/SOs vs IOs on both sides of the table. That gives players choices to play with. And your proposal would make the enhancements more homogeneous for no reason other than being more powerful than you already are with powers available from 5 levels above what you are playing at and with all your enhancement slots available as opposed to just the powers and enhancement slots you earned leveling up to that point for your current combat level while being exemplared. So, you are still asking to be even more powerful than we already are for content that can't even keep up with us at level.
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I'm not critiquing. Don't care enough. Just answering the questions you posted. I already said on several other threads that I'm fine with others proposing a power set that uses magic-themed animations and makes use of a wide array of abilities provided they fit in the AT as long as it is not called some derivative of Magic Blast. You meet my requirements, so I'm withholding further comment on the proposal. However, you don't seem to understand the reason for some posts made in this thread, so I gave an explanation.
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What does it mean? What does the name mean and powerset? That is their point. Those names don't mean anything.
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TOs, DOs, and SOs don't scale. If you are more than 3 levels below or above their level, they simply don't work. (Edit: I don't count how their bonus degrades as you level until you are at least 4 levels above at which point they stop working.) This is intentional. It means that there is a reason to slot a low level IO even though it doesn't give as much of a boost as an SO, because it will always give that boost regardless of how much you out-leveled the IO by. And the DOs and SOs being available through drops means you can keep slotting replacements if you get them. The advantage of DOs and SOs are you can get them from drops and purchase them easily due to their availability. The advantage of IOs is that though you have to get the materials to craft them, once they are crafted and slotted, they always give you their listed bonus no matter how much you level up compared to the IO. Please do not try to make all the enhancements generically equal/the same.
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Please don't link my response to one part of something I am addressing to my response to something else I am addressing. What you are quoting is only in reference to the enhanced debuffs, not the AoE. The AoE question is addressed by my quoting myself to show @DrRocket that his/her/their quote of me asking to improve AoE radius was addressed in that quote.
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Nope. That existed for entirely too long. (I can't remember, but I think the reason given was that Jack said no character should need more than 1 armor toggle at a time.) I know this did not go away in Beta because I was never in Beta and when my Dark/Dark Scrapper started fighting Tsoo at level 20, I screamed at having to decide about whether to use Murkty Cloud to defend against the Green Ink Men, Obsidian Shield to defend against the Yellow Ink Men, or Dark Embrace to defend against the Dragon, Eagle, Serpent, and other minions that always spawned with each other.
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It's not even Night Widow. Widow Training's Follow Up states it blocks out Build Up. So it isn't that having a Night Widow build prevents the player from making a Fortunata build. It is that specifically Build Up and Follow Up from the Arachnos Widow/Widow of Arachnos tree are mutually exclusive.
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So, in other words, no, alternate animations and/or auras are not acceptable because the power sets themselves are still not called "magic". What a surprise.
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Then slot the appropriate enhancement for it. They already exist.
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Regeneration Suggestion for Instant Healing: Toggle Self Heal
Rudra replied to Solarias's topic in Suggestions & Feedback
HoTs can be found in Nature Affinity, the Presence pool's Unrelenting, and a few other locations. For just keeping you alive right now, it is superior to improved regeneration rates in many cases. Unlike regeneration though, it is a heal so regeneration debuffs don't affect it and its heals are static but able to be enhanced rather than being a derivative of your max HP. So thematically it is still regeneration, just a different form. (Edit: Well, Unrelenting's HoT seems to be based on max HP, so I guess there are different types of HoTs?) As for the name? It fits as well as a +600% regeneration boost does. Except that as a HoT, you would get that immediate up front heal and maintain additional heals for the rest of the duration. (So I think it fits better name-wise.) I don't currently have any /Regeneration characters, but my most commonly available friend in the game primaries with one, so while I don't personally have a stake in the conversation, I'm trying to keep her in mind as far as this discussion goes. -
They are set to disable each other like the Frag Grenade between the basic Wolf Spider and the Crab Spider if you go Crab Spider path. Edit: https://cod.uberguy.net/html/power.html?power=widow_training.night_widow_training.build_up&at=arachnos_widow Edit again: It also states that in the power description in the game.
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Regeneration Suggestion for Instant Healing: Toggle Self Heal
Rudra replied to Solarias's topic in Suggestions & Feedback
Then why not just make it a weak HoT instead if going that route? Edit: This would leave it a click, but make it more of a clutch power for when things go wrong. An existing example is Unrelenting. -
Regeneration Suggestion for Instant Healing: Toggle Self Heal
Rudra replied to Solarias's topic in Suggestions & Feedback
Blaster's original inherent Defiance worked in a similar way, except your damage went up as your health went down. It made for a lot of dead Blasters and a lot of angry Blasters when any teammate healed them. (So there is a reason an approach like that was abandoned.) -
Ally Toggle Duration Cycle to Prevent Elevator Toggle Drop
Rudra replied to SeraphimKensai's topic in Suggestions & Feedback
Spirit Ward is. I've taken to only applying it during combat if a friend I'm playing with is taking more damage than I am comfortable with because the moment (s)he uses an elevator, it drops.- 6 replies
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Yes. You even talk to him in the Last Bastion arc. And he was one of the big opponents we were supposed to fight as part of the incarnate plot. It hasn't been a decade in game though. The problem with making a gold side EAT is the progression breaks. The whole point of the gold side content we play at the low levels is our Praetorian character is dealing with life prior to everything that happened in the iTrials. The point of the mission that sends our character to Primal Earth that becomes available at level 20 is Praetoria cannot be saved. It goes through everything that happens in the iTrials including the non-iTrial missions where your character goes to Praetoria to retrieve Praetorians that are about to die for mission given reason and get them out of Praetoria before Hamidon finishes leveling it. You even see many Seeds of Hamidon, Avatars of Hamidon, and tentacles bigger than the skyscrapers of the city obliterating Praetoria. In the Last Bastion arc you find out that Last Bastion is exactly that. The last holdout of humanity in Praetorian Earth. Even First Ward sets up the inevitable doom with the constant Seed of Hamidon presence. (Like with Last Bastion, Hamidon is not bothering to wipe out First Ward because he at that time has an agreement with Tyrant and it is not a bastion of human strength waiting to oppose him. When Hamidon mobilizes to stomp Praetoria after the Underground iTrial, with its lack of sonic fencing and IDF, First Ward dies quickly. That is why you see Carnival of Light being held at gun point in Grandville when you do some of the interlinked missions. Better to flee into Arachnos' hands where who knows what might happen to you than stay in Praetoria where you know exactly what is going to happen to you.) What makes First Ward special is that it faces doom even before Hamidon goes to erase it with the merging with the Spirit Realm and Selene unleashing the Talons of Vengeance. So unlike the rest of Praetoria, First Ward faces extinction before the rest does. After the Night Ward arcs though? First Ward still dies. You can go to First Ward, just like you can go to Praetoria City itself, but those are considered time travel then. You went back in time to see Praetoria as it was before it was wiped out. Are you talking pre-iTrials or post-iTrials? Edit: Don't get me wrong. Last Bastion is an excellent point to launch a reclamation of Praetoria story line. It just doesn't give a place for gold side EATs still since it would most likely be incarnate content. And the pre-iTrial gold side content doesn't give room for gold side EATs either. How would you maintain the EAT story line when the player gets to choose whether to be a hero or a villain when going to Primal Earth? HEATs lose access to their story line while being villains and VEATs lose access to their story line while being heroes. And the PEATs would have the complication of gold siders are meant to transition to red or blue siders at the player's discretion, so how would those alignments work for the PEATs?
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Night Ward stops expanding after you complete the arcs. It stabilizes as it is, with First Ward still there and itself, but the merging of the Praetorian Earth and the Spirit Realm has been stopped. What isn't addressed in the arcs is how or if the Drudges are able to resume moving souls to their next destination.
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Right. Forgot that. Thanks.
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I just did the Hand Delivered Message tip mission, Warn Silent Blade Rogue version. And a really fun thing happened after I defeated the second KoA boss. The Longbow that were in the next room decided they didn't like each other and one spawn killed the other spawn. It was over too fast for me to get any popcorn or soda, but I don't think they are supposed to just suddenly turn on each other like that? Map in question where it happened is: Zone/Mission: V_Abandoned_Office_30_Layout_09 Position: [257.3 0.0 119.3]
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Auto kick out of mission AFK players at the end of mission
Rudra replied to DrRocket's topic in Suggestions & Feedback
There are some missions that have a timer to exit everyone when the objective(s) is(are) done, but that is only for very specific missions. I don't think that is what the OP is talking about. -
I don't remember ever getting xp for defeating her....
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Okay, you really need to clarify what you are asking for. IOs that can extend how far an AoE can go? Slot any with a range component. However, if you are asking for an IO that expands the AoE radius? Probably never going to happen. Those radii and max number of targets the AoE powers can affect is part of their balance consideration. IOs that can extend the duration of a hold but not increase its magnitude? Any hold enhancement. IOs that can simply increase the magnitude of said holds? Slot the proc. It is a proc because of how the game works mechanically. IOs that extend the duration of a debuff? Slot any appropriate IO for that debuff. IOs that make those debuffs stronger? What part of the debuffs exactly are you looking to make stronger? IOs that make powers last longer? We already have those for the mezzes and debuffs. What exactly are you asking for? IOs that turn ST attacks into AoEs? Never going to happen. That takes the powers' balance considerations and throws them out the window.
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Auto kick out of mission AFK players at the end of mission
Rudra replied to DrRocket's topic in Suggestions & Feedback
I have never encountered this mechanic. Anyone willing to enlighten me?