Jump to content

Rudra

Members
  • Posts

    7571
  • Joined

  • Last visited

  • Days Won

    42

Everything posted by Rudra

  1. Looking through the rezzes, all the ones I've seen so far that are single target have the same range.
  2. I have to disagree with this sentiment. Yes, Crey Juggernauts popping their force fields are annoying. Fake Nemesi popping their force fields are annoying. MIs and Illusionists going intangible every however many seconds it is is annoying. Freakshow self-rezzing because their chance to do so triggered is annoying. Super Stunners self-rezzing because any ally unit is within however many feet of them is annoying. Paragon Protectors popping old MoG and basically being untouchable until it crashes is annoying. The various AVs/Heroes with their own T9s to save them using them is annoying. However, it makes sense. Each faction has their quirks/abilities that players have to figure out and work around. It is annoying having to wait to be able to defeat an enemy or having to do so twice, or even thrice in the case of a specific Freak Tank who has both the standard Freakshow rez plus the Super Stunner rez, but I personally think that helps balance out the mobs against the players. Otherwise every faction is just a generic group with different names that can just be mowed down without so much as a second thought about what they can do, either to your character or for themselves. It gives the different factions a hook that compels players to figure out or overpower. So it takes a couple seconds longer to clear out spawns. Oh well. I've fought the new Council. Except for the Freem! surprise, they weren't anything different to me. Their explosions can actually do KB now? Okay. Their Galaxies can actually fight with more than one power as far as I could tell they had before? Good. And I'm still mowing down Council without seeing any of them get back up. They try to transform into War Wolves of any tier? They can't if they're dead. (Stopped several conversions by killing them off when they start their transformation animation.) I'm not seeing anything the improved Council do that are any significant problems. (Freem! notwithstanding so far.)
  3. Yes, but the person that killed Statesman had to use a ritual that was specifically designed to kill someone with Imperious'/Statesman's incarnate nature. And you don't actually take the person that killed Statesman down alone. You can choose to fight him without direct assistance, but you are getting help. If only from Penelope Yin at the final fight, against a person that has not fully assimilated the powers he was taking yet. And as that person states when you fight him at the ritual where he kills Statesman, he wishes he knew the ritual that killed your incarnate nature too. Because he knew you were going to be able to stop him before he could achieve his full transformation.
  4. But he is nigh indestructible. He is actually just a normal man that is quite insane. He has no powers. He's locked away in an institute where he and his fellow delusional patients are (not successfully) being treated.
  5. Pretty sure I have been called that in more than one surveillance conversation. Who told?! Where are the tapes?! Whoever leaked to @Snarky is in a heap of trouble! The entire case has been compromised! *ahem* I mean, I'm sure you're just imagining things. 😛
  6. There is the gold side mission where you destroy the Destroyer's Fixadine supply and they attack in the last mission in repeated swarms in a weakened state.
  7. Suspect or suspicious.
  8. Do you have an actual argument for or against the OP or are you content with simply bashing other forum posters?
  9. Again, other than the KB, let me point you to Malta who has Sappers that nuke END bars with a single hit while also holding you, Stuns that never seem to end even when you're only hit by 1 of them and your pets or friends wipe out the spawn immediately after. Their lieutenants stun, immobilize, and hold. All of them as far as I can tell. Their bosses stun, immobilize, and hold. Again, all of them as far as I can tell. Their Hercules Titans merge into a Zeus Titan when one of them is sufficiently damaged, making them even more dangerous than when the fight started. I've watched Tankers get eaten by them because we missed the Sapper in the mix and the Tanker was suddenly less protected than the Corruptor with no available attacks. So no, I have a very hard time accepting that now the Council is more dangerous with their control abilities than Malta. They may be for your character, so you may need to turn down the difficulty, but between Arachnos, Malta, and the Council? There is a way to deal with the improved Council. Even staying at x8. It just may no longer be that anyone and everyone can solo them at x8 any more. Which puts them on par with other high level factions at the end game. Edit: Basically you are running into the original problems players encountered when the game first came out and they face planted into Malta et al. The Council have a new bag of tricks, so there is a new learning curve as players figure out how the improved Council work and how they can best defeat them.
  10. I'm going to get a whole lot of thumbs downs for this, but I don't see that as a problem. You can solo everything at x8, but now one group gives you pause? They don't stop you, they are just a hassle for you? At full team size spawns? That is a good thing in my book. You yourself said you still cleared them. So there isn't a problem then. It's like fighting Malta as say a Corruptor. You decided to fight them at x8 and now there are 3 Operation Engineers, 2 Tactical Operatives, and 2 Sappers in the spawn backing up the 2 boss Gunslingers and the 2 Hercules Titans, and either you can't deal with them or they are problematic to deal with? Then turn down the difficulty when going into Malta missions. I have characters that can solo +2/x8 or +3/x8 or even +4/x8 that when I get a mission with a known enemy group in it, the first thing I do is turn the difficulty to a lower setting because I know that character has problems with that faction. Turning down the difficulty when you need to is not a bad thing.
  11. Sadly, I can't just remove the Council from the New Praetorians story arc without, y'know, just not doing the New Praetorians story arc. But you can turn down the difficulty if a mission in an arc is giving you problems.
  12. And that sidesteps the point of the comment. The comment was that you have an expensive build making the game easy. It doesn't matter how you got it, whether merit vendors, lucky drops, farming, playing, whatever. Yes, there are several ways to get the enhancements you want depending on what enhancements you want, like saving lots of money by spending merits at the merit vendor for the Winter set or Overwhelming Force set enhancements. All told though, the build is expensive if bought through the AH, isn't it? And as far as I can tell, that was the point of the comment you semi-contradicted yourself responding to.
  13. That's a semi-contradictory statement in that you say you never had the money and you also say you can have the money. The claim of players spending 5 billion inf' doesn't mean they had all 5 billion at once to spend. Your response doesn't say you didn't build an expensive IO build, just that you didn't farm it, which does not counter the statement you quoted.
  14. I've only seen maybe a handful of them in Tip missions that you actually fight. Out of the (I think) 25 you need to unlock direct Mayhem/Safeguard access.
  15. There are? How? The only other method I know of is through the two dedicated contacts that only give those missions, but you need signature heroes/villains for the Mayhems/Safeguards to get them.
  16. Are you kidding me? Malta is the only group I worry about. Between their extremely long mezzes and their Sappers, if you aren't a melee type and pick off the Sappers 1st, they're a problem.
  17. I think there is a coding problem causing that.
  18. There's a reason why when I make a new character, if I want to run all the content blue side, I turn off XP at level 4 and finish completing all the starter contacts. They may be origin based, but the origin restriction was removed a long time ago. And if you complete all their missions, they send you to the next contact in line. However, there are hidden contacts, mostly red side that I can remember, that will only be available if you meet their requirements. Like one of them requires you to have defeated 1,000 Longbow before he will talk to you. Those contacts you need to look up. (I'm not sure, but I don't think they show in Ouroboros either unless you completed their unlock requirements.)
  19. There is also the question of what if not enough EoEs drop. I've been on a few raids that Hami popped and most of the league still didn't have even one EoE to their names. Others with more shared, but a large number of players had to go to the AH to get EoEs. And you can't access the AH in an instance.
  20. Was the XM8 actually produced? I thought it was cancelled during testing. (Edit: I just think if you want a realistic rifle, then maybe one that was actually mass produced would be a better idea.)
  21. What are you doing solo in a hami raid thats of an significance? The only reason people play solo in this instance is because they missed a spot on the league, or want to troll. You trying to make it easier for trolls? If you read all my comments, then you would see that on the rare occasion I go to a Hami raid, I join the league. There are others that choose not to though, and none of them that I was there to see were trolling the raid. So let me ask you your question in reverse. What is any solo person doing that is of significant problem to the raid? The only argument I saw that holds any real weight is people not staying in the bowl for when the buds spawn, so the buds may spawn out of view. And that can be remedied by making the buds always marked on the map. If they are marked on the map, then who cares where they spawn? That takes away others' ability to troll. Without taking away the ability for people that don't make it in time to actually be on the league despite getting in the zone or those that prefer to not be on the league for whatever reason to contribute to the raid. There is a means of neutralizing trolls' ability to troll without punishing everyone else.
  22. And being a leader is difficult. You have to actually interact with others and get them on the same page. Just announcing your instructions on league chat despite the zone holding more players than a league can have is asking for players to not have a clue what they are supposed to do and not doing what you want them to. And cutting out players because they pop in the zone too late to join the league or because they would rather not be in the league and be inundated with all the random chatter but would rather just follow along, helping out as best they can, because one or two other players that are blacklisted is an extreme response punishing innocent players. The shotgun approach to punishing bad actors always gets innocents as well.
  23. The suggestion would benefit leagues and their leaders in a league event ran by the league leader, in the process cutting out solo play, in a league event... And now you are back to something I cannot agree with. Asking for a means of dealing with bad actors I can support. Asking for a means to cut out players because they aren't joining your league I cannot. The bad actors would be ones that intentionally place themselves away from the bowl causing buds to spawn who knows where. Simple solution? Make the buds always show on the map so bad actors can't hide them. Aside from that, I can't see any way for a player to cause problems for the league on a Hami raid. If the zone filled before the raid leader gets there? If you have targeters in the full zone, message them and have them go to your zone, then announce the raid will be forming in your zone. Or do what someone else said and have an experienced member already in zone lead it. Or do both. Players not on the league are just sitting there and waiting for Hami to spawn, then popping over, hitting him for raid credit and running out? Annoying, but I would rather that than cut out others that contribute despite not being on the league. How does that saying go? Better 10 guilty walk free than 1 innocent go to jail or something like that? If your league can clear the raid, then who cares if a few bad apples just steal some credit. They aren't actually hurting the raid or you would not have been able to complete it. Edit: As for the creeper? Announce that character/player to all the world. (Edit again: On your server. Others using that name on other servers shouldn't be punished for that person.) When no one wants to play with that person any more, (s)he/they will learn their lesson. Until then, just tell everyone to put said person on ignore.
  24. No one is asking for changes to league events to cater to solo play. The request is to not implement changes to league events to cut out solo play.
×
×
  • Create New...