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Everything posted by Xandyr
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Guess I need to dust off my rad/em and see what (more) he can do.
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Hey all. So I rolled an ice/rad, and so far I like it. Few questions for the gurus... Is Ice that rare? I think mine is the only ice melee scrapper I've seen . Is Frozen Aura a "must", or can it be skipped? Seems counterproductive to me as Frost is a cone and Ground Zero and Rad Therapy are pbaoe. Once you use those, the enemies will break free from Frozen Aura. Freezing Touch is a DoT. When it ctits, will the first tick be the crit, or every tick of damage? Same for Frost? What's everyone's thoughts on Ice? So far to me ot seems like this is gonna be a great combo (capped or near capped resists to most everything, good damage, and the slow from Ice will mitigate incoming damage a little). Thanks for any advice.
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Appreciate the thoughts and advice. The SD/DM tank is level 34 I believe.
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That's actually my latest tank I'm working on
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Hey all. I normally play tanks, MMs, and the occasional Def. I've tried to like and play scrappers, but I'm so used to my tanks that I'm a little "gunshy" I guess of jumping in worrying if I'll survive. Anyway, I have 3 potential builds. Which would you go with for the most fun, most survivable toon that still pumps out good damage? Ice/Invuln I dont see hardly any, so it must be horrible, or really good haha. It looks like you can cap a lot of your defenses and resists,which would be a huge plus. Dark/Rad Seems like it would be heals galore,meaning you shouldn't have any problems surviving everything. I do LOVE my rad tank...would I be disappointed with rad as a scrapper? Or do a rad/rad scrapper WM/Shield Classic I suppose. End hog? No heal worries me. Might be able to get decent resists? Maybe I should just roll all 3? Haha Like I said, I really like my Rad Armor tank so maybe I'll try rad armor on a scrapper. But looking in mids, Invuln seems to be the most survivalable. Thoughts? Thanks
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I just think that Swap Ammo would be perfect for the Mercs. It'd definitely help with their utility and damage. And while I'm at a "wishlist", how about making the medic drop like a mini triage beacon instead of the crappy single target heal?
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I have the following tanks: Fire/Staff Elec/Staff Invuln/WM Bio/Rad Rad/Spines Dark/MA WP/Staff Shield/Dark (work in progress...only level 32) Ice/Elec My favorite? Bio/Rad. It's fun, damn near unkillable, and it's awesome seeing you regen 200+HP/Sec. The Elec/Staff was fun to play, as was WP/Staff. Fire/Staff has soooo much AoE. I'm thinking the new Shield/Dark tank will be a beast. But yeah....Bio/Rad is my fave.
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It is almost unanimously agreed upon that Serum is one of, if not THE worst, power in the game. It has also been noted that Mercs underperform in every category. Could you change "Serum" to "Swap Ammo" (from Dual Pistols)? This would give the Mercs a "small" boost to their performance while addressing the uselessness of the Serum power. Having Swap Ammo, and choosing whether your Mercs use incendiary, cryo, or chemical rounds, would give such a nice boost to their usefulness. Thanks.
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So I decides to roll an Illusion/Dark troller. Trying to plan my Incarnate powers, and not sure what to take for my Alpha. I won't necessarily need the Recharge from Spiritual as I'll have Hasten and PA perma. But the end and defense would be nice. What do you take/any suggestions? Thanks!
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Greetings all and thanks for taking time to read this (and hopefully provide some feedback). I'm thinking about rolling a new controller, and have it narrowed down between Illusion/Dark or Fire/Dark. I have plenty of experience with Fire, so i know how it performs. I have limited experience with Illusion. The concept i have either would "fit". My main objective is to contribute as much as possible on a team. However, I would like to go big game hunting (solo AVs/GMs) also. I'm kinda leaning towards Illusion for: 1) haven't played much with Illusion before 2) it "looks" like it should do more damage with Phantom Army and Phantasm duplicating itself 3) Group Invis,in theory, shoukd stack well with the -to hit debuffs in Dark (plus easy LotG mule) 4) Deceive seems like it might be a fun power 5) PA might help keep aggro off of myself So, experts, which do you think would perform better at bringing down AVs/GMs and being a great addition to teams? Thanks in advance!
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I never use Fortify Pack. I'll check my beasts' defenses tonight.
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There's my build. I hope I exported it correctly. It's rather end heavy, that's why I had to go with Ageless (plus the recharge is always welcome). I attached snippets of my stats and powers/slots just in case. I'm sure it could be made better, but for me, it works.
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http://www.cohplanner.com/mids/download.php?uc=1533&c=722&a=1444&f=HEX&dc=78DA6594C94F13511CC7DF4CA7145AE80AB22F45D602A5C312414D4CA48209D410714B3C3413184A63A54D5B123D1AFF032F5CD520604C3C289BCA41E3D9FFC09B464F026EE7F1D7F9FE6C9BCC24339FF7BEBFE5BDDF5B26762F5AFD72E6C10521B9A7525A2E178FEACBFAEA929EB5C7B4447251141E07BD8DFFF5F8C5B5E5E57054CBDE89C7925AEEAED652B45CD55613FA5238BAA6A5E2F3C95C3E9DCA09E77C3A9D0A2F64747DC96336E7748D7C732BC94C8DD99F4E2656F2C9D5840BBD54A1DB7C29935C0C4FA5B3D9B54C3E9D8DC7B4459D3EB9BC9EBDDF409319A27741A68F54989EA1088F4D885645C83E50F182156EA61F54BDC518BBD824A8E4BB01BAB740EFB6307DFD1F6880802206DF83D7640E1586905E48A6EF75D26CD014DB9E6C6AD56F41FF0158BB0FF6BF036F10EC9CC7FE10796E92E6E07939FEDA4CADB216B6CA59F49DD3CC3FC45E1AA70EF631AAA90AB14627ED940B6DC935807A424C1FD96A60936B38B79B7378BDE038E5F2F03C3CA38AA9F58E802195190187C741750CF4537E1F62852F883103A405385F608BD763133CF58CB901069F835DDBA04CB175BC4E754DC86723AD9E6BA857B11E0D0581F6AB61047D857C1A79CCC6DFD09A8E98C7E0D04FE62FE609384AF537736CB3CD6E6A2D0A93CF439B1DFDFE0A50FD84F99EA1D8568E6D7D857C6DAF993BE0F02E730F54F7C1DB94A21DB5DADBBFCA663D1DDF99972573BF3B66C0E037E8C12FE0048DDBC9B19DFBD88BD37BCC5DE60ED8F58679004E526C37C7761F215FCF04EAE939CF9C047BCF32CF81199A7A1F9FB53E3E47FD7C8E6E91CB00F2CA0395A871D0C9748055B44F613E2F618E779116E13D8F7C9679FD053F46E1881B86980D15152364B1462C8A6A51462DCA984599B3285794E2DFC39857CAFE06A6B5CA5BFC17183F9C6495CAADC7E54A102B7064F13A292992B4CEF7E011F8D847F79CF33F296B3FF595EEFF61805CB9FD910E85CA3E4A7D495F0F94F47F4F33F787
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Greetings all! What's everyone's opinion about this combo? I played Ice Control very little on Live, and have never played Nature. Just wondering what to expect out of it. Thanks!
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I have a fire/staff and an electric/staff. Staff has a LOT of AoE, so it "feels" like you are doing a ton of damage. I stay in "form of the body". Between fire and electric, I actually prefer the electric more. Capped resists and close to soft capped defenses.
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Scrappers? All I can say is... NERF Regen!
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I second Beast/Time. It's a powerhouse...damage,crits, holds,debuffs, heals, defense...you name it.
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Greetings once again all! Since Homecoming has come out with new IOs, new Archetype (Sentinel), and a new powerset (Electrical Affinity), I'm curious if there's any thoughts/attempts at a possible new MM primary? Masterminds have the least amount of Primary powersets to choose from, with one being considered the worst primary of any Archetype (Mercs). What's some of your thoughts/ideas/wishlists for a new primary?
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Necro/? Advice and Build Request -- Help Please! :)
Xandyr replied to Deadshot7's topic in Mastermind
I've played Necro/Dark and Necro/Thermal. I like both, but I prefer the /Dark more. Keep in mind that you'll also have to resummon Dark Servant every so often. I usually do before I go into another mob. You can slot the Cloud Senses proc in it to help with a little bit more damage. I actually slot 4 pieces of Cloud Senses in the Dark Servant, along with 2 pieces of Miracle (all of the Dark Servant's attacks will do -To Hit Debuff).This MM shines on teams as other players/tank tend to draw the aggro away. All the -To Hit Debuffs are super nice. I also use Howling Twilight (mass rez) to help stun mobs and put a damper on their regen. Overall, a nice fun effective build. Necro/Thermal is also fun and can be effective, especially on teams. Pets will still pump out some -To Hit Debuffs. While they will take damage, you can get their resists pretty high with your shields. Whatever damage they take can usually be healed fairly quickly. It's a bit more "intense" to play because you're constantly watching your pets' health and your teammates' health. I've found at higher levels, a lot of players have chased defense, so the added Resistance your shields bring is a great welcome. I've not played Ninja/Cold, but I do have a Thugs/Cold. Easy to softcap your pets' Defense. It's almost like easy mode. I was able to take a few attacks from the primary and slotted a couple of Procs in them to pump up even more damage. All in all, whether you go with /Dark or /Thermal, you can build them to be fun and effective. For me personally, "fun" is all that matters. -
I made a rad/spines tank (and took Soul Mastery for my epic just to have Darkest Night). It performs very well, and holds aggro good. Of course, it can depend on how you slot your powers as to how well you survive.
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Bio/Rad Electric/Staff Rad/Spines I love my Bio/Rad. First real tank I've ever played (and I started waaaaayyyyy back in Issue 2 on Live). The combination of extreme regen, with capped/near capped defenses, and so so resists make for an unstoppable beast. Recently leveled my Electric/Staff. It's just a fun set. And if I decide to go into a fire farm, he will not die. I can walk away and come back 10 minutes later and he's still standing. Rad/spines was fun. Goal was to get as much aggro as possible and hold it. I consider him more of a tank/defender because of the team heal, and i went with Ghost Widow for Darkest Night.
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I'd have to go with Dark, Rad, or Cold. Then DARE anyone to hit me or my team.
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When i get time, I'll jump on mine. I will say that I have both sets of the Superior ATOs, and a few of the Winter sets as well. I slotted Dark Servant with, if i remember correctly, 4 pieces of Cloud Senses and 2 pieces of Miracle. Every attack(and the heal) that the Dark Servant uses also debuffs To Hit, so i wanted to capitalize on that. If you use an Achilles proc, Lady Gray proc, or any other proc in any of your attacks, it DOES NOT MATTER which ammo type you use...they will still have the chance to proc. So, it's possible to build a very proc heavy attack chain, but keep in mind that the Powers That Be have said they intend to reevaluate procs in the future. Take Fearsome Stare and love it. I went Mace Mastery just for the shield (extra defense plus another LotG slot). For what it's worth, I solo'd an ITF with mine. Overall, I'd say my Dark/DP defender is in the top 3 of my favorite toons to play.
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I solo'd an ITF with my dark/dp defender for what it's worth.
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My main tank is Bio Armor. I *could * slot one of these in 3 different auto powers. I was just wondering if it would actually be "worth" doing so. From what I'm hearing, it would be a waste to do so. Better to stick with just 1, maybe 2 to ensure I get a "reliable " proc rate.