-
Posts
727 -
Joined
-
Last visited
Content Type
Profiles
Forums
Store
Articles
Patch Notes
Everything posted by Xandyr
-
Hope fully you can see this. Here's my build on my Bio/Rad Tank. In OFFENSIVE stance, here's his stats: DEFENSE: Smash/Lethal 39.2 Fire/Cold 51.3 Energy/N. Energy 47.8 Psi 32.9 Melee 38.6 Ranged 22.6 AoE: 26.7 RESISTS Smash/Lethal 76 Fire/Cold 24.5 Energy/N. Energy 26 Toxic 56.8 Psi 13.8 Regenerating 96.3 hp/sec and has 2734 HP In DEFENSIVE Stance: DEFENSE: Smash/Lethal 49.2 Fire/Cold 59.9 Energy/N Energy 56.5 Psi 38.1 Melee 38.6 Ranged 22.6 AoE 26.7 RESISTS: Capped Smash/Lethal (93.08) Fire/Cold 33.6 Energy/N Energy 35.1 Toxic 73.9 Psi 22.6 Regenerating 96.3 HP/Sec and has 2902 HP. I went for set bonuses that increase Regeneration and HP mainly, then added in some defense/resist. It may not be the absolute best, or a "Proc Monster", but I don't die. I hold aggro, and live...which is what tankers do. Damage isn't bad either 😜
-
I'll pull it up later and see. I only had 1 slot in hasten. The new build would have 2. And has anyone noticed that the numbers in Mids don't represent "true" values in game? They're close, but there's still a small discrepancy.
-
I'd like to see 8 Oil Slick Arrows in action. BURN BABY BURN 🔥
-
I'm taking a break from cleaning right now, but if memory serves me correctly the only difference between the 2 builds was about 5% positional defense. HP/Regen was about the same, and I was able to fit another slot into hasten.
-
Call Ravens BEGS to be slotted with procs...and if done so, really amps up your damage.
-
So, I was playing around in Mids reborn, seeing if I could improve my Rad/Spines tank any. Eventually, I was able to get capped resistance to smash/lethal/fire/energy/toxic/ and psychic. However, in doing so I am going to sacrifice and only have positional defense (melee/ranged/AoE) in the mid to upper 20s. This is without incarnate powers. As he is now, the tank is "fine". Holds aggro well, survives, and brings a lot of value to teams (at least I think so). He offers -regen, -slow, - to hit debuff (Soul Mastery: Darkest Night), and of course a team heal. But, being a tank, there's ALWAYS room for improvement, right? Would it be beneficial to sacrifice a little defense in order to cap your Psi resistance? I wanna hear your all's thoughts.
-
I have 0 experience with Staff. Maybe I need to change that...🤔 Bio...pretty much every power is important and you'll want to take. I have a bio/rad tank and he's nigh indestructible. I took tough/weave and Maneuvers to bump everything up just a wee bit more. I'm not at my PC, but I can post my build if you want. (I use Mids reborn and it never posts powers/slots/IOs...just a link. Wish I could figure out why)
-
I don't believe Field Operative stacks with any other form of concealment.
-
I have a thugs/cold at 50. I can attest that this combo is STOUT. Pets are soft capped, plus Cold has all the extra goodies...-regen, -to hit, -resistance, -defense, + end recovery, etc etc. It's a fun and powerful build. Plus teams usually love what /Cold has to offer.
-
However, the Beasts would be soft capped, and you should be able to slot KB->KD IOs . You'd have to pick up Medicine for Heal Other, and use an Epic pool to perhaps get some extra damage. I don't see this as the worst. I had one and leveled it to 24, then deleted it. Why? Bc I forgot how BORING FF is. I'd be close between Ninja/TA and Mercs/TA as the "worst" performing combo. (However, with perseverance, determination, and smart slotting, every combo is playable).
-
I'm an advocate for Beasts. I love them. My beast/time chews through mobs. Dont understand why they get such a bad rep.
-
Level 50 Energy/Devices here, so here's a few thoughts... - end is not an issue. Even cycling your attacks, running all leadership, targeting drone, field operative , hover and hasten. You won't run out of end. - trip mine gets a bad rep, but laying down 6 or 8 mines, then pulling a group to them? Damn, it's fun. And never gets old. - toe bomb if you want. You're stealthy with Field operative. Helps even more on teams since someone else will have aggro - gun drone is so so. I keep it summoned all the time, just dont expect huge numbers from it. It does so-so damage.On a team fighting an AV, the damage will add up however. - insta snipe all the time. - +to hit and accuracy galore! Nothing's worse than missing! - the ppl I run with hate KB, as most do, so i slotted the KB->KD procs in my powers -can achieve decent defenses and perma hasten -caltrops BEGS for procs - field operative is awesome - and as with all Energy blasters, the BOOM is awesome
-
I have a DM/Bio scrapper and it's stupid good. Excellent defenses/resists and regeneration makes him hard to beat. Good ST damage, although AoE is a little lacking. Works wonders against tough enemies bc of the -to hit in DM. He's kinda like the Energizer bunny...just keeps going and going...
-
Looks like you have 6 of the LotG:Global recharges, or I cant count. One of the 2. That 6th one you will not be getting any benefit from due to rule of 5. You need to drop one of them somewhere. Maybe in CJ and slot it with Resist Slow enhancement? Or in artic fog and pick up something else there? Other than that, at first glance, it looks good! What level are you, and how are you enjoying it?
-
Some scrappers go to therapists... Scrap: I've...I've seen things... Dr : oh? Like what? Scrap: Bodies. Dead bodies. Dr: hmm...ok? Scrap: All at my feet. Dr: Well, this isn't really "normal". Scrap: YES IT IS! LET THE BODIES HIT THE FLOOR!!! 🤘
-
Try and get the +defense, +resist, and the +regen MM ATOs. You'll probably have to do some frankenslotting. Definitely add the -resist to Soldiers. Off the top of my head, I can't remember how I slotted my pets (merc/thermal here). I have a necro/dark MM, and on him i slotted dark Servant with cloud senses (accurate to hit debuff). I'd say be sure to slot darkest night with as much to hit debuff as you can, since you'll need it. Also, slot out shadow fall as it will help also. Maneuvers will pair nicely with your to hit debuffs. I will say, since the patch, it's quite satisfying seeing your Soldiers, Spec Ops, and Cammando all lay waste to your enemies and see all those empty shell casings flying and piling up at your feet.
-
I'm leveling an Energy/Dev blaster and trying to figure out how to soft cap ranged. Guess it's back to the Mids Reborn drawing board!
-
I currently have Frostwork. I take turns applying it between the Bruiser and Arsonist. I've decided that they really dont need it....at least in my experience. The soft cap defenses are just that good. YMMV
-
Hello all and thank you in advance for your time! I don't usually play Blasters, but I'm thinking it's time for me to delve into it. I know I should build for recharge, damage, and end recovery, but what else? Should I try to add as much Defense and Resists from Set Bonuses? What about Regeneration? If so, what's a pretty good number to strive for? Thanks!
-
Seigmoraig, This is NOT my current build....similar, but not quite. I will probably respect into this build. It gives me perma hasten, adds about 35% Defense to pets (NOT counting their inherent Defense or the Maneuvers from the Enforcers....if you throw those in, the pets will be soft capped). Heat Loss every 104 seconds, Sleet every 18 seconds, and Benumb is like 3.5 seconds shy of being Perma. Between Infrigidate, Benumb, Weaken Resolve, Sleet,and Heat Loss, you're looking at over -59% Damage, -500% Regen, -74% To Hit, completely floored Defense, -66% Resistance,and completely floored run/fly/jump speed on your target. Then throw in your Pet damage (and the few procs I put in them...Chance For Build Up, Chance for Resistance Debuff, and Chance for Neg Energy Damage), and with them already being at the Defense Soft Cap....you can see how safe,effective, and damaging Thugs/Cold can be. Above all else....just have fun. http://www.cohplanner.com/mids/download.php?uc=1527&c=718&a=1436&f=HEX&dc=78DA6594CF4F134114C767DB5D90B6D09602A5A5C86FA1052A55EF26808242131250F4D46CE8021BB7DDDA2D891EBDFBFBE2CD5F078F1EFC0F0C2262E24DA3070FFE8A460D62E2C9D3FAD8F7B56DB293EE7E66DFBC37F37D336F9ABD341D783C73E5B8904253866A59B9AC6A55B472412FE695ACBAA6AF7805B5467AA2B591DCE246A16016D34BEB1B6B564F9D7D726375353D651AF9DCB44906B5A29B451158304D233DAFA925BDB816FCFF91D7CAD6BA5EF239DF8B254DCBB73ADD93667945CB99ABB965DD3062274AFA4A7A56532BD07539B758518D0B5AB993148DD1B3A9D04BDAD7682B62CA23444616F224F843386CD8037F328777994652A0D992F050A2DDB21897998524A615B62CB54B8EBFA78D990C31536166E688D76194B6C9CB31C2FB9E356C913E85F509A58FD70D935F23343762EE032DA08FE9F383CDCC50906992AE26C4362136055DA9BFAC630CFA3273FC9DF9C3DC262D7EC4FA9F92BE882C02AF5867E039FBB46C83CF98A12D6684343773ACDC7C9F63FAEE8177C187CCC107CC568A0922F720727F411AC2D8D7F077C230F97DF2387BDEBAC36BB59D9799CBCC8B947304BA23C8B9232639311D71666737D8C58C2798FDA4A19D633DEDA3AC210E26C00EF289426714F3EF90CE985301B61243BD249658CFC173E019F02CB317F55526BD5D9CA3B72BCEB65EE4DF8B35C7416B8464C2B7FB33EF43F20B73EC2BF88DF99234F540670FE6B368AD7E8E57FA25AEDD01D4F28002363007BD206ABC42B143881DBACE6776E81A7815BCC51CBE09DE6046E810477077463EF2B9253F308B34EF28C6461FF1398C3FC1B9515C1AF9A6DF715E87DF80AFC1B7CC28F94EE03E4DD8D44442AEDE58FAED5B522ECB84CB9271598EBA2CC75C967997255BB3D80B72F5FF4148CE6853A87AFBED5D1F8D4AF5A37BF5963EDEA75F2EAFDF358B24DDE19DF6DC66CEA46AABCFD6F54F51DF8FFEE954B56AED4D2A8B0CEC4E9B8F908127B7FF01CA44FE84
-
I'm at work, but I will say that I got a thugs/cold to 50. All pets can easily be softcapped. I haven't played it since the update, so I'm sure it's even better now since all but the Bruiser will usually stay in ranged mode. I would command the Bruiser to "go to" the middle of the pack, and then unleash everything on the poor mob. Fun times. Be sure to take hasten so you can get freezing rain and heat loss back as much as possible. When I can, I'll get on mine and give my build.
-
And it also gives a boost to health and endurance. Heals are good. Just a bonus if you get regen from corpses. And as a tank, you should have a good idea if there's any at your feet.
-
If anything falls in the forest, it's because the scrapper killed it.
-
No clue why I can't post my build to show each power and each enhancement instead of this long link...anyway... When Parasitic and DNA Siphon hit only 1 target each, that adds 133.58% to my regen. If, I hit the max of 10 targets each, then my regen goes up by 1,335.8% (which brings me to 227HP/Sec). When I am farming, I consistently hit 198 HP/sec, with the occasional 210 HP/sec. This is all in Offensive. If I go Defensive, then it's increased (along with my Defenses and Resistances. The only time I have ever died was when i wasn't paying attention or doing something totally absurd. I've been on mission teams (with another tank) and I've been the only one standing. I built this tank for survivability, and surprisingly, he also puts out decent damage. I am very pleased with his performance. I can tank any mission,any AV, any GM on any team, help contribute damage, and farm if I want to. Between the defense, resists, and absorb/regen, it is a very durable, and versatile, build. http://www.cohplanner.com/mids/download.php?uc=1522&c=719&a=1438&f=HEX&dc=78DA65945B4F135110C7CFB65B8152A4D042B955A0054B8B2C547DD6A8DC441AB9E96BB38163D9886DB3E5017C33D1A86F8A1A1F7D353E9078F92C4AF40B880A1A2E025EB24E77FE9686DDA4FD9D333BE7CCCC7FCED9D4D2A06F75E4CE79A1F82E2DE885427A46CFDE94A627A5678C59517C2AE8D7C1D6F4A0BC21B305A95D3472E9AB6646CF1AB3E90BE6AD9CD90687945C90529BD2E70C7DD1C865792E6A2672B9056DD8C8CC2F1AD94CAD3D1B97FA9C340BF346DE6BCFA7F352CEF9FEBFCA935F60286FCC6A4359696696D329BDB028CDE5264A46A3DF5694FE94627A965B1CB88548AAC2B5C35477C13DE66A4CE0B13C6282105145FD2831AC8AD824CFFB2FF33C39C5F3E434739BE2281CC7A35C57ECFD8E5D032799951B1CA7F233D3BBCEDCA1B56EE4E86E605F6F90E9F333EB03CC5DF2F5B0AF7540E30A1EAB15D3F09F611E2FC68C114798C951E63BAAB18A6B14550597104155FCA27DAA15D58E5F0D6D82D026086D1AF7A11D75B906EB6B5A846D7393AD96F370D59E663F7F58B175F28798BF29469D2D90E5AA43AE71E41A873E2AED13403D8161C41D63365D6126B699FDD0A98ED6342076036C4DD0AE05DABDA69A439CB33B84BE76A19F5DE8631FFAF887F26C461F9B1FAABCCF5D66C703F01E789FD9F98973DAEA11A2156B5BBFB8ECBADBD6C1AFCC139BE006F88D19A13AC2A823DCCBBA761EE15FCAAD9D35F4B443C328348C42C328FADC85BE27A6D8FE863488E06C479E71DEA79E828FC0C7CCBE15F009F32DADEDC6DAEEF75CEBC90FE047708D19BBCDB9C696988D54570FEAEA417FE2E84F02FD79414B7B71A67A51EB2B3A641AAF53B4737C86FAC7B8A610ED3900FF81568EDBA696EE6EF16A589688ABA59B6F251C6F071C96A4C372C66139EBB08C3B2C132AC29245B12D557EBADF6CB136BCA5EF04DE7E2FB77472359B0EAF1F87164579EEE2BBB8C2DC2B7E13B0FFCFB2F17ED9B7E2C8F392CE4212AFC60387E3B5B2F13F441C0C45 | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1522;719;1438;HEX;| |78DA65945B4F135110C7CFB65B8152A4D042B955A0054B8B2C547DD6A8DC441AB9E| |96BB38163D9886DB3E5017C33D1A86F8A1A1F7D353E9078F92C4AF40B880A1A2E02| |5EB24E77FE9686DDA4FD9D333BE7CCCC7FCED9D4D2A06F75E4CE79A1F82E2DE8854| |27A46CFDE94A627A5678C59517C2AE8D7C1D6F4A0BC21B305A95D3472E9AB6646CF| |1AB3E90BE6AD9CD90687945C90529BD2E70C7DD1C865792E6A2672B9056DD8C8CC2| |F1AD94CAD3D1B97FA9C340BF346DE6BCFA7F352CEF9FEBFCA935F60286FCC6A4359| |696696D329BDB028CDE5264A46A3DF5694FE94627A965B1CB88548AAC2B5C35477C| |13DE66A4CE0B13C6282105145FD2831AC8AD824CFFB2FF33C39C5F3E434739BE228| |1CC7A35C57ECFD8E5D032799951B1CA7F233D3BBCEDCA1B56EE4E86E605F6F90E9F| |333EB03CC5DF2F5B0AF7540E30A1EAB15D3F09F611E2FC68C114798C951E63BAAB1| |8A6B14550597104155FCA27DAA15D58E5F0D6D82D026086D1AF7A11D75B906EB6B5| |A846D7393AD96F370D59E663F7F58B175F28798BF29469D2D90E5AA43AE71E41A87| |3E2AED13403D8161C41D63365D6126B699FDD0A98ED6342076036C4DD0AE05DABDA| |69A439CB33B84BE76A19F5DE8631FFAF887F26C461F9B1FAABCCF5D66C703F01E78| |9FD9F98973DAEA11A2156B5BBFB8ECBADBD6C1AFCC139BE006F88D19A13AC2A823D| |CCBBA761EE15FCAAD9D35F4B443C328348C42C328FADC85BE27A6D8FE863488E06C| |479E71DEA79E828FC0C7CCBE15F009F32DADEDC6DAEEF75CEBC90FE047708D19BBC| |DB9C696988D54570FEAEA417FE2E84F02FD79414B7B71A67A51EB2B3A641AAF53B4| |737C86FAC7B8A610ED3900FF81568EDBA696EE6EF16A589688ABA59B6F251C6F071| |C96A4C372C66139EBB08C3B2C132AC29245B12D557EBADF6CB136BCA5EF04DE7E2F| |B77472359B0EAF1F87164579EEE2BBB8C2DC2B7E13B0FFCFB2F17ED9B7E2C8F392C| |E4212AFC60387E3B5B2F13F441C0C45| |----------------------------------------------------------------
-
You can't, unfortunately, use Fallout on dead pets. Concept for Thugs/Time? You could be a mad genius who has been experimenting with the Space/Time continuum. After mastering it, you decide to enlist a gang to help you rid the forces of evil(or good if you're a villain). Or you could be from the future and have come back in time with your gang to help fight the good (or evil) fight. Thugs is a great set. I use Gang War as a "mule " to slot the Pet Defense IOs. Keep in mind that Thugs has Defense, and Enforcers have Leadership (Maneuvers in particular). Time would help get your pets Soft Capped. The same could be said for the FFG in Traps. I,personally, would go with Time as it offers heals, buffs,debuffs, holds, and recharge/end recovery. Not knocking Traps at all (I have a bots/traps). Traps DOES offer a lot (defense, hold,-regen, a lite bit of -to hit), but ,like you said, doesnt really have a reliable heal. Now, let's talk Radiation. My main from live was a fire/rad troller that solo'd every GM and AV. I haven't looked at the differences in values between a troller and an MM with /Rad, so I dont know how the 2 would compare. I WILL say that /Rad has always been known as the AV Killer. -To hit? Check. -Defense? Yep. -Resistance? Yeah. -Regen? Of course. Radiation Infection, Enervating Field, and Lingering Rad neuters all that. The massive to hit debuff will stack and pair quite nicely with the Thugs' defenses and Enforcers' Leadership (and of course your own Leadership toggles because, well, that's a given). You can slot out your heal and AM to really help out you,your pets, and your team. I cant say enough good things about Rad. I guess you could look at it like this...Time will give you a few tools to help with Crowd Control(and this your survivability), while Rad will just let you take down an enemy faster. A LOT faster. Also, Rad can be end hungry. Running RI,EF, and then your Leadership Toggles, and any other toggles you might get, can get costly especially in a long drawn out fight. Be sure to slot some End Reduction in your toggles, slot Stamina, and pick up whatever End Recovery bonuses you can get thru IOs.