Jump to content
The Character Copy service for Beta is currently unavailable ×

roleki

Members
  • Posts

    1311
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by roleki

  1. Demon/Electrical Affinity is pretty snazzy on its own but even better in a MM duo... EA has some skippable powers (Defibrilate and Amp Up), and what you DO take out of the secondary doesn't require a whole lot of slotting to be effective. That leaves you some room to play around in the build. Then when it gets out on the ground, the chain heal/buffs are perfect for addressing the needs of henchdemons who like to go downrange; it even helps keep the little demonlings from Hell on Earth upright for an unnaturally long time. I used duo my Demons/EA a lot with a Bots/FF MM and that was a pretty tight combo, summons were basically immortal. That said, that is basically the case with Demons/EA while soloing, so the second one could be more of a debuffer like Dark or Rad.
  2. That seems so weird to me; am I the only one rolling a ton of alts because I want to go out and do stuff with them once they're finished?
  3. Hardly necessary, but I would like to see holds/stuns/immobilizes etc get the same treatment that Slows got with Ice Mistral's Torment, and if it's not too much to ask, both a yellow version and an orange.
  4. As far as I know, the bonuses are calculated individually and added together. The engine seems to do these calculations out to four digits, while the UI only goes up to 2, so the numbers are always a little fudged if you're going off values in the UI.
  5. Sentinels start out as survivable as an IO'd Blaster/Corruptor, which gives us some flexibility in chasing other, weirder bonuses/effects if we'd like. I also like that there's not a rubber-stamped "everyone runs one of these" builds in this AT like there are in every other. You're kind of free to fly your freak flag on a Sentinel; that comes at the cost of DPS.
  6. I love my EM/Fire Brute; you hear a lot about how EM is great at single-target, but with /Fire it's pretty good at AoEs as well. I can throw my build up when I get home, but it's EM/Fire/Energy, not Pyre Mastery.
  7. /jranger I'd be curious to see what other farmers are doing with their influence; unless I'm ducking under the 2BN cap or buying oddball inspirations, I don't spend a dime at the AE. Influence is meaningless, drops are where it's at.
  8. And this is one of the milder threads on the subject. On these very forums, I have had someone tell me I would never be able to "woo a woman" (their words) because I PL. And they were dead serious. I've had people attribute all sorts of personality/character flaws to my preference for PLing - laziness, compulsive behavior, and so on. I've had people accuse me of being dimwitted because I can somehow derive entertainment from looping through the same mission over and over and over; presumably that person then logged off and ran out to Investigate Clockwork Activity In The Warehouse for the 4000th time without a drip of self-awareness. Whenever the slings and arrows begin to take their toll on me, I just think of this and I remember why I am here.
  9. I've seen that suggested before - and if the devs want to implement such a thing that's great - but aside from trying it out of curiosity, I don't see myself using such a feature. The farmer farms the alt up to 50~6, and the drops from both go to kit out the alt. I only use the AE to buy H/V/W packs and occasionally stock up on inspirations, and I would like to keep it that way. That said (and barring unforeseen consequences) I do not think I would begrudge someone who wanted a buttonized 50; I'd just be interested in knowing how they'll make up the gap in influence/drops. ETA: Thinking about it a little more, @Luminara has the right of it... a 50 button would kill the AH in seconds. It would all but cinch off most of the 1-49 recipes/enhancements, and flood the market with 50 recipes. The impact on casual/Right Way players would just be too immense to justify.
  10. I started playing CoH just before Issue 2 dropped, and stuck around until a month or so before Issue 19. I lived through the days where you could do Frostfire 7 times in a row, but if the team petered out before YOUR Frostfire mission was completed, you didn't get credit for it. Now you're level 12 and nobody wants to help you fight a bunch of greys, might as well reroll or try to solo it. After paying out roughly 1100.00 in subscription fees to do so, I walked away with maybe 5 or 6x 50s and numerous alts in various states of advancement, all leveled-up through content. Point being, I've been through the content - especially low-level content - one million times. I've no desire to do it a million-and-one times, let alone a million-and-200 times or however many alts I have. I PL stuff because I really don't care about the journey; I only care that I have new stuff to trot out to a PuG or an ITF or an MSR or whatever. So yeah, if they were to shut off XP in AE, I would just go back to farming particularly advantageous missions outside of AE.
  11. Love Ill/Traps, thing's a wrecking ball. Here's how I did it, but there are a couple things I might change... I like the set bonuses out of Preventive Medicine in Triage Beacon, but I never use the dang thing. I almost never use Phantasm, either - dumb sumbitch only approaches close enough to alert everyone else to my presence, which is unhelpful in most situations.
  12. I feel like Energy/Energy Blaster should go on the list. Dont see them much on HC, but good lord they were everywhere on Live.
  13. Pretend for a second there are three general types of 'interests' among CoH players. On one end of the spectrum, you have hardcore marketeers, and on the other end of the spectrum, you have hardcore farmers; in the middle you have casual gamers arranged from "does some marketeering, just plays content, does some farming." Now, the hardcore farmers and the hardcore marketeers, these are the entrenched people, the people who keep CoH spreadsheets and whatnot - they're not going anywhere. But the casual gamers in the middle, they're less-committed, more apt to wandering off to the next game or whatever. So say as the playerbase dwindles, you lose some marketeers and some farmers, but you lose far more casual players. The middle just hollows out, and you're left with marketeers and farmers. Is it such a stretch to believe that the marketeering that went unnoticed when there was a much larger playerbase would be far more apparent when there's not as many people just using the AH as intended?
  14. I don't bother storing salvage in a base, I just have a zillion alts with ~272 pieces of yellow salvage, ~70 random rare IOs, and some odd number of random recipes on their person. Just need to log in to one of the alts, stand next to the nerd who needs salvage or whatever, and mule it over. It's all very tidy.
  15. In this environment, the winning play might be to simply not play at all. If you farm enough, you'll never need to spend a drop of influence, aside from burning 100M here and there on Superpacks to keep below 2BN.
  16. And when you step out of that farm and pay the marketeer-driven prices, you'll be exhibit A of farmers ruining the market.
  17. One thing I have settled on is 3 pieces of Touch of the Nictus and three pieces of Preemptive Optimization in Drain Psyche. Slotted that way, even a small mob leaves me at ~64hp/s regeneration and capped on Endurance Recovery, which is *really* nice considering that, of the 10 different ways I have tried running Mind/Psi/Psi, the only recurring theme among them has been "Goodbye, Endurance."
  18. Love Fire/TA, and yours looks pretty decent. That said, if you could find a way to squeeze Glue Arrow into the build, try it out because that giant Slow patch helps keep mobs in your AoEs and therefore, helps you kill things dead faster. Also, maybe you're getting good mileage out of EMP Arrow slotted that way, but its crazy recharge time has prevented me from ever investing more than a couple of Recharge Reduction IOs in it. If you're ever looking to punch up another power/effect, steal slots from EMP Arrow. If this posts correctly, the build below is what I had been running, but I think I have moved some slots around since posting it. I'm definitely kicking around the idea of dropping a power in favor of a real travel power, but it's super tough trying to figure out what to drop as I have a use case for everything else in the build, even EMP Arrow.
  19. That's it? Someone brought a slightly undercooked Blaster? It's not like the guy tried to bring a fully T4'd Sentinel to a PUG hoping nobody would notice.
  20. In my experience, if you're going to keep the power activated at all times, Speed of Sound is vastly superior to Super Speed once you've bound Jaunt to your target. Configured that way, you can tab into the next mob and appear there instantly without taking a huge hit to Fury... makes farming that much faster. Got a teammate who's run too far ahead of the group and taking a beating? Click on them from the team window, and poof, you're there with them. AV running loose? Jaunt to them. Simply put, if I roll a character with even one significant PBAoE, they're getting Speed of Sound. SoS comes in at level 4, Hasten comes in at level 14. No sacrifices need to be made.
  21. Thanks for posting this; I have a Mind/Psi/Psi and it's proven to be one of the most difficult builds to finalize, always having to rob slots from something to put in a priority spot, only to rob something else to backfill... I think I'll give yours a spin because I'm seriously stuck on this thing.
  22. I really don't like the Force of Will pool but I needed it on Full Recharge (Fire/Storm/Primal controller) which is stuffed full of Force Feedback +Recharge procs... speaking of, it would be great if Mighty Leap took KB enhancements. But I digress... Weaken Resolve is nice for finishing off a boss that's still lingering around well after all their subordinates have been gassed; it kind of plays into the recovery scheme I need on a character that's frequently waay above 300% recharge - just throw Weaken Resolve at them, and let the pseudopets finish the job while I take a breather.
  23. Some might argue that having to keep Speed of Sound on at all times to make full use of Jaunt would be a negative, but not me. I zip everywhere, then poof! Now I'm over here, wrecking stuff. If a character has any reason to be in melee, I go straight to SoS/Jaunt.
  24. I am super old, and I use Discord to organize matches/events in other games, but for whatever reason (see: every other reply in this thread) it's been a non-starter in CoH. It's a shame, too, because Discord is pretty simple to use and I've <almost> never been left hanging around waiting for people to show up in other games. There ARE people who use Discord for voice chat, and that works out pretty well, I mean, for voice chat.
  25. I felt a great disturbance in the Force, as if 632 voices suddenly cried out in terror and were silenced.
×
×
  • Create New...