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roleki

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Everything posted by roleki

  1. I felt a great disturbance in the Force, as if 632 voices suddenly cried out in terror and were silenced.
  2. I didn't think I would like it, but I have a lot of fun with my SS/Elec Brute. It's a 'roomy' build because there's skippable stuff on both sides, and it's sturdier than I expected.
  3. Confirmed, Fire/TA is fairly awesome; biggest problem is fitting all that power into one build. In theory you can proc it to the gills, but I favor going for Ranged Def bonuses as all the AoEs with their DoT tend to draw some heat back towards you.
  4. For ranged AoE meltation, I prefer a Fire/TA Corruptor. So many "Scourge!" messages! Almost 100% ranged (except the dang PBAoE nuke), slinging AoE Fire all over the place, along with some decent ST fire, a truckload of debuffs to lay out while you're waiting for OSA to recharge, opportunities for very high ranged Def via IOs, then, to top it all off, a Dollar Tree Clarion in EMP Arrow.
  5. They should stop awarding inf and xp altogether, and convert all rewards to audio signals. Or shitcan farming, that makes as much sense.
  6. Meanwhile, literally the only thing that I've done in COH in the last two months is log on occasionally to do an MSR, and the primary reason is because I find them to be pretty fun. On Indom.
  7. I wish I could agree with you, but I just rescued a 50MB PATA drive over New Year's. But, that was attached to a massive industrial welder, not a gaming rig.
  8. And if you forget to use the switch, you can use /maxinactivefps 1 on the sitter; doesn't reduce resource load to 0 but it drastically reduces the GPU load.
  9. Gentlemen, there's no fighting in the War Room! ETA: I may be conflating the War Room comment with it's cousin, "Gentlemen, rest your sphincters." While it's true not EVERY computer can run HC, the hardware that WILL run it is ubiquitous enough that we shouldn't have to make special note of the hardware that can't. You'll know if your shit can't deal.
  10. To be fair, HC is 64-bit now, so people running a Cyrix proc on an EP-MVP3G-M may experience trouble launching the game.
  11. I've got a lot of "support" characters that fit the bill, but I think the most-fitting in this case would be my Rad/Rad/Dark Corruptor. Just wanders into melee, stuns/holds everything, debuffs them to hell, amps up its own damage, goes nuclear, lots of Scourge messages pop up, then on to the next. Really, any x/Rad/Dark would do the trick, I think, but the extra PBAoE in Irradiate is what I was after on this one. Next I want to try a Seismic/Rad/Dark so I can add KD to the list of miseries visited upon the hapless jerks I encounter. ETA: I sincerely hope calling NPC villains 'hapless jerks' doesn't offend anyone in the community.
  12. Annnd that's why I said the devs should consider consolidating the shards while they still have enough bandwidth to attempt it. Any idiot can shut off a server, or, log onto one for that matter.
  13. That just means it shipped from 'Murca.
  14. They DO run the MSR on Excel and there's nothing objectionable about the way whoever does it there DOES it, but they don't start on Pylon 17 or speculate what flavor the shield is or point out the taco or know what I'm talking about when I raise questions about lizard breasts 13 months later.
  15. If that's the case, the remaining devs should consider consolidating the shards while they still have enough bandwidth to attempt it and the community is still large enough to survive the exodus of the butthurt. I imagine that consolidation would also prevent casual players from wandering into the wastelands and wrongly assuming the game is abandoned, and, having less shards to pay for would make it easier for the remaining players to meet the monthly donation goals. ETA: I mean, I routinely run into more players in AP on Brainstorm than I do on Indom. That's not great.
  16. I don't think server population was a huge factor in the changes to the MSR schedule on Indom; the same core of people were running two raids a night, every night (holidays included) for almost 2 years before dialing it back some. It's just a shame because they've pretty much got the MSR down to a science; I'd love to see what a 48-wide league could do if run like it is on Indom these days.
  17. roleki

    Mind/???

    True, it's only a Mag 0.67 KD, but it seems I was still knocking all the street-level stuff everywhere once I got my level shift so I slotted the KB:KD. But yeah, if you're doing a lot of ++/team stuff, more proc would be in order; Repulsion Bomb takes quite a few damage and softish control procs... I've never tried it, but it would be interesting to see if the Superior Frozen Blast Mag 3 immob and the Razzle Dazzle Mag 2 Immob procs could somehow work together. Maybe not useful in Mind Control (I've never had trouble with runners/scatter on Mind/) but on something else /FFish.
  18. roleki

    Mind/???

    I wouldn't skip Repulsion Bomb, it's a great opener and CAN be a bit of a proc mule, if you're into that kind of thing. I like to slot it with Posi A/D/E and Posi Proc, Annihilation A/D/R and Annihilation Proc, FF+Rech and the KB:KD, but unless you've got room to run 3x FF+Rech in a build you might be better served with a straight attribute enhancement or a proc, there. Don't skip it though, it's a really nice power.
  19. We're both right, kinda. It's tagged "+27.68% Base Defense, ToHit Strength (self only) for 60s" but players don't HAVE a base defense, so... no boost. It DOES boost your ToHit Bonus, though.
  20. I'm a fan of the Experimentation Pool on characters that live in melee; if you can afford to keep Speed of Sound going, the ability to Jaunt to a target off a macro is invaluable. Corrosive Vial is an auto-hit that can slot either of the -Res procs and about 356 others that will have that 90% chance to fire every time. If Adrenal Booster were an inspiration instead of a click, those inspirations would sell for millions at the auction house; getting +27.68 Damage, Defense, "Base Defense," Recharge, Travel Speed, Mez Duration, and ToHit for 60s is not a bad deal, especially when you consider you 'get' 1.5 travel powers and a decent debuff along the way. It's not ALL groovy... I don't truck in Experimental Injection and Toxic Dart is the 'Kick' of this set, but if you can afford a few powers and a small handful of slots, Experimentation is "not too shabby." ETA: the 27.68 +Defense is a multiplier of your Base Defense, which is 0, sooo.... thanks for nothing? Still a good set on melee types.
  21. My mind says "no no no" but my body says it even louder.
  22. I have target macros ranging from generic (target_custom_next enemy alive) to specific for a given enemy group or event that I swap out as the case may be. On my melee-types, next to that target macro I have a button that goes "powexec_name Jaunt$$powexec_location Target Jaunt" and between the two, I'm always where I need to be, hitting whoever needs to be hit next. The only time I really 'follow' an enemy is if we're chasing a Drop Ship in RWZ. And I suggest you never, ever put a Council Wolf on follow.
  23. If a 'perfect build' is one that does exactly what it was designed to do, then this would be my candidate: my Fire/Force Field Controller. The basic concept is to knock bad guys on their ass from distance, close in to pin them there, and destroy them. In practice, it plays more like a Spines/Shield Scrapper than any Controller has a right to, and it's the way that gets done that endears this build to me. Every single power, slot, enhancement and bonus serves a specific purpose towards the execution of the overall concept; it's not exactly rocket science or anything, but in as much as it can be, this is essentially a swiss watch that shits out Imps at 49.9 defense to everything but Tox/Psi, drops a Bonfire every 12s, has four ways to knock a mob flat, and hits a sustained 280 global recharge in combat. It's taken me forever to write this post, because talking about it only makes me want to go run around on it and I have fairly poor impulse control. Speaking of, here's the build: ETA: @oedipus_tex I'll try and get a video of this up as soon as I can make it not look like crap. 4k is good for gaming but all my videos end up looking like this:
  24. Not really a bad BUILD decision, but... The first thing I do when I roll a new character is /cleartray, then expand the three trays, put a fourth one up top of the UI for toggles, and a 5th one to the left of the power trays. I then go in and set up attribute monitors for Ranged/Melee, Damage Bonus, Recharge, Regeneration, Recovery, Consumption, ToHIt, and Hold Protection. Then I go in and put the single target powers in tray one, AoEs in tray 2, and buffs/debuffs in tray 3, go to P2W and get my temp powers/buffs and so on. I say all this because I do this on every new character, like clockwork, including my first Dominator. Nobody told me Domination was linked to a button, so I ran around like that for ~20 levels before I mentioned to a friend how much this Dominator sucked, and yadda yadda yadda, one "You're such an idiot" later I located the button and suddenly that Dominator got a lot better. Along the same lines... I don't get SR Scrappers, at all. I know people seem to like them, but every SR Scrapper I've built withers in content that even my squishiest Controllers saunter through easily. Does Super Reflexes have a button I am missing? As far as a real build decision that was bad, I made a Fire/Nat Controller, and for whatever reason decided to go all-in on the Medicine pool, even Field Medic. Every time I fire this one up, I encounter an incomprehensible tray full of green icons that, when clicked, deliver scads of disappointment.
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