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roleki

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Everything posted by roleki

  1. I can't usually fit Acrobatics into a build, but when I have, it's been for the KB protection moreso than the Hold protection. That said, Acrobatics and a P2W buff would make you fairly impervious to street-level Holds, which I suppose is desirable, but there's still like 60 other things that could put you on your ass that aren't covered by Hold protection.
  2. If anything, the existence and success of Homecoming should encourage successors, not deflate them.
  3. That right there. Unless you're going for set bonuses, slotting damage enhancements in something that does <5 damage just isn't worth it. But what would be the most effective slotting of CV? That might be dependent on your AT, how many slots you can afford to put into it, how much global recharge you have, and what you DO with the character once it's slotted. Corrosive Vial is an auto-hit with up to 5 targets in a small radius on a 60s timer; if it's slotted for less than 75% recharge, whatever procs you put into it are going to fire quite regularly. If you need the extra damage and can afford the slots, it will take up to 4 damage procs (Lady Grey, Bombardment, Javelin Volley, and Positron's Blast). It can take up to 3 controllish procs (Frozen Blast Immob, Ragnarok KD, and Overwhelming Force KD). It can also take two -Res procs (Achilles' and Annihilation). Myself, I usually can't afford to invest too much into CV, so I just put two pieces of Achilles' in there (the proc and Def Debuff/Recharge) and fire it off before I roll my A/B/C attacks. That said, if I was on some kind of AV hunter, it might be worth slotting the other -Res in there and a Recharge IO, to effectively make CV a +ToHit/+20% damage 'toggle' that I can insert at the front of my attack chain to make the next two or three attacks more effective, skip a cycle, and insert it again.
  4. I don't mind sharing it, with the caveat that it's probably not built the way most would do it. I slot my 50s for doing stuff like MSRs and the occasional street hunt, so there's an emphasis on ranged attacks and ranged defense. Dual/Dark is pretty tight as it is, but when looking for ranged def, you end up doing weird stuff like 6-slotting Fearsome Stare. On this one I wound up at 52.34 ranged def, and, with all the -ToHit, it's rare that I take damage/debuffs/mez. Rare, not never.
  5. I'm pretty happy with my Dual Pistols/Dark Corruptor; tons of debuffs/soft control (-ToHit/-Damage/-Regen/-Speed/-Resistance/-Recharge/+Fear), with a quick-firing heal, a +Def/+Stealth buff, a ST Hold, and a pet that brings more of almost everything listed above. Between the -ToHit and the ranged def you can get out of some fairly inexpensive IO sets, it comes really close to being the tankmage Sentinels are supposed to be, but with actual RANGE in the attacks.
  6. Oh man, Ice/Storm Corruptors... with that +Recharge ATO and some prudent use of the FF+Recharge proc, you'll be chunking out Tornadii and Lightning Storms like a bodily function. Mix in some Sudden Acceleration KB:KD in the secondary, the ST holds from the primary, with all that -SPD from Ice, and Scourge on top of it... things just die awful when you're nearby. I like 4x Expedient Reinforcement, Sudden Acceleration KB:KD, and FF+Rech in Tornado... nets you a global recharge bonus, an almost-guaranteed 100% +Recharge bonus, and instead of chasing one target around the map, it'll just sit there and knock 5 targets silly until they expire. Also a big fan of slotting Gale for Sudden Acceleration KB:KD and FF+Recharge. The KB:KD enhancement turns Gale into one of the best T1 powers in the game, and the FF+Rech proc will usually fire off on a large enough group, making Gale a good follow-up to a Tornado slotted as above, netting you ~10s of +100% recharge, which helps you fire off another Tornado, which helps you fire off ANOTHER Tornado, and so on. Lightning Storm, I like 5 pieces of Apocalypse and the Sudden Acceleration KB:KD, to help keep the killbox tight.
  7. As someone whose bases are largely just empty rooms full of storage bins and transporters, it is absolutely stunning to me what you and your gang were able to do with the same base editor I use. It really is amazing work and well worth rolling a little fella on Everlasting just to go through the House. I've been back a couple times just to LOOK at it, and to "people-watch" as other folks stumble in and find their way into Hell.
  8. Absolutely insane. Job well done, whomever is responsible!
  9. I may be in the minority, but I felt TA was very playable before the buff, but only as a Controller/Corruptor secondary. The buffs definitely made it a more viable Defender primary (IMHO). That said, I think the recharge on Glue Arrow and OSA are right on target for what they do. As for EMP Arrow... eh, I'm not going to as far as to say they missed the mark on this, but with that duration and recharge, it's best suited for encounters where your whole group is going to be in one area for a LOOOOONG time, and there's just not a lot of that these days. I've kept it on all my TAs just because I like having ALL the arrows, but I also end up with Clarion on all of those dudes, so it ends up gathering quite a bit of dust.
  10. Devouring Earth. Who wouldn't want to spend all day at the beach?
  11. Ha! My first character was also an En/En; I don't recall if Hellion golf was the FIRST thing I did with it, but, I do know I spent an inordinate amount of time street hunting in AP because it was so damn hilarious to launch a dude then blast them in midair. In any event, I owe the HC team a debt of gratitude for not only bringing CoH/CoX back in a stable, professional-feeling way, but coming up with kickass things, such as (among many other things) Electrical Affinity and the Artillery invention set. EA is the perfect support set for the way the game is played today, and Artillery has increased by leaps and bounds the survivability of the typically-squishy ranged characters I like to play the most.
  12. Not going to lie, I can't even imagine going through the last ~18 months without CoH. "Psychiatrists hate this ONE WEIRD TRICK!" (Clicks Power Thrust, fires Hellion across AP)
  13. I love my MA/WP scrapper, it's the most unassuming badass... looks like crap in Mids, has only like 7 clickable powers, but somehow survives everything and manages to look good doing it.
  14. If I'm being perfectly honest, I wouldn't say no to a Batmanuelmobile.
  15. That might be a thing, who knows. I don't think I've ever been on a PuG less than 4/8, and they just mow through everything regardless. It's why I'd rather solo my Brutes and Dominators, because rando teams just steamroll and that just makes it harder for those bar-builders to... build bars.
  16. True enough; I should clarify that when I said 'nerds' I was thinking more along the lines of Possessed Scientists in lab coats that CAN fly, hanging out with winged demons that CANNOT fly.
  17. Just because I spend inordinate amounts of time in Mids fretting over where I'm going to get that last 1.235% of S/L resist doesn't mean I think everyone should. If someone asks for slotting advice or a build and it's something I've done before, I am more than happy to send mine along, with the caveat that this is what works for ME. If it's helpful, great, if it's not what they are looking for, well, maybe it'll be what someone else is looking for down the road. It doesn't make me any poorer for sharing it, and except for the most gifted mental gymnasts, doesn't make anyone poorer for my having shared it. I know that I am grateful that there are people around here that DO post builds and answer questions on slotting; it's that willingness to share that encourages reciprocity and turns a forum of strangers into a community. If it weren't for people sharing their advice and what their experience has been with this or that, this space would just be a bulletin board where people nail up their navel-gazing screeds or sloppy wet shitposts detailing how someone else's X is ruining THEIR Y and the devs need to do something about it.
  18. Out on the street, going door-to-door with a group, I'd take a Scrapper over a Brute, because in theory you'll have team buffs out the wazoo that mask over the inferior survival stats and amp up your damage output. Out on a pylon or some other single target benchmark, I'd go with a Scrapper over a Brute, because for linear damage, a Scrapper will *usually* chunk out more DPS than a similarly-equipped Brute, due in no small part that the Brute ATOs are absolutely shitty, while the Scrapper ATOs are among the best in the game. But if I'm farming, I'll take a /fire Brute over any combo of anything slotted however you want it. Ten seconds into a farm, a Brute runs at 200% damage before any inspirations come into the equation and it just builds from there. With the higher resist caps, Brutes rarely have to fire off any survival powers in a farm, meaning every (or, close to every) click is damage output. Insofar as farming goes, you could say pretty much the same thing about a Tank these days, with their AoEs and damage modifiers being what they are now, and in fact a Tank WILL hang with a Brute (and in some cases, out-perform a Brute) if the map is short enough, but longer/bigger farm maps, the Brute always pulls away because of Fury. All that said, if you want to join PuGs, TFs, farm, do pylons and all that with just one character, a Scrapper or a Tank will likely suit you better because their performance isn't tied so heavily to a mechanic that only reaches its potential when there is an endless supply of nerds nearby. A Brute at 40% Fury might as well be a Sentinel.
  19. On the flip side... when I first came back, I dove straight into a TW/Bio scrapper having never done either on Live. Now all the other sets seem ULTRAFAST! and MAINTENANCE FREE!
  20. Arctic Air is autohit, so you really only need to address Endurance and effects. Seconding @Corythia's suggestion to top it off with an End/Slow/Rech, as that extra bump in -Speed seems to make a huge difference in the effectiveness of AA. @Diantane, if you ever find it in you to give Ice/Storm another chance, try it with Hurricane as a situational toggle instead of a key component of the build... Ice/Storm is one of my favorite controllers because it leverages an abundance of soft controls like Fear, Slow, Knockdown and Confusion to the point where anything short of an EB is a trivial obstacle. I *have* Hurricane, but I rarely pop it because whatever nerds I've seized upon are too busy bugging tf out to fire back at me.
  21. Thanks for this! How do you like the Analyze Weakness proc? I didn't like the 2.5PPM text, but, it COULD be nice.
  22. So this weekend I rolled an EM/Rad scrapper, and while I can usually suss out a thumbnail sketch of how a build would skew just by looking at Mids/CoD, I have to admit I can't make heads or tails of Rad Armor. I have a pretty 'set' slotting for EM on a Scrapper, so I know I've about 28 free slots to throw in the secondary (on top of the free slot each power gets). Anyone have any suggestions based on the questions below? Gamma Boost - do you slot that for EndMod or Healing? It seems like it does most of its work in EndMod, but, can it save the day if I lean green instead? Radiation Therapy - does it REALLY need Accurate Healing enhancements, or does Beta Decay kind of make up the difference? Speaking of... Beta Decay - It has a fairly low Endurance cost, so EndRedx doesn't look critical. The -ToHit is really too small to invest in enhancing (if I went 6-wide with an Accurate ToHit Debuff, it ends up at a -8 ToHit) but it also doesn't feel like loading up on DefDebuff is the right way to go, either. especially if Ground Zero is doing -Def as well... Any ideas? Ground Zero - This seems like it would be a good nuke, if slotted that way, but it takes a million other enhancement types... what's a good slotting on that?
  23. Sure, there are plenty of bread makers, but I'm talking more about the people who purchase all the pre-baked marble rye and relist it for more than marble rye would have sold for had they just left their fucking hands off of it.
  24. There's never a shortage of threads complaining about high costs, perhaps you could read one.
  25. To be perfectly honest, I used to slavishly dump everything I farmed to the market for minimal inf, figuring I'll just come back and buy whatever I actually need when the time comes. In late 2019, that approach ceased to be viable for reasons, so I've pretty much hoarded my drops for the last two years, with the exception of the random Call of the Sandman recipe or whatever. A funny thing happened along the way... since I stopped dumping stuff on the market, I've found I don't need the market (ergo, inf) to complete a build; I assume the vast majority of farmers still carry their full haul to the AH then just pay whatever the days crazy prices are for stuff they need, which keeps the beast chugging along fine without me.
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