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Everything posted by roleki
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Maybe try an Ice Dominator. Shiver with just a smidge of enhancement will slow everything to a crawl, Arctic Air will have them moving to evade, then you come in from the secondary at normal speed and it will SEEM like super speed.
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If you think about it, it's a meteor when you summon it, and it's still a meteor as it's hurtling towards the surface; it doesn't become a meteorITE until it's passed through those Level 1 Hellions and hit the Earth proper.
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I gotta tell you, as an En/En blaster from Day One, Meteor feels like a half-brother I didn't know about.
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If ever a thread should get locked on the first page, it would be that.
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It's not etched in iron or anything, but generally speaking, you want to recover 2% more endurance than you burn at rest, i.e. if you're standing still with all your toggles on and consuming 1.5 endurance a second, ideally you'd want to recover endurance at 3.5/s. In my experience, very few builds actually reach that 2% margin without some finagling, but the Performance Shifter and Panacea procs can cover a LOT of ground in the gap. At a flat 100 max endurance, Panacea in an auto is effectively a .375/s endurance recovery buff, and a single Performance Shifter in an auto is (reliably) a .17/s endurance recovery buff. Add a couple more PS procs slotted in auto powers, and altogether with the Panacea you're looking at (reliably) an .885/s recovery buff, with the potential to be anything from .965/s to 1.125/s if you fall on the .5 side of the 1.5 PPM in Performance Shifter. So say you're burning endurance at 1.5/s but only recovering at 2.5/s. Loaded with 3x Shifters and a Panacea to add .885/s, you're effectively recovering 3.385/s, which puts you fairly close to a 2% gap between recovery and consumption. Plus, you can always +5 your EndMods and/or your various X/Endurance enhancements to fine tune, and the Atlas Medallion will make your procs that much better.
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Imagine if the top thread in the Tanker forum was "What's with all these egomaniac Tankers?"
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Can you build around pool powers as main attacks?
roleki replied to Mashugana's topic in General Discussion
I don't consider it a "pool boy" build but I've got a melee-ish Sonic/Rad/Dark Corruptor that took all 5 powers from Fighting and all five powers from Dark Mastery. It's a weird build, but between all the mez, +Dam, -Res and Scourge, it ends up being a little truck. -
I try to slot Kismet in an auto where possible, but on a lot of characters, Hover ends up slotted as expressed here. Hover without flight speed enhancements is just torture.
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Boost Range is nice if you can fit it in, but it's more of a street-hunting trick than something you can pop while on a team in a sewer map and when it's all over think, man, how would that have gone without Boost Range? Don't get me wrong, a 59.6 range increase for 30s is nice, especially for your cone attacks, but in execution it's a little clunky. My En/En pretty much has perma Power Boost/Energize/Boost Range and what passes for perma Aim/Build Up, but I only end up using a mix of those 5 powers sparingly on a team because by the time I've loaded the cannon by clicking all these buttons, the team has mowed through two spawns.
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Energy Manipulation is a great secondary for hover-blasting, since you really only need Build-Up, Energize and Power Boost out of the available powers (plus the T1 you have to take), and that leaves you with plenty of room to 6-slot your attacks for set bonuses and go deep in a couple of pools to sturdy up a bit. I haven't got one out of the barn yet, but I'm betting water/energy would be pretty decent.
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I have had some fun with my Plant/Thorn/Psi Dominator, mostly because of the excellent synergy between Plant/Psi's Confuse and all the -Speed and AoE out of Thorns. It's not perfect (no self heal, chasing perma-dom and endurance/recovery leaves some defense/damage on the table) but there's some beautiful chaos to be had there. It's not unusual to have an entire floor's worth of mobs fighting each other in one 25' circle, getting beaten to death by their friends and some Creepers.
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Seismic Blast's Meteor: how are you utilizing it?
roleki replied to Techwright's topic in General Discussion
So far, all I've done with Meteor is sprinkle minions around AP. There are other uses? -
Even though I had no idea the advanced difficulty options were coming, a while back I stopped rolling so-called 'proc monsters' because the further away from PI Radio Missions you got, the worse they performed. I like the idea of the devs saving themselves the work of re-coding procs by adding difficulty options; that gets some players what they want (moar harder!) without crapping on builds that live (and ultimately, die) by the RNG.
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Seconding the debuff theory... for the most part, all the Accuracy in the world is worthless if your ToHit is cratered.
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Would also add, the efficacy of a -Res debuff is sometimes dependent on the build/AT, and in the case of a proc, its delivery method. Put an Achilles' Heel -Res proc in Corrosive Vial on a Defender, and you'll notice the uptick but it's not enough of an impact to make you an evangelist on the subject. Put it on a Corruptor or a Controller, and suddenly things get rather interesting thanks to Scourge/Containment - especially on the Corruptor, who can usually get three attacks off in the 10s debuff window. If I can fit it into the build, I like the same Corrosive Vial setup on Scrappers that do commonly-resisted damage (like MA or Axe) because you can typically clear all the mooks in your vicinity off a Superior Critical Strikes hit followed by an AoE, and that's just a time-saver right there.
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Hey, if I want to walk into an office building door and find myself in a sewer fighting re-skinned Nazis, I'd just go to work.
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Nope, nothing new to see here.
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That was joke. That said, while I slot a Kismet on every character, I don't usually slot it until the 40s. IIRC, level 7 I was usually wondering how to make more blue.
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Isn't 9 a little young to have a ToHit bonus?
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Yeah, but you're speaking to a cathedral full of people who actually WANT to fight 30,000 Cranium Rats and throw poopeye towards anyone who isn't similarly afflicted.
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OMG, Ice Mistral's Torment! I have been lamenting the... unimaginative design of the Slow IOs since day 1, and here you've gone and fixed EVERYTHING in one shot! This is awesome, no lie. Finally getting a Schedule A End/Slow enhancement! That is fantastic, I'm going to craft maybe a billion of those things. Would loved to have seen an Acc/Slow/End so the set could be two-pieced into non-damaging slow powers, but don't see how that could be accomplished in a 5-aspect set with a proc. That said, it's a set with a proc AND an End/Slow, so there's your two pieces right there (in many cases). Right out the gate, this could (should?) be the mere mortal's go-to for Hot Feet, splitting the difference between Multi-Strike and Superior Avalanche in terms of End/Dam and set bonuses, but with a damage proc thrown in to boot. Next, going to go test-up my Ice/TA Controller with this thing... uh, any chance this set could be exempted from the Rule of 5?
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I've got a Fire/EA/Stone... EA is very helpful at keeping Imps alive, and since it isn't very slot-hungry allows you to go 6-wide wherever else you need to in the build. That said, when running it, it feels like the sum is less than its parts, somehow. Can't quite put my finger on it, though... you're never in danger of dying from anything, but, you're also not wiping the floor with everything, either.
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Sell me on superspeed - why is running around the city the best?
roleki replied to DougGraves's topic in General Discussion
SJ is still my favorite travel power, but Speed of Sound is so much more practical I end up using it on just about everything. Attack from range, then Jaunt into the mob and start delivering the PBAoE stinks. Farmer running out of nerds to punch? Jaunt to the next mob, let the stragglers catch up to you. Teammate getting murdered somewhere out of your line of site? Target them, then Jaunt over and dump the green on them. Have no idea how to get from where you are on this infernal DA map to where all your teammates are? Target a teammate who looks like they know what they are doing, Jaunt to them. -
I thought that sounded weird, but I guess Corruptors get the same version of Dispersion Bubble as controllers (7.5 +Def, 10.38 Mez) vs Defenders (10.0 +Def, 8.65 Mez). What a weird thing, for Defenders to be less effective on one side of the power.