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roleki

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Everything posted by roleki

  1. I wanted to find out what DB was about so I wound up taking all the powers needed for Weaken, Empower, and Attack Vitals; I really only use Blinding Feint->Ablating->Vengeful->Sweeping (Attack Vitals), occasionally dipping down to Typhoon's Edge if I'm surrounded by nerds. In any event, in my power tray, slot 1 is Blinding Feint, 2 is Ablating, 3 is Vengeful, 4 is Sweeping. Then in the tray 2, I have Nimble Slash in slot 1, Ablating in 2, Blinding Feint in 3, and Typhoon's Edge in 4. If I get bored with tray one, I'll fire off Nimble Slash->Ablating, then either Blinding Feint (for Empower) or Typhoon's Edge (for Weaken). Also, just wanted to add that I've searched the forums for the mythical better-than-combos attack chain, but all I find are references to its existence, so until someone actually shares their proof first-hand, this fabled attack chain is just a girlfriend in Canada.
  2. I run a long list of controllers, corruptors and defenders, but had just kind of 'accepted' the fact that debuffs take forever to unload, but last night I was running my Dark/Storm controller and it struck me just how LOOOONG it takes to drop Tar Patch compared to how (relatively) instantly Lightning Storm and Tornado fire off. Side by side, the difference is kind of ridiculous.
  3. My first thought is a Fire/TA Corruptor... they're extremely cheap to build, bring truckloads of debuffs, some status protection (eventually) and they squirt fire everywhere.
  4. Among others, I've got a Fire/Storm and an Illusion/Storm, and while both are astounding, when it comes to street-level violence, neither holds a candle to Grav/Storm. Grav/Storm is just ridiculous at commanding an encounter - there is nothing in the game that imparts a sense of 'control' more than the ability to dictate not onoy where the fight takes place, but who is allowed to participate, and whether they'll be permitted a chance stand up at any point. Add to that the advantage provided by the ability to bring additional mobs to an existing Lightning Storm killzone, where stacked LS and Tornados turn bad guys to mulch in a matter of seconds, and you're looking at a pretty effective combination of powers.
  5. I created an outdoor council mission in AE that I run my unemployed 50s through once a week or so; soon as they level-up, get a catalyst, or complete the mission, they go back into the garage and I go do something else.
  6. I don't know what this guy is talking about. Whenever I fire off Radiation Infection, I take advantage of the downtime by doing some stuff I've put off, like filing my taxes or tearing down, refurbishing and reassembling an 1886 Waltham pocketwatch. By the time the animation is complete, I'm back in the good graces of my wife, the government, and all the amateur horologists in the neighborhood. And if I'm REALLY lucky, the mob I debuffed hasn't 'accidentally' been insta-smoked by a Tank standing 500 f'ing feet away with the ridiculous AoEs they've been gifted.
  7. Don't sleep on Corruptors! They can dole out scads of buffs/debuffs AND hit like a truck. They're about my favorite AT these days.
  8. I don't like the idea of wasting the devs limited time, but if they did away with the 'secret' archetypes forum, rename the "Archetypes" category to "Powers and Archetypes" then create a generic "Powers" subforum right there ahead of 'Blasters' in the treeview, then fill that with the crap that keeps getting moved out of general, I think that would go a long way towards getting these discussions hammered into the right subforum at the outset, and give the GMs more time to do more important GMstuff. Maybe?
  9. Reading this thread and the Proc Doom thread makes it increasingly clear that we're never going to become one of those Star Trek planets where everyone wears the same clothes. Good luck getting invited to the United Federation of Planets wearing all those jorts and sweatpants.
  10. Decimation and Gaussian's Proc deliver the exact same boosts (+100% damage and +40% ToHit for 5.25s) and both are limited to 1-per. Personally - and maybe, weirdly - I find room in just about every build for the Gaussian's % but have never added Decimation's to anything. The only reason I can think of is, the CD on things that I slot Gaussian into almost guarantees it will fire every time, meaning it can be 'planned' around, whereas Decimation seems 'less reliable' since ranged attacks usually have a quicker recharge. All that said, and oddly enough... I just got around to slotting my first Claws scrapper this weekend (Claws/WP) and I have been agonizing over Follow-Up. My first pass was to put the full Superior Critical Strikes set in FU, since THE attack chain seems to just be FU->Spin->Shockwave, but I can't help but feel that's "doing it wrong" somehow, and why I am here looking at other folks' Claws builds in the first place. I don't know where else would be 'better' to put the +50% crit in Claws, since everything is just so fast, but, thought I would check here. In any event, I'm pretty sure that Claws/WP is the absolute laziest combo in the game. I click three buttons a total of 5700 times, then the mission is over.
  11. I've got a TW/Fire; I opted for high melee defense out of the box to go along with the capped S/L/F. Standing still, it's got ~48 melee def and it regularly gets pumped over 100 via Defensive Sweep, not for any practical reason other than to frustrate +4s. In any event, slotted as such I don't *need* Ageless but I like having it around. I've kind of slacked off running my TW stuff since the changes; not because TW is bad now, just that after so much time running the old TW, it doesn't feel right. It's still a perfectly viable set as-is.
  12. @Redletter Ha! That is a great recap of what I've experienced so far and, unfortunately, what lies ahead for Ballistic Medicine. Thank you for that!
  13. Let that be a lesson to all you people who looked at what I wrote and said "Well, there's somebody who doesn't know what the hell they're talking about." In the end, it was all worth it.
  14. +1 to everything @MTeague said. Also, if you go the 4-wide Unbreakable Guard route, stick the +MaxHP unique in whatever power gets Steadfast Protection +Def unique, as that will shore up the +Res you lost in the 4th slot of UGuard.
  15. Could be a localized (extremely rapid and short-lived) reduction in pressure, but then you'd expect people caught in that to be disoriented and suffer DoT from ears popping and whatnot.
  16. If I have the option, I always take the AoE sleep over the AoE hold, especially in Ice. My thinking being, the long recharge time on AoE holds makes them more of a panic button than a tactical cornerstone, so the AoE holds end up collecting dust when you're on a team because it's not needed, and it ends up collecting dust when you're solo because you end up saving it for when you REALLY need it, and you almost never do. AoE sleep, on the other hand, is available often enough to fit into a workflow solo or team, and on Ice it's a good opener for you to get into the midst of the mob and let Arctic Air do its thing. By the time sleep is broken, the mob is either confused, flopping around or immobilized (or some combination of the three) with their movement and recharge floored... that should be enough to get you through that mob and onto the next.
  17. Sure, right? But when it comes to General Discussion, pretty much everyone else is Finn the Human, while I am Jake the Dog.
  18. Next you're going to tell me that Laser Beam Eyes can miss a target that I am looking at.
  19. Just returning to arch one eyebrow at the fact the "Heroes are murderers" thread is still going strong while the "Villains are sore losers" thread got insta-locked so as not to offend Villains. DON'T YOU KNOW THAT CODDLING THEM IS WHAT MAKES THEM VILLAINS???? ETA: Dang it. What I should have said is "DON'T YOU KNOW THE CODDLING THEM IS WHAT MAKES THEM VILLAINS???? NOW I HAVE TO MURDER THEM!!!!"
  20. All I know is, if it doesn't include a jaunty jingle, it's missed its mark.
  21. The very first attack you get as an Axe is called 'Beheader.' That's not something that allows you the illusion that you're sending the bad guys to reform school. That said, if you live in a city where people can teleport & kill you 18 different ways and you'd STILL rather take your chances stealing purses in broad daylight... well... "Some men, you just can't reach. So you get a front-loaded Build-Up-> Total Focus -> Energy Transfer that crits. Which is the way he wants it. Well, he gets it. And I don't like it any more than you men."
  22. I pretty much only play 50 stuff, so if I (or someone near me) dies, it's probably because something stupid and/or amusing has happened. After a chuckle or a mutter, I usually fart out whatever old-person exclamation pops into my head at the moment, like "SOMETHING BIT ME!" or "HE HATES THOSE CANS!" then click whatever button gets me off the floor. For whatever reason, youtube is bereft of my reaction to defeat in other games (basically, that moment Flynn realizes CLU has been excised by the MCP and he acts like the keyboard actually caused him physical harm.)
  23. I was just wondering what the story was on Intangibility recipes and enhancements - as far as I can tell, they only exist as ghost entries in AH. Was there a dark moment in history when Dimension Shift and Black Hole were making the game unplayable, and the devs only recourse was to nuke their life-giving Intangibility enhancements? Anyone else have any unthreadworthy questions that might fit under this?
  24. Nah, I mean Trip Mine, the power that helps you maximize the number of spawns your PA can last through. The power to debuff or mezz an enemy is insignificant next to the ability to pop behind them and explode them with a nuke. Every 10s until they are dead.
  25. Please change the thread title to "What are the worst powers in the game after Time Bomb?"
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