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Contest: Make Sonic Resonance Relevant!
roleki replied to Yomo Kimyata's topic in General Discussion
Let that be a lesson to all you people who looked at what I wrote and said "Well, there's somebody who doesn't know what the hell they're talking about." In the end, it was all worth it. -
+1 to everything @MTeague said. Also, if you go the 4-wide Unbreakable Guard route, stick the +MaxHP unique in whatever power gets Steadfast Protection +Def unique, as that will shore up the +Res you lost in the 4th slot of UGuard.
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Could be a localized (extremely rapid and short-lived) reduction in pressure, but then you'd expect people caught in that to be disoriented and suffer DoT from ears popping and whatnot.
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If I have the option, I always take the AoE sleep over the AoE hold, especially in Ice. My thinking being, the long recharge time on AoE holds makes them more of a panic button than a tactical cornerstone, so the AoE holds end up collecting dust when you're on a team because it's not needed, and it ends up collecting dust when you're solo because you end up saving it for when you REALLY need it, and you almost never do. AoE sleep, on the other hand, is available often enough to fit into a workflow solo or team, and on Ice it's a good opener for you to get into the midst of the mob and let Arctic Air do its thing. By the time sleep is broken, the mob is either confused, flopping around or immobilized (or some combination of the three) with their movement and recharge floored... that should be enough to get you through that mob and onto the next.
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Sure, right? But when it comes to General Discussion, pretty much everyone else is Finn the Human, while I am Jake the Dog.
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Next you're going to tell me that Laser Beam Eyes can miss a target that I am looking at.
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Just returning to arch one eyebrow at the fact the "Heroes are murderers" thread is still going strong while the "Villains are sore losers" thread got insta-locked so as not to offend Villains. DON'T YOU KNOW THAT CODDLING THEM IS WHAT MAKES THEM VILLAINS???? ETA: Dang it. What I should have said is "DON'T YOU KNOW THE CODDLING THEM IS WHAT MAKES THEM VILLAINS???? NOW I HAVE TO MURDER THEM!!!!"
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The very first attack you get as an Axe is called 'Beheader.' That's not something that allows you the illusion that you're sending the bad guys to reform school. That said, if you live in a city where people can teleport & kill you 18 different ways and you'd STILL rather take your chances stealing purses in broad daylight... well... "Some men, you just can't reach. So you get a front-loaded Build-Up-> Total Focus -> Energy Transfer that crits. Which is the way he wants it. Well, he gets it. And I don't like it any more than you men."
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I pretty much only play 50 stuff, so if I (or someone near me) dies, it's probably because something stupid and/or amusing has happened. After a chuckle or a mutter, I usually fart out whatever old-person exclamation pops into my head at the moment, like "SOMETHING BIT ME!" or "HE HATES THOSE CANS!" then click whatever button gets me off the floor. For whatever reason, youtube is bereft of my reaction to defeat in other games (basically, that moment Flynn realizes CLU has been excised by the MCP and he acts like the keyboard actually caused him physical harm.)
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I was just wondering what the story was on Intangibility recipes and enhancements - as far as I can tell, they only exist as ghost entries in AH. Was there a dark moment in history when Dimension Shift and Black Hole were making the game unplayable, and the devs only recourse was to nuke their life-giving Intangibility enhancements? Anyone else have any unthreadworthy questions that might fit under this?
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Nah, I mean Trip Mine, the power that helps you maximize the number of spawns your PA can last through. The power to debuff or mezz an enemy is insignificant next to the ability to pop behind them and explode them with a nuke. Every 10s until they are dead.
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Please change the thread title to "What are the worst powers in the game after Time Bomb?"
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It's not so much an import, you have to open the buil.txt from the Mids File... Open menu; but, you don't have to change the file type, just navigate to the Builds folder and pop it open. Is nice!
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Same; even my EM/Fire seems to need less time spent keeping it upright than my EM/Rad, and those things are getting pretty much the exact same set bonuses across the board. That said, could be a matter of "the best defense is a good offense" or something along those lines, and I'm just taking less incoming on that EM/Fire.
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Necromancy! But, anyone done Mercs/Emp? I realize it's suboptimal, but I had a name stuck in my head that pretty much demanded guns and healing.
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While I'll agree that Time Bomb is just flat-out awful, I would argue that Trip Mine is pretty much the MVP of the set. Why even take Traps if you're not going to find a way to use Trip Mine?
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Also of note: among other things, Acid Arrow also lowers ToHit debuff resistance for 45s, so if you fire that and get Flash Arrow off shortly thereafter, the resisted portion of the -ToHit debuff is even better. In any event, congrats on choosing a Fire/TA Corruptor, that's one of my favorite combos in the game (so much so that I've got two of them +5'd all the way around). Nukes all over the place, debuffs AND scourge? What's not to love?
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Fold Space didn't exist when I rolled my Ill/Traps, but if it did I probably would have tried the same thing. Onliest thing is, you have to make sure the killzone has enough Trip Mines to handle all the incoming, but spaced out enough that one target doesn't eat up several Trip Mines. As it stands, I used to set up little ambushes around corners then draw bad dudes to them, but it never seemed to kill everything neatly. Combine that spillover with the time it takes to set up all those Trip Mines/Gas Traps, and ultimately I just didn't have patience for it. That said, don't give up on that Ill/Traps just yet! When they're humming along, they are capable of remarkable forms of violence! The onliest thing is, you have to configure them in such a way that they can execute. Like everyone has suggested, Recharge (specifically Global Recharge) is priority #1 on an Illusion controller. Once you have that nailed down, survival is just a question of stealth, misdirection, and timely application of debuffs and soft controls. On my Ill/Traps, I keep Superior Invisibility on at all times; when I deploy FFG, I hit Group Invisibility to keep that off everything's radar. I don't fire up Phantasm unless I'm on an EB or above; that moron starts firing from 70' away and basically announces you're nearby; pretty much the same deal with Seeker Drones. I deploy PA like an alpha attack, with a macro that fires them right at the feet of villainy; once the mob notices them, I Jaunt in behind and lay a Trip Mine. Anything that survived THAT gets a good look at Spectral Terror, and by that time Trip Mine is up again and I can (usually) safely let loose another; if not, then they get Poison Gas and/or Caltrops. One last thing: you've probably already read this ad nauseum, but just for the record... don't bother taking Time Bomb. I mean, you can take it on the Test server to see firsthand how slow and useless it is, but in the grand scheme of things, it takes longer to deploy (and detonate) than most encounters would last if you were hitting mobs exclusively with Brawl and strong language. It's the worst T9 in the history of T9s. Its best feature is that if you don't take it, you can fit something else in your build. I'd be mad if it was just an inherent power; that you have to actively choose it and slot it is almost insulting. Anyway, keep at it! Unless you actually were looking forward to Time Bomb. ETA: quick video of Ill/Traps doing its thing; it looked a lot better when I was doing it 😞
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Weird. I use an image macro to swap the icon from the power to the macro, and use these guts: "powexec_name Bonfire$$powexec_location Target Bonfire" or "powexec_name Jaunt$$powexec_location Target Jaunt" To just tab over to a target and fire a power at their feet. I've never had it fire below the surface or anything weird like that, but I have had it refuse to fire in hectic scenarios like an MSR when everyone and their brother is clubbing the GM, but I assume it's a sync thing or something along those lines.
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On the one hand, a shuriken-based set sounds awesome. On the other hand, I don't think the world is ready for Cone Warfare.
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I don't know if it's the best answer you could have gotten, I just know it's the best answer you could have gotten from me.