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roleki

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Everything posted by roleki

  1. I prefer to slot the Preventive Medicine proc in a click/active power, since it fires when the conditions are met (i.e. when you need it) then drop Miracle/Numina/Panacea in Health, because then those 3x are always firing with no input needed from me. There may be a better/more recent post on this subject, but early on I found this to be very helpful: Reddit Post re: Proc Firing (PPM)
  2. I generally focus on Controllers, so my priorities are a little different than most, but even amongst controller builds I see on the forums I tend to go a different direction. The way I play a controller, I want global recharge ahead of anything else - theory being, they don't make Recharge inspirations. Once I have +Recharge plotted out, I try to go for Endurance, whether that's from procs, +recovery, global discounts or max buffs; I go one further and get the Atlas Medallion ASAP on everything I roll. Once slotted up, my controllers usually sit between ~110 and ~117 endo and recover about 3.5 endurance per second... plenty of fuel for all those toggles and clicks. After I feel I have squeezed all the +Recharge and +Endurance I can into a build, I try to survey what's left to slot and whether I can max out one thematic bonus over another, usually +regen or + HP (just works out that way) but occasionally that's mez resistance or whatever. ETA: i tend to 3-slot both Health and Stamina, one-each at lvl 5 and one each somewhere in the teens. If I can afford the procs, I go Miracle/Numina/Panacea in Health, and then 3 pieces of Perf Shifter in Endurance. Did I mention I like to have endurance available?
  3. Every week this cat posts the same "Why isn't HC doing THIS" thread in General, goes on to espouse how great all the other servers are in comparison to HC, moans that HC has such a large playerbase compared to other servers, speculates wildly as to why that is the case, then gets cross when people point out that his weekly 'question' is just a thin excuse to go on the same rant, again. It's just weird.
  4. I don't remember as clearly as I used to, but I think Gravity Distortion has had the -KB for a while; that said, as a Gravity controller it's always a good idea to lead with a mez (GD/Crush/Wormhole) before Lift or Propel, to set up Containment (double damage on mezzed targets)
  5. I would imagine it's because, while there are options to shut off both salvage AND recipe drops, it is more likely that people will shut off salvage drops and end up starving the market? Just a guess, I have no idea what metrics led them to make that decision, other than to kickstart the AH at startup?
  6. While I wouldn't want the dev team to seed recipes or IOs, I would not mind if they seeded converters (if they don't already). Sometimes you get stuck playing ping-pong with the RNG and before you know it, you just burned through 2M.
  7. Luckily there are plenty of other games that would allow you to live out your nerd banker fantasies.
  8. If your attack chain fires Gravity Distortion immediately before Propel, the 10s KB reduction from GD should mitigate most KB from Propel. Also, if I am in a situation where KB would be bad, I tend to just jump over the target when firing Propel, so whatever KB results from that attack is directed downward. Or, you could forget all that and just slot the KB:KD enhancement - but then Propel isn't as good as it *should* be.
  9. Best as I can tell, the Energy Font materializes on your location, then finds a target and flies to it, delivering love taps and minor stuns for ~20s, drawing some aggro before disappearing. They're cool to look at, and you can give them fun names like "Times New Roman" but apart from that, I prefer the kind of procs that explode on contact. (As an aside, at ~120M a set, I find the whole swath of controller ATOs to be entirely skippable. But, people lile them.) Anyway, before i came to that conclusion I used the Energy Font proc in a few places and seemed to get the most out of them in AoE immobs. I routinely ran with 2x energy fonts floating around, with occasions where I had three rolling.
  10. Try slotting the Overwhelming KB:KD in Singularity instead of the Sudden Acceleration version. That way, everything Singy does can fire off KD. Only caveat is, if anything runs into the Singularity, it might end up on another planet altogether. ETA: I would reconsider heavily-slotting Crush. It's too clicky for procs and its damage is so poor that enhancing it is nearly useless; I do take the power because sometimes you just need to stack Immob on something fast, but I only lend it 2 slots at most.
  11. I highly recommend the KB:KD enhancement in Wormhole. With that slotted, mobs just appear exactly where you want them; if your endpoint is in a restricted space, the mobs get packed into that space like sardines. If your endpoint is in open space, they just drop RIGHT there. But if your endpoint is only partially-restricted, like say you fire them into a bus stop or in a doorway, if the mob is large enough they form a perfectly straight line and it is hilarious.
  12. You people are hilarious. "Oh noes, look at the rampant inflation! Why, just a moment ago I bought a... full set of Hecatomb for what a single member of that set cost on Live! And and and look! Any PvP enhancements costs 1/10th of what it did on Live! Inflation!" Y'all are describing problems you think should exist but actually don't. The Reward Merit system and HC's active prohibition of RMTs ensure that most auctionable items have a static ceiling. Put it this way: without RMTs, the inf I earn farming is only good for what I need on alts. Since an alt takes about 6 hours to get to 50.3 and paid for, the 2BN cap keeps me at about 3 alts worth of inf - more than I can feasibly run because I have a job and stuff. If I can't move it and I am limited in how useful it is to me, there is no incentive to dump it on the market faster than the market can absorb it.
  13. Ha! When I mentioned 'theorycrafting' I was thinking specifically of my Grav/Time build, where on paper I slot 3x Membrane (?) Exposure, or whichever one that does Rech/Def/ToHit. That's one of a very small handful of HOs that can't be synthesized with boosted one-offs of much cheaper enhancements. But my example is all theorycraft (to me) because even sitting on a pile of inf, I'm not paying 105M for three enhancements.
  14. If I am reading this correctly, the reason why Hami-Os are super expensive is because farmers have an abundance of resources? It has nothing to do with the fact that almost nobody bothers to do Hamidon raids anymore, let alone successful raids that yield such rewards? How, exactly, are farmers driving up prices of HOs? You have to look DEEP into the farm builds thread to find anyone who slots even one, so it's probably not farmers that are demanding them. I've got 20-odd alts cooked up to 50, and of the ~1400 enhancement slots that represents, the only HO I've slotted is one I earned on a raid, and honestly I would be better served with an IO there but I kept it because it was novel. Maybe I'm completely wrong and people are just slotting HOs like mad and not sharing their actual working builds, but so far the only builds *I* have seen that slot HOs are theorycraft marvels. When I am looking at an alt, even with 2BN in my pocket, I would rather pay ~13M to boost a rare IO that hits where HOs do than pay 35M for the real thing, esp when the resulting boosted IO gives better buffs AND lends itself to bonuses. By and large, MOST farmers aren't out there spending their inf like drunken sailors, especially in a market capped by the Reward Merit system, and the only truly expensive items are those that aren't produced by either Merits or farming. Do people really think farmers spend hour after hour clearing thousands of mobs out of caves just so they can go blow it all paying crazy rates for stuff nobody wants anyway?
  15. Can you say that with 100% certainty, considering there was exactly such a thing on Live?
  16. Clearly, the people at fault for everything being so expensive are the people who dramatically increase the supply of those items. The only way to fix this is to reduce the supply to a trickle, then the prices will drop!
  17. As someone else said, the mechanics are what keep me glued to the executable. While I happen to prefer THIS game setting/universe, I would probably play any game that was built on this framework, provided it was done with the same level of commitment to the bit.
  18. When I first heard about CoH's return, I made the (innocent) mistake of navigating to a deserted server. I played on a completely empty server for 6 hours, and that was all I could take, even while drowning in nostalgia and running amok seeing the sights. If HC etc went away, I would roll my own to tide me over while (hopefully) another team got a 'live' public server going.
  19. I wanted to try that crazy Seismic Smash slotting out for myself. I just whomped an orange-con Death Mage with it. The results were... extreme. I mean, even if that second 188.76 is an error (I don't think containment applies to pool powers??) , I just smacked an orange for 632 damage with one punch.
  20. My memory is fuzzy on this point, but I want to say the change was made to highlight their successful implementation of PhysX.
  21. While I sympathize with your overall message, I have to point out that Knockback has been frowned on in teams from the moment people figured out that's what they called the effect that sent mobs flying out of their FoV. As for the state of balance in the game... as much as I miss that feeling you'd get when the PUG you joined had *just* the right mix of DPS/control/buffs, I do NOT miss the feeling you'd get when the team was 'off' by one of those elements and your team had literally no chance of finishing the mission in front of them until you plugged that hole. YMMV, but I do not miss the days when there was a very real chance your evening would be spent either standing around while the star recruited, or rushing into the mission with a lopsided team that would wipe repeatedly and really drive home the point that you should have stood around recruiting some more. Power creep may have undercut those sporadic bursts of serendipitous efficiency, but to me the game as it is today offers a more consistently productive experience. Put it another way, if I'm going to traumatize my kids by ignoring their pitiable cries for an hour, I want to spend that time IN the cave, not standing around outside of it.
  22. I'm pretty sure that Earth/TA is actually a "yo dawg, I heard you like controllers" meme.
  23. I really miss Ciry of Data 😞 Best as I can tell from the visual cues, the Fonts do some minor damage; it would appear to be two different types, one of which I assume is smashing or lethal because the first number is always a tad smaller than the second. As for duration, I have had trouble tracking that; some seem to die as soon as the target of the attack that spawned them dies, and others seem... longer-lived. I've had numerous occasions where Energy Font #2 outlived two instances of Energy Font #1. They must be doing something more than just spamming minor damage, because I've seen mobs forget all about me and start attacking the Font, but maybe that's more a statement to the poor DPS of the character than any mechanic of the Font.
  24. I know what you mean; while it's great that virtually any team of any mix of ATs (or no mix at all) can steamroll these days, I do miss the dark times when a PUG could transform from horrible to godmode just by adding the right toon or two. But of course, those were also the days where teams often stood around doing nothing while the star looked for healz and tankz, ignoring what other builds could do.
  25. If Ice/TA is your introduction to controllers, I can see why you don't like them! Actually, Ice/TA is one of my favorite controller builds; it may not make a blip on the DPS charts but soloing is extremely safe (if a little slow) and on teams, you can stifle the mob you're standing in AND clamp down on chaos hotspots 95' in any direction. Put it this way, if I get on a team that is having trouble surviving, I would grab my Ice/TA before a healer or buffer, because when an Ice/TA is around, you really only need to weather the alpha, and sometimes not even that.
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