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Everything posted by twozerofoxtrot
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Favorite Flavor of Defender Teamate
twozerofoxtrot replied to PhotriusPyrelus's topic in General Discussion
I literally just turn off travel powers when a Kin is on the team and let the Speed Boost take me up to Athletic Run speed. It's that simple. Saves End, too. -
Favorite Flavor of Defender Teamate
twozerofoxtrot replied to PhotriusPyrelus's topic in General Discussion
To be perfectly honest I'm content with any Defender on the team so long as they're capable and competent. I play a range of different ATs so that part of your question I can't really provide feedback to other than when I'm on Melee characters it's always good to see a Kin. -
Ah yes, the unstealthy ninja.
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No, but a cat girl one recently popped up and they may allow for bunnies as well.
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The Psionic epic pool is pretty strong and has good Psi flavor. Proc'd Dominate does great damage and Harmonic Mind will take the sting out of Dark Armor's End cost. Psi Tornado is a very serviceable AoE and also procs well.
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Server/Shard: Everlasting Base Name: The Domain Code: Domain-21171 Builder Global In Game: @TwoZeroFoxtrot Special considerations: Apologies for the late entry. This base is my main's home, a sort of djinn's pocket dimension (if that djinn really enjoyed reading). I had planned to build a grand bath and annexes, but I lost my inspiration after the main hall was done. I wasn't going to list it, and it will go back to being private after the showcase, but since I was inspired by so many of the gorgeous bases listed here, I thought it only fair. Maybe the base-building bug will bite again after this. 🙂 Flight is not needed, and probably not recommended until after you cross the threshold anyway, but there is one small floating dais will need a boost to get to.
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I'm terrible at math, and I love em!
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This from the guy that uses the sparkly cloud armor?
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TL;DR: Title. As you can see (clipped from my lvl50 Elec Tanker), there's no entry for Endurance Drain Resist in Combat Attributes (AKA Combat_Numbers). ==== It occurred to me mid-post that Run/Fly/Jump Speed Resists aren't showing, although those are a common type of Debuff Resist from both powers and set bonuses. There should be an entry for these, as well.
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I'm in the Necromancy camp because I'd rather not spend as much time resummoning, but Ninjas will definitely do more damage. Either way though, both sets want you to leverage their attacks to maximize overall damage output. With Necromancy this matters less than with Ninjas since you're just making more pets than applying a higher crit chance for your henchmen. I've deliberately excluded Beasts because they're just not that great. You want to love em but the set gimmick sort of fights itself and Ninjas are just a better melee damage crew now.
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Has HC culture reached the Pinnacle?
twozerofoxtrot replied to Spankea's topic in General Discussion
Probably just the same old people on new accounts. -
There needs to be a leaver penalty
twozerofoxtrot replied to Living Brain 3000's topic in General Discussion
The difference between an 8 player and 7 player TF is marginal. Have we forgotten people can literally just alt to an infinite number of free accounts to play something else if there even were a penalty? This whole thread seems like a rage at the wall.- 91 replies
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- city of heroes
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Yes we have, and this number breakdown of your characters really helps to confirm it.
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I'm so excited to see where this goes.
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Would you rather pop UNSTOPPABLE or go to the hosp?
twozerofoxtrot replied to Azari's topic in General Discussion
Neither. I pop Demonic Aura and pick up a useful pool power instead of Unstoppable. -
Sovera is correct. Auto powers behave essentially like always-on Toggles. Their proc rate will be floored.
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To tack onto what Neiska provided, I have found that /Dark (counterintuitively) is a great DPS booster. Tap Patch will snare your enemies while lowering their damage resistance, making them easy, vulnerable targets. On Archvillains and Elite Bosses, you can use Howling Twilight offensively (no dead friend needed) to massively debuff the enemy regen by -500 for 30 seconds. This can't be made permanent but usually it's enough to make a significant dent in HP. Your heal, Twilight Grasp, also debuffs regen by -50 which can help you stymie the AV or EB's regen if it's a problem otherwise; this is permanent at level 1. Finally, Fearsome Stare can take two damage procs and while that's not alot, the proc rate is quite good for a cone. I use this as a backup AoE to supplement my primary attacks. The extra damage is helpful.
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Not quite, but it's easy to see why someone might tell you this. I've been doing a taunt cap dance for years farming on my main. Taunt puts the (up to) 5 targets hit at the top of your threat roster or whatever the technical term is. So if you're tanking 4/8, sitting in a pile of 17 enemies you're crushing in melee, and a patrol walks by and you taunt 5 of them, they'll bump 5 melee enemies off your cap. Now, those 5 in melee don't just walk away. Within a second they'll be taunted again by your auras. So they'll juggle their place in your threat roster with some other enemies. Meanwhile those 5 you taunted had their range debufffed so they're closing in. In the pre-pg5 threat changes, the mobs would sort of stutter for a second and do nothing. Since then, they'll stay put and try to use whatever ranged attack they have. Either way, you're probably reducing them to exp dust so fast you don't even notice. How this matters is that if you're mobile, you can potentially lose the enemies who fell off your roster when you taunt, because your auras aren't threatening them anymore and they go into a sort of "wait" mode until you've killed enough that you're not at cap. Once they actually can get on your threat roster again and presuming you're not out of their perception range, they'll come charging back at you. All of this changes slightly though if you have teammates that are pulling threat from those mobs that dropped off your threat roster when you taunted. Then the facade of "raising your agro cap" completely fades since the AI has something else it can orient on and run through its options with.
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It gives you an 80% chance to proc an additional fire DoT. Oh, it also buffs your damage by 10% while running, too.
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Its so hard to pick a character to fully invest in
twozerofoxtrot replied to Damoklese's topic in General Discussion
The best defense against Sappers is to target and destroy them immediately. Clockwork cease to be an issue after Synapse TF. Freak bosses can be annoying but they're usually not the preponderance of a spawn. Malta Sappers, the absolute worst, are minion class enemies that can be two-shot by even a bad Tanker build. Sapper defense isn't a build issue, it's a player skill issue. This is an excellent suggestion, but it does bear worth noting that both Rad and Bio armor offer a significant 86.5% always on End Drain resist as part of their kit, and are widely considered the best armors for Tankers due to how much over protection they provide, allowing Tankers to build for offense. Offense. To kill sappers with. -
While I personally agree with you (not just here but throughout your post)... ...the policies that HC has proposed (and currently on hold for implementation) are specifically designed to offer character names from players who may have abandoned the game. So really, there is no point in that level 30 with 1000 days unplayed character retaining that name. By your own logic.
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Empathy Buff: Helping Others Helps Me
twozerofoxtrot replied to RadiantPhoenix's topic in Suggestions & Feedback
Pain Domination snickering from around the corner. -
It works fine, and has for years. There's a problem with how your capturing data, not with Assault Radial.