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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. I'm so excited to see where this goes.
  2. Neither. I pop Demonic Aura and pick up a useful pool power instead of Unstoppable.
  3. Sovera is correct. Auto powers behave essentially like always-on Toggles. Their proc rate will be floored.
  4. To tack onto what Neiska provided, I have found that /Dark (counterintuitively) is a great DPS booster. Tap Patch will snare your enemies while lowering their damage resistance, making them easy, vulnerable targets. On Archvillains and Elite Bosses, you can use Howling Twilight offensively (no dead friend needed) to massively debuff the enemy regen by -500 for 30 seconds. This can't be made permanent but usually it's enough to make a significant dent in HP. Your heal, Twilight Grasp, also debuffs regen by -50 which can help you stymie the AV or EB's regen if it's a problem otherwise; this is permanent at level 1. Finally, Fearsome Stare can take two damage procs and while that's not alot, the proc rate is quite good for a cone. I use this as a backup AoE to supplement my primary attacks. The extra damage is helpful.
  5. Not quite, but it's easy to see why someone might tell you this. I've been doing a taunt cap dance for years farming on my main. Taunt puts the (up to) 5 targets hit at the top of your threat roster or whatever the technical term is. So if you're tanking 4/8, sitting in a pile of 17 enemies you're crushing in melee, and a patrol walks by and you taunt 5 of them, they'll bump 5 melee enemies off your cap. Now, those 5 in melee don't just walk away. Within a second they'll be taunted again by your auras. So they'll juggle their place in your threat roster with some other enemies. Meanwhile those 5 you taunted had their range debufffed so they're closing in. In the pre-pg5 threat changes, the mobs would sort of stutter for a second and do nothing. Since then, they'll stay put and try to use whatever ranged attack they have. Either way, you're probably reducing them to exp dust so fast you don't even notice. How this matters is that if you're mobile, you can potentially lose the enemies who fell off your roster when you taunt, because your auras aren't threatening them anymore and they go into a sort of "wait" mode until you've killed enough that you're not at cap. Once they actually can get on your threat roster again and presuming you're not out of their perception range, they'll come charging back at you. All of this changes slightly though if you have teammates that are pulling threat from those mobs that dropped off your threat roster when you taunted. Then the facade of "raising your agro cap" completely fades since the AI has something else it can orient on and run through its options with.
  6. It gives you an 80% chance to proc an additional fire DoT. Oh, it also buffs your damage by 10% while running, too.
  7. The best defense against Sappers is to target and destroy them immediately. Clockwork cease to be an issue after Synapse TF. Freak bosses can be annoying but they're usually not the preponderance of a spawn. Malta Sappers, the absolute worst, are minion class enemies that can be two-shot by even a bad Tanker build. Sapper defense isn't a build issue, it's a player skill issue. This is an excellent suggestion, but it does bear worth noting that both Rad and Bio armor offer a significant 86.5% always on End Drain resist as part of their kit, and are widely considered the best armors for Tankers due to how much over protection they provide, allowing Tankers to build for offense. Offense. To kill sappers with.
  8. While I personally agree with you (not just here but throughout your post)... ...the policies that HC has proposed (and currently on hold for implementation) are specifically designed to offer character names from players who may have abandoned the game. So really, there is no point in that level 30 with 1000 days unplayed character retaining that name. By your own logic.
  9. Pain Domination snickering from around the corner.
  10. It works fine, and has for years. There's a problem with how your capturing data, not with Assault Radial.
  11. To add to what Force Redux listed, PFF is also a serious hack for speeding escort missions. Run to back, clear mob around escort. Once followed by escort, turn on PFF. Slowly head to the mission exit or escort objective location; nothing can kill you and PFF doesn't have a max time allowed like Phase Shift. As long as you don't lose the escort, this works perfectly every time. If you do lose the escort you'll need to clear anything that might have "recaptured" them.
  12. Interesting naming convention. Why i28?
  13. Hi there, no specific advice to give but figured this is kind of a niche setup I don't see many play so I figured why not toss out a build I've actually played 1-50 with (powers slotted as able along the way). Full disclosure: I haven't looked at any of the other builds. Based on OP's feedback to Sanguine's questions, I'm assuming we're just looking at having a good time in teams. That's what I build my Pain/Dark for. Not to be amazing at any one thing, just have fun and be useful. There's definitely room to improve for one's own style of play, proclivities, or tailored build goals. Basic thoughts: Procs are fun. A mix of middling resists and SL defense softcap actually makes one "tanky enough." Perma World of Pain. Softcap everything with one medium purple insp if you're not sure about a risky play. HP Cap is useful and easy to hit. Flying is good for positioning and getting away from bullshit. Nullify Pain is all that's needed for spot healing. Shortcomings: 10 seconds off perma Anguishing Cry (can be reduced by putting Prev Med proc in Nullify Pain and slotting 1x 50+5 recharge here) 2 seconds off perma Painbringer 9 seconds off perma Hasten Strategies: Chain Anguishing Cry into Blackstar on dives. Stay close to melee for sustained healings and recovery from Panacea-loaded Aura; don't fuss about cone efficacy. Toss out Enforced Morale while moving around the map. 90s of +5% Recharge and minor move speed buffs. A nice perk. Very useful for squishies on incarnate-disabled missions. Tenebrous Tentacles mid-dive or after a teammate Folds Space can be useful. Otherwise used to fish for Def ATO procs. Cross-bind World of Pain to W key; cross-bind Hasten to ASD. Stay buffed all the time. Incarnates: Alpha: Cardiac Core; you can do something else but I went this because I wanted all three boosts. Judgement: Your call but I went with Void for theme. Pyro would be my meta pick for the fast cast time. Interface: Degen; you've plenty of -Res already Lore: Banished Pantheon. They debuff Dark and Cold Dam Res; this directly benefits you as well the pets. Destiny: Clarion Core for casual play so you don't lock up. Other stuff as required or desired for content being run. Hybrid: Assault Radial; Procs are fun. Defender - Pain Domination - Dark Blast Toggle Alt.mxd
  14. Zem hit them nearly all, and you sort of see the logic where the arc changes are applied. A few more of the outliers are Mace's Crowd Control (already a 180 arc) and Battle Axe's Cleave (deliberately kept to a tight 3' radius). But just as Zem said, the target cap bonuses still apply and that's the real sauce of mass Tanker damage.
  15. Force Feedback Proc in Buckshot, Elbow Strike, and/or Sniper Rifle should you take them in order to drive down recharge for PA. Doesn't hurt for your permadom, either. Trip Mine is fire. If you dig into the City of Data info, you'll see it doesn't have an interupt time and the cast and recharge times are comparable to melee AT PBAoEs and does excellent damage. Use it like a Foot Stomp, not a Traps version of Trip Mine (though you still can do that, which only adds to the utility). Take Targeting Drone. It's like Focused Accuracy and will essentially free up an entire pool so you don't have to worry about picking up Tactics or FA and instead have flexibility for other options. And you really do want something to boost your ToHit on a Dom since AoE controls usually have Accuracy penalties but also are your primary defensive tool. No opinion on Ignite. It does damage, but with PA perma you won't lack for that anyway so if you're tight on slots it's a potential skip. Personally I like Phantasm but I can see the rationale for a skip. Still, having an extra pet means a 4 slot pet set bonus for extra recharge.... Also, Contagious Confusion doesn't slot into Gleam (that's a stun) but it does work fine in Deceive. I go with one of two options: 5 slot to get the recharge bonus, or if really tight on slots and can get that bonus elsewhere, just one-slot with the proc. The power has a 20% baseline accuracy bonus so it can still function reasonably well and this way it'll proc way more often. Gleam is amazing, take it. Can be slotted for stun (Absolute Amazement) or proc slotted for damage. Just be sure to throw a 53 Acc/Mez Hami-O in there as well if you proc it out since the base accuracy is low. IMO, Flash is Trash but still worth a pick so you can 4 slot Basilisk's Gaze for recharge. The benefits to this power may not be obvious if you're looking at it purely from a control perspective, but it's a fabulous tool for damage avoidance since it has an Auto aura of -15 ToHit at all times and on top of that fires off a single target Terrify power that also debuffs -15 ToHit once every 6 seconds for 20 seconds. So slot it with either 4 from Dark Watcher's Despair or Clouded Senses depending on whether you want more ToHit or more Recharge bonus from the slotting and a damage proc (that won't go off a lot).
  16. The Radius and Target Cap increases on Shadow Maul and Touch of Fear are everything. Tanker, hands down.
  17. I'd picked up Schorr's Hammers Arc at 39, run around a bit and did the first mission at level 41, expecting I'd be able to scale up the difficulty later on to run it out-of-range as one can with most arcs. I was disappointed to find that after the first mission, when speaking with Schorr, the arc is terminated and Schorr's contact is removed from the contact list. A minor disappointment, but I'm pretty sure it's a bug nonetheless and should be corrected.
  18. Bio's one shortcoming is that it really needs all the tools in the kit box to work well. You can skip Parasitic Aura and still function, but you can also take it and one-slot it with any number of options1 and it will serve you very well in those occasions where Carapace is down and you're getting chunked. BA on the other hand.. Drop Beheader. That's worthless. Chop, Gash, and Swoop should do you. Work Cleave into your rotation, it's close enough to ST and has 40' Range so it's got some utility there. Axe Cyclone into Pendulum is your Body-blender Bread'n'Butter so don't skip those. If you plan to actually tank for a team, pick up taunt and learn how to use it to shape your plays. Nothing screams lazy amateur like a tanker who relies on guantlet alone. 1Including but not limited to a level 50 Healing IO, a Golgi Hami-O, or whatever the new Heal/Recharge D-Syncs are called. Parasitic Aura has a 1.5 Acc modifier so it needs absolutely no accuracy slotting on most builds using IO sets.
  19. Europe isn't on the other side of the planet like Asia/Oceania. If they did an event at 1230 EST/930 PST, that would be 1730 GMT. Seems pretty reasonable?
  20. Regarding the Incarnate choices, something to consider: I've gone Musc Radial and Ageless Radial on my VEATs endgame builds, because I was able to reach a certain level of Endurance sustainment that inches over the line with the 33% Endmod buff from Musc Radial. This really only effects Stamina (insofar as I can tell, since the inherent is a non-thing as you've illustrated), but it effects it in a noticeable way. If I get End Drained or the passive Endurance use can't keep up, I used Ageless Radial as a bandaid; much how it could be used otherwise to patch up slows and debuffs. With this synced combo you get damage, recovery, and a status loofa.
  21. I'm going to be unusually frank here: this does not seem like a wise move, nor was it wise to fail to address it to the community before Dacy and EB did, despite their endless professionalism on the matter. CR or not, you two are still the Base Building Leaders of this community.
  22. Seriously. One more level and OP would have unlocked the win condition.
  23. What kind of Ninja? I imagine things like "Shinobi" are taken but if you can provide some details on powersets and/or costume, it becomes easier to help provide suggestions that haven't been taken. In particular I can help proof Japanese suggestions with a native speaker. Examples of names I have used include Ashinaga (still in use) and Yamabito (deleted), but both are tied to the lore of their characters and aren't random Japanese words.
  24. Complicated Outcast Slugger Thin Line
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