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twozerofoxtrot

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Everything posted by twozerofoxtrot

  1. Recent commission Glyphica by AcuDraws! [mildly NSFW] I requested that he take some liberties with her in-game design- specifically her tattoos. There were a lot of elements of his personal style I wanted to see imprinted on Glyph. It's my current favorite of her art collection. I'm just incredibly thrilled will how it came out, and how much attention he paid to the details. Speaking of details, if you want to zoom in to see the tattoos, blemishes on her skin, logo on the grill of the truck, etc, etc: there is 16mb version available as well.
  2. This is how I always have, and always will, imagine Stunts. One of my favorite heroes to see on Everlasting. Franchini is soooo talented, he can do so many styles. This is such great art, congrats!
  3. And it did not work for me. Reasons for this probably exist, but it's irrelevant. The whole point is to not have Afterburner in a tray slot. I already posted in the OP that a workaround is to drag AB into a tray before turning off the Popup Tray. If I had to guess, because I had trays 1-3 already full, it did not automatically place the power in a tray.
  4. This does not work. As I said: The issue, according to @Faultline is that EvMa still has "Afterburner" as the internal name, while new Afterburner is named "Fly_Boost" internally. The solution for now appears to be using Fly_Boost in any bind or macro involving Afterburner.
  5. So it seems like this bug from Beta has cropped up again but in a slightly different form. Issue: Key binding Afterburner [Bind KEY "powexecname Afterburner"] causes that bind to instead activate/deactivate Evasive Maneuvers. Caveat: This only appears to happen when the Popup Tray is hidden by Null. Otherwise, the bind works as intended. Also tested [Bind KEY "powexectoggleon Afterburner"]. When the tray is up, it functions normally. When the tray is hidden, the power fails to activate. This is different behavior from how Jaunt and Translocation worked when their tray was hidden. Is this WAI? NOTE: Dragging Afterburner to a pre-existing power tray prior to disabling the Popup Tray circumvents the bug and serves as a workaround. However, as stated above, this was unnecessary for Jaunt and Translocation so logically it seems like Afterburner should be following suit. [EDIT] The above work around appears to be inconsistent. It will often not work in bases, or after being used once in open world, will stay grayed out and not properly recharge.
  6. Not sure if I should post this minor bug here, or in travel powers, but going invis causes a little bit of weirdness on Flying Carpet, allowing you to see through yourself and it sometimes, (not always).
  7. This issue is persisting in Build 4. Nevermind, fixed on zoning!
  8. Blaster > Temporal Manipulation > Time Wall This power slots damage IOs, but not damage set IOs. I was confused by this, and not sure if it's working as intended or a bug.
  9. Can confirm, the base is looking pretty great!
  10. Don't tell me we can get this miracle of modern graphics, and not FEMALE HUGE.
  11. That's some good badge credit right there.
  12. I am a VIKING. Emerging from the Black Forest, my troll-hide garb covered in sweat, mud, and blood. I trudge toward my banner-hall. My weapons are warped, tools shattered, but in my travel sac is a load of prized copper and tin. By morning, I will have a fine new bronze spear added to my arsenal. Anyone else enjoying Valheim?
  13. It doesn't. A long, loonnnggg while back it was changed so there were diminishing rewards; basically solving the OP's problem. (wow a nearly 2 yr old zombie thread!)
  14. Hi! Sorry to derail this topic off of emotional discourse about a power that can be replaced with inspirations, but what's all this about a Revamp? CPT Powerhouse, did you mean a revamp of Rune, a revamp of Sorcery, a revamp of all Origin Pools, or.. something else, like a revamp of Super Strength?
  15. Thank you!
  16. *coughs* ... ... MOAR. Please?
  17. This was not my question, but you did answer it, thanks.
  18. Counterargument: in reality, there is no such vacuum. People optimizing builds have set bonuses, Tough, and sometimes Epic/Patron armors. It should be reasonable to assume that players who are well educated enough to make a decision on the value of incorporating Rune into their build for survivability have to some degree increased their resistances somewhere from 10-30% from the aforementioned sources. My specific example: I have only one character with Rune, a Rad/Rad defender. When I pop Rune, I generally do it for the resists because I am taking a lot of damage, and this puts me at or near caps across the board. Caveat to the above: I don't care what happens with the rune changes. I don't keep my character in harms way long enough for a difference of 30 seconds of uptime to matter. I understand I may be in the minority on how I play with Rune.
  19. To be clear, one of each of the following is okay? Panacea +HP/End Miracle +Recovery Performance Shift Proc Just doing a quick check here, since I had already planned an all Basic IO build before you laid out the rules. No SOs, but also no Set IOs. So I'm in the middle of a rework. Being able to slot these alone should make endurance management a lot less painful; but I don't think it will be non-trivial. At least for my character.
  20. I made a thing.... (and of course I'm noticing the typos now..)
  21. Binding Afterburner to a hotkey seems to activate/deactivate Evasive Maneuvers if AB is on cooldown. Rebinding Afterburner did not fix the issue.
  22. I'd respectfully pass on all of this If Invul were to get a tweak, I advocate porting the Sentinel version over. Doing that thematically mirrors most of what you're asking for, adds endurance (and therefor recovery), and makes Invincibility benefit more from +Def slotting with a higher baseline number (should be +10 DEF for Tankers, +7.5 for other melee). But I'm with most here: other sets around the game need love first.
  23. We don't know how many people who pick up fight pool, and use it primarily as KB protection, Slow Resist, or Global Recharge IO mules. It may not be as edge case as you think.
  24. Maybe a terrible idea, but at least those dual wield animations looks better than the ones from DP.
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