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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. No. You're not the boss of me. Oh? You know that for a fact? Which developer told you this? Oh, so you are one of the Homecoming developers. You must be, it's the only way that you could know this. Well, thanks for the info. I'm so glad that you get to decide what we're allowed to talk about while the servers are down. Well, I guess it's time for you to log in to your moderator account and lock the thread then. Take care. Peace.
  2. 1) No, Halloween is not a "North American thing." It came from the Celts, in Britain. 2) Superheroes are also an American thing? Quick, someone tell Goku that! 3) Yeah, not everyone has an awesome imagination. That's why we're not all writers or movie directors. Guess what, 99.9999999% of the people in the world aren't either. I'm not going to apologize because I can't come up with an entire theme & costume & name for a Superhero on a split second's notice just because I want to try out a new powerset. Most people can't do that. 4) In other words, pretty much every thing you've posted in this thread is wrong.
  3. Welcome back to Paragon City! If you're planning on mostly soloing you should make a Scrapper or a Brute instead of a Tank. Tanks are high survival/low damage. This makes soloing slow and tedious unless you turn the difficulty way down. There were threads (not sure if there still are) about Scrappers soloing GMs. With the changes to GMs on the test server right now that might no longer be possible in a couple of weeks though. I'm not sure if AFK farming is really a thing anymore (it might even be against the rules - I don't remember), but I believe Spines/Fire Brutes are the king of farmers. If you play any of the three, Brute, Scrapper, Tanker, you won't have any problems surviving while leveling up, regardless of your build, unless you raise the difficulty. The points in your list basically describe two or three different characters. Spines/Fire Brutes are great at farming not so much at soloing GMs, and EM or Titan Weapons Scrappers are great against GMs but no good for farming. If you're looking for something "safe and comfy" try a Scrapper with whatever primary you think is fun and with the Willpower secondary powerset. Also, if you need money for IOs, send an in-game email to @Yomo and he'll give you 100 million Influence, just cause he's cool like that. Hope this helps.
  4. Whether a power sucks or not depends on a lot of things, starting with which type of power it is. Think of it like this. Imagine an attack power that you really enjoy using, it looks cool, or whatever. Now imagine that the devs increase the damage of that power to twice what it is now. You'll still use it cause it still looks cool, or still has whatever attribute that causes you to enjoy it. But now, other people will enjoy it too because, in their eyes, it will no longer suck. See, the devs can make you and the "perfectly optimized mathematical killbots" happy at the same time. No one gets excluded.
  5. You say that until you're an artist trying to sell merchandise with pictures of a character that you created and drew yourself only to find that everyone is buying that same merchandise cheaper on Disney's online store and there's nothing you can do about it because "intellectual property is not actual property."
  6. It's literally called imprinting.
  7. There's a tab in the Super Group window that shows how long it's been since a character's been online.
  8. You can build a macro or keybind that will change your costume to one that is identical but doesn't have the aura. So you hit it, hit Fly and boom. You're flying without the aura you don't like. Then you can switch back when you're done flying.
  9. I think that the word epic should be removed from these pools and they should just be called Ancillary Power Pools. These powers are many things, but epic is not one of them. These are power pools that a character can't even get until they are nearing max level. They're supposed to be really good. Instead this balance pass is making them all mediocre. Why do they have to balanced to all be mediocre? Why can't they be balanced so that they're all epic? Anyway, I don't expect that the powers will be changed at this point, and I'm not asking for any changes to be made to the powers. I'm just asking that the word epic be removed from these power pools as it is incorrect and misleading.
  10. Welcome to Paragon City! Yes, Tanks and Tankers are the same thing. Enhancements are: Training Origin (TOs), Dual Origin (DOs), Single Origin (SOs), Invention Origin (IOs), and there are a few other rare types. P.S. Send an in game email to @Yomo and he'll send you 100 million Influence, the in-game currency. He does this for new players cause he's cool like that.
  11. I agree. I'd love to see some actual villainy added to the game. In fact I even talked about it in the thread started by a developer about it. I recommend posting there to insure that a developer will see your ideas. Please just stop. You know full well that by suggesting added PvP in Atlas Park of all places that the flames that you're going to be fanning will be epic. You're clearly just trying to get people in trouble. If you're reading this I recommend not responding at all. It's not worth the risk and it's not like you're going to change his mind or behavior. .
  12. If I'd been fixing bases during the snap I wouldn't have erased Prestige, I'd have made it so that you earn Prestige for the SG you're in regardless of whether you're in SG mode or not. Earning Prestige wouldn't affect XP or Inf in any way. The Prestige earned would be like one tenth of your XP earned (or something, I'm just guessing at numbers) and base items would still cost Prestige, but it'd be much lower costs than on the retail servers. So by the time you got a single character to 50 you'd be able to afford most of the utility items. A second 50 would be more than enough to afford pretty much everything. After that Prestige would keep going up, without limit, and just serve as a way to measure SG activity. It's probably far too late at this point to implement this kind of system, and I suspect that most people would be against it even if it were implemented in a way that it wouldn't affect your current base.
  13. Solo play is different if you increase the difficulty. It's basically the same if you run on +0x1 and I think that's the point. To allow them to still be soloed while making the higher difficulty levels actually difficult. And teams of Incarnates are pretty much going to steamroll anything outside of Incarnate Trials. Nothing you can really do about that without adding a "Hard Mode" or "Incarnate Mode" to normal mission difficulty settings.
  14. I tested again tonight with a level 46 MA/SR Scrapper. Don't ask why. I said I wouldn't do any more testing for Homecoming because the devs just ignore what we say anyway. Anyway, My MA/SR Scrapper on Brainstorm has all even level SOs except for 2 Performance Shifter Procs and a Miracle +15% recovery in Health. I love SR but I already did the pre-Issue 9 ride to 50 being beat constantly with the blue bar. +0x0 No apparent change. +1x2 I ran through the caves and killed Domi so fast that I won't be surprised if he reports me for "Gatekeeping." Whatever, I'm used to it at this point. +1x4 Second group I encountered was lead by a "Master of Ruin" it was fine but he was only a boss and he had more Hit Points then most EBs. Fighting him wasn't a challenge, it was just boring. When I finally ran into the big boss, Faculus, wasn't nearly as tough as the Master of Ruin. Bottom line: good luck soloing them on a blaster, so no change there, but a properly build scrapper with some inspirations won't have a problem.
  15. Ok, you said level 46 so I specifically tested it again at level 46. MA/SR Scrapper. All even level SOs except for 2 Performance Shifter Procs and a Miracle +15% recovery in Health because I'm so @&$(%_* tired of dealing with endurance issues. +0x0 I ran through it and crushed Archon Lucretia on autopilot. +1x2 The Galaxy Lts were tough and kept rezzing. I kept trying to finish them off with Crane Kick to see if they died while away from it would prevent them from rezzing the way I can with Super Stunners. Then I ran into Archon Lucretia again and he seemed to be just another named Galaxy. +1x4 So many Galaxies I finally ran out of greens and died. I could have stocked up on purples and greens and finished the mission but I decided not to bother. Their extra abilities aren't a problem. The problem is that the new enemies have so many Hit Points that fighting them gets boring.
  16. Do you really think I don't know that? It was a joke, dude. Lighten up Francis.
  17. Is it reasonable to tell someone that if they run in to problems, in an MMO, to either turn down the difficulty or team with another person? Yes. It is entirely reasonable to tell them that. I was soloing with a level 40 Sentinel with even level SOs at +1 x4. Anyone who solos at +0 x1 isn't going to notice the difference when this goes live, except that the Galaxy dude now has a bubble around him for no apparent reason. Asked and answered. Objection overruled!
  18. I tried testing the new Council with my level 30 Sentinel, but I couldn't get any radio missions with Council in the time that I was willing to spend on it. In any case, I just boosted my Fire/Energy Sentinel up to level 40. Once again he had just even level SOs, except for a single Performance Shifter proc for the extra endurance. Now he also has Assault, Tractics, and Tough. Radio missions at +1 x4, Council are way more difficult at this level than they are on the live servers. Of course, the fact that I ran into several groups that were all, or mostly, the new Galaxies probably had something to do with that. Is that really supposed to happen? In any case, a few inspirations and I was fine. Definitely more interesting to fight than before.
  19. Ok, I boosted my Fire/Energy Sentinel up to level 40. Once again he had just even level SOs, except for a single Performance Shifter proc for the extra endurance. Now he also has Assault, Tractics, and Tough. Radio missions at +1 x4. Lots of Spectral Oranbegans, a name which I don't remember and isn't on the wiki (I wonder if that's what I saw at level 30, but I don't know), and I even ran into something called an Ancient Thorn Specter. In any case, they still aren't anymore difficult than before. The Specters still just try to flat-line my accuracy, while everyone else either shoots ridiculous hand crossbows at me, or tries to light me on fire. Unlike the Council, the Circle at this level just didn't seem to be any more difficult at all.
  20. People were talking about testing below level 50, so I logged on with the only non-50 character I had on Brainstorm. I saw something that made me think that there was something a little different than what I was used to at that level, but I think you're right. I think I was just misremembering.
  21. I was just on Brainstorm testing this. I was solo with a level 30 Fire/Energy Sentinel, all even level SOs except for 1 Performance Proc for the Endurance. As before it didn't make them any more dangerous, just more interesting.
  22. I like all of the changes you've made to improve the New Player Experience. I'd like to recommend one more change, if it's possible. The following items will be locked out until the account has at least 1 level 10 character: Pretoria Veats/Heats Galaxy City start/tutorial
  23. I was just on Brainstorm testing this. I was solo with a level 50 Tank doing radio missions on my island. My tank is Invuln so Council have never been any real threat. With the changes I was actually taking some damage, not enough to really matter though, and I kept having to kill the Galaxies twice. That doesn't really bother me though. I'm used to it from fighting Freakshow a lot. Basically it didn't make them more of a threat, just more interesting.
  24. I was just on Brainstorm testing this. I was solo with a level 50 Tank doing radio missions on my island. I could see the difference in enemy powers, it made things interesting again, but it wasn't enough to save them.
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