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PeregrineFalcon

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Everything posted by PeregrineFalcon

  1. BTW, can we get "Show when selected or on mouse over" added back as an option to "Player Name"? This used to be an option. I know because my main on Torchbearer still has this selected and I can see her name and title whenever someone I'm targeting targets my character. However, this option has disappeared so I do not have this ability on any other character.
  2. Your best bet is to just remove general chat from the chat window altogether. And, speaking from personal experience, you won't get any help here on the forums. The woke don't police their own.
  3. And here I was going to tell everyone the story about how I played your mom. But now you've gone and given everyone the wrong idea. 😁
  4. I wouldn't get too worked up about it. I've played a couple of moms before, it's not as great as it sounds.
  5. Well, according to a GM in a thread on this forum a few years ago, you'd be fine. So if an SG predates a copyright filing is fine, then a character should be as well. .
  6. Don't give me that "I'm old school so I don't air my grievances" nonsense. As a kid in the 70's I heard my grandparents, born in the 20's, talk to other people their age and complain about stuff. So please don't act "old school" means you don't ever complain about anything. And if you think that this isn't the appropriate place to talk about stuff then I think you don't understand the entire point behind an online forum.
  7. The movie industry is the only industry that I'm aware of where it's considered acceptable to make a garbage product, have your employees insult your customers on Twitter, and then blame the customers when they refuse to spend money on said product. Think about it this way, in the 80s, when people started buying American cars less and foreign cars more, American automakers didn't publicly chastise Americans. Instead they decided to start making better cars in order to get Americans to start buying their cars again. A couple of years ago, in response to my children not believing me when I grumbled that movies used to be better, I showed them "12 Angry Men." Not the remake, the black-and-white version. For those that don't know there's no special effects and no action of any kind. It's just 12 guys in one room talking. That's the whole movie. These energetic teenagers were riveted. Afterward I said to them "Now imagine if today's movies had those same special effects but with that quality of writing." They both said to me "Ok, now I see why you complain about modern movies." TL;DR: Make a better product and stop blaming your customers. You aren't entitled to our money.
  8. Yeah, it's actually pretty impressive when you realize that Cryptic shut down their AE (the Foundry) entirely in both Star Trek Online and Neverwinter (two games that use basically the same engine) because it was too difficult for them to keep with all of the changes that kept breaking their version of the AE. 😁
  9. Oh I think Tough and Weave will do just fine. And I'm protesting anything. I'm not interested in having a power in my build that I consider worthless and won't use.
  10. Yes, I am aware that "this game is maintained by volunteers and I get to play for free." There, now that I've said the magic words here's my feedback on this release candidate: Piecemeal's Personal Story - I really dislike missions (in any game) where my character is transformed into someone else's character, so I won't comment on this. Co-Op Striga Isle & New Story Arcs - I like this and I really like that Striga Isle is being opened up to villains. Now we just need a Strike Force where we help the 5th Column take the isle back from The Council. Rikti War Zone Revamp - I see the point. Infrastructure is important, but not exciting. It seems to work. Advanced Mode - Lady Grey's Task Force - I don't play AM so I'm not qualified to comment, except to say that I do like that it appears that more D-Synchs will be entering the marketplace. Team Badges - I don't care about badges, but I do like that you (mostly) listened to the players. New Player Experience Improvements - I like all of this except removing XP from exploration badges. So now combat is the only way to get XP. We're not allowed to get XP from anything that isn't combat? New Powersets: Arsenal Control & Arsenal Assault - Didn't test these, and won't play them. New Epic / Ancillary Power Pools and Epic Balancing Pass - I don't believe that nerfing the most useful ancillary powers in order to get players to try your new ancillary pools is going to work. Also, why spend the time to rename the ancillary pools? Ok, whatever, it's your time. So why won't you remove 'Epic' from the pool names as well? It's clearly a misnomer at this point. Arachnos Soldier / Arachnos Widow Updates & Power Customization - I like this. Well done. Sheathed/Holstered Weapons - Great! Thank you. Storm Blast - I mostly like the changes Devices - Time bomb > Remote bomb - Wow! This power might actually be useful now. Good change! Other powers - I like the changes to Thunderstrike, really hate the nerf to Bonfire (again). I really like the change to Shadow Fall, Steamy Mist and Arctic Fog! High-Level Council & Circle of Thorns Revamps - I really like this!!! Giant Monster Balancing Pass - Seems like a good idea, but I didn't test. I reserve the right to whine about this at a later date. New Vanity Pets - Apparently I am the only person on the internet who does not like non-combat pets. Costume additions/improvements - Always a good thing. I especially like the customization to Teleport & Combat Teleport, very nice. New Supergroup Base Items - Yay! It's really nice to finally see developers working on SG bases. Thank you. Loads of bug fixes - I especially like the change to the sound volume. It was so ridiculous that I consider this a bug fix. Thank you!
  11. I will be respecing a lot of characters to remove the Ancillary power pools from them once this goes live.
  12. Oh it was definitely dismissive, but it was not disingenuous. Agreed. And for the record I don't believe that Bonfire on the live servers is OP. I already showed how it's inferior to Rain of Fire in every way. Yes, Bonfire is far more popular than most of the other Ancillary powers, but that's not because Bonfire is OP, it's because its competitors suck and they should be buffed up to Bonfire's level of usefulness. I know everyone's screaming "power creep!", but nerfing a single power into the dirt isn't going to fix the power creep that's happened in CoH and bring the other Ancillary powers up to Bonfire's standard isn't going to increase the power creep, just diversify it. However, I'd still love it if someone could explain to me why something is automagically bad just because it's outdated and/or old-fashioned.
  13. Ok, so what would you suggest? If nerfing OP powers is old-fashioned, outdated, and "hated by all gamers" then what alternative do you suggest that the developers use to balance powers? Mostly I'm just annoyed with the apparent claim that if something's been done a certain way for more than a handful of years then it's old and therefore automatically bad. Sometimes things have been done a certain way for centuries because that is the best possible way to do something. Progress is worthless if you're not progressing toward something. And, once you get there, it's time to put the axe down and move on to something else. You can't just change something every 10-20 years and then say "ooooo... we're making progress!!! Whoooo!" So if nerfing a power that's OP is something that the Homecoming developers shouldn't do because it's "old-fashioned and outdated" then how should they handle powers that, for whatever reason, are OP or unbalance the game?
  14. Ya know, Massively OP published an article on this very topic just a couple of days ago: https://massivelyop.com/2024/02/08/into-the-super-verse-whats-wrong-with-city-of-heroes-incarnate-system/
  15. Canada Day? What's a Canada Day? Do you mean Canada Dry? 😁
  16. Sure. As I said I just wanted to add something to it. I figure that if the devs are going to work on the respec and/or enhancement screen anyway, then they might as well look at that as well. And, since I so graciously responded to you, you now owe me five bucks as well. 😁 Yes, it's really slow at work today. Happy Friday!!!
  17. Not only is this a great idea, and no Luminara did not bribe me to say that, but I'd like to add something to it. Being able move a large number of enhancements all at once, either into or out of the tray, would be a huge improvement. I used to craft and sell level 25 IOs by the truckload. It made me a bit of money but, more importantly, it kept a ton of the standard 8 IOs available at low prices for people. I quit doing it because moving 60 IOs, one at a time, 3 times in a row, in order to sell them for cut-rate prices just wasn't worth it to me any more. It also makes crafting them to put into my SG base storage for use by other people a complete pain the in neck. Being able to grab all 10 IOs and move them all into base storage, or into the Wentworth's interface, or being able to grab 18 damage IOs from the storage with 2 clicks and typing the number '18' would be a huge improvement. Now where's my five bucks, Lumi?
  18. Do you wear pants? Why? People have been doing that for centuries. You should stop wearing pants to work. Wearing pants is outdated in this day and age. Yeah, see how silly that sounds? Just because something was done a hundred years ago doesn't mean that it's automatically wrong. If a power is vastly OP compared to everything else then it should be nerfed. The alternative, which is to buff every enemy and power in game to compensate is 1,000 times the work for the same result. That doesn't mean that I think that all nerfs are correct or justified, nor does it mean that I think everything should be nerfed (gotta get those disclaimers in because you internet folks love to deliberately strawman people's arguments) but it does mean that sometimes stuff does have to be nerfed.
  19. Have any of the Homecoming developers ever said why they're sticking with this formula that says that Ancillary powers have to be numerically inferior to primary & secondary powers? Has it ever been explained why Ancillary powers can't be exactly the same as primary & secondary powers?
  20. Tuesday, February 20th.
  21. Sorry, I couldn't resist. 🤣 .
  22. Unfortunately, I'm far too busy, but you're welcome to use the name. 😁
  23. Normally I'd agree with this. Certainly I've argued many times over the years that the Medicine pool should have some alternatives to the tri-corder. But the Sorcery pool isn't a standard power pool, it's specifically an Origin Pool. The Sorcery Pool is specifically meant to represent magic powers, just as the other Origin Pool powers are specifically meant to represent abilities from other Origins. Sorry, request denied.
  24. Hypothetical example in-game email: "Hi! This is GM Pumpkin. We recently received a request from a player regarding your character "Sir Kills a Lot". They had a character with this same name for many years on the retail servers and they'd like a chance to recreate and play that character that they have many fond memories of. This player is too anxious to contact you directly and ask you to change that character's name so that they can have their old character name back, so I am contacting you on their behalf. Please understand that I am contacting you only as an intermediary to ask if you would be willing to voluntarily change your character name so that this other play can have it. You are under no obligation to do so. If you are willing to do so then please respond to this email and let me know. If you'd like I can even walk you through the steps necessary to change your character's name. Thank you, GM Pumpkin"
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