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Neogumbercules

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Everything posted by Neogumbercules

  1. Don't bother with procs in damage toggles. Go for frankenslotting like your original plan until you start to go for sets, then go from there when you figure out what bonuses you need.
  2. QFFT. Buckshot, flamethrower, and Full Auto should all have the exact same range and cone radius. ARs biggest problem is its playability. It has good powers they are all just hamstrung in some way.
  3. Personally I'm not going to waste sets on going for any type of defense. Freezing plus Bonfire plus tornado (both with -kb slotted) is an enormous amount of mitigation. And that's before flashfire + thunderclap. Just go crazy with recharge so you can have these abilities up all the time.
  4. OK so I know the answer is "it's basically a new game" level of work. But we have the source code wide open. Has anyone actually quantified it? Off the top of my head you'd have to redo every single contact, the nav system, find a way to logically mesh the zones together, fix everything that relies on coordinates within a zone, npcs, traffic, enemy layouts, probably update the game engine to support the huge zone, come up with a ton of new network features, and probably a million other things I haven't even scratched the surface on. But really there's got to be a way to quantify that work, and... Maybe see if it's even possible.
  5. I was just about to come and ask this. Two days ago I noticed it was missing and had a mini heart attack.
  6. Hell yeah. The end game variety and the sheer number of build combinations would support it.
  7. Agreed and I strongly believe they should revert the AE XP nerf as well. I look at a game like Diablo 3 as inspiration. The game is old and the journey to the level cap is just a means to an end... Creating a character and build and playing end-game content. The sidekick/exemplar system means any character can do any content. This game is 15 years old. Most people playing it have been there done that and just want to try out new build combinations. Letting people power level faster would get folks out of DFB and into task forces and incarnate content. What's wrong with that?
  8. This suggestion does not deserve this many pages of discussion. Hard /jranger.
  9. Bonfire slotted with KB to KD is absolutely incredible and brings a ton of damage mitigation for you. Its absolutely worth taking. Try it out on the test server to see if it works out for you. You can also slot it with force feedback +recharge. My AR/Fire has a few if those procs slotted and it's basically always active.
  10. -22.5 287.7 6280.8 There's a building in talos island that is clipping though the one behind it, and the wall textures flicker and glitch out at the intersecting point. Location posted above.
  11. Claws/Dark was my first and my main in i4. It's very fun. Fast, lots of AOE, and very tough. Had to go for physical perfection in the epic pools though.
  12. I'm at work so I'm not able to read your build but, if you haven't, make sure you put gaussians chance for build-up in aim. Without recharge slotted, it has like a 90% proc rate. This will give you big ass numbers.
  13. How about update the Stay command that masterminds have to apply a mag 1000 unresistable, infinite duration Immobilize to all henchmen?
  14. OK so super late to the party here but... I never played storm much on Live (which is weird considering the coalition I ran with had an all storm supergroup). Omg it's so good. Even just using freezing rain every spawn I feel like I'm making a huge contribution. Of course we all know how good Bonfire is slotted for KD, and I just hit level 26 and slotted it. It's total lock down for every spawn we come across. It also happens to be an amazing farmer. I've been running -1/8 since like level 8 (right after my first DFB) and it's great. Now that I have Bonfire I'm melting spawns and they can't touch me. Cannot wait for tornado. Any unique slotting options I can take advantage of?
  15. You should really consider trip mine. It's a great ability now that there's no interrupt time. Ignite might be useful sometimes but trip mine will be useful all the time. With no Defense debuff res, all it takes is one lucky hit to begin the cascade failure of your defenses. IMO going Fire Mastery and slotting a KB to KD in Bonfire is an immense amount of damage mitigation for one power pick and a single slot. Moreso than scorpion shield probably, as enemies on their asses can't shoot back. This also provides you with protection to fire off a Full Auto without fear of much retaliation. Going this route clears up some other possibilities for powers too. Just some food for thought.
  16. Gun drone needs a rocket attack.
  17. Programming, fixing my house, being a dad.
  18. I thought the reason a Brute is picked over a scrapper for farming is because of the taunt effects they have, which scrappers don't. It's essential to keep mobs inside of Burn.
  19. I think he's proposing an addition to the crafting menu where, in the event that you don't currently own a piece of salvage required for the IO you're crafting, the crafting menu will attempt to buy the salvage for you from the AH, at the price you've specified somewhere on this updated menu, and if successful, will go ahead and grab the item and craft it. I think it's a pretty good idea. Saves me the trouble of having the AH menu open and swapping back and forth to buy salvage as I'm crafting.
  20. I'd love the notoriety menu to be updated so that when you press the button a pop up menu appears and the options for team size and adjust level are presented as radio buttons where you pick the one you like from each column. Would be a little less clunky than the current implementation.
  21. Personally I think the thing should have more attacks and it should be buffable. I'd also love if it was an auto power and just resummoned itself a short time after being destroyed.
  22. Nah man. Real players just close their eyes and imagine they're playing a level 50 toon. Skip touching that pesky keyboard.
  23. AE farming is fine and it's especially fine for people who have been playing this game since 04 and have experienced every single iota of content it has to offer, and they just want to blow through the crap levels and get to SOs ASAP. IMO they should remove the AE XP nerf.
  24. Hey no offense taken. I have been playing since I4 and am fully aware of the enhancement system including IOs/Crafting/etc but thank you for taking the time to offer helpful advice.
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