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Chance Jackson

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Everything posted by Chance Jackson

  1. It certainly is interesting
  2. What kind of animation do you envision
  3. I wouldn't want an increase in GM HP but if they gave the Incarnate GMs more attacks & or summons that could make the encounters more interesting
  4. Yup, I guess I might have communicated my question in an unclear way but you understood it the way I wanted it to be understood. I thought perhaps incorrectly that Preventative Medicine + Absorb only triggers when you are exceptionally low health
  5. that would be balanced by not having a rage crash
  6. I'm all for a toggle that reduces KB to KD its one of the best things about COXG
  7. Brutes do get the +def from Storm Kick 7.5% def to be specific where as tankers get 10% *Blasters, Dominators, Scrappers & Stalkers do not get any def bonus
  8. Allow alternate Animation for Fighting > Kick like Thunder Kick, Crane Kick, Jump Kick, Rib Cracker, Shin Breaker & Air Superiority(Even if that's not a kick) Beef up Leaping > Jump Kick to make it worth taking for more than just it's unique animation
  9. My build is more or less locked with at least 40.8 def to all types except Psionic so I can't fit in a whole nother set but I can fit in a single lvl 50 health/absorb IO or Preventative +Absorb Proc depending on how big the latter is when it pops up it will make more sense then the former but I'm quite unsure ATM
  10. Which Investment makes more sense? Preventative +Absorb Proc in Health Or A lvl 50 Heal/Absorb IO in Reaction Time (I don't know how much the proc is worth)
  11. "Rune of warding" I believe but it's only good against Fey creatures
  12. Alternative suggestion let us see all mobs from the start on cave maps
  13. So strange, not sure how much time there was between GDN, ED, additional regen nerfs & the launch of COV/Masterminds but I left due to the former & only returned due to the later being available during either a free COV trial or a free weekend, I couldn't get enough of the Bots/Traps which would go on to be my main on live
  14. Neon Waifu Evangelion
  15. Eff energy blast in visuals & especially in 2ndary effect
  16. Make it a trial, some baddies are trying to summon a GM to do bad stuff you have to beat them within X time if the team fails the Team Leader can't try again for y hours
  17. You might be thinking of "Focus Chi" which is Martial Art's build up clone. "Reach for the Limit" is not a click power it's an Auto but it still takes the place of a build up type power that most other blaster Secondaries get.
  18. I totally support a energy beam set that has it's own animations & associated 2ndary effects. The MM Assault Bot has 2 beam attacks an st & a small cone that I have thought would be perfect for a Beam power set since live it would be a perfect opportunity for TAOE orbital satellite Beam attack power or an erupt from the ground PBAOE attack power
  19. "Reach for the Limit" is MARTIAL COMBAT's closest thing to "build up" but "Reach for the Limit" has no slots to accept enhancements & it's not a strong enough power to justify that imo so I'm politely asking for a change.
  20. I was playing around with it last night, It's interesting but I wish it were available for more than just defenders, used more than just peacebringer visuals, and was pom pom optional
  21. This, & i as well as others have suggested as much.
  22. Bodyguard didn't come out until months after COV launched
  23. even on my tankermind I still only take kick & crosspunch
  24. Unless I am really missing something, that is a much sturdier build than the one you post in the original post
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