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Chance Jackson

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Everything posted by Chance Jackson

  1. Yup sorrow Lts & especially Bosses, I try my best to take them out soonest
  2. Soloing feats are what give me that feeling more so than anything else TBH -Soloing a -5 Winter Lord GM on Cheetatron, my Nrg/Dev, during the first ever winter event I had to load up on insps just barely survive getting mezzed, run back to a contact for more inps, rinse & repeat till the winter lord went down. -Soloing my 1st even level Hero/AV on any toon; Ms Liberty on "Liege Cheetatron X" my Bots/Traps/Mu main on live, holy shit was that tough, everything was going smoothly enough until she popped unstoppable after that she broke through my immobs, wrecked my bots & had me running for the door but before I got too far I got on my battle shonen "TATAKAI!"(FIGHT!) type steez, resummoned my bots & fought it out countering unstoppable with poison gas trap which would detoggle unstoppable for a few moments before she toggle it back on, this would go on several times before I finally took my "W" -Casually announcing I was going to Solo the clockwork king during an LGTF & succeeding with low to mid difficulty with incarnate powers (Liege) -Soloing the lambda sentry guns in the reverse order that teams would tackle them in, while everyone else was clearing the outer & then inner yards if I used more pets I could get them all this would cause amusing confusion to those whose muscle memory had them expecting to tackle the guns in the typical fashion some even going to multiple empty posts lol (Liege) -Soloing AV Mot on my Time/Sonic/Soul I was close to death several times between buff ups
  3. After the regen nerfs, gdn & ED I didn't even bother to go through the incarnate trials with my very 1st toon, 50 & namesake Chance Jackson an MA/Regen during live & I'm certainly not going to recreate him for HC or roll a regen as things stand so I support un-nerfing regen
  4. My namesake Chance Jackson was a Ma/Regen scrapper, my 1st 50 & along with Cheetatron an Nrg/Dev blaster were my mains prior to leaving the game over regen nerfs, ED, GDN etc. COV's launch piqued my interest & after trying Bots/Traps during a trial I had an all new main "Liege Cheetatron X" who would go on to be my 1st villain lvl 50 & 2nd level 50 overall which would be followed by DB/Fire, Kin/Nin, StJ/Fire (Brute), Wolf Spider & Time/Sonic While I have fully recreated, IOd, & incarnated Liege Cheetatron X & the Time/Sonic defender I missed out on incarnating during live I'm finding I'm in no rush to take the 3 other identical powerset recreations of level 50s I had in live to lvl 50 in HC I find myself playing new power set combos instead. Once I'm done IO'ing, incarnating & completing a high level story arc that feels especially signature for a toon I tend to move on. TL;DR: I no longer have mains, just 50s & those I'm leveling
  5. I've been wanting the heavy assault backpack & its macross missile massacre powers since live Also the heavy assault would make for a fine epic AT for gold side
  6. Sure, make destinies effect all powers that accept acc enhancements
  7. I got nothing, I just thought i'd share what worked for me
  8. If you have a stuck npc enemy you can build a void judgement with knockback to unstuck them
  9. https://forums.homecomingservers.com/topic/19208-are-player-defenses-too-high/?do=findComment&comment=216091 I had a suggestion I'd like to post here as well
  10. In accordance with the principles of creation
  11. As for focusing energy into a fist & hitting enemies with it, any sufficiently trained Nen user in Hunter X Hunter can use "Gyo" or "Ko" to shroud any part of their body including fists & feet with "Aura" to increase their striking force this is not a strength increase & using "Aura" against a non Nen user in any capacity will have profound effects on them that i'd rather not spoil I feel like a Green Lantern resorting to powered fisticuffs should count too.
  12. The original dev team had to nerf bonfire after they released the first KB to KD that should tell you everything you need to know
  13. No Nerfs please As for adding additional challenge to those that demand it, design Mercenarial NPC groups with abusive power combinations. Make it so their members can crash any mission, in several ways to provide additional challenges; if they cause a team wipe their conditions for victory are met they collect their fee from the Client NPC & bounce *players must opt into fighting this group They should be able to drop in on players without warning when players are already engaged with the main NPC group of the mission who I'll call the "Client NPCs". The formations & tactics they utilize can vary in a number of ways: Main Threats -The Anti-Team: up to 8 Bosses designed to complement each other, counter the Player Team's ATs & Boost Client NPCs -Pompous Bastard/s: An AV or 3 with an Attack set & buff/debuff powersets that complement each other & boost the Client NPCs they should come across as very haughty & dismissive & have the power to back that up Secondary Threat/s -The Apex Predator: An EB that attacks players who lag behind or break off from the main team to go Solo groups or Stealth the mission or whatever. If successful in taking out their target the retreat into the shadows waiting to strike the next target when the situation presents itself, should be untauntable, should prioritize squishes especially force multipliers if for some reason it is fighting the whole team (like if the attacked uses Assemble The Team) I'm thinking players should only have to face one of these challenges on top of facing the Client NPCs per mission that they appear in. The members of this group are soldiers of fortune they're not true believers, they're there to be paid well If members of this group are close to defeat(or defeated outright) they retreat saying "your bounty is not worth the trouble" & players gain rewards in step with the additional difficulty
  14. Out of my 40+ toons I only have 5 level 50s all of which are should be all T4 with their main slots, all are heroes or greys: Liege Cheetatron X - Bots/Traps/Mu a carry over from live in which this was the the third toon in my "Cheetatron" series & the one i'm happiest with, it was the first combo I ever used that was able to solo an even level AV/Hero & the only one I had done that on during Live Main enemies: High Tech Societies/Cabals Envoy of The Heavens - Time/Sonic/Soul less a heavy hitter and more of an amazing force multiplier, I also had this combo on live but the game sunsetted before i got to incarnate the toon Main enemies: Those that abuse Magics Hyori - StJ/Nin/Mu Scrapper it punches NPCs in the face real good & has resistances & tools that make soloing Psi AVs & others quite manageable Main enemies: Psionic Villains, & Underworld Organizations Slayer of Monsters - TW/Rad/Soul Scrapper i think this is an underrated combination, great resistances, absorb combined with lots of Melee def from TW allowing you to pursue Ranged & AOE Def through IOs while everyone goes gaga for TW/Bio Main enemies: Banished Pantheon & Supernatural Monsters Fugitive Hunter - Psi/Dark/Soul Brute I intended for this toon to more or less be in lock step with Hyori but this ended up the last of these to get to 50 but the one I ended up playing the most, I really loved Soloing the Praetorian AVs in Maria's arc Main enemies: Inter-dimensional threats Lately I have been playing my lowbies, bringing up the next class of future 50s
  15. I don't have all or even many of the answers but I thought of many of the concerns you pose & here's what I've been thinking Throw signature powers under the heading experimental & leave it there; this an all volunteer non-profit effort disenfranchisement isn't really make or break & peeps should consider it especially subject to change from the get go I'd say the signature power should be respec-able every 24-48 hours real time When the points system gets nerfed & a previously created power now has more points than is allowed it becomes greyed out ala exemplaring until you modify it to be within current allowances which may incentivize not using up all your points when creating a power I know that is a drop in the bucket compared to all the questions posed but one thing I have been struggling with is should the system work like HxH's Nen system where creating an ability within one's strengths is the most potent thus incentivized or should the opposite be incentivized to encourage branching out? Maybe that is better left for a more advanced future version
  16. I'd also like to add jump kick, flurry & air superiority animations to the discussion or simply allowing the fighting pool to have access to clones of those powers
  17. All great points but in order to limit the scale of balance considerations my proposal does not offer the possibility of AoEs outside of 0 degree cones I'd also like it to be set up so that your AT affects the cost of the aspects you are adding
  18. Depends on the character but in addition to last hit chance, I like to monitor the the def positions on positional toons or types on typed def toons, various unpaired dmg resistances, hold protection for toons with click protection for mez, dmg bonus & if I have a spot free for it I'll monitor recharge as well The why is just to monitor various aspects crucial to survival & effectiveness for ex. if my Def &/or Res get floored I'll counter with the appropriate insp, rune of protection or use barrier etc
  19. If they were to make it slotable they would probably have to spend a lot more time on the system which is fine but we'd also need them to give us more slots I'm not sure how easy that would be
  20. I like your iajutsu idea but I also like pure build ups and at that I like them more than the quasi build ups like what StJ gets Something I have thought for awhile is that melee weapon sets should get bonus dmg on the first attack right after unholstering a weapon in the same vein as iajutsu(kind of)
  21. I support decoupling visuals from mechanics in all places where possible Including adding the visual flair of elemental armors to other protection sets with the only exception being PVP for enemy players
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