I started leveling a Dark/Atomic blaster alt & I'm liking it with a kb to kd io in torrent
1 ST immob
1 AOE Immob
2 ST holds
Eventually I get an AOE hold too
The way i play; I immobilize AVs & i situate my Bots outside of Melee range, I provoke to take aggro & drop Poison Trap to crater AV's Regen, I continue to Spam Immobs, Provoke, Poison Traps, & the Veteran, Fighting Pool & Temp attacks I have until victorious
AFAIK:
-Purple Triangles do not meaningfully increase Immob Protection if at all so unless an AV has a power like Unstoppable(like Ms Liberty) or has inherently high protection to immobilization(like Synapse) they can easily be Immobilized for the entirety of the fight if you have stacked up to 6 Mag of Immob which 2 web grenades will accomplish
-Poison Trap Has an initial very short hold period & iirc the rest of the holding works like a proc with a very short duration in either case the hold periods have very high magnitude & short duration
Even then Poison Trap must be triggered before it can hold, if you are down to an AV & it moves before poison trap is triggered you can probably consider that trap a loss & Henchmen's high threat level will mean said AV will go after them.
A lot of people hating on Web Grenade but I think it is actually quite useful just for locking down a hard target before toe bombing them with Poison Trap otherwise you run the risk of an EB, AV, Monsterc Etc moving before Poison trap is triggered wasting a power that's both highly effective & on a long recharge while said hard target is free to PWN your Henchmen
I wouldn't be opposed to Web Grenade becoming an Aoe or gaining Aoe debuffs but it's main function of immobilization should not be infringed
Isn't that the power in the "Poisons" Support set? or Am i confusing which set uses that name?
The trade off does increase DPS but live enemies return to the fight quicker when enemies go from getting KB to just getting KD, for most this is worth the trade but for KB defenders it isn't which is a valid argument, I don't think an additional trade should have to be made for the convenience & team compatibility of KD instead of KB
Depending on powerset (especially AR) you might slot 4 of those IOs which is excessive to avoid having your powers be a nuisance to using your other powers
I mostly like the idea but I think coin toss should work more like "risky dice" from HxH a bad roll will kill you but non-bad rolls are all useful, making it tactical decision whether it's used or not