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Chance Jackson

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Everything posted by Chance Jackson

  1. A lot of people hating on Web Grenade but I think it is actually quite useful just for locking down a hard target before toe bombing them with Poison Trap otherwise you run the risk of an EB, AV, Monsterc Etc moving before Poison trap is triggered wasting a power that's both highly effective & on a long recharge while said hard target is free to PWN your Henchmen I wouldn't be opposed to Web Grenade becoming an Aoe or gaining Aoe debuffs but it's main function of immobilization should not be infringed Isn't that the power in the "Poisons" Support set? or Am i confusing which set uses that name?
  2. They're summoned at -1 with too little hp to have much impact before dying, can Blasters please get Arachnibot Disruptors like Defenders get?
  3. I support additional animation options to better fit certain character concepts especially for piercing rounds
  4. This, at one point if you have enough toons you realize a spreadsheet to track stuff just makes sense
  5. The trade off does increase DPS but live enemies return to the fight quicker when enemies go from getting KB to just getting KD, for most this is worth the trade but for KB defenders it isn't which is a valid argument, I don't think an additional trade should have to be made for the convenience & team compatibility of KD instead of KB
  6. What does heather say if you choose that option?
  7. I'd like to see combo mechanics added to MA
  8. Depending on powerset (especially AR) you might slot 4 of those IOs which is excessive to avoid having your powers be a nuisance to using your other powers
  9. I meant the following which preceded my initial reply lol
  10. Which briefs are those?
  11. I mostly like the idea but I think coin toss should work more like "risky dice" from HxH a bad roll will kill you but non-bad rolls are all useful, making it tactical decision whether it's used or not
  12. A miracle? I don't think it will happen in the living years of homecoming
  13. It certainly is interesting
  14. What kind of animation do you envision
  15. I wouldn't want an increase in GM HP but if they gave the Incarnate GMs more attacks & or summons that could make the encounters more interesting
  16. Yup, I guess I might have communicated my question in an unclear way but you understood it the way I wanted it to be understood. I thought perhaps incorrectly that Preventative Medicine + Absorb only triggers when you are exceptionally low health
  17. that would be balanced by not having a rage crash
  18. I'm all for a toggle that reduces KB to KD its one of the best things about COXG
  19. Brutes do get the +def from Storm Kick 7.5% def to be specific where as tankers get 10% *Blasters, Dominators, Scrappers & Stalkers do not get any def bonus
  20. Allow alternate Animation for Fighting > Kick like Thunder Kick, Crane Kick, Jump Kick, Rib Cracker, Shin Breaker & Air Superiority(Even if that's not a kick) Beef up Leaping > Jump Kick to make it worth taking for more than just it's unique animation
  21. My build is more or less locked with at least 40.8 def to all types except Psionic so I can't fit in a whole nother set but I can fit in a single lvl 50 health/absorb IO or Preventative +Absorb Proc depending on how big the latter is when it pops up it will make more sense then the former but I'm quite unsure ATM
  22. Which Investment makes more sense? Preventative +Absorb Proc in Health Or A lvl 50 Heal/Absorb IO in Reaction Time (I don't know how much the proc is worth)
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