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Chance Jackson

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Everything posted by Chance Jackson

  1. Gust blows more than it sucks but that's neither here nor there LOL
  2. +rech alphas count as slotted recharge & hurt proc chances
  3. When i saw "peacebringer" alone i was groaning, then i read the rest & I salute you.
  4. I'm not aware of any exploit
  5. there is the Buoyant whatever power you can get in First Ward but you can only buy up to 30 minutes worth and it runs out in real time rather than used time, I'd love it if it were changed so that you can buy up to 5 hours of it and it worked on used time
  6. Certainly is interesting I would play with the Increase/decrease percentage but otherwise I like it
  7. Have a Ninja stance & Beast stance be separate from the travel boost then have the travel boost as a separate power
  8. that was dulled by Schierke's master over a decade ago (in real time)
  9. Haven't watched that in a long time
  10. Thank you for the explanation
  11. I started leveling a Dark/Atomic blaster alt & I'm liking it with a kb to kd io in torrent 1 ST immob 1 AOE Immob 2 ST holds Eventually I get an AOE hold too
  12. How does the tohit to bonus damage dynamic work?
  13. Interesting suggestions and I will support them
  14. I think it's frustration with Pet AI & frequent resummons
  15. The numbers you posted in the OP are correct
  16. The way i play; I immobilize AVs & i situate my Bots outside of Melee range, I provoke to take aggro & drop Poison Trap to crater AV's Regen, I continue to Spam Immobs, Provoke, Poison Traps, & the Veteran, Fighting Pool & Temp attacks I have until victorious
  17. AFAIK: -Purple Triangles do not meaningfully increase Immob Protection if at all so unless an AV has a power like Unstoppable(like Ms Liberty) or has inherently high protection to immobilization(like Synapse) they can easily be Immobilized for the entirety of the fight if you have stacked up to 6 Mag of Immob which 2 web grenades will accomplish -Poison Trap Has an initial very short hold period & iirc the rest of the holding works like a proc with a very short duration in either case the hold periods have very high magnitude & short duration Even then Poison Trap must be triggered before it can hold, if you are down to an AV & it moves before poison trap is triggered you can probably consider that trap a loss & Henchmen's high threat level will mean said AV will go after them.
  18. A lot of people hating on Web Grenade but I think it is actually quite useful just for locking down a hard target before toe bombing them with Poison Trap otherwise you run the risk of an EB, AV, Monsterc Etc moving before Poison trap is triggered wasting a power that's both highly effective & on a long recharge while said hard target is free to PWN your Henchmen I wouldn't be opposed to Web Grenade becoming an Aoe or gaining Aoe debuffs but it's main function of immobilization should not be infringed Isn't that the power in the "Poisons" Support set? or Am i confusing which set uses that name?
  19. They're summoned at -1 with too little hp to have much impact before dying, can Blasters please get Arachnibot Disruptors like Defenders get?
  20. I support additional animation options to better fit certain character concepts especially for piercing rounds
  21. This, at one point if you have enough toons you realize a spreadsheet to track stuff just makes sense
  22. The trade off does increase DPS but live enemies return to the fight quicker when enemies go from getting KB to just getting KD, for most this is worth the trade but for KB defenders it isn't which is a valid argument, I don't think an additional trade should have to be made for the convenience & team compatibility of KD instead of KB
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