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FourSpeed

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Everything posted by FourSpeed

  1. @Warshade14 -- I'm not sure if the current data chunks in the guide will actually import into Mid's Reborn. I don't have it, to find out. What I do have, and what the builds were created in was Pine's 2.23 as mentioned previously. They import properly into that. I can, as an interim help, post the long text versions here, but unless I get around to using Mid's Reborn, or you can pick up the old version of Pine's, we're a bit stuck here... πŸ˜‰ Regards, 4 L25 Build L40 Build L50 Final Build
  2. LOL - If only it *were* an April Fool's joke... but nope, it's all too real... I'm sure the 3 or 4 PvPer's out there are just gonna love this... πŸ™‚ A visible, tag-a-long to show everyone just where your stealthed character is lurking... Nice. Perfect, even. πŸ™‚ I've not seen what "the kid" does -- I just logged in and the little bastige is standing there beside me in the store (dammit - I gave custody of that little sh*t to my Ex-wife!), but if he does tag along on my mission, I'm hoping the little troll gets killed -- that will prevent all those phone calls from the school Principal complaining about little "Damian" πŸ™‚ πŸ™‚ πŸ™‚ Happy April Fool's Day! Cheers, 4
  3. Ya, in light of the discussion, I figured that it's the "thing" in question, although it's *really* counterintuitive when your portal is in a seemly empty room. πŸ˜‰ Cheers, 4
  4. Interesting. I've run into this a few times, and wondered wth was going on. My entrance portal is in the middle of an empty room, so it's not getting stuck on any objects, as such. I'll try raising it above the floor and see if that works... Definitely an annoying bug, though. Regards, 4
  5. Yep. Basically, all you need to run two accounts is two (different) email addresses. Register each separately, and Voila - you have two accounts. Regards, 4
  6. Both of my mains (Father and adopted daughter) live in a nice apartment (recently remodeled πŸ˜‰ ) in a swankier area of Atlas Park. However, since the adopted daughter was a native of the Shadow Shard, both of them also have guest quarters at Firebase Zulu and spend extensive time in the Shard helping the Expeditionary Forces there. My primary villain (a Stalker) has a place in Bloody Bay. It makes it easier for him to watch his "turf" -- He does, occasionally spend some vacation time in Sharkhead & St. Martial. πŸ˜‰ The only other character that whose home I thought about was my Peacebringer who melded with a retired actor who owns a couple warehouses in Kings Row. Cheers, 4
  7. With a couple Vet Levels, you should easily get enough Incarnate Threads to get your T3 Alpha covered. Regards, 4
  8. In addition to robopop's comments, that issue is another reason why you want to open up Incarnate Powers. Your T3 Alpha power also provides a level shift that works in normal content as well. That will effectively make the mobs +3 to you only, which is a big help. That is also why I mentioned earlier that the fully levelled & IO'd build doesn't need a Kismet once you get there, but it certainly can help. You can monitor your to-hit in-game with the Combat Attributes screen (Powers -> Combat Attributes). The number for "Last Hit Chance" will tell you what your number was against the guy you most recently attacked. Bear in mind that 95% is the Max allowed. The game always has a 5% chance of missing on any attack, unless streakbreaker is invoked. Cheers, 4 PS> Gratz on L50!
  9. I don't use TO/DOs at all. I usually just buy a set of L15 IO's when my toon hits L12 (Sometimes I even get L10's at L7). They're better than TO/DOs straight-up, you only need a few of them, and if you have any marketing savvy at all, you'll have plenty of inf to afford them (and, they're often *real* cheap in the AH - because a lot of folks think they're worthless). Also, I don't run DFB's (I'm much more of a solo player), so I don't blow thru the first 20 levels in an hour... πŸ˜‰ The one I use is: CTRL+X "beginchat /bind ALT+X target_custom_next enemy alive NAME-HERE" So, you press Ctrl + X and it pops up the /bind ALT+X part in your chat window... You change "NAME-HERE" to whichever Baddie you're looking for: Sapper, Quantum, Malaise, etc. Then, you just press ALT+X and if they're targetable, it locks on to them... If you need to look for a different Baddie, just press Ctrl + X again, and repeat the process with a new name... As for dumb things, the list is lengthy. I've done the overbid thing, I've sniped at a passing purple guy with a lowbie (and got 1-shot for it), got lost looking for stuff (particularly in CoT maps) etc. One of the funniest things I ever saw though was my friend (who LOVES superjump). We're in the lobby in a warehouse mish, and he's hopping around like a mexican jumping bean on crack, and he literally gets stuck between the wall and a light fixture. Even /stuck wouldn't get him out. Hilarious. Cheers, 4
  10. My Grav/FF's Singularity pet is called --> "Gee-a-Pet" (a little pun on Chia Pet), and the Lore Pets are a Rularuu Overseer and a Bull Natterling named: "Sauron" & "Da Chimp", respectively. Cheers, 4
  11. Awesome! Glad you've got it sorted out and working for you now! Cheers, 4
  12. Prices do vary, but then again, that should also be true for the rare salvage you should be selling. Those are still reliably selling for 500-600,000 each (higher than when I wrote this guide). So if you're not having the same trouble that Maagic mentioned (about getting AE tix) you should still be getting around 1000 tix per run (iirc) so we're talking 1.5M+ income every two runs, minimum. If you get to L50, you can also run on Standard Rewards (no AE tix, but more cash, and salvage drops) and pull down ~5 Million per run. In short, you shouldn't be having too much trouble with financing, except perhaps for a few of the specialty items (like the Karma KB for instance), and you can opt to get those IOs with reward merits as well, if need be. The common IOs are flat-rate priced (from the crafting table) so that hasn't changed any. There's some silliness going on with Yellow salvage lately, so those prices have jumped - the past few days I've been getting it for ~15K per yellow piece within a few minutes. One thing you might consider, if you've made yourself a SG base, is note the ingredients you need for the IO's you're planning to make. You can add storage bins to your base, and each will hold 100 pieces of salvage. In that case you can put some low-ball bids out on AH, and stockpile some of the stuff you'll need for later. That can help avoid paying the "buy it now" prices when the time comes. Also, if you make some Standard Reward runs, you'll also get salvage drops, and you can sell any yellow pieces you don't need on the AH, and take a little advantage from the pricing increases yourself. ;-) As mentioned, you shouldn't be buying any rare salvage at all as you can get the pieces you need for free from the AE, and once again, you can stockpile the pieces you need for crafting and sell the others as before. Additonally, there are also plenty of auctionhouse marketing strategies that you can use to increase your income if you're so-inclined. Those are beyond the scope of this guide, but there are guides out there for them, and they're really not very difficult. Usually the hardest part is for players to get past their discomfort about the auctionhouse in general. ;-) Finally, as coaches say "Keep your eyes on the prize" ;-) Once you get your LBFF to L50 and kitted out as the build describes, you'll be making about 50 Milllion every time you run the full #2915 AE arc (of 5 missions), so it won't be very long until "money trouble" will be a thing of the past for you and any other characters you make. Regards, 4
  13. Not to worry. I was always a bit "meh" about it myself, even back on live, although I was fairly active at it, but I know this guy was quite capable back in the day. Still, as I mentioned earlier, I don't particularly mind that toon doing mostly PvE stuff anyway these days, and he's the only PvP-centric build I have (or am likely to) on HC. Regards, 4
  14. Pine's was the HC replacement for the old Mid's. If I'm not mistaken, it's actually the same codebase that Mid's was based on, but reworked & updated for use with the HC servers (but don't quote me). They've since moved on to "Mid's Reborn", but Pine's 2.23 still works for these builds. As for the AE tickets, I've no idea what the issue might be there -- I've not had (or even heard of) that particular issue, and afaik, none of the other posters have had a problem. You might want to follow that up with HC support. I can't think of any reason it would be related to the build, assuming your settings are correct. Regards, 4
  15. Hmmmm... Sounds like something isn't right there. It looks like your "copy" is a bit weird... I'm using Version 2.23 of Pine's Hero Designer. As far as I know, that is the last version prior to them switching over to Mid's Reborn (which I haven't looked at yet). Looking at your paste above, it looks distinctly different in format than my paste in the guide. So, I'd re-try your copy, and double-check the version of Pine's you're using... I just verified that the Final Build pasted in the Guide imports correctly with my version of Pine's using the "Import from Forum Post" option. The AE tickets issue also seems odd. When you select the AE mission from the list, it should pop up a dialog asking you about rewards with the choices being "Standard Rewards" & "Architect Rewards". If you want tickets, you select the latter choice. If you want normal drops, you choose the first option. Also check your inventory -- there is a maximum limit (9999) on how many tickets you can have on your character before you need to exchange them. Other than that, I can't think of any reason you wouldn't get AE tickets for a mission if you select the correct Rewards option and you have room for AE tix in your inventory. Regards, 4
  16. I went with a "standard" Nin/Nin, who's level capped for use in Bloody Bay (ya, I know -- PvP Lite πŸ˜‰ ). Amusingly enough, he's yet to make a single kill in HC-- there's never anyone in there... πŸ˜‰ That's ok though -- that build did quite well in the old, Live servers (in BB & Siren's), and I've enough altitis, and minimal desire for PvP anyway, that I don't mind just spinning him around the zone killing PvE Shivans, Freaks, and CoT Mages once in awhile... Cheers, 4
  17. Interesting idea. I wonder if that idea might also be adapted for finding out who is griefing Rikti Ship Raids. The other day I was on one, and someone there thought it was amusing to phase the Pylons making them impossible to hit for several seconds. In the end, it didn't really affect the actual raid much, but it was a bit annoying to see "Unaffected..." pop up on several of the pylons at the beginning. I really don't get the mindset of people who intentionally do Dumb Sh*t like that, but there's no doubt it's out there, if not prevalent (thankfully). Still, if it becomes general knowledge that those people can be provably caught, petitioned, and possibly actioned by the GM's, perhaps a few of them may reconsider their behaviour (I know, hope springs eternal) πŸ˜‰ Anyway, interesting idea, and a novel use case for /demorecord -- thx for sharing it. Regards, 4
  18. Hi Robopop, Sorry you deleted that post. I didn't think it was off-topic at all. As mentioned, I thought it was quite interesting, and might serve as a good thought provoker for other folks reading this Guide. In that regard, I'm glad I quoted it, so it isn't lost entirely. I'm always interested in seeing other builds because if there is a truism in CoH, we can thank Larry Wall (founder of Perl) for sharing it -- "There is more than one way to do it!" (Timtowdi) πŸ˜‰ That is just as accurate in our game, and I often enjoy analyzing those builds to see how the player prioritized the various challenges and compromises involved in building a character for a specific purpose. I do agree that some of the ideas in your build were beyond what we were doing with the LBFF as I outlined, but there are several points that were also worth considering. The idea that does intrigue me is the two Electric AoE's. I honestly never even thought about doing a Patron arc (although I should have, having read Warlawk's thread, but there ya go) πŸ˜‰ Since I have two identical LBFF's (one on each of my two accounts), I may just look into respecing one and comparing the two. That might make an interesting side project, and a little add-on for the Guide in a supplemental sort of way. I'd definitely say Hi in-game, but I only play on Indomitable currently, so it's less likely we'll run into each other, but I really do appreciate you stopping in and sharing your thoughts here. Regards, 4 PS> I really like Crosspunch as well, and it's fun when you get that solid "Thwack!" sound, and the guy falls down. I do want to revisit the damage on it (I wonder if Mid's Reborn has it right?) and see if it is worth reslotting -- it is *definitely* worth taking even so, but good damage would make it even better.
  19. Thank You. You're exactly the type of player I was writing the guide for, and I'm very gratified and pleased that you found it useful. Hi. I'm glad you enjoyed my guide, and you raise some interesting points, some of which I can agree with, and some of which I disagree with -- or, perhaps choose a different focus and priority than you did. I wanted to think about your comments and take some time to look at the build you suggested before posting a reply. In general, I agree that overslotting can be inefficient, or perhaps sub-optimal in most cases. On the other hand, it also depends. If that extra 1/2% of damage kills the mob in one less attack, then over time, it still may be worthwhile. One extra % of Defense may be worth an extra (mostly wasted) slot if you're soft-capping. Usually though, I agree, it more often isn't. In this case, CJ is probably overslotted (I'd forgotten that the Recharge IO also adds +Def). I could probably find a better spot for it, but it's not too big a deal (imho). Also, having played the Live Game continuously from open beta until shutdown, I'm quite familiar with both ED and Mids (or, in this case Pine's -- where these builds were designed). A point of clarification about ED I'd like to add, because I see this thinking in players a lot, is that the Number of IOs has nothing to do with ED. It is completely based on the Percentage of improvement you're trying to achieve. For Schedule A, ED doesn't even kick in until you reach 70% and hits harder and harder the closer you try to get to 100%. So, for instance, using L15 IOs (19.2% each), you won't have any ED effects at all, until you put the 4th IO (of the same type) in, and it's minimal, even then. Whereas with L50 IOs (@42.4% each) you will start seeing definite ED effects as soon as you slot a 2nd one. The so called "Rule of Three" is really just a convenient rule of thumb based on the idea of even level SO's (at 33% each) where you see ED effects with the 3rd one and the 4th one is severely degraded (since Schedule A's pretty much limit you to max improvement of ~100%). When we get to CrossPunch, opinions start to vary more. First, Pine's doesn't seem to cover that power properly (it won't show up in Power Graphs, for instance), so it's difficult to determine how effective it actually is (especially at the time I did this guide). In my version of Pines, it only shows it doing some 34 damage points, in your build - fully slotted. Barb Swipe, fully slotted shows 167 in my build, so it's pretty easy to see why I didn't care about its damage. What I *did* care about was its knockdown, and the fact that since Boxing & Kick are in the build, it improves the other, more damaging attacks for a few seconds. At some point, I'd like to look at that in an updated version of Mids, but at the time this guide was done, I went off the info that I had. I think we disagree on the value of the single attacks. Certainly, you don't want to skip the AoEs like Quills, Burn, Spine Burst, and even the incarnate Judgement power, but in terms of raw DPS Barb Swipe and Lunge far surpass ALL of the other attacks. If you're using those on the toughest guy(s) in turn, while your AoEs are also chipping away at the masses, I think that has value. When I look at Consume, as a damage power, it has, again by far, the worst DPS of everything, and personally, I feel that those slots are better in something else entirely. That said, Ball Lightning and Electric Fences do deserve some thinking about though their DPS is on the lowish side, but more AoE might be worth it. I didn't think about doing any Patron Arcs, hence Energy Mastery. That's an interesting thought though. I did consider the Kismet, but I found it's unnecessary once Tactics is in there. Monitoring "Last Hit Chance" shows that even with the EB's, your chance to hit is 95% (the max -- there is *always* a 5% chance to miss a target) once you've used CrossPunch. Of course, that's the fun thing about builds -- they're very personal, and can really differ based on the perspective of the builder. As long as they're effective for the intended purpose, it's all to the good (imho). So, disagreement here is *not* really criticism but rather a difference in our perspectives. For instance, I like that the LBFF build has higher HP, END, and Regen than the build you posted, although I *would* like to have the higher Fire Def your build has -- Instead, the philosophy there is just pop a Med Luck and carry on. Different perspectives... πŸ˜‰ Also, when I look at your build, I can't help but feel that you forgot several of the primary elements of what the LBFF was trying to achieve. 1> The design criteria was intentionally avoiding Purple, PVP, or Attuned IOs, and most of the higher priced IOs 2> MAX budget for cost was set at 50M (or less). Final Cost ~38M -- The Gladiator's Armor IO you have costs 10M+ (looking on AH today) -- The Frozen Blast ATO's you have cost 20M+ per IO (120M+ just for that set) 3> The IOs the build did use were intentionally set at L30, to put them on par with SO strength, and reduce crafting costs. -- The L50's you use in your build, do pay off in reduced slotting needs, sure, but they also cost 10X as much to craft (454K inf vs 40K) 4> This was intended as an Introductory Build, that would scale as the new farm player learns the ropes. All the Uber Builds are in WarLawk's thread. πŸ™‚ I simply wanted a cheap, simple build that would be effective and instructive. I'd expect "graduates" of this guide to progress to one of those builds if they're really into the farming aspect of things, or have something they could use effectively for casual farming when they feel like it occasionally. Finally, Thanks for your post. It really was interesting, and I very much appreciate that you took the time to put together a different build for discussion. In the end, as I said, builds can be very personal, and if the build you're using works for you, then it really is accomplishing its goal. Regards, 4
  20. Just at a glance, the only items there that catch my eye are the L50 & L54 Bosses with Melee Damage at 44% & 51% increases respectively. The LBFF isn't an AV killer, or really even an EB killer (though it can handle some of the latter in small doses), and the increases for the others look largely insignificant to me. We'll have to see if that has a meaningful effect, or not. It may slow things down a bit, and / or you may need to use more Purple Inspies if necessary, but I don't really see it being a major issue. At worst, you might need to drop difficulty down a notch if it becomes too troublesome. That said, bear in mind that the LBFF is *not* a "Be all, End all" Farming Build. It's designed A> To help interested newcomers learn the ropes, B> To be self-funded, and very affordably cheap, and finally, to help make the new farmer both Rich Enough, and Experienced Enough (fairly quickly) to advance to one of the more Uber Farming builds if they find they have any further interest in doing that. Regards, 4
  21. My recollection is that Tips do not drop in AE missions. You have to venture out into the "real world" of content. I'm not aware of the new buff you're talking about - I last ran the LBFF a few days ago, and it was fine. Future patches may well have an effect, but that would need to be tested once the patch is on the server. Regards, 4
  22. That's a good question, and tbh, I'm not sure why there are differences. That said, I did encounter differences earlier as well, which I did mention in one of the posts. Also, keep in mind that the rate / earning numbers were completely informal - I don't have herostats installed, so at best, count them as advisory rather than scientific claims. πŸ˜‰ I can confirm though that I earn 10M per each of the 5 missions on the #2915 arc with the current LBFF build -- so 50M total for the full arc. EDIT: As I think about this some more, it is probably that that rate number was done with the No XP / Double Influence While Exemplared switch OFF, or I simply could have mixed up the measurements (due to that switch being mis-set when I thought it was on). Maybe I'll sit down on of these days with the finished build and re-run those tests. Regards, 4
  23. Having also had Khelds back on live and having written one of the early I3 guides on PB's, I believe that only two real issues need revision for the AT -- the KB and Slot Crunch. I think Quants and Voids should be left as they are. Yep. For new Khelds, they're a real Pita ... initially. To me, learning how to handle them effectively is one of the Defining Points of a playing a Kheld in the first place, as is the interesting and unique shapeshifting aspect (imho). On teams I played on, I handled Quants/Voids myself --> "They're Mine! You guys take out the other stuff". I simply made my teammates aware that those guys would be my immediate #1 priority when detected. Experienced Khelds have learned tactics, have binds, and are completely qualified to handle that threat, once they've got some seasoning under their belts. As for the KB issue, I think RedLynne's idea is excellent and completely solves the problem. For the slot crunch, I agree with Call Me Awesome that some significant testing would be needed to ensure reasonable balance, but I do believe that something similar to, or a compromise of, the ideas he and RedLynne presented would be an effective solution for the slot crunch - especially, if KB --> KD IO's aren't needed anymore either. Finally, I also believe that Khelds have come a long way (for the better, imho) since their introduction in I3 -- I'm not in favor of vast sweeping changes to the AT. Addressing the two key issues they have, would be all they really need to put them on par with any of the other ATs afaic. Regards, 4
  24. Yep. That's about what I make on it, in total, these days. The number from earlier was with *just* his Alpha slotted. These days, he is fully T3'd (which is good enough for the budget build), and that does make it noticeably more effective, although I haven't bothered to check the rate since those prior posted numbers. I'm not too sure which info you need? In a nutshell, when you defeat mobs (L20 or higher), there is a chance that you will get a Tip Mission -- you can see them in your Contacts List under the Tips tab. You can have 3 (normal) Tip Missions in your list at any one time. Each time you run & clear one (they're usually fairly quick to run), you gain an Alignment point. Once you clear 10 of those missions, your next Tip will be a Morality Mission. When you clear that one, you get 40 Reward Merits. Paragonwiki has info on Tips --> Here. Hope that helps. Regards, 4
  25. These. In my fairly limited experience with my Graf/FF, completely in a solo environment, so far, I find I use Dim Shift in a couple different scenarios. 1> I'm fighting with an EB, or Boss Spawn and an "ambush" arrives. Queue DS to cover the ambush so they have to wait their turn to get at me, or 2> I'm in a battle where I've taken more dmg than I care to, so Queue DS over the fight. Then I can back out of it and leave them to Singy for awhile, while I take that time to heal, and prep to dive back in. You can also wormhole another group into the DS, but since it only lasts 20 secs anyway, I find I don't do that very often, and even the scenarios above are only occasional. Solo, I find that Wormhole, repeated use of Crushing Field, along with Singy's help, locks everything down pretty well already. Regards, 4
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