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Everything posted by DoctorDitko
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Thanks for Homecoming! CoH has helped me through some rough times. Eternally grateful!
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Oh, I hear ya! Haven't managed to rewatch Buffy, and when I queue up the Avengers movies, I need to few minutes to chant "Art, not Artist!" over and over.
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- catfight club
- new supergroup
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One of my top favorite fight scenes from Buffy/Angel. They kept the direction, camera work, and music completely serious, as though it was a dramatic boss fight. I loved it! I also liked the invisible fight in the arcade, again, they kept a straight face throughout. Classic!
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- catfight club
- new supergroup
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(and 2 more)
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I'm in! Sundays are best, Fridays tend to be my night to fall over after work.
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I remember one of my toons watching half a million debt be gone on a single night! ...When they chopped the debt cap from 1 mill to 500K.
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We also have bus stops but no buses.
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Max Number of Characters for Pet Names?
DoctorDitko replied to Attache's topic in General Discussion
I know 14 is too many, because my Plant/Nature had to name her Fly Trap "V. Dentata." (Probably just as well.)- 1 reply
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How can Radiation heroes justify using their powers?
DoctorDitko replied to Zombra's topic in General Discussion
Yes! I was coming here to say exactly that, but not as well! After your dental x-ray, you don't walk around irradiating your co-workers. But the important thing is, the Tick will be back! -
I was stomped into the pavement by a GM-sized version of myself. Such an honor!
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Going Rogue contact question (yes, seriously. Don't laugh.)
DoctorDitko replied to Arcalian's topic in General Discussion
She's nasty that way. -
I loved this entirely too much!
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I believe the traditional 6-slotted Rest was 2 recharge, 2 health, and two stamina. Nowadays you can skip the recharge and go 3 health 3 stamina, or maybe skew in favor of whatever you run out of more often.
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There should be a way to take away levels....
DoctorDitko replied to SirBronco's topic in General Discussion
I guess you can make a new build, but stop before you level up that last time. -
There should be a way to take away levels....
DoctorDitko replied to SirBronco's topic in General Discussion
I hear ya! I felt the same way when I turned 60. Can't I just go back to being 59?- 40 replies
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Well, it's a material that theoretically exists in our SCRL universe. (It's what neutron stars are supposed to have at their core, atoms crushed so hard that the protons and electrons combine and all that's left is a big ball of nearly-touching neutrons. Maybe with an "atmosphere" of quark soup.) So I don't see why it wouldn't exist in-game.
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Sword Lady's totally objective tier list of (most) TF and SFs
DoctorDitko replied to Killroy308's topic in General Discussion
Fair enough. Good photo-ops, though.- 19 replies
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Sword Lady's totally objective tier list of (most) TF and SFs
DoctorDitko replied to Killroy308's topic in General Discussion
Agreed on the other two, but Hess has a GIANT FREAKIN' ROBOT!- 19 replies
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That's what I'm talking about! Bring the FREEM!, baby!
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"Mommy, why do I have to touch the policeman on his pants?" "Just do it, we don't want any trouble. You'll understand when you're older."
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The only reason modern games are trivially easy to port to consoles is that modern design and build tools (Unreal, Unity, &tc.) are set up to do that. And it still takes extra work. A game built without the benefits of those tools will be very difficult to port. On the other hand, it runs well on Linux, so should work fine on a Steam Deck. Captain Fabulous even helped me get it running on my phone.