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Luminara

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Everything posted by Luminara

  1. A few lines of code to divide the power's recharge time by animation time and pass that value to the suppression timer as scale X duration expression? Just a thought.
  2. Tyrant's not accepting your calls, @The_Warpact. He said it's over and you should move on. Also, Lady Grey said Hero One doesn't want to date you, either. I hear Terra's single, though. And... "easy", if you get my drift.
  3. Already in the game. https://homecoming.wiki/wiki/Sidekick Critter level is the determinant. As long as the critter cons green or better (no less than -3 to the character) and has purples in its drop table (nominally level 47 or higher), the character can receive purples even if that character is a level 1 sidekicked up.
  4. The game actually does go boom if those restrictions are removed. Real boom, not just "aaaaaaaahhhhhhhh my character's lips turned into an anus" or "ZOMG why am I shooting lasers from my crotch". No starty, no worky boom.
  5. Three pools for keeping the damage at bay, Three for the origins writ in stone, Five for travel powers, helping us save the day, And one for use when not alone In the City of Heroes where we come to play. One rule to guide them all, one rule behind them, One rule to equalize and in the game bind them. In the City of Heroes where we come to play.
  6. It's not a warning. The mission briefing is giving them permission to be there. That little window is colluding with the Council. Arrest the text.
  7. I captured a short video of my one attempt to solo it.
  8. TP Target. Fold Space. PBAoEs. Location-targeted AoEs. Pets. Henches. It's statistically unlikely that no-one on the team has any of those, even at low levels, and equally unlikely that only one person has any of them. I play solo and I still manage to deal with stuck critters rapidly and without undue stress, using the existing options. Ah, so this isn't actually a suggestion to alleviate a problem, it's a blatant attempt to kick power creep so high, by Fold Space available without the power selection cost or slot cost, that the game shits itself to death. So not happening.
  9. Regen was fixed a long time ago, just like my cats.
  10. Terrain deformation so the wall is destroyed or damaged when something hits it, thus removing the geometry in which critters can become stuck. But that would require an engine overhaul, if not replacement. So... Pseudo-pets interspersed behind walls and above ceilings, each with a pulsing low magnitude Repel PBAoE. If anything goes deep enough into a wall to become stuck, the pseudo-pets push it back into the proper geometry. That would be the immediately possible solution. Bit of work placing the pseudo-pets manually in every map, but one of the HC team could probably whip up an alteration to the bacon system to automatically place the pseudo-pets.
  11. The shape of the knife, the mass, whether it has a haft or is bare tang, whether there's a hilt, a number of variables affect the final outcome to some degree, but those are actually very small, and the knife will still transmit almost all of its force to the target on impact. Knives, even throwing knives, aren't designed to pass through, they're designed to penetrate, and there is a difference between penetration and pass-through. Even if your knife is perfectly straight and razor honed, the rotational force it experiences upon being thrown is sufficient to ensure that it will never pass through a target, so, again, almost all of the force will be transmitted to the target. A knife is not an arrow, it doesn't move like an arrow, it doesn't experience the same forces that an arrow does, and it doesn't behave like an arrow in flight or on impact. Whether that would be sufficient to knock a target down would depend on the target's mass, center of gravity, posture and what the target is wearing (multiple layers of heavy fabric would absorb and spread much of the force, for instance). I don't know how much force is required to knock an average human down, so I can't answer any more fully than that. Fascination with forensics and interest in various weaponry. Yes, I am a nerd.
  12. Force = mass * acceleration. The fastest recorded pitch was clocked at 105 mph, and your super-powered Bill Z Cuisinart is swinging his arms at double that acceleration, minimum, creating tremendous force. Stand next to a highway when an eighteen wheeler is driving past at 75 mph, the wind from that vehicle will transmit some of the force generated by the vehicle's mass and acceleration. Same principle applies here. Science, Captain Slapchop!
  13. Stop being so greedy, your freezer is full enough.
  14. Can't turn 0.67 KB into 18.69 KB with enhancements. Can't take high mag KB away from players who want it. Non-starter.
  15. 1 is a small amount. 1 + 1 is slightly larger amount. 1 + 1 + 1 is still larger. 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 is a fucking lot. That's why it's referred to as power creep.
  16. The toggle suggestion has been discussed. Thoroughly. Repeatedly. Heatedly.
  17. Athletic/Beast/Ninja Run and jump packs all free and available at level 1, jet packs and hover board/void skiff/magic carpet purchasable and usable at level 1, movement speed no longer level-dependent... you know, I honestly wouldn't even blink if they restored the old level 14 requirement on travel powers at this point.
  18. And how much work is invested by the level 1 character who stands 100' away while the level 50+ character blitzes those Rikti monkeys? What effort is expended by the level 1 character standing in the door of Tina Macintyre and Maria Jenkins' arcs while a maxed out character knocks out Dimensional Warder? In what way is that level 1 character "working" toward the Unveiler badge when that character is just watching the 50+ two-shot -1 lieutenant Fake Nemeses? As I said, the level restriction is there for a reason. If level 1 characters are allowed to unlock and use accolade bonuses, then content has to be designed with the expectation that those accolade bonuses are unlocked and in use, placing an unreasonable burden of acquisition on players. A new player doesn't even know what an accolade is, much less how to obtain one or why they'd matter, but because the content was designed to require accolades, he/she would be unfairly penalized, denied access to some content which should have been made accessible, and possibly belittled and ostracized by "smarter" players for... being new. If the content isn't designed to account for the accolades, it's too easy for those who have them. The bitching and moaning about how easy everything is... well, look at what some of the forumites are saying these days. Power creep is a real problem for some people, it leads to ennui and dissatisfaction, and they have no qualms about voicing it on the forums. They have all of the best IO sets, full Incarnates, mountains of inf* and merits and +1 level inspirations, and they're not challenged by anything. Imagine, for a moment, if that were true at level 1, rather than at level 50+3. That design conundrum is why the restrictions were implemented. And why they won't be removed. There have to be some limitations, for the overall good of the game. This is one.
  19. The bug is the info panel, not the power. Cross Punch's +Recharge is 5% if Boxing or Kick is taken, 10% if both are taken. The way the buff is set up causes the info panel to freak out, as the panel was designed back in... Issue 11, I think, and it doesn't have the capability to properly collate and display the correct info. That 100% Strength stat is the base multiplier for the modifiers applied by Boxing and Kick (those modifiers being 0.05), with none of the accompanying math performed (100 * 0.05 = 5). Note the similar display issues in the damage and ToHit, both of which simply show "Special". Same thing.
  20. Yes. To provide some measure of parity by removing a potential difference of 12-35 levels between characters by normalizing the level at which potential combatants face one another. The craptastic Immob, no. But level restrictions on accolades were implemented for the purpose of giving the developers some base from which to work when designing content and setting the difficulty for that content. Same reason we're restricted to four power pools, pool powers have minimum level requirements, powers unlock at specific levels, slots unlock at other specific levels... some structure has to exist, or content development is impossible.
  21. Have you tried a different brand of anti-perspirant? Perhaps a mint or some sugar-free gum? Summer's Eve? Also, there's a badge for completing all of the Hollows story arcs, and switching to Steel Canyon immediately after Frostfire leaves two arcs untouched, thus no badge.
  22. I thought the forums were the game. I'm so confused!
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