-
Posts
5433 -
Joined
-
Last visited
-
Days Won
117
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by Luminara
-
Concealment Pool Update: Stealth or Invisibility?
Luminara replied to Jimmy's topic in Developer's Corner
@Jimmy! I want the Leadership travel power to be servants carrying me on a golden throne! And a red carpet travel rolling out in front of me for the Presence travel power (with huge crowds along the sides, and cameras flashing and people saying, "Ooo!" and "Aah!", and reporters asking for interviews)! -
Why doesn't Positron fight? (Maria Jenkins finale)
Luminara replied to Uun's topic in General Discussion
I noticed the same thing last night. Usually, I clear the room first, too, but I was rushing through at -1 last night and went straight for the Guard. Once it was taking a dirt nap, I figured I'd stick around and drag Posi back through the cavern for some easy, quick XP, but he wasn't doing anything. Thing is, I also decided to polish off the Unveiler badge, using the Jaeger SSA first mission, and decided to see what happened if I ran it with the Freedom Phalanx, and discovered that Posi was useless there, too. He toggled on a PBAoE, and proceeded to just follow me, never doing anything else. So he's either scripted to do nothing, or his script is broken, and it's affecting him across multiple instances. -
No. But I don't expect Co* to be Ghost in the Shell, Akira, The Killing Joke, All-Star Superman, or any of my other favorites. This game will never be ascend to that level of story-telling because it wasn't designed to be that kind of comic book super* game, it was built to reflect the basic, common super* experience of using powers to accomplish goals. I accept it for what it is, a monthly serial focused on freeming/biffing/zonging down the bad/good guys. If I want better story-telling, I read a book, or watch a great film, or play a different game.
-
Waiting until now to tell him is what makes you a real villain. You monster.
-
Works fine using a smart phone as a hotspot, including mothership raids (noticed that one was happening last week, went to see what the fuss was, stayed to "help"). A 3GB/month plan would cover it easily and still leave data for surfing (would hit a wall with streaming music or video, though).
-
This is a comic book superhero/villain game. Comic book superheroes/villains beat each other up in comic books. They don't do research to treat kidney diseases. They don't participate in the first manned moon exploration. They don't open and run rescue shelters for abused/abandoned animals. They don't stage interventions and organize discussion circles with their foes so they can explore their feelings and develop better coping strategies. And the heroes in this game aren't portrayed as lackeys. They aren't Statesman's sidekicks, they're the next level above Statesman, and the game does a really good job of displaying that. It falls flat on its face in attempting to do so with the villain journey, but it succeeds remarkably well for the hero journey.
-
Hey, look, brown. And over there, more brown. There's some reddish... brown. And that spot has a little green... in the brown. Eh, I'll hop on top of this building... oh, the windows are just textures, not windows with ledges, so I can't hop. Okay, I'll run over here and... fuck me standing, it's a dead end. There isn't a single dead end anywhere in Paragon City. Why are these three buildings jammed together like this? Who decided it would be awesome to have blind alleys and dead ends with no way out unless you have a vertical movement power? Ugh. Never mind, I'll go- what the hell happened to my framerate? How... THIS FUCKING PLACE HAS FLAT TEXTURES FOR WINDOWS AND STILL TANKS MY FRAMERATE?! Deep breath. I can tolerate this. The writing is "better" on this side... except, at no point am I actually a villain, I'm just a stooge, a shill, a lackey, a toady, a C-lister... this is better writing? Who came to that conclusion and was that person actually literate, or... not in a fucking coma? That's my annual five minutes in Browntown. Back to being a hero.
-
issue 27 [Beta] Patch Notes for May 25th, 2021
Luminara replied to Jimmy's topic in [Open Beta] Patch Notes
It looks like someone sneezed while saying Paragon. -
issue 27 [Beta] Patch Notes for May 25th, 2021
Luminara replied to Jimmy's topic in [Open Beta] Patch Notes
He's not trying to cut you, he's trying to shave those hairy legs. A sexy flea is a clean-shaven flea! -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
Acid debuffs Regeneration debuff resistance by 40% (defender). Resistance to Regeneration debuff resistance debuffs (and this is why we refer to these types of debuffs as Special, so we don't have to struggle through that phrasing for every one of them) would reduce that debuff's final effect somewhat, and the math is the same as you'd use for calculating -Res to damage when the target has +Res to a damage type if you want to figure it out. But, essentially, the result would still be MOAR DEBOOF POWAH. It may not be much, such as in the case of facing a +4 AV (purple patch reduces debuff strength right out of the gate) with 70% resistance to Regeneration debuffs, but it does reduce the resistance some, and every little bit counts at that point. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
Special is a catch-all term for debuff resistance debuffs. Benumb does, in fact, debuff ToHit debuff resistance. https://cod.uberguy.net/html/power.html?power=defender_buff.cold_domination.benumb&at=defender The detailed info is bugged. It's a mag 3 Hold, 50% chance for +1 mag. I use EMP Arrow, I know what it does, and you can verify this information by testing it yourself. You don't even have to level up a character, just hop on the test server and auto-level to 50, waltz into the Portal area of PI and pop it on the first lieutenant you see. With TA, you can have both. EMP Arrow's radius is 25', and it's location-targeted, so you can target a spot 24' away from the AV, stand 24' away from that spot and have almost 50' of distance between you and the AV, and still both debuff said AV and enjoy the benefit of having status protection. TA even gives you a ridiculously short recharge time Immobilize to use on that AV so you don't have to risk entering melee range, with bonus -Res in that Immobilize on top of what you get from Disruption. The -Regen duration is 45 seconds (double -Regen strength for the first 15s, then listed value for the subsequent 30s), and with aggressive slotting and some IO set bonuses, you can swing a 50% up time on it. In concert with Acid's -Regen, it's shown to work as effectively as the best Regeneration debuffs in other sets even without being permanent. If you throw in perma-Hasten and the Spiritual Core alpha, you can bring the recharge time of EMP Arrow down to ~65s, if you really feel the need to push it further. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
That's correct. The target resists your 30% -Resistance by 70%, resulting in a 21% debuff, but only for that specific damage type. The target will still be debuffed by the full -Resist value for all damage types to which it has no Resistance. So if that target has no Lethal Resistance, it will take 30% more damage from Lethal attacks, as expected. All resistances work the same way, even the Special resistances. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
Mag 3, 10.43s duration (defender). https://cod.uberguy.net/html/power.html?power=redirects.trick_arrow.emp_arrow_burst&at=defender -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
It isn't. Benumb is the one I can think of off the top of my head, and I think there are a few others. Ice Arrow and EMP Arrow also debuff various resistances to debuffs now. All resistances work this way. Resistance of any kind resists debuffing that kind of resistance. This was first noted in Resistances to various forms of damage. Your Smashing Resistance has always resisted debuffs to Smashing Resistance. It's either a quirk of the way resistances were designed, or a specific mechanic implemented before the game went live. Resistance resisting resistance debuffs was what inspired Defense Debuff Resistance (DDR), because Defense had no comparable mechanism at the time and needed a way to be made closer to Resistance for parity between types of mitigation. Actually, that small reduction in regeneration resistance brings TA near the top of the pack, despite EMP Arrow's -Regen having a duration which can't be made perma. @Bopper, can you drop the link to your beta analysis of TA? /powexec_location target me EMP Arrow You have to keep in mind, this isn't a power exclusive to players who stay at range, or even to defenders/corruptors. Every controller and mastermind can gain massive benefit from having a ranged AoE status protection for their pets, and every defender/corruptor/controller/mastermind who goes into melee range (for example, to use a PBAoE debuff or status effect), or finds themselves being attacked at melee range, can benefit from EMP Arrow. Even as a purely ranged defender/corruptor, using it on yourself is beneficial. If you're on a team, you're likely to have other teammates near you who also lack status protection, and you've got the answer to that in your pocket. There are no restrictions on how you use EMP Arrow, beyond the ones you set for yourself. Here's the rub: defenders (and corruptors) aren't controllers, and what you're recommending is essentially restoring the power to being one of the best controls in the entire game, simply by virtue of being on a shorter recharge than standard AoE Holds. And if the Hold is removed or the duration shortened even more than it was, then it essentially becomes just a -Regen/Special... which, frankly, would be absolute shit as a T9 power. I expect more from my T9 than a delayed access version of Lingering Radiation or weaksauce, whittled down Benumb. EMP Arrow, as it is now, is useful in a very wide variety of situations and for everyone who has access to it, thanks to that status protection, and that makes it a good power. Going to have to /jranger this idea. -
Pretty sure the paper, ink and electricity used would cost more than a Dollar Store phone and $30 pre-paid card. On the other hand, reading the entire site on paper would give you the opportunity to put a cassette tape into your Walkman and play back the dial-up modem sounds so you could really feel the '80's vibe.
-
It never happens with henchmen or regular pets (Haunt, Phantom Army and Spectral Terror all work as expected with this command), as far as I've been able to discern. Nor does it seem to happen with Disruption Arrow. But Glue Arrow and Oil Slick Arrow seem to spawn their pets under their target critter, and if the target critter is standing on a box, a platform, a piece of a potato chip, then the pseudo-pet spawns under the object. If the terrain is hilly, the pseudo-pet will almost always spawn underground. In the case of Glue Arrow, this causes the power to fail to affect anything. When it happens with OSA, it can make OSTarget impossible to target, thus ignite. For both, it can also aggro an additional spawn if the pseudo-pet drops down to floor level on some indoor maps, such as the tech lab map with the raised platform just before the elevator, where there's typically one spawn on the platform and another next to it. This bug is really, really making it difficult to enjoy Trick Arrows. Having to flip between manual targeting and critter targeting constantly is a hassle and irritation, and given how easy it is to lose track of the pointer, cause delays leading to defeat. And not having access to key powers is making TA itself even more frustrating that it was in the past. If /powexec_location target can't spawn pseudo-pets where they should be, instead of under things, then maybe it's time to do a pass on pseudo-pets to make them large enough to prevent them from falling into oblivion when /powexec_location target is used, or add another argument in order to force the pseudo-pets to spawn X' above ground level.
-
The Warriors are boring - is that a problem?
Luminara replied to DougGraves's topic in General Discussion
Yeah, I tend to forget... well, everything once I've started talking about Artemis. She's my favorite Greek deity, always has been. Archer, huntress, moon goddess...💘. Oh, right. Staying focused. Staying focused. Thanks for pointing out my oversight. The point I was making, though, was that Persephone's union with Hades was anything but functional. Zeus' marriage to Hera was more functional, and they were doing spiteful things to each other constantly. -
I recall skimming through a rather lengthy discussion of KB to KD, with an emphasis on Bonfire's interaction, last year, though I can't name the thread or where it was here (i do remember it being here, because this is the only Co* group i bother with). If memory serves, Bonfire doesn't play well with one of those IOs, going from guaranteed KB to unreliable KD. I don't remember which IO caused that, but given the wording of the description for Overwhelming Force, and my personal experience with it (operates as described in some powers, complete waste of a slot in others), I'd guess that it's that one.
-
WHY is your favourite toon your favourite?
Luminara replied to Scarlet Shocker's topic in General Discussion
Legionette, my Staff/Willpower brute, is my favorite because everything coalesced. The powers, the look, the bio, it all came together perfectly in a way none of my other characters did. I like Staff Melee because it has two cones and a PBAoE, and I can chain them without relying on Hasten. There's no target juggling with her. She also has a fully functional single-target attack chain, so she's not sacrificing anything to gain a complete AoE chain. I also like the animations, the subtleties of little things like the way her ankles flex when she's leaning back to hammer something with Sky Splitter, or how her body repositions itself when she's transitioning from Guarded Spin to Innocuous Strikes, and the sounds have a satisfying solidity to them. I like Willpower because there's no unnecessary key mashing. I don't have to frantically search for a heal, I don't have to watch a timer, the set just does what it needs to do and allows me to do what I want to do, that being AAAAAAAAAAAAAAAHHHHHHHHHHHHH with Staff Melee attacks. It somehow feels more effective than other toggle-based mitigation that I've used for other characters, like Invulnerability and Energy Aura. The look is small, slender, not powerful or indicative of strength. Roman armor, Roman sandals, very Amazonian, but sharply contrasted by her slight frame. Simple hair, simple adornments, nothing fancy or flashy... she's plain, but it's a plainness that works well. This ties in with... The bio portrays her as being under-developed in respect to others like her, and, consequently, thought to be incapable of doing what she does. But she's stubborn, determined and, even though she's frightened by many things and realizes that she might be humiliating herself, she's brave enough to face her fears, and she's confident enough in her abilities to put herself to the hazard. She believes in herself, and to me, that's the greatest power anyone has. Legionette is my Wonder Woman (i said that in another thread...). -
The Warriors are boring - is that a problem?
Luminara replied to DougGraves's topic in General Discussion
Persephone was kidnapped, held prisoner by Hades until Zeus demanded that he return her to her mother (Demeter). When Zeus put his foot down, Hades agreed to release her, under the condition that she neither ate nor drank anything while in Tartarus... and proceeded to trick her into eating by telling her he'd release her and suggesting that she eat before leaving, upon which the agreement with Zeus mandated that she spend part of the year in Tartarus with Hades. Furthermore, there's nothing in Greek mythology which states that Persephone was ever happy to be the prisoner, wife or queen of Hades. Quite the opposite, it indicates that she was as despondent as her mother during her time in Tartarus (Demeter's suffering is given as the explanation for winter, the period during which she mourns the loss of her daughter, when the ground is as barren as her heart). The one child purported to come from Hades and Persephone, Melinoë, was "the bringer of nightmares", which further reinforces the implication that the union of Hades and Persephone was most decidedly not happy, or functional, especially in light of the fecundity which nearly every other deific representation was portrayed (Greek deities had sex with anything that moved, and some things that didn't (with the exception of Artemis, who was represented as eternally chaste)). -
issue 27 [Beta] Patch Notes for May 24th, 2021
Luminara replied to Jimmy's topic in [Open Beta] Patch Notes
Thank you. -
Can we get rid of the fake letterboxing in cut scenes please?
Luminara replied to Darmian's topic in Suggestions & Feedback
Plus one and a box of candies. Cutscenes in Co* are the video game equivalent of being right in the middle of sexy time and having the DEA barge in without cause. They're badly timed and badly used here, they need to be taken out back and shot. Repeatedly. With prejudice. -
They all are. There are always three names for pharmaceuticals - the chemical name, the common name and the brand name. For example, isobutylphenylpropionic acid/ibuprofen/Advil. The chemical name is basic and obvious, it's the chemical formula itself. The common name is always derived from the chemical name. Ibuprofen = isobutyl (ibu) propionic (pro) acid phenyl (fen). That's marketable, but it's not copyrightable because it's basically just shorthand for the chemical name, so a third name is required, something a company can copyright. Ergo, Advil. Advil doesn't have a damn thing to do with the chemical or common names, it's just branding, but that branding is important because pharmaceutical patents aren't perpetual. They expire, at which time anyone can manufacture the drug and sell it under their own brand name, or the common name (take a look at the NSAID section in any grocery or dollar store, you'll see ten different varieties of ibuprofen, including generic ibuprofen with no brand name, just the store logo). The completely made up brand name gives the original patent holder a leg up on competition when the patent expires and everyone starts selling the same thing for a lower price, in different dosages or with their own combinations of other pharmaceuticals.
-
Jimmy Reacted WITH A KNIFE!
Luminara replied to TemporalVileTerror's topic in Website Suggestions & Feedback
This is where @Jimmy stabs us for asking questions. -
According to a Troll, who I just asked this question, it's pronounced, "RRRRRRAAAAAAAAAAAAHHHHHHHHHHHH!". So, there you go.