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Everything posted by Luminara
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Ever since Freedom Corps. took over policing the transit lines, things have gone downhill. Bums camped out under the stations, a competitor opening up a new transit line right by stations, giant monsters harassing people... they don't even show up for work at all of the stations!
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God damn it. STOP MAKING ME PLAY MORE SENTINELS, YOU JERKS! ❤️
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Do AoE Sleeps even serve a purpose in today's City of Heroes?
Luminara replied to Solarverse's topic in General Discussion
All of my TAs use the Sleep in PGA while leveling/exemplaring. My Ill/TA, for example, has no other AoE control on short recharge, so PGA fills a pretty notable void there, providing both Containment on the cheap and reliable mitigation that she otherwise lacks. My TA/Dark, with TT and NF slotted heavily for procs and not so much for Accuracy, relies heavily on it when fighting things like Earth/Air Thorn Casters (the assholes with the Defense shields). When my Bots/TA doesn't have access to the AoE upgrade, PGA allows her to focus the damage on the hard targets while the easy stuff naps, which saves me a lot of frustration. On all of my TA characters, I can, if I choose to, PGA a spawn to pull the lieutenants and bosses without the minions and underlings. Every power is as useful as we choose to make it. -
This is a video game, not a job. It's what you do when you're not doing a job. When any team or content makes it feel like a job, walk away.
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Point: Missed. If no enticement would sway you, perhaps it might be best to believe the same of others, especially since the sentiment expressed by multiple respondents has been fundamentally the same as yours (you couldn't pay them to play villains). T M I.
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You proposed doubling the merit rewards for Rogue Isles content, essentially paying people to play there, so you're either open to the idea of being paid to play in an environment which you don't particularly enjoy, or your suggestion was hypocritical.
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Wouldn't even need to teleport to the arena, actually. Just phase them.
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That reminds me... many of the statues in Paragon City have little telltale signs, like the soles of some statues being black and textured, exactly like the soles of our characters' boots, and zipper/seam lines on the boots, that indicate they're actually character models run through the costume editor, resized and locked into one pose. When I realized this, something else occurred to me. Galaxy Girl has been holding it for almost two decades. I don't stand under statues any more.
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Concealment Pool Update: Stealth or Invisibility?
Luminara replied to Jimmy's topic in Developer's Corner
@Jimmy! I want the Leadership travel power to be servants carrying me on a golden throne! And a red carpet travel rolling out in front of me for the Presence travel power (with huge crowds along the sides, and cameras flashing and people saying, "Ooo!" and "Aah!", and reporters asking for interviews)! -
Why doesn't Positron fight? (Maria Jenkins finale)
Luminara replied to Uun's topic in General Discussion
I noticed the same thing last night. Usually, I clear the room first, too, but I was rushing through at -1 last night and went straight for the Guard. Once it was taking a dirt nap, I figured I'd stick around and drag Posi back through the cavern for some easy, quick XP, but he wasn't doing anything. Thing is, I also decided to polish off the Unveiler badge, using the Jaeger SSA first mission, and decided to see what happened if I ran it with the Freedom Phalanx, and discovered that Posi was useless there, too. He toggled on a PBAoE, and proceeded to just follow me, never doing anything else. So he's either scripted to do nothing, or his script is broken, and it's affecting him across multiple instances. -
No. But I don't expect Co* to be Ghost in the Shell, Akira, The Killing Joke, All-Star Superman, or any of my other favorites. This game will never be ascend to that level of story-telling because it wasn't designed to be that kind of comic book super* game, it was built to reflect the basic, common super* experience of using powers to accomplish goals. I accept it for what it is, a monthly serial focused on freeming/biffing/zonging down the bad/good guys. If I want better story-telling, I read a book, or watch a great film, or play a different game.
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Waiting until now to tell him is what makes you a real villain. You monster.
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Works fine using a smart phone as a hotspot, including mothership raids (noticed that one was happening last week, went to see what the fuss was, stayed to "help"). A 3GB/month plan would cover it easily and still leave data for surfing (would hit a wall with streaming music or video, though).
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This is a comic book superhero/villain game. Comic book superheroes/villains beat each other up in comic books. They don't do research to treat kidney diseases. They don't participate in the first manned moon exploration. They don't open and run rescue shelters for abused/abandoned animals. They don't stage interventions and organize discussion circles with their foes so they can explore their feelings and develop better coping strategies. And the heroes in this game aren't portrayed as lackeys. They aren't Statesman's sidekicks, they're the next level above Statesman, and the game does a really good job of displaying that. It falls flat on its face in attempting to do so with the villain journey, but it succeeds remarkably well for the hero journey.
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Hey, look, brown. And over there, more brown. There's some reddish... brown. And that spot has a little green... in the brown. Eh, I'll hop on top of this building... oh, the windows are just textures, not windows with ledges, so I can't hop. Okay, I'll run over here and... fuck me standing, it's a dead end. There isn't a single dead end anywhere in Paragon City. Why are these three buildings jammed together like this? Who decided it would be awesome to have blind alleys and dead ends with no way out unless you have a vertical movement power? Ugh. Never mind, I'll go- what the hell happened to my framerate? How... THIS FUCKING PLACE HAS FLAT TEXTURES FOR WINDOWS AND STILL TANKS MY FRAMERATE?! Deep breath. I can tolerate this. The writing is "better" on this side... except, at no point am I actually a villain, I'm just a stooge, a shill, a lackey, a toady, a C-lister... this is better writing? Who came to that conclusion and was that person actually literate, or... not in a fucking coma? That's my annual five minutes in Browntown. Back to being a hero.
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issue 27 [Beta] Patch Notes for May 25th, 2021
Luminara replied to Jimmy's topic in [Open Beta] Patch Notes
It looks like someone sneezed while saying Paragon. -
issue 27 [Beta] Patch Notes for May 25th, 2021
Luminara replied to Jimmy's topic in [Open Beta] Patch Notes
He's not trying to cut you, he's trying to shave those hairy legs. A sexy flea is a clean-shaven flea! -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
Acid debuffs Regeneration debuff resistance by 40% (defender). Resistance to Regeneration debuff resistance debuffs (and this is why we refer to these types of debuffs as Special, so we don't have to struggle through that phrasing for every one of them) would reduce that debuff's final effect somewhat, and the math is the same as you'd use for calculating -Res to damage when the target has +Res to a damage type if you want to figure it out. But, essentially, the result would still be MOAR DEBOOF POWAH. It may not be much, such as in the case of facing a +4 AV (purple patch reduces debuff strength right out of the gate) with 70% resistance to Regeneration debuffs, but it does reduce the resistance some, and every little bit counts at that point. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
Special is a catch-all term for debuff resistance debuffs. Benumb does, in fact, debuff ToHit debuff resistance. https://cod.uberguy.net/html/power.html?power=defender_buff.cold_domination.benumb&at=defender The detailed info is bugged. It's a mag 3 Hold, 50% chance for +1 mag. I use EMP Arrow, I know what it does, and you can verify this information by testing it yourself. You don't even have to level up a character, just hop on the test server and auto-level to 50, waltz into the Portal area of PI and pop it on the first lieutenant you see. With TA, you can have both. EMP Arrow's radius is 25', and it's location-targeted, so you can target a spot 24' away from the AV, stand 24' away from that spot and have almost 50' of distance between you and the AV, and still both debuff said AV and enjoy the benefit of having status protection. TA even gives you a ridiculously short recharge time Immobilize to use on that AV so you don't have to risk entering melee range, with bonus -Res in that Immobilize on top of what you get from Disruption. The -Regen duration is 45 seconds (double -Regen strength for the first 15s, then listed value for the subsequent 30s), and with aggressive slotting and some IO set bonuses, you can swing a 50% up time on it. In concert with Acid's -Regen, it's shown to work as effectively as the best Regeneration debuffs in other sets even without being permanent. If you throw in perma-Hasten and the Spiritual Core alpha, you can bring the recharge time of EMP Arrow down to ~65s, if you really feel the need to push it further. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
That's correct. The target resists your 30% -Resistance by 70%, resulting in a 21% debuff, but only for that specific damage type. The target will still be debuffed by the full -Resist value for all damage types to which it has no Resistance. So if that target has no Lethal Resistance, it will take 30% more damage from Lethal attacks, as expected. All resistances work the same way, even the Special resistances. -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
Mag 3, 10.43s duration (defender). https://cod.uberguy.net/html/power.html?power=redirects.trick_arrow.emp_arrow_burst&at=defender -
Trick Arrow Suggestions (Acid arrow mostly but also EMP)
Luminara replied to Bartacus's topic in Suggestions & Feedback
It isn't. Benumb is the one I can think of off the top of my head, and I think there are a few others. Ice Arrow and EMP Arrow also debuff various resistances to debuffs now. All resistances work this way. Resistance of any kind resists debuffing that kind of resistance. This was first noted in Resistances to various forms of damage. Your Smashing Resistance has always resisted debuffs to Smashing Resistance. It's either a quirk of the way resistances were designed, or a specific mechanic implemented before the game went live. Resistance resisting resistance debuffs was what inspired Defense Debuff Resistance (DDR), because Defense had no comparable mechanism at the time and needed a way to be made closer to Resistance for parity between types of mitigation. Actually, that small reduction in regeneration resistance brings TA near the top of the pack, despite EMP Arrow's -Regen having a duration which can't be made perma. @Bopper, can you drop the link to your beta analysis of TA? /powexec_location target me EMP Arrow You have to keep in mind, this isn't a power exclusive to players who stay at range, or even to defenders/corruptors. Every controller and mastermind can gain massive benefit from having a ranged AoE status protection for their pets, and every defender/corruptor/controller/mastermind who goes into melee range (for example, to use a PBAoE debuff or status effect), or finds themselves being attacked at melee range, can benefit from EMP Arrow. Even as a purely ranged defender/corruptor, using it on yourself is beneficial. If you're on a team, you're likely to have other teammates near you who also lack status protection, and you've got the answer to that in your pocket. There are no restrictions on how you use EMP Arrow, beyond the ones you set for yourself. Here's the rub: defenders (and corruptors) aren't controllers, and what you're recommending is essentially restoring the power to being one of the best controls in the entire game, simply by virtue of being on a shorter recharge than standard AoE Holds. And if the Hold is removed or the duration shortened even more than it was, then it essentially becomes just a -Regen/Special... which, frankly, would be absolute shit as a T9 power. I expect more from my T9 than a delayed access version of Lingering Radiation or weaksauce, whittled down Benumb. EMP Arrow, as it is now, is useful in a very wide variety of situations and for everyone who has access to it, thanks to that status protection, and that makes it a good power. Going to have to /jranger this idea. -
Pretty sure the paper, ink and electricity used would cost more than a Dollar Store phone and $30 pre-paid card. On the other hand, reading the entire site on paper would give you the opportunity to put a cassette tape into your Walkman and play back the dial-up modem sounds so you could really feel the '80's vibe.
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It never happens with henchmen or regular pets (Haunt, Phantom Army and Spectral Terror all work as expected with this command), as far as I've been able to discern. Nor does it seem to happen with Disruption Arrow. But Glue Arrow and Oil Slick Arrow seem to spawn their pets under their target critter, and if the target critter is standing on a box, a platform, a piece of a potato chip, then the pseudo-pet spawns under the object. If the terrain is hilly, the pseudo-pet will almost always spawn underground. In the case of Glue Arrow, this causes the power to fail to affect anything. When it happens with OSA, it can make OSTarget impossible to target, thus ignite. For both, it can also aggro an additional spawn if the pseudo-pet drops down to floor level on some indoor maps, such as the tech lab map with the raised platform just before the elevator, where there's typically one spawn on the platform and another next to it. This bug is really, really making it difficult to enjoy Trick Arrows. Having to flip between manual targeting and critter targeting constantly is a hassle and irritation, and given how easy it is to lose track of the pointer, cause delays leading to defeat. And not having access to key powers is making TA itself even more frustrating that it was in the past. If /powexec_location target can't spawn pseudo-pets where they should be, instead of under things, then maybe it's time to do a pass on pseudo-pets to make them large enough to prevent them from falling into oblivion when /powexec_location target is used, or add another argument in order to force the pseudo-pets to spawn X' above ground level.