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Luminara

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Everything posted by Luminara

  1. Expecting a cat not to draw blood when he's playing or showing affection is like expecting a carbon-based life form not to respire.
  2. He wants to eat our livers some some fava beans and a nice chianti.
  3. The pet won't follow me. He stops moving when I go through doorways, up steps or around corners, like a brainless NPC escort who's losing you because you're Stealthed. This doesn't happen with Singularity, the Robotics henchmen, or even with Phantom Army, it's just this pet. It's not caused by Superior Invisibility, he's getting lost even when I have that turned off, and I don't have any Stealth IOs, nor any of the Concealment pool, and I'm not using Group Invisibility. Nor is he getting stuck, he's not touching anything when it happens, he's just floating where he lost sight of me. It's 100% reproduceable here, for example. I go up, get his attention, he starts to follow me. I go down, fucker goes on a coffee break.
  4. They're visible in profiles. If I look at yours, I can see which posts you've stabbed. If I look at mine, I can see when you've stabbed me. The stabbing is only hidden on the posts themselves. You don't hide your stalking very well. 😁
  5. Hancock. You can't talk about flawed superhero interpretations without including Hancock. It's a great portrayal of a flawed superhero and how he relates to and interacts with people. There's a surprising degree of character development, considering that it's a comedy.
  6. There's another folder for Fly sounds, and a couple of other flight sound loops. Data\Sound\ogg\Flight Flightflynew_loop.ogg Flightwind_loop.ogg Replacing those with silenced files eliminates the roaring sound while flying. I suspect only Flightwind_loop.ogg is responsible for that. I'll test the individual sounds later, I'm just going to enjoy not gritting my teeth and getting headaches while flying for now.
  7. https://hcwiki.cityofheroes.dev/wiki/Temporary_Power:_Ethereal_Shift https://hcwiki.cityofheroes.dev/wiki/Stealth_Suit_(Arena) https://hcwiki.cityofheroes.dev/wiki/Hyper_Stealth https://hcwiki.cityofheroes.dev/wiki/Combat_Invisibility https://hcwiki.cityofheroes.dev/wiki/Stealth_Suit_(Raid) https://hcwiki.cityofheroes.dev/wiki/Resonance_Disrupter You might also consider targeted -Perception powers, like Smoke Grenade. The -Perception from those types of powers can be effectively stacked with Stealth from any source to give you the same effect as total Invisibility. https://hcwiki.cityofheroes.dev/wiki/Temporary_Power:_Smoke_Flash https://hcwiki.cityofheroes.dev/wiki/Smoke_Bomb_(Raid)
  8. It doesn't have the "graceful" ramp up to max speed that SJ displays. You're jumping at full speed the instant you hit the key. Regarding height, once you hit the apex of your jump, Jump Speed is no longer applied to your movement, you're reliant on momentum to carry you. With a shallower leap parabola, Infiltration loses less, relatively, than SJ, so it also feels smoother throughout the entirety of the jump. This also plays into jump speed, because all movement in this game is vectored. Meaning, you're only moving at your maximum speed in one direction. If you Fly up and to the left at the same time, you're not Flying at 92 mph in both directions, you're flying at 92 mph in the direction halfway between up and to the left, along that specific vector. Leaping uses the same rules, so if you're leaping at an extreme vertical angle, half of your speed is being lost in the upward direction. Infiltration's reduced jump height means more of the speed is being applied directly to forward movement. You're not leaping forward at a 45 degree angle, you're leaping forward at a 22.5 degree angle (guestimated, too busy actually enjoying jumping with a travel power to pay as much attention as i should), so less of your speed is wasted on the wrong movement axis. To put it another way, it feels exactly like the jumping I used to do with just Hurdle, Combat Jumping and +Movement bonuses. It feels the way jumping should feel in this game. I have several characters with Infiltration, capped Jump speed and faster Run speed and it's just perfect, seamless integration of jumping and running, even with different movement speeds. It never feels slow.
  9. Drop Super Jump, use Infiltration. Zoomy fast jumping that doesn't feel slow at any time.
  10. Textures can always be replaced. How much work is involved, and whether it's worth doing, I can't say. Have to ask one of the HC team about that.
  11. I wasn't addressing your question. I was addressing your assertion that this thread is a witch hunt. If you want research data on the frequency of company action regarding copyright infringement, you can use www.google.com to find it. Your question, your responsibility to do the leg work to answer it.
  12. We're only 4 pages in, and half of this has been random side discussions. Go look at some of the longer threads, like when someone suggests nerfing Defense, or the removal of bonus inf* when XP was turned off if you want to see what panic and hysteria look like around here. This? This is a pleasant stroll through a park.
  13. A generation is however long it takes for a group of newly hatched homo sapiens larva to reach the point of spawning their own larva in significant quantities. Typically, that's around 15-18 years. In the past, generations were shorter, sometimes as low as 12 years, because that's when the species reaches sexual maturity in both genders (it wasn't uncommon for people as young as 12 to be married and have full-time jobs in the 17th, 18th, 19th and early 20th centuries, for instance). Generational length tends to vary as society changes in response to different factors, such as economic growth, better medical care, educational quality and technological improvement, so it's not something that can be accurately predicted, only recorded. That's the best summation, that I can give, of what constitutes a generation.
  14. This isn't mob justice, it's a neighborhood watch meeting. The tenants in 4B have been testing their home-made flamethrower indoors again and we don't want the entire apartment complex to be burnt to the ground. It would be mob justice if we dragged the tenants of 4B into the street and beat them to death, but we're not doing that, we're just telling them not to be self-centered, thoughtless, careless assholes.
  15. NPCs with slightly better chat scripting, but the same basic combat AI.
  16. No. It had apparently been shelved when the game was still in Paragon's hands, due to a combination of lack of commercial entity interest and expiration of licensing agreements with the company who provided something (not sure if it was part of the code, or the servers on which ads were stored, or something else). And the relevant bits have been removed, so it can't just be turned back on. That's apparently why the billboards which used to display ads are now showing in-game joke ads, like ZomBCare.
  17. The fixed end, according to the Interwebs. Apparently, no-one at Bioware was happy with the original ending, either, and decided to use this opportunity to make the fixed end the real one. Oh, I forgot, the ME1 Mako physics were improved, and it's got the boost function from ME2, and you don't have to exit it to earn full XP for combat. Weapons aren't restricted to specific classes (so you can go full biotics and still rock a sniper rifle, for instance). Fewer elevator rides. Looks like they lost the source code (existing copies were corrupted) for Pinnacle Station. That's a sad panda moment. But that's why it's not included in this release.
  18. Also, leveling in ME1 was made easier (don't have to play through it 2+ times to reach max level); items drop more frequently and shops are more appropriately stocked; inventory management was improved; ME1 and ME2 completion status applies to the war effort instead of multiplayer participation; Tali has a real face (in the picture, instead of a tweaked stock image); and the "we fucked up and the fans are pissed" ending is canon. Those are the ones I remember from the article I read earlier today.
  19. Yes, it's hurting everyone who plays the game, directly, by placing the game at risk of further legal issues and potentially forcing the HC team to abandon the project entirely. If this kind of behavior continues, it will, eventually, force a confrontation with a comic book publisher, which will, in turn, force NCSoft to take action in order to distance themselves, and then it's all over. Furthermore, the HC team, collectively, would be held responsible in a copyright infringement lawsuit, which could cost them their savings, their homes, their jobs and their futures, and as decent human beings, we shouldn't be shrugging our shoulders and ignoring the risk they're taking in order to do everything they have done and are doing for us. Since they aren't properly staffed to monitor every zone and every mission map on every server, it falls to us to police ourselves to some degree, and this sort of thing is exactly where that kind of self-policing comes into play. Don't act like this is a victimless crime. We all stand to lose, and the HC team stands to lose big, if this goes unchecked.
  20. @Jimmy, you do this now! NOW! NOW! Please.
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