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Luminara

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Everything posted by Luminara

  1. So... replace Team TP with a second Fold Space. I'm confident that's never going to be on the table.
  2. It was Unique until Issue 10. It was intentionally changed to work this way.
  3. Opportunistic cannibalism solves all of those problems.
  4. Can't watch porn all the time.
  5. Envenomed Blades is horrible. I'd have to bitchslap someone if Aim were taken away for that clusterfuck.
  6. Spirit Panther is available at both P2W and as a base item.
  7. Don't look at me. I had to clean the toilets last week. It's someone else's turn.
  8. I'm more inclined to blame the game than the players. The short duration on buffs (even "long duration" in Co* is typically only 2 minutes) trains players to rush forward. Get to the next spawn before the buff expires! Squeeze in one more fight before the buff is gone! THE ICON IS BLINKING, HURRY! Longer durations on some buffs would probably alleviate at least some of the rush mentality.
  9. Just go talk to the starter contacts (Atlas Park or Mercy Island). Regardless of what your level is, they'll unlock whatever the next accessible contact is in their chain.
  10. It's not that simple. Containment isn't just bonus damage, it's a roadmap to the archetype as it was intended to be played. The inherent rewards players for being controllers by incentivizing use of their primary powers. Mez : reward. As appealing as the idea of setting up Containment with Glue Arrow or Gale may be, it wouldn't be guiding the player into the archetype's designed play style, it would be teaching them to be, or rewarding them for being, less efficient defenders. It would also skew the archetype's overall balance by increasing their progression speed. Furthermore, the suggestion that some sets were unfairly overlooked or disregarded when Containment was created, specifically Illusion Control and Mind Control, is erroneous. In point of fact, when Cryptic created Containment, fully half of the notion behind it was to smooth out the play experience between sets. Illusion Control and Mind Control were well ahead of the others at that time. Phantom Army permitted Ill/* players to essentially ignore their status effects and focus entirely on damage. Confuse and Mass Confusion gave Mind/* players significantly faster kill speed and XP over time. Only Fire/* came close, and that was only due to their ability to summon up to a dozen Fire Imps. Every other primary was lagging sorely behind. By adding a damage bonus to Containment, Cryptic brought the underperforming sets up to par without overpowering the sets which were already on solid footing (and compensated for the nerf to pet summoning which limited Fire/* to 3 Imps). That said, Fear should enable Containment. I suspect that the only reason it doesn't is because Fear worked differently back then, forcing enemies to run away (thus, not be "contained"). When Fear was changed to make enemies cower in place and attack if attacked, it became functionally comparable to Immobilize. As it currently works, its effectiveness is somewhere between Immobilize and Hold, which does qualify it for Containment. But that wouldn't actually do much for Illusion Control or Mind Control, nor would removing Containment and replacing it with a straight damage buff because both of those sets lean heavily into mechanics which don't interact with Containment or require the player to leverage it. PA doesn't deal 2x damage to Contained foes. Neither do Confused critters. And those powers shouldn't be buffed because they're already strong sources of both damage mitigation and damage output. So whatever problem there is to be resolved, it has to be addressed more granularly than archetype-wide changes.
  11. Yes. Damage total * 1.(-Res).
  12. That's what she said.
  13. It's surprising, isn't it, that people respond poorly when someone suggests taking things away from other players because they don't fit that player's expectations or preferences. It's as if we have some irrational aversion to the removal of a signature element of play from an established archetype. Or worse, that we're simply being belligerent over the idea of archetypes being homogenized by excising what differentiates them from one another. Shocking. Simply shocking.
  14. 100 players triple-boxing accumulating 1 veteran level every 15 minutes on each character, 1200 Aether every hour, dumped into a market which currently has ~5300 Aether total. In five hours, they've doubled the Aether available for purchase, the price drops by half. In twelve hours, there's enough Aether to fill all open bids on the market, and still have 5000-6000 waiting to be sold. In half a day, the market is saturated. In a week, no-one's bidding more than 100 inf* because there are almost 200,000 on the market and no-one's buying them any more, and they're utterly useless as an inf* transferal device or inflationary control measure. That's with only 100 people gaming it. Considering that farming characters have historically comprised the largest percentage of characters created, this is clearly understating the impact by a tremendous amount. ZOMG NAPKIN MATH SO HARD! If you'd read what you quoted, you would've noticed that my objection has nothing to do with how I play because I explained that I don't do anything with Aethers. It's not my characters or play style that concern me, it's the overall impact on the game. I really don't give a damn who has Aethers or how they got them or... what the fuck ever. It makes no difference to me. What I care about is not having to pay 75,000,000 inf* for a LotG: Def/+Rchg, or 250,000,000 inf* for a purple recipe, or having to grind merits for 56 hours a week to buy enhancements for one power. What I care about is not seeing thousands of other people ass-raped by a hyper-inflated economy that forces them into a single play style (farming). What I care about is the whole. I was here to point out the negative implications of giving away Aethers freely. My polite attempt was rebuffed by people who are either worse at math than a first-grader or deliberately trying to create economic strife. So now I'm arguing. And it's pointless for anything other than aggression management, because I know that this suggestion is going to die on the shitheap just like every other "fuck all those other people, you should cater to MEMEMEMEME" suggestions, but hey, if you guys are so desperate to give me a reason, I'm not one to pass up opportunities.
  15. Bullshit. Alts are an option. Refusing to utilize that option is a choice. You're responsible for your choices. You. Not me, not the game, you. Fuck me, I haven't seen spin done that badly since that orange idiot was President. Already in the game. Aethers have a 2% chance to drop when completing any mission (that includes tips and scanner/newspaper missions), no timer and no level restriction and no limit beyond the stack limit. An equivalent reward just for playing, exactly what was requested. If you'd put a tenth of the effort into paying attention to what the developers were saying or doing, or even checked the wiki, as you put into taking up arms and going apeshit over an imagined injustice, you would've known that. And they do drop for mission completion. I have 40 or so just from that. They're collecting dust, just like the Aethers I received for defeating Halloween EBs in 2022. I don't sell them. I don't use them. I don't do anything with them. And I decided not to bother trying to get them from the Halloween EBs this past season, because I just don't care about them, beyond their existence as an inflationary control mechanism. So all of your railing against me for trying to force people to play "my way"... yeah... did you want some ketchup with that foot in your mouth? I'd offer salt, but you clearly have more than enough of that. No, that's not what it's like saying, or how MMOs work. Using the Hamidon example, you have to participate in the content to get the drops. If you choose not to participate in that content, there's other content with similar drops (Aeon SF), and if you choose not to participate in any content with those drops, you do not get the drops. THAT is how MMOs work. Rewards for participation in content, and specific rewards for participation in specific content. Yes, Co* has a more liberal reward structure, with most content giving players a chance to obtain most rewards, but even here, some rewards are not universally granted. You don't get Incarnate salvage for pissing on Hellions in Atlas Park/Mercy Island. You don't get HOs for running police scanner/newspaper missions. Some control over rewards has to exist for the game to have a healthy balance and a functional economy, and to incentivize players to engage in content. Aethers were added as means of redistributing inf* and exerting inflationary control, and in order for those purposes to be fulfilled, they have to be constrained in certain ways. If they were distributed freely, they'd be worth nothing, do nothing to shift inf* and exert no control over inflation. Constricting the supply of Aethers helps maintain the economy and spread the inf* around more evenly, thus ensuring that the widest variety of play styles are possible. The development team isn't going to flush that down the toilet, no matter how much you rant or pout. There's no discussion to be had. If you so deeply adore a single character that alts are unthinkable, then playing that character is obviously the reward, and if you require incentivization to continue playing that character, then you obviously aren't as enamored with it as you claim to be. In the former case, you wouldn't be asking for free shit and there'd be nothing to discuss. In the latter case, you'd be making up disingenuous claptrap in hope of getting free shit, and not worth engaging in discourse.
  16. Give them time, they only have one hand free at the moment.
  17. Even a single Aether per ten veteran levels would be ruinous. The lack of control in this proposal would make it even worse, since anyone could just park characters in a farm and rack up hundreds/thousands of vet levels and collect Aether like it was raining down. The value of Aether would tank in hours, thus removing two of the inflationary control mechanisms (the inf* transferred from the wealthy to the less well-off, and the transactional fees). That's two fewer pricing controls working to keep other items well below comparable merit costs, and the fundamental reason that Aethers were added to the game utterly obviated. The suggestion is myopic and would be harmful to everyone, including you. And the rationale that you or the OP or anyone "deserves" something for not having alts is selfishly motivated. That's a self-imposed restriction, not a game limitation, and expecting the game to reward you for it is just asking for free shit. No matter how pretty you try to make the request, or how indignant you pretend to be when you're shut down, it's still just a thinly veiled request for free shit. If someone chooses not to participate in content, they don't deserve to be rewarded comparably. So yeah, I'm gatekeeping. I'm gatekeeping the ability to play this game and NOT have to grind and/or farm for inf* and drops or merits ceaselessly to buy enhancements. I'm gatekeeping the economy for those thousands of other people who play and don't want to relive the bullshit they had to go through on the original servers just so you can have free costume effects. You aren't more important than everyone else. You're damn sure not important enough to flush inflationary controls down the toilet. So get over yourself, and out of my face.
  18. I need this in my life. No, I desperately need this in my life. This looks hilarious and I need it.
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