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DougGraves

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Everything posted by DougGraves

  1. while we are talking about taking different forms - on the select costume screen under your menu you can choose an animation when you change costume. That does not seem to stick for me - when I change costumes a day later it uses the standard animation. Is this supposed to stick for your character? Is it by account? I switch alts so much I can't tell how it is supposed to behave.
  2. Welcome back. You will find it is about the same as when you left. Except our shoes don't have to match
  3. there is a help forum
  4. 1. I'm downloading the game now, but it's moving REALLY slow. Is this normal, and how long does it usually take? maybe 2. Are there certain days of the week /times of day the servers are busier than others? evenings and weekends are busiest 3. Is there anything that differentiates the two regular (non-rp or EU) servers? Excelsior is the most populated, one of them is the unofficial PvP server 4. Do people still run super teams? For example, back in the day, my friends and I all made Radiation Defenders, and would run in teams of 8. We melted anything and everything that got infront of us, and discovered that it was a great way to level toons QUICKLY. It does happen, not common 5. Does the game play much differently than it did before? No. It is almost identical. They have done some changes that were in the pipelines when it shut down. 6. How are the servers maintained? Is there no membership cost? They ask for donations to cover server costs. They get enough donations in an hour. The devs cannot be paid for legal reasons.
  5. Era theme costumes - golden age, silver age, iron age costumes. Or variants like fantasy, sci-fi, etc. Slight difference costumes - with and without sunglasses. With a different hair style. With wings and without.
  6. I did a matching of controller primaries and secondaries and one of the key factors was clickiness. Dark and Mind are the most clicky controls, kinetics was the most clicky secondary - I haven't tried electric yet
  7. I make a lot of characters. I use a variety of powersets with just a few ATs (tanker and controller mostly). But I usually play the characters with the same sets - electric control, ice control, kinetics or rad buffing, willpower. And while I have a wide variety of looks, I tend to play similar looks because I am playing the same powersets. I will remake Freakshow Recruiter to be an electric/electric controller now that is possible instead of an electric/electric dominator.
  8. I loved Star Blazers. What is funimation?
  9. The question is whether you want to represent the move to yourself or so others will recognize it. You can be more symbolic for yourself, but have to be more literal for others.
  10. I have created a tanker with widow spikes. I can save the costume but when I load it the widow spikes have an error. This happens with them together or separately on either hand.
  11. We went through the missions at a slightly slow but fairly regular pace, not skipping but not clearing. We got to the final mission and we did well until we got to the door ambush. It seemed like they all came out of the door at once, dozens of foes and we got overwhelmed and wiped out. Because they are ambushes, when people re-entered the map from the hospital the huge horde of foes attacked and wiped them instantly. I was a tanker, stocked up on inspirations, we got together and jumped in at once. I stayed up for several minutes while we took out some of them, but I could not hold aggro on all of them and people kept going down. I was so debuffed I could hit nothing. Eventually we wiped. It took 3 team wipes and hospital visits before we cleared the ambush. Then we headed toward the town hall. We defeated the regular spawns and had to take on the clones. We managed to pull 3 and took 1 down. Then we charged in and took the rest out. All told it took an hour and 18 minutes for a TF that normally takes 30. The amazing thing is no one complained and no one left. We ended with a full team, and half of them were going to stay together to do Posi 2.
  12. did you kill 100 to get the badge?
  13. The policy is simple. Please return all of your game play time and all of the money you donated will be returned to you. I have spoken.
  14. I played the first one with a lvl 34 tanker. I'll dig up something in the level range that is not a tanker and try it again.
  15. and I wanted to make a pun out of your name and finally realized it isn't Dave Clark.
  16. Defense and Resistance should be multiplicative, not additive. Meaning 50% Res + 50% res should give you 75% Res not 100% Res. The problem with the current system is that a tiny Res increase in a pool power of 5% is useless to a blaster who has no Res but godlike to a tanker who has a Res of 90% already. Making them multiplicative would mean the value of a Res or Def power would be based on the power itself, not what you are combining it with.
  17. Well the names have all changed since you hung around, But those dreams have remained and they're turned around. Who'd have thought they'd lead ya back here where we need ya Welcome back, welcome back, welcome back.
  18. You get the pump paper version of champions that let's you make anything and define it in the rules in detail.
  19. A costume contest of a series of costumes would be cool. It might work just on the art forum which gets a bunch of costume threads
  20. No. I have spoken.
  21. I would then start with a basic Hellion or Skull outfit and then add a few pieces of armor or tech. Shoulderpads, goggles, a helmet, etc. You could have them add more tech items each arc.
  22. I have not played all of Ankylosaur's yet, but all of them I have played have been 5 stars and should be dev choice.
  23. I went through the first arc. You may want these to tie together, but they really need to stand alone somewhat as well. 3 long arcs is so very long. The contact as Freitag was fine. But the intro to the first mission did not work for me. It needed more framing. The first map looked awesome. Seeing the person was fine - but that did not tie into anything else in the arc. If you just dropped the first mission and did the rest as an arc I would have made it 4 stars. The Skullions idea does not work for me. They don't dress like either. Other then the name, there is no connection between your groups and the skulls or hellions. I would name them something else or have their outfits reflect skull and hellion influence. I did like the villains. The thieves probably the least. When I encountered the next group with the mastermind summoning thugs I was sorry I had not been facing them the whole time. I do like variety, so having multiple versions of the villain groups is nice - but the thieves group was not very interesting as costumes or powers. The timed missions worked fine for me. It gave a sense of time pressure but I could easily do it in the time allowed. The map variety was good. I liked the last map and mission the best. I liked the large number of patrols - it was interesting. But they all said the same text which just came out as awkward and weird. Overall I liked the amount of detail in the missions. It helps to label the clues by mission M1, M2, etc at the start of the clue name. Also a lot of the clues felt short - reading them I did not understand where I got them or how they fit in. Overall it felt like you were going for theme over clarity, and a lot of clarity got lost. Which also meant a lot of the theme got lost. Typos Mission 2: Empty Safe clue has "should've" mispelled 4th (?) mission briefing: Sportive Tricks has "A lot if" which makes no sense. 5th mission briefing: Grim Visaged: it mentions The Constellation like it should mean something to me - I don't recall it being mentioned
  24. Your 3 basic choices are tanker, controller, and defender. For tanker you want WP. By 20 it has no END problems, mezz protection, and since it focuses on healing instead of resistance or defense it works against any enemy types - no holes. For controller you want dark, electric, ice, or plant. All have good aoe controls that can be up almost every fight at low levels. For secondary you want rad, dark, or kinetics if you are level 20 (that's when they get speed boost). For defender you want rad, dark, or kinetics. For a secondary you want sonic to take on AVs or water for aoe damage.
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