Jump to content

TaxibotJoe

Members
  • Posts

    55
  • Joined

  • Last visited

Everything posted by TaxibotJoe

  1. are combinations an average of the tiers or do combinations create new tiers? for example, would pairing one of the swords with a defense armor elevate both sets?
  2. Mucking about on mids with a classic f/rad controller and thinking about the timing of Posi 2 and getting LR started me wondering about the utility of -regen powers in an age of dirt cheap daggers. Do you still spend a power pick getting -regen? Howling Twilight has the rez and stun, but LR only has a minor slow.
  3. game space bookshelf office assistant what more could I need?
  4. I’m sure this is already answered somewhere... https://hcwiki.cityofheroes.dev/wiki/Dual_Pistols#Suppressive_Fire Looks like using swap ammo removes the KB/KU effect entirely. Would the +recharge proc still fire without the secondary effect in the attack? TIA!
  5. Just in case someone is just getting started: Find levels where yellow and orange overlap, with the majority of sets of that type are orange. Restrict your level search and bids to be in that band and maximize your odds of flipping to orange. For example, if there was a weather control enhancement with eight sets, and if you check the level ranges, you might find there are two yellow sets that top out at 30, and five orange sets that run from 25-40 or 30-50. Buy yellow recopies specifically at level 30, then craft and convert them, and you will *most likely* end up with an orange on the *first* convert. Crafting for the Market might not be as profitable as farming, but the profit is generated while I am offline, so that works for me.
  6. Awesome move, Troyusrex! Someone smarter than me should get the dev/support team to award you a unique badge.
  7. Is a Stalker a better soloist than a Scrapper?
  8. It’s probably a mean idea, but buffing Council in PI to hell and back would be funny.
  9. How about traps + something with a built in heal, e.g. water?
  10. I had a collection of macros with the historical information to share with folks on badge tours. I remember if you put the recall friend target just right, you could zone a fare on landing. good times
  11. Overwhelming Force--Knockdown works pretty well too. It's not a normal toggle; it drops patches that give new chances for the proc to fire.
  12. Getting groups in and out of the Hollows was an oddly enjoyable thing to do when hanging out and playing City of Chat, back in the day. My main still proudly wears the yellow checks. 🚕
  13. 😁 yes, exactly that It’s strange, but all the melee AT feel the same to me. Tank, stalker, whatever.
  14. That makes sense. I am not fond of the crab backpack, and my bane is @ 50, so I don’t see rolling another, but I have multiples of other ATs. Except tanks. One was enough of those.
  15. Have never had the pleasure of an all widow/soldier TF/SF. What’s the toughest? Not ITF, I would think.
  16. Everybody is a tank at triple digit defense. That’s all 😎
  17. Giving Traps a modern make-over into a mobile drone fighter would bring it closer to the current style of play. The recharges are all high compared to newer sets, but it is the lack of mobility and range that punishes the set as a whole. Web Grenade ok as is; short cooldown immobilize comparable to other T1 immobilizers Caltrops ok as is; surprisingly good with procs Triage Beacon change to mobile drone; cut recharge, but restrict to single instance like FFG Acid Mortar change to mobile drone; cut recharge, but restrict to single instance like FFG Force Field Generator ok as is; could use better pathing, but that is true for mobile summons in general Poison Trap make throwable Seeker Drones debuffs are weak for cooldown; reduce recharge or increase debuff values Trip Mine make throwable Time Bomb replace with Gun Drone summons (or Omega Maneuver)
  18. yes, but once you start changing over to attuned, do you slot an attuned quickfoot run speed in sprint in order to have uniformly unnumbered enhancements?
  19. defensive stance activates bodyguard https://paragonwiki.com/wiki/Mastermind_Strategy#Bodyguard aggressive stance means your summons will automatically attack targets within their aggro radius, rather than only responding to a mob attacking you or them (and maybe your team)
×
×
  • Create New...