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Doomguide2005

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Everything posted by Doomguide2005

  1. Yeah there's no doubt IO's, specifically set bonuses, truly make a hash of balancing around any concept of "around SO's". And certainly they all should be included (or not) in any discussion.
  2. *nod* it wasn't intended as a counter arguement just wanted to see if the reasons were what I expected. The one I had overlooked was dropping the exemplar status and forgetting to toggle on. Lord knows I recall having to retoggle Leadership after getting mezzed .... after nearly every mob at times. It's one of the many things that made Green Machine so memorable was the amount of +recovery was so high that frequently you could nuke and find your toggles still running afterwards even though you knew it had zeroed out your end albeit very very briefly.
  3. Yup, 650 second recharge. Edit: Keep in mind, as I'm sure the Devs did at the time, IH can take recharge enhancements and high levels of recharge can get that recharge, while not perma, to a point of relatively solid uptime vs downtime. Mix that with IO sets and now your potentially juggling IH, Shadow Meld and MoG for some very solid survivability. And yes toggle IH was pretty friggin potent. My pre-nerf (pre i5) then level 41 BS/Regen went toe to toe with a pair of level 48 Fake Nemesis bosses in PI and fought them to a draw. They couldn't kill her, she couldn't defeat them. That's 2 +7 bosses. Not sure about what to change to make Regen more regen. It's an inherently reactive response and a lot of the suggestions are proactive. The idea of some sort of scaling +regen, scaling to damage taken and not vs numbers of surrounding foes seems intriguing and better fits the reactive nature of the set. Something similar to the way /SR scales its +resistance to damage.
  4. Not that I'm against it, don't see why it would be a problem to change, but I have to ask. How often are you having to toggle them on? Mine get toggled on and are that way until I log the character off for some reason even if it's hours later. Certainly nothing like it used to be when running Leadership toggles and got mezzed or nuked causing them to all 'drop'.
  5. That difference in playstyle is exactly why I said in the Lack of Empathy for Empaths thread that if I was to build another Controller/Empath I'd lean heavily towards an Ill/Emp. And thanks by the way to adding another character to the already long list of 'I have to try this' pairings.
  6. Which is why we need to Nerf! Regen as it's a clear standout set 😜
  7. Well my mind can safely recall ... erm ... both and no idea if it's just my mind playing tricks on me or not. I don't recall any NPCs around it however. And that's totally separate from the base portal @Hewis talking about which got moved from atop the building.
  8. And somewhere a Demigod of Gaming puts in his favorite video of gamers doing silly stuff on repeat, chuckling as he knocks one back.
  9. If I recall correctly they did change it to front the damage. And looking at the Wiki a fear component was removed, an initial damage hit was added and the DoT tic rate reduced in issue 18.
  10. Took my Claws/SR a long time (or rather running a BS/Regen) to really understand the threat a Sapper represented. Can't drain what you can't hit, especially when flat on your backside after getting hit by Focus or Shockwave. One common mention about pairing DM and SR is the one thing SR lacks is any kind of +regen, +health or heal which DM provides in a strong attack which just happens to heal --> Siphon Life.
  11. @Lex Talionis that 33% vs 39% owing to the presence of Kismet +6% being assumed in the build or a different reason? (Like being roughly what's left of the defense debuff after Purple Patch scaling etc.)
  12. Oh if that were only true. I think that on players it bothers as much as the OP it might in fact be worse. I can only imagine the consternation of missing that crucial attack when I only have a mere 1% miss chance ... nevermind missing 2 in a row or 3 both of which are going to happen eventually with 100's of players making 1000's of rolls. The first (missing twice) is only a slightly less common occurrence as the 3 in a row sequence noted above.
  13. And 55ft, fyi, is enough to render you undetectable by the vast majority of foes. 35 ft will let you get close but afaik it's not enough by itself to allow you to remain undetected to anything in game (your basic minion will see you 10ft away). The link @Uunprovide will go into much greater detail of what might trip you up.
  14. Blasters, like any and all characters, consist of not just a Primary. They also have Secondaries as well as Pool and Epic powers.
  15. @Outrider_01 ? I believe some miscommunication or misunderstanding has occurred. I'm agreeing with you and giving a specific example, namely of Fire Manipulation. It would be necessary to all but ignore my secondary to play my Electric/Fire at any distance other than 'in your face' melee distance. All but one of his 7 attacks are from the secondary. Likewise with my Fire/Energy. All the secondary are either melee attacks or self buff powers.
  16. Indeed a Power Boosted Transfusion is ... wow, make an Empath jealous 😜
  17. But what if they are Orange Kora fruit? Think of the Kora!
  18. Totally agree @Greycat. It's one of things I mentioned in the thread about the removing the To Hit clamp. Any sort of Stealth and often with none you can park yourself and tab through the mobs and decide when, where, how to unleash your alpha strike. Very few mobs will react, often even the ones that ignore stealth because even if they ignore it you're simply beyond their perception range and they don't react anyway.
  19. Arctic Gust I'm unfamiliar with. The wiki only lists it as something connected to The Woodsman and appears to be essentially Storm's Gale. That aside yeah I can't particularly, especially in PvE, see any reason to actually detoggle one vs the other. Allow them to stack worst case means avoiding perception by a Sniper or making it easier to avoid a turret or GM. After the first couple you're avoiding perception by the vast majority of mobs.
  20. /Fire has exactly 1 ranged attack. The remainder are PBAoEs or melee. My Elec/Fire lives to be in melee. 7 powers are melee range in his build.
  21. Per the Wiki article on Stealth: All stealth powers stack except for toggle powers whose primary purpose is stealth. Of course "primary purpose of stealth" is slightly vague. Edit: And are we talking about Arctic Air or another power in the OP. Arctic Air provides no +stealth, only -stealth. Edit2: memories from Live are a little fuzzy but I'm fairly certain I stacked Steamy Mist, Super Speed, Celerity-Stealth and the empowerment buff Grant Invisibility once as an experiment. That's 125 foot stealth. That's enough to walk unseen right up to anything except a sniper or something that ignores stealth.
  22. While I agree that defense has a wicked curve to it ... That is sort of double jeopardy especially for defense sets. ED already plays a role when you place your enhancements. The problem would be that set bonuses specifically aren't effected by ED but instead are effected by the Rule of Five. And for whatever reason the Live Dev team didn't see (or perhaps forsee) OR had long range plans/didn't see it as an issue providing an absolute slew of +def set bonuses. Otherwise while we might still be having this discussion very few defense sets can reach the softcap 24-7 while solo on powers alone. You need a team, constant inspire usage etc. to reach the softcap much less the Incarnate cap. And it doesn't really address the idea of the 95% clamp on Final To Hit for players (and foes). Again I think it's really a boat that's long since sailed and not worth the time and effort to change. There are far many more issues of greater importance to the health of the game.
  23. I've a similar one that pet peeve is too strong to call it, but it does make me stop: "In my opinion" Well duh, when it's obviously an opinion and not a quote. Often combined with "In my honest opinion".
  24. But it's such a thing to be named a thing isn't it?
  25. @Neiskathanks for that 😃 Got me walking down memory lane recalling similar encounters. Seeing Hamidon the first time while exploring solo on my first 50. Wow those little blobs can see and shoot me a loooooong way off! Or the first time a Warwolf materialized from a defeated Council! Or rounding a corner outside of Fort Darwin and running into a couple of attached tree trunks called Eochai. And PS that would have been in Perez Park where you ran into the Hydra.
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