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Doomguide2005

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Everything posted by Doomguide2005

  1. @fitzsimmons ahh that makes sense.
  2. Curious, they shouldn't go flying, the power has no knock*. Stagger around some perhaps ... cages is probably a good idea anyway but I'd probably use it after my alpha.
  3. This is sound advice. Have you picked an Epic. Mine was and is Stone. Seismic Smash is very potent melee attack and for me Fissure is another stun to go with Stalagmites and Thunderclap as my build rarely uses Hurricane and focuses on stunning the mob(s) into oblivion. Plus it will hold another FF proc. And sorry only internet is this phone so unable to post/view Mids' or get in game currently. Totally blows I find HC and the computer up and keels over ☹ 3 months later ... the universe hates me.
  4. @HjarkiWhat's your thought on pairing with /Cold. No experience with Darkness Control and most of my Cold, at high level anyway, is as a defender but I've been intrigued by Dark/Cold.
  5. I'm biased a bit (had a lvl 50 Cold/Ice on Live and it was a favorite) but I'll second a Cold/Ice defender. Not only adding even more slow/-recharge and Holds from Ice blast but all the buff and debuffs from Cold. The other option that's always strong for a dedicated pair is Empathy ... in this case Emp/Ice for theme and all that stacking of Ice blast again. Edit: And if really set on a controller while haven't tried it personally it screamed 'try me' is a Dark/Cold controller.
  6. Agree with the overall theme in thread. As in not a trap, fight/pull from spawn point if expecting trouble, folks often guilty of face-planting while holding full trays of inspires, and have a set of inspires to rez quickly when needed. Often that's wakie, bf, blue/greens. Sometimes especially if unsure if I'm rezzing too close/might re-aggro instead of or in addition to blues/greens I'll first use 1+ purple/orange to hit the defense soft cap and buff resistance. Usually I have to create the purples, maybe a short wait for them to drop in team settings or slap myself for not having used them to stay upright in the first place.
  7. The problem with Mako is 2-fold. First he's a +4 end game AV ... he resists things like defdebuffs like crazy. Combine that with his Elude power and you'd need silly high amounts of defdebuff to make hitting him easy. Easier, especially with a bunch of support ATs, to buff the team's To Hit via things like Tactics, Forge, Fortitude, etc.. He fears it in much the same way an SR user fears to hit buffs but not defdebuffs. Otherwise the actual -def in endgame content is of minimal value where most high end builds are built with enough acc/to hit to reliably hit +4 mobs. But like many things in end game play the degree of optimization can vary wildly between characters on a team/league so ymmv considerably. Edit: No idea if it's been done or not but it was a relatively common event on Live to run various end game TFs with all defenders or all support but I don't recall seeing it done on the Incarnate Trials ... has it been done or being done? The greatest strength of defenders, corruptors, controllers etc. isn't with a particular set really its in their ability to team to stack those buffs and debuffs to the caps and beyond something non support sets can't truly do
  8. Not familiar enough with BR to comment but one of Ice's strengths is the holds in several of its blasts, a lot of soft control overall.
  9. Mine is Earth/Storm/Stone. She lives in melee, usually surrounded by stunned mobs. Stalagmites, Thunderclap and Fissure. Anything not stunned earns itself a slap upside the head with Seismic Smash. No Hurricane atm ... but both of mine on Live had it though rarely used. Hard to go wrong really Plant/Storm is a very strong pairing to add to. Try them both.
  10. Yeah, much as we might like to see it I believe HC's current policies do not allow videos to be posted.
  11. To the best of my knowledge those amounts are fixed and not dependent on AT. Personally my first suspicion would be looking at the wrong line in combat attributes display.
  12. Doomguide2005

    IO'S

    For me it's much as @discokat has eluded to. A combination of limited game time, particularly quality teaming time and knowledge (last played in issue 23) of what converters and attuned IO's were and how they worked meant using reward merits was simply faster, easier and didn't require immediately learning a bunch of new information. I had plenty of old stuff to relearn already. Now that old stuff is refreshed and new knowledge acquired I'll probably start using converters (and no doubt learning more) but there's still that matter of game time or lack thereof. I can earn merits, xp, inf and most importantly levels while running missions and tf's. I can't do that while sitting in the auction house and/or using converters though over time I'm sure that process would get easier and faster the more I did it. Worth or value, in other words, is very much in the eye of the beholder.
  13. Nod, it's what I've been doing. It's the only change I've ever made there (as far as I can recall). It does sometimes, and always has to my knowledge, lead to some fairly large accuracy numbers reported such as 458%. Vaguely recall from Live thread(s) discussing it was a result of how it reported out the value with anything 95 and up meaning you had effectively maxed your final chance ToHit value. Just wanted some clarity. Thanks.
  14. Can you expand on this? I've been doing this since 'forever' (many issues previous back on Live) as a way to ensure my builds are able to hit +4's. Never noticed an issue either in Mids' or in game with missing too much. Is it something new, my computer died and I haven't been in game or able to use Mids' since late February?
  15. My guts tell me (and good bit of solo play with /sonic defenders) it's too single target to be 'fast' at solo stuff. Just look at the attack chain posted above. Deadly yes but very single target. Great on teams because 7 other characters also benefit from the large -resistance produced.
  16. My gut, at this point essentially 8 yrs+ out of date, tells me no global and/or slotted accuracy doesn't work on a pseudo-pets attacks. It would just apply to the initial cast. Not sure about something like Tactics ... but if your CC are dealing damage and global accuracy from sets isn't anything to write home about I'm thinking it doesn't require it.
  17. No idea. But I believe there is a tab for combat info for pets much as there is for characters, does their chance to hit provide any clue?
  18. It should be fairly doable, though I wouldn't expect any speed records. I've personally handled 2 Cimeroran bosses at once on Invincible on an Emp/Rad pre IO's (Air Sup and Cosmic Burst ftw) and level 53 mobs of Rikti without inspires, outside buffs etc. ala RWZ challenge style in the RWZ with an Emp/Sonic circa i19. Neither had or used pets (temporary or otherwise). The Emp/Sonic was a draw vs level 54's ... neither could kill the other. Mez from the Rikti prevented sustained dps, they'd recover enough while she was mezzed to offset the damage done while not mezzed.
  19. It was @Linea on an Emp/Fire/Soul set at +4/×8. And yes the build can handle a wide variety of +4/×8 foes and is crazy tough. The screen shots of the completed ITF were posted in the Defender forums as is the build iirc. Alas it was not a /Elec or someone might shortly be out 5 billion 😁
  20. It's been long time but to my knowledge it's a global bonus not effected by DR/ED anymore than Assault would be. So not so much +4% to Brawl but +4% to all your attacks
  21. What is the base K* mag of Osa? And would a character being 2 or 3 levels greater increase that KD mag enough to create KB instead?
  22. And it was a blast, 8 Stormies from Repeat Offenders SG Perfect Storms back on Live. I'm not even sure IO's were around yet. The ambush atop the hill devolved into some insane chaos between Hurricanes, Tornados and Lightning Storms. Love to do that again.
  23. LOL, yeah I've noticed that tendency as well. Haven't really needed to on one of my Emps on HC yet plenty of folks volunteering but once on live I joined a team of what must have been a bunch of new players none of whom seemed anxious to jump into or draw the alpha from the lvl 52 or so mobs. I happened to have been using my 2nd build just prior to joining them ... the one I was using trying to build to take on a mob of level 54 Rikti 'scrapper' style in the RWZ. She had at that time managed level 53's. Well I forgot to swap back to her 'usual' build so I found myself leading the charge for the whole quite large outdoor map full of android energy/energy? blasting foes.
  24. Absolutely! And with those defenses it would be a solid solo build as well as team. Which makes it an excellent build for someone who expects to solo a significant amount due to available gaming hours or whatever while remaining a quite capable team build the majority of the time. That said I'm starting to think there's a definite trend towards soft capping all AT's (duh) including support builds. I think this can be to the detriment to the greater goal of team support. Empathy with Regen Aura, in particular, really wants to reduce the cool down to a minimum. I wouldn't say no defense but I'd want to emphasize recharge strongly while having about either 25 defense or about 33. Those values put the build within easy range of becoming soft capped with a single inspire or teammate buff. I've also run on Live many Emps with essentially no defense and done fine. Emps even offenders don't tend to draw aggro enough that they can't handle it generally on team settings.
  25. I'd love to see Short Circuit earlier in the build. Potential spend freely slotting -> Armgdn-Dmg, Armgdn-Acc/Dmg/Rchg, Armgdn-Dmg/Rchg, Efficacy-Endmod/Acc/Rchg, Efficacy-Endmod/Rchg, Efficacy-Endmod/Acc. No access to internet (except via phone) to see what subbing 3 set of SprAvl looks like but the slotting maximizes both damage and Endmod drain/Recovery. I'd go overall with recharge and more recharge get those Auras CD as short as possible. And PBU does really nasty things to SC's drain and recovery debuffs. This is a team build at its heart. Mitigation is going to come primarily from your RegenAura, teammates and inspires. A solo build is a whole different animal.
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