kelika2
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Everything posted by kelika2
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I really do think Doms and Trollers need their pets much earlier, even level 1. Not being able to control them is enough balance
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Only a few alts that I really really like get purples/atos/pvps. Most of the time its: Melee: slot for melee damage. If said melee set has +melee def ability like Parry I slot for ranged defense. shield and sr get mixed bags of sets to get to all caps Ranged: permahasten most of the time, ranged defense sometimes. if a character has "too many attacks" i slot for ranged defense Support: Permahasten Kheld: Permahasten Sentinel: ranged defense most of the time. Defense sets get mixed bags of sets to get to all caps SoAs are weird. Crabs are permahasten Wolves are permahasten Banes are mixed bags to get to all def caps And I am not proud of my widows to even say.
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Avoiding Sloppy Writing in Alignment Tip Missions
kelika2 replied to mechahamham's topic in General Discussion
if cell phones worked all horror movies would be like 15 minutes or so long. including intro and credits and as someone whos gotten back into Dying Light 2 recently and constantly getting zero responses when calling for help with a mission with their ingame mechanics I dont see that ever happening with a positive attitude in city of heroes. i mean sure if you dangle some badges in front of some peoples faces they might answer the call, but once they get their badge you wont see them again. And, I cant help but feel in another reality a similar thread was made that this is too pre70s DC-comics where everyone is happy and everyone gets a happy end and not like my spidermans where every action has an opposite reaction because reasons. -
Beast mastery wont ever top the charts in anything but you will be a decent boss killer beginner: force field intermediate: cold dom, trick arrow advanced: traps, dark mia, thermal and sonic Defense pets and a Defense or -tohit secondary are always nice combos
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IO Sets with Level Caps... Do you ever use them?
kelika2 replied to ThatGuyCDude's topic in General Discussion
I have more and more alts that are using second or third builds for low level play. something like fisticuffsx3 and slugfestx3 in a melee power Kinetic Combat is still great for Bio and Willpower since they both come with innate high elemental defense and low s/l def Something like Serendipity for ninja or firefarmers And my pre-level 47 masterminds I use 4/5 Commanding Presence(skip taunt/placate), 1 Brilliant Leadership acc/dmg/end, and 1 pet buff IO. like a ninja/ta will benefit more from call to arms: defense. and a demon/thermal would benefit more from sovereign right: resist And I have a handful of alts that use Ruin set for aoe def Also Decimation for a lot of blast/corr/defs -
Pool power characters will always suck. The fighting pool is not great for actual offense. Boxing and Kick are on short cooldowns, to make use of their mechanics you will be doing nothing but Boxing and Kick. And as a warning, Cross Punch is a narrow cone. The chances of you ever hitting a second target are small I went through this with my ss/invul brute trying to get more aoe at a low level, didnt work out well I went through this with my thug/cold mm trying to be the second bruiser With that said looks like you just slapped this together. you wont need hasten, or leadership and the regen provided by fast healing is not worth it i stopped taking taunt on brutes as a whole because a defense mule from stealth was more helpful
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regen had 19 years to come back not one, but two sets of post-shutdown devs hands i cant remember the date of issue whatever when the arena first came out but its two decade anniversary is somewhere maybe in 2025 let it go. --- also i think homecoming is balanced around SOs, not IOs and +0x0 settings. so maybe in a world of only SOs regen is still king
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old thread + there was a patch last week that boosted drop rate
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Most of the time: ATO1 in long recharge non-nuke attacks. The only time I noticed an extreme boost/fit was in Water Blast's Water Jet. one for maximum recharge at all levels, another for more chances of it to go off for more rage ATO2 same thing. the absorb isnt great but still has plenty of recharge for a strong attack
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I think I was over-thinking it. two thug/cold masterminds their maneuvers + ice shields + two fogs + 2 player maneuvers enforcer has low level aoe, then arsonist comes along and gravy from there. because of the stacking defense i can main a blaster and have the masterminds auto follow
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my demon/ff kinda sucks if i exemp below power boosts level. with auras and such i can get a decent 32%ish defense without pb demons are a resist based set. i had fun with thermal and sonic but your best bet is probably dark mia. even with high resists they can still die in higher level content or +2 or something
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Alright, I am going to skip my resume and anecdotes about why I do it, but I do it. I know about the 1500 player thing as well. So, right now sometimes I dualbox through a task force with a bot/trap mastermind. defense, -regen, etc. but I want to start doing it with a third box and not sure what mastermind to do it with and torn between a few combos: ninja/time. mostly passive, lots of stacking defense/-tohit, able to autofollow without much action needed thug/cold. rebubble every 2 minutes and forget it most of the time. has some -regen like the bot/traps mercs/traps to why not keep it ranged and more bubbles either way im thinking of defense based fire-and-forget autofollow alts
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The ol' shard vs thread debate - resolved
kelika2 replied to Ukase's topic in Suggestions & Feedback
shards were there first, why not get rid of threads? dealing with thousands of threads feels like a phone game where it takes 600k Units of Upgrading to upgrade a unit. -
/energy. i found myself sticking with the rock blasts to build seismic charges that the only thing i needed from my secondary was just buildup and sustain power
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Because I use shards as shards and never convert them I have an excess of emp merits that have snowballed over the years to the point where I can instantly t3 an alt these days. And the world is fine.
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I do not want to spend most of a task force sitting at a zoneline while the tank herds ever again
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Most of the time enemies will die too fast for sapping to matter And AVs/GMs/etc have special low end or even free attacks And most people do not realize that Lt class enemies have 140 end, bosses have more and so on after that. might even vary by enemy group and after rolling a few sappers recently you need to do a lot of it in a short amount of time or its kinda useless
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getting a sample of hamidon and then make human hamidon hybrids and accidentally a whole universe that stops the batallion but then the well connects you, hamidon and all the multiverses to blow everything up to reboot to city of heroes 2
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water/storm over time im starting to hate storm blast because of how slow storm cell is. not being able to jet stream right off the bat got to me. also sharks coming out of a whirlpool
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Late to the thread but the only real time I have fun with Defenders are ones that i make designed to play at a low level Like my Thermal/Fire gets a lot of use. Forge in posi is fairly useful to give a damage dealer to overpower all the -tohit and +def. same thing with a time/fire I got an Emp/Sonic with two builds in the event a team needs support or extra damage and I love my trick arrow/fire defender in synapes just to set everything on fire actually my trick arrow/fire defender gets played at all levels
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Defender Inherent - Both against theme and often useless.
kelika2 replied to Shin Magmus's topic in Suggestions & Feedback
a weaker version of power boost on a short cooldown give it some +dmg and +tohit either give it a recharge that stronger everything to set them apart from trollers, mms and corrs -
pistol whip and a pointer blanker shot and gtg maybe a short range teleport attack with smashing damage maybe get a little more fancy with the swap ammo: no fire rounds but have Magnum rounds, just more or added lethal damage. knockDOWN effect toxic rounds can deal extra toxic damage and weaken your foes damage and resistance to crowd control effects. like the way sentinels vulnerability works ice rounds can remain untouched
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Hey I got a question about when you do inspect someone: Can you change someones costume slot? I asked because one day I logged out with costume1, but the next morning I was in costume2. No substances used before, during or after on my end. And does inspecting them reset their "last logged on" number? for like 3 or 4 days in a row a few years ago one character kept saying 0 days offline even tho i did not touch it. it was JUST one character
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one of these days im going to fucking snap and make a fourth account just for knockback characters slotted for knockback i started doing the math as well. takes me 25ish minutes to clear out an atta cave firefarm and it takes 8 runthroughs to get to 50. thats 4 hours per alt assuming no breaks and i got a solid jug near my PC and knockback enhancements are cheap as hell too. 500k-1m each enhancement in most instances
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Please help me be able to see this Ninja/Trick Arrow build
kelika2 replied to TG BrainFog's topic in Mastermind
If I ever do get around to doing minor changes to builds I will swap out EMP arrow for Entangling Arrow Many of the arrows in trick arrow are crap and worthy of skipping since Flash Arrow and Train Ninjas working together will give you huge amounts of survivability. and when you dont have to worry about resummoning or healing that leaves plenty of time to shoot ninta.txt