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kelika2
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Everything posted by kelika2
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Also Tail Belts.
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particle capes. either pure particle effects like flickering flames or snowfall or have auras on capes
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So its not the old republic?
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Individual lockouts from Blood Frenzy on each power. Time unknown on lockouts since this is just a spitball thread New: Savage Strike to give 1-3 stacks of blood frenzy. New: Shred: Wider and Longer range on 5 stacks. Lockout can be called Exhausted New: Hemorrhage. An additional bleed on 5 stacks. same damage increase on the original bleed is still there. Lockout can be called Sated. Same-ish: Rending Flurry: Lockout can be called Dizzy Also if crits can be 50% or 75% damage, can they go above 100%? like 120% or something on the bleed powers to compensate bleeds now not being effected by crits, but effected by +dmg buffs
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Gust - using gust gives the pet a high speed boost, maybe even max speed, for a few seconds after using Gust Hailstones - Coldsnap, long lasting, low movement speed buff Direct Strike - Out of Combat Snipe: Summons a new Storm Cell on your target Direct Strike - In Combat Snipe: Summons your current Storm Cell on your target Cloudburst - Combat Teleport with maybe shorter range in the direction of target
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Because just like perma unstoppable/elude or granite armor, Fulcrum is just too strong and the rest of the rest isnt needed because of Fulcrum being a one shot thing to max damage. why spend eons (in kinetics time) animating siphon power for 20% damage when fulcrum already has you at the damage cap? and in the event of a single AV, thats what lore pets are for im not joking or memeing btw, i actual legit hate fulcrum shift
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I.. couldnt get through most of that. But I did like the part where health regeneration based on max health was an issue
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Go ahead, try and read Stone Melee's Fault power and understand it the first time I fuckin dare you.
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I highly doubt that the complexities of explaining the MMO treadmill would work here. It wont work ingame. Now factor in the person in question was trolling to begin with since that is also a popular meme from everquest and warcraft. This project has been out for 5 years now and people come, people realize it was not what they remembered and people go. Few stay. Plus you wont get people to slow down, i tried a few suggestions to stop speed task forces in the past and was met with overwhelming negativity.
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Vidiotmaps for Homecoming
kelika2 replied to AboveTheChemist's topic in Tools, Utilities & Downloads
The first dropdown menu in the OP worked best for me, manual is best. thanks -
Working on my 11th sentinel now and none of them use epics or patrons. 35+ is basically the fighting pool and some Concealment mules. all the melee or healing things are just so awkward and weird to own
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Defense, or defense and -tohit. while my thermal and sonic masterminds are tolerable, its still an uphill battle. one little knockback and my pets take forever to stand up or sometimes 90% resist isnt enough for low hp pets and incoming damage
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mine is not done yet but i am going for pure ranged defense thunderstrikes in singles artilery in aoes numina 6/6 in a toggle and 3 or 4 generics in other regen stuff since most healing sets suck for defense. not enough aoe defense in the other set to go with the build justify it on and the ATO with the ragebar proc will be in water jet for its recharge and how often it gets used
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CONTINUE...!?: Resurrection-set IOs
kelika2 replied to AspieAnarchy's topic in Suggestions & Feedback
the only way to make rez powers worth it is to allow them to be mules -
I do not under stand why you want to just... taunt and.. stand there. that stuff went away in like issue 4 and its currently issue 27. taunt has been at 5 targets for like 18 or 19 years. the original team did it early, the sc0re team kept it, the homecoming team kept it. it was NEVER that way. back then we had fire armor tanks burning everything in everquest warriors had trouble holding agro without high damage or expensive procs in warcraft warriors had their dagger in hand spamming sunder and revenge in swg we had taunt spamming brawlers losing agro to commandos and combat medics in ff14 tanks are a nice solid place dealing damage new armors to the game enhance damage somehow against all odds/shield charge, meltdown/ground zero, offensive adaptation, brimstone armor(!) go punch something or hit it with a stick
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Favorite Flavor of Defender Teamate
kelika2 replied to PhotriusPyrelus's topic in General Discussion
cold dom followed up by people who no longer have the "stay back and support only" mentality -
generic permahasten build, you dont have to take flight. i personally feel like dropping flight to free up slots but oh well fffb.txt
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@PeregrineFalconbetcha if i made another regen thread you would do the same thing
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oh damn did i miss the monthly sword rattling thread? just petition and move on, you wont win
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Earth themed control hero. Controller, dominator or tank?
kelika2 replied to NiklasWB's topic in Archetypes
Probably Dominator out of everything you listed. Earth Assault is very single target focused and will give you that feeling that you fucked something up after hitting it. An added Bonus is that your single target hold stacks with seismic smash. and seismic is effected by Domination Most of earth control is skippable. i think i just took the hold, quicksand, quake, the aoe stun, and the pet Alternates: Stone Melee/Shield Defense brute. Use a rocky shield and rocky/fire and ice costume bits and you are gtg. fault sucks, dont get fooled by it. I think my final build had Spring Attack at level 16 because Fault was so bad Seismic Blast/Energy manip blaster. all you really need from energy manip is buildup and energize. if you use magma stuff for seismic blast you can consider /fire for more aoe. I personally never got very far with stone armor even after the revamp but good luck -
This also might be a stretch but you can mess with zombie/spectrum costume bits and auras to be a ghoul or a ghoul commander Since I hate Radiation Emissions small radi I do not recommend going necro/radi mastermind
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pistol or rifle/martial blaster. that teleport attack thing can mimic blitz from fo4 titan/willpower, slot for ranged defense. im sure we all have a blade of the west sword game in full metal bikini armor smashing the wastes playthrough saved somewhere beam/dev blaster. use your devices to overcome beams lack of aoe and mimic mines and such rifle/whatever sentinel, use power armory looking costume bits few masterminds... all masterminds depending on how you mod your game. you can have like 4 dogmeats and 2 catmeats you can also be stupid and go plant/thorn dom and be the son of harold. I guarantee you that the name "Sappling of Jerold" will be available on all servers and all projects.
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Kheldian Build Recipes: Let's HEAT up the Dinner!
kelika2 replied to GM Crumpet's topic in Peacebringer & Warshade
the other im also working on human only separate characters but those are not done yet and wont be for awhile ws - nova.txt -
i kinda sorta skimmed the thread but most people who have bad experience with the epic archetypes are the people who spread themselves (slots and enhancements) too thin trying to branch out to all your options and becoming a jack of all, master at none and not being a master at something is biting you in the ass as you read this. If your ganna play a bane just think of yourself as a mace/reflex stalker. forget the pets, forget the acc/tactics leaderships, put assault off until later. and stop with that doublestacking leadership meme. too many slots dedicated to that. and the wolf aoes are stronger than bane aoes and since a recent patch you can use your mace for wolf attacks at the tailor
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/bind key powexeclocation target "power name here" this one is for getting around corners and stuff or strait into combat, open map and mouse over team mate, click them and use this and bamf /bind key powexeclocation me "power name here" also useful for rains, wormhole and snare pits /bind ` powexecname "teleport target" the tilde key tends to get used a lot for masterminds and such, you dont have to specifically use this for teleport target /bind z powexecname "teleport" basic traveling around, z is not used for combat, same thing for c and v. i use zcv keys for all characters travel powers