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kelika2

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Everything posted by kelika2

  1. Is this why Fiery Embrace went through a billion changes?
  2. for necromancy?
  3. Pets are immune to + or - recharge effects cant speed up their recharges, but cant lower them either
  4. rogues are sometimes more heroic than heroes and most villain missions are just stopping other villains for the lulz just do black scorp fast
  5. The setup time is a damage loss overall. And the fear effect was just too great otherwise.
  6. ,is it too late to ask for an arc increase for Nightfall?
  7. and maybe faster
  8. TLDR you need to get your gets to 45% def either through raw defense stacking or -tohit debuffing Softcapped pets are happy pets. There is nothing better for you as a mastermind to do than getting your pets softcapped however the hell it is possible. /radiation has some very small ass radius on their debuffs. I believe it is only 15ft. and if i am right on how i think radiuseses work, thats melee range all around your anchor. 7.5ft in all directions. check other radius from other sets to see how small radiations range is. dark and trick arrow are worth noting Some masterminds require expensive builds and level 50 with a firefarming account powering you to max level. Cytoskeleton hamis in Enforcers can bump them up to 20-24% def to all. thug-cold/trap/dark/etc shines super hard when your enforcers are giving off a ton of defense working with your buffs or debuffs. on the flip side, if you go thug/ff you will be way over defense softcap and no snare/slow pit. every single one of the combos you listed do not synergize well. Forget necro as whole or get some thicker skin while playing it. i tried necro/ff, necro/dark, necro/thermal and /ff only really works because of mace mastery's power boost bringing them to defense softcap. necros innate resists are rare damage types leveling up and hard to synergize with any secondary. i had to adopt team teleport on my necro/dark to really move that dark servant around with its gigantic -tohit aura. teleport target is also a thing for the servant beast/nature reroll into beast/cold. adopt a tundra like avatar and go with it. beasts innate defenses with iceshields+fog+maneuvers is good times. thugs you have so many things to work with here. thug/trick arrow to keep up the natural crap while still having flash arrow at level 1, glue arrow at 2 and the fabled oil slick arrow. thug/traps, thug/dark. i can go on but i already typed too much
  9. My mind produced an image of a t-rex trying to sneak around
  10. synapes is just pure city of heroes at its finest. classic wading through a sea of enemies. The changes I would do to this are remove the patrols, move EBs to the final mission, drop the first two skyway missions and slap a Monster version of Babbage in the 3way room and lastly add the rescues to the final mission, one at random giving you the temp hold power Citadel is worse, if its not the narrow caves with really spread out enemies its the mission placement. going to the corners of IP its the islands north of talos just isnt fun even if you are built for travel. and relying this heavily on TT and MT is starting to feel like a detriment to game design as a whole. And to me, task forces have always been the main source of exp, back in 2004 and now. Numina only has 3 or 4 missions that have exp. Those random hunts just stop what we as humans consider "fun" stops in its tracks. Even playing since may 2019 i think only one of my alts has TF commander mostly because of those two TFs.
  11. I slotted my fire/radi for damage over control and now I just cant go back to anything else. like 5 or 6 sources of minor damage adds up fast
  12. make a firefarm account. takes like 8-9 atta cave maps to get to 50 nowadays. did this a few times to dump the rest of my defenders to reroll into corrs with page5
  13. Also you get to keep your powers up until level 14
  14. would be better if can used while mezzed
  15. As if not being level 50 was damning enough
  16. swap these two and you got yourself a deal. i will sit in atlas and mercy with my sextillions handing these out
  17. Explain this then.
  18. I do not know what a hyperbole is, and I do not care. But yes, .5 seconds sure does not sound like a lot if it was a singular person and in a insular isolated event. but that is never the case But in your example you said people were leaving left and right and avoiding the person causing the knockback. You know there is a problem with the person causing the knockback. You literally described a team collapsing
  19. So everyone else but the singular person causing the problem is the problem? Think about how many dogpiles you joined in on the forums before answering
  20. and how long is an acceptable time to grind your teeth or letting your blood pressure rise? or just staying mad also depends on the task force itself or its speed but seriously we do need some sort of universal kb2kd option soon people are also not thinking about ranged cones or melee aoes. watching the perfect gathering of NPCs for my newest That Girl kat/fire brute go away because of knockback is ragequittable
  21. If these were isolated incidents you might have a point, but in a group/task force situation those .5 seconds add up. and becomes infuriating to think about its also .5 seconds per person
  22. I still like the idea of lowering all player knockback powers to .30~ mag or so and expand on the Knockback sets. adding more sets, adding pvp tier and epic tier worked for Hasten, some people will go out kicking and screaming but once they calm down they will start rebuilding their alts
  23. im taking that pic for anyone else who says mastermind personal attacks sucks but welcome to enlightenment. I burned all my leveling up respecs, a few free ones and one trialearned one. And I still need to do my page5 one for my kheld
  24. Stop relying on taunt and just attack more. Scrapper pulled agro from attacking so much just like most other MMOs. The days of just taunt on auto went away in like issue 3 or 4. Its currently issue 27.something. Its not that Taunt is broken, its just antiquated.
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