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kelika2

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Everything posted by kelika2

  1. Because I feel the name release system will go online sometime soon I am not answering this out of fear of getting blackmailed/new wave of name hoarders/name sellers. Remember that less than 5% of players actually visit forums and the community isnt as great as you think it is
  2. Stone/Ninja for a light side jedi to highly mimic Consulars from SW:TOR Infiltration travel. remember if you use Universal sets in Infiltration you can boost run/jump at the same time Maybe even Combat Teleport to get in and out of melee fast for some saber attacks/AoE. time it right and you might be able to get a Lotus Drops and tele out before your meteor hits. Energy Blast does not feel Force-like at all. Maybe wait for Wind Blast in a few years or so
  3. Stop joining speed runs as a Mastermind. The AT is not built for it. Small contained target but you need 10-15 seconds to summon, upgrade and buff? oops a brute/stalker/scrapper/tanker already finished the said target in the time it took you to read this.
  4. didnt one game just strait up flip the model to shut folks up?
  5. There is no reason to get fancy. The medics heal is on a long cooldown and their AI is weird as hell to when and who they use it on. Just slot soldiers for damage. You will get way more mileage out of Aid Other Spec Ops CC abilities now have damage and a nice source of AoE. Yes, even their single target web grenade has damage on it. Just slot spec ops for damage You were on the right track with Commando, just slot for dmage. Because of your AT ability, Supremacy, you can get away with slotting 1 acc SO at low-mid levels
  6. Just like any other ranged attack. I only really use Decimation and posi blast/bombardment for the recharge bonus. I found trick arrow to be simple and effective, mostly just firing of Flash Arrow most of the time leaving plenty of room for attacks. Sure you can do a little more but meh.
  7. Consider Wolf Spider soldier. The K11 AR irl is an assault rifle with a grenade launcher on it. Take buildup in Bane Spider and bam, and bang, and pew. and dakka.
  8. Flechette rounds are a thing irl. Rename Buckshot to Flechettes. same damage, remove knockback, add lethal DoT Rename Ignite to Napalm. No more fake-pet, 1-5 target limit in a small area, fast ticking medium duration dot
  9. I dont see what origin has to do with anything
  10. I dont see how this is an issue. 30+ is the time for mules and such for power picks. most of my melee end up taking the Concealment Pool and maybe body/energy mastery for one slot wonder powers
  11. All pets but Ninja/Beast are too slow. Left behind or just arriving for stragglers a lot. Fire Imps need another minor attack. I dont care if its called Mini Minor Brawl with a 2.5s cooldown. Once you find out their one attack is on a 4 sec dooldown they start slowing down before your eyes
  12. didnt we fuck up gold side beyond repair in incarnate trials? I cant imagine the last of the sonic generators lasting long after we basically tore up their capital and took out their number one
  13. just add dots and -res fistful and snipe can be lethal/toxic with a toxic dot snap can get -resist aimed can get a lethal dot animation/activation reduction on blazing arrow sentinels can get extreme smashing on stunning shot
  14. page5 backlash plus i just vendor white salvage even quick listing for 555 inf isnt really that much of a profit vs just speedvendoring and getting back to another farm map
  15. At times like these I really wish the whoever did keep up with the monthly AT/set popularity updates kept updating. I can see Thorntrops called replaced with [Valley of Spears] using the Footstomp animation for a TAoE adopting Earth Control's Stalagmites graphic. Or even swapping Ripper to T7 and adding [Flick Thorn] to T8 using Moonbeam's animation for a Snipe
  16. Worth trying. Maybe because im spoiled by my fire/ice/ice-storm/dark/cold corrs by their huge base raiduses I didnt even think about -slow in caltrops. worst case scenario im out like 300k inf in enhancements
  17. Oh thats because my experience with it on a blaster is from a fire/water blast standpoint where Caltrops radius is smaller than the rain powers and overall final build lack of slots to put in -speed enhancements in it. It can help but the double stacked fear causes them to sometimes flee out of the caltrops radius, and then the rain radius
  18. I build my characters for the most common scenario. Caltrops is just so god damn situational I could only justify it on a blaster and masterminds only to keep Rain type powers in check. And because of their small AoE radius it doesnt even do a good job at that. Meanwhile, Dominators have so many other tools in their primary at their disposal it makes the idea of Caltrops redundant, if not useless. Without being able to prove this I am going to take a note from you and just say I do not care. A few of my threads ago you announced to me that you lost respect for me, I am going to ask you to take this a step further and tell you to put me on ignore. I just want to put my note in the suggestion box to the staff/developers and meanwhile you constantly come into my threads putting your vote, an actual thumbs up or thumbs down on a suggestion making the volunteer janitors lock a thread and put another warning on my account. Please recuse yourself from my threads and posts and threads for everyone involved peace of minds. I am so fucking tired of seeing you in my feeds. Please leave me alone. Please, please leave me alone, @Rudra. I am begging you to leave me alone.
  19. Those are all assumptions. Even assuming play martial is a huge enough assumption on its own. And if its just you, just say so. dont hide behind an imaginary army of theoreticals. But your Primary possibly do it so much better it makes Caltrops redundant or useless. Any immobilize, bonfire, singularity, hold, etc. You also probably forgot about how few choke points there are in this game to even justify the need for an area denial, even worse yet, a second or third hand area denial ability. Also dont forget how bad caltrops is to slow things down and how small the patch is to other powers. and target limits Also please remember Procs are on the Devs radar if you considered proctrops as an argument Also please remember that Immobilizes, where applicable, do not stop quake/slick
  20. Switch out Caltrops for Crane Kick With Primaries designed to cripple and hold, having caltrops in a low damage and highly resisted damage type set seems less than useful. Plus there are only so many ways to throw a shruiken. What else can you do? PBAoE Fan of Shruikens? TAoE Cone Fling Shuririkeknekns? TAoE rain of throwing stars? barbed? electric laced? cryo-ken? Burst of Stars TAoE cone using Claws>Swipes old animation? Anyways Crane Kick sounds neat. Envenomed Blades might be better as a Toggle 10% overall damage, 5% tohit, 100% chance to proc minor Toxic direct damage
  21. oh mechanically. well we do have Universals that dont get much use.
  22. if going by current rules, only CC duration would lose duration. i cant remember the last time I needed the full 30-40 seconds on a hold ATOs are ATOs that just happen to have pet auras. On live you could not slot Recharge Intensive Pets into Mastermind pets. if that can change I dont see why these ATOs cannot. Pets burn through end since page5, im just shooting ways to help with that. and im not sure if end reduction in the main pet power even works now
  23. Can +Recovery be thrown on here? even Stamina tier 25% might make a huge difference for pets
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  24. All Crowd Control IOs/ATOs - add damage. Right now, there are "hybrid" IO types that never really get to the ED cap. Knockback sets and Endurance Modifications sets at max level get to around 60-70%~ enhancement damage. Having damageless/no damage archtypes/sets with how this game evolved really isnt a thing anymore. A controller dealing at least Moderate damage with a hold can contribute more in the event of a good group where +4 bosses melt rather fast or purple triangles. Or at the very least not have a less-than-useful ATO set such as Dominating Grasp with that dumb little ball of brawl and no worthwhile set bonuses. 2, 3 and 5 are crap. Brute ATO - Brute's Fury, 5 fury In the before times, in the long long ago, when Fury was hard to build and maintain this had plenty of use, but these days one alpha strike can get you into the 80% fury range. adding 5 fury with how fast it decays at higher %s is not noticeable. I suggest adding a mechanic that stops rages from decaying for 3 or so seconds. 3 seconds at 100% fury wont break the game and would be on par with how the scrapper ATO proc works for "just the next attack". Please note for pseudo pets such as Burn, damage scales down, but not up while said pseudo pet is up. Rage crashes are the most common example of this. You can also test this by dropping a rain of fire on a low level blaster first, then eating all the Enrages you can carry Mastermind ATO sets to be allowed in personal attacks In page 5 many masterminds take personal attacks nowadays. Having the ATOs in personal attacks would help with making the most out of having 2-3 personal attacks due to ATOs having lots of Recharge in them. Speaking of Recharge in MM ATOs, ever since the pet cooldown change they lost a lot of use, this would bring that usefulness back. And lastly having the ATO procs/auras/buffs enhancements/whatever pet-only buffs are universally called in attacks would loosen builds up Mastermind - Mark of Supremacy Add +recovery to the proc and add Recharge to the rest of the set as well. Page5 hammered most pets end spending even with modest endreduction slotted in the main pet power SOA - Dominion of Arachnos - Chance for -dmg and Terrorize I dont know what to do here, the other global toxic proc is just so good, but -dmg and terror seems so weak
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