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UltraAlt

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Everything posted by UltraAlt

  1. I don't think I ever ran into Alty on Homecoming. I was a member of the RO back before the Sunset (ran with multiple RO supergroup teams), and I recall her going by the name of @AltoholicMonkey or some such. It was great group of people, and I had fun gaming with them. I'm unsure how many of the teams/groups that I played with that Alty was actually playing in. We did used an in-game global channel to recruit/get teams together across the servers. And, when one of the Repeat Offenders teams wasn't running, others would often recruit for a team on whatever server we were on using the channel. People in the RO tended to have a bunch of characters across multiple servers. I can't say that I knew Alty well, but I know she will be missed by those that were still able to game with her. I'm sorry to hear of her passing. She seemed to me to be very good person in general. There was no SG politics or drama. It was just getting together to play on themed teams with people that wanted to have a good time adventuring in the City.
  2. Now what we know SirArthurIV's weakness, we shall use it against him! I want all of you to get personalized shirts with your names on them in big letters! Reading your names when you attack will be his downfall!
  3. I get most of mine through super packs. For me, the funnest way to get merits by fighting in game is hunting Giant Monsters. But, honestly, if I'm going to buy something with merits, it is with merits that I gained through card packs.
  4. I have CoH installed on my D drive, but it is still in a folder called "Homecoming" I'm assuming your before-and-after are both HC launcher? When someone upgrades from the Tequila install to one that runs through the HC launcher, it reinstalls the game, but it sucks over all the personalized information from the Tequila folder. I'm unsure what would cause a new install under a different folder name.
  5. Yes. There may very well have been one, but I never noticed them. I'm assuming @Laucianna might know and can help us out on the Kheldian front.
  6. Unfortunately, I can't quote directly from my previous post on this thread as it is on a different page. I think the way around this is obvious - you get flashback arcs in the Ouroboros that send you to the missions in Echo:GC. No extra tagging of characters. No contacts need to be returned to Galaxy City or Galaxy City itself. No reason even to put contacts in Echo:GC. Just get the contact arc through the Ouroboros and go to Galaxy City to do the door missions and hunts. I'm unsure if there were any "talk to"s in the Galaxy City Origin arcs, but I member them being different than the Origin arcs form Atlas City contacts. I think there were only contacts in Galaxy City were the 5 starting Galaxy City Origin contacts. I don't recall any other contacts being in Galaxy City.
  7. That's two more than I'll need any time soon. With over 150 characters I know that I've /respec'd less than 5 times total since being on Homecoming. I'm guessing only 2 or three times total (I can't even remember the last time I did a /respec), so, well less than a /respec per year and each character gets one for free every 10 levels. I'm kind of curious how much /repec'ing people actually do. I'm guessing that a lot of players /respec when their character hits level 50 ... and there are many that PL/doorsit to 50 .... but then they would have 5 ... so ...
  8. I heard that Snaptooth became the Mayor. "Description Snaptooth is a particularly nasty Red Cap that takes even more glee in torment and suffering than the rest of his kin. Clever and devious, he has found a way to hop across dimensions using the faerie rings in Croatoa. Now he can bring his wicked games anywhere he pleases." - https://homecoming.wiki/wiki/Snaptooth
  9. I think this more likely to happen than updated graphics for the zone - essentially a new zone. @Scarlet Shocker Now I'm thinking that the easiest way to pull his off is Time Travel! How about Ouroboros missions that send you to do missions in Galaxy City as Flashbacks to before its destruction? You get the Origin contacts in the Ouroboros and they send you into the Echo: Galaxy City to the doors that you would go to when that zone was still active? I mean it isn't like we can't get the Ouroboros portal at level 1 at this point (it is one of the first things that I do when I make a new character at this point). I guess the main thing is "are the Galaxy missions still hidden somewhere in the coding?"
  10. At one point in an episode, it was mentioned that Jason Lee Scott (the Red Ranger)'s father runs a construction company and all the damage in the City keeps his crew busy.
  11. As I recall one of the graphic designer/computer graphics/whatcamacallum DEVS said that underwater stuff could not be done well. So that might be one of the reasons there is no underwater swimming (except for a couple of maps that were apparently "snuck" in), and, therefore, if the players can't be aquatic then what is the point of having Atlantis. There is an Atlantis zone in DCUO with undersea swimming, but it is only used on one episode/issue or whatever over there. And Jack was still around over there when that went on. (but the movie was coming out ... and, yeah, that's the way they roll over there. Nothing to do with the movie. Black Adam movie coming out? Black Adam episode. Nothing to do with the movie. I gave up on comics a good while back due to the cover price, so I have no idea what was going on with either characters in the comics when their episodes/issues/whatever dropped.) The game is what it is and it tries to suck as much money out of you as it can. But I think they did a decent job with the underwater stuff in Atlantis. You can't tell from screen shots of it, and I wasn't able to quickly find a good video that displays it well. There is still a lot of running around on the ground - aka the seabed - but every character can swim - essentially fly - and breath underwater ... in definitely ... for no lore reason ... your character just can. Of course, you can get costume parts that fit the underwater environment, but it is DCUO so most players don't bother so, yeah, most of them are running around on the seabed instead of swimming as well.
  12. Good idea to at least save a copy of these folders and their subfolders as well: accounts costumes powercust settings
  13. I think you need to talk to this guy's dad. I hear his father is runs the construction company that is responsible for repairing the City after aliens, giant robots, and kaiju attacked, but that was a long time ago. He might be running his father's construction company now.
  14. They are both still there. You can still get contacts and run missions in Faultline. There are probably still missions in-game - most likely from an Origin contact - that will send you to Boomtown. Plus to Giant Monsters spawn there. EDIT: Yeah. You can still get an Origin Contact mission that sends you to Boomtown (didn't take long to find that one with a level 14 character. Turned in a fed-ex to a contact in Altas, and it was the next mission up - Technology Origin contact).
  15. I miss Galaxy City as well, but, even if it is brought back, I think all new heroes should start in Atlas. This keeps the funneling in for new players and helps avoid new players from becoming confused then they first start playing. If someone want to take their character to Galaxy City via tram and run missions there, that's fine by me. I would honestly at least check that out, but I tend to bypass contacts until my characters are at least past level 8 at this point and, honestly, most times until the character is in the 20's somewhere. After running/hunting the lake in Atlas, I have started to go to Galaxy City through the Ouroboros to run the lake there if there isn't anyone recruiting for a DFB and there doesn't seem to be enough low levels out there to start one. I'm assuming whomever reads this may or may not know all of this already. But for those that don't, I'm including it. Funneling But back to why I'm saying to drop all heroes in Atlas when they enter the game. The reason that Galaxy was destroyed was for funnelling purposes. You may have read threads talking about this before. Galaxy City was part of the game at the beginning because of the large number of new players and characters entering the City. As the game aged and CoV and COH:GR were added, there are additional zones for new starting characters; both of these only had one starting zone - and no origin missions. New character creation on the Hero side was thinning out, and, so the DEVs destroyed Galaxy City to funnel all new characters into the same map/zone. They also started steering players away from the Altas Hero Origin missions into the new contact content that was no longer Origin related. These things were done to concentrate where players would be sent to do missions. A new player coming in would know nothing about the Origin arcs. They would have no reason to go look in City Hall for the contacts. They would join team and run missions with the same contact as everyone else. But no one is going to want to go through Twinshot's first couple of missions repeatedly so that a new player on the team can catch-up in the contact arc (more likely in an Origin arc, but people didn't really do that that often either). So now onto the Origin part of this. Originally heroes started with only the Origin contact for their Origin. This was the same in Atlas Park and in Galaxy City. Spawn into Atlas Park as a magic origin character, get sent to the Magic origin contact in Atlas Park, and run magic Origin missions in Atlas Park. Spawn into Galaxy City as a magic origin character, get sent to the Magic origin contact in Galaxy City, and run magic Origin missions in Galaxy City. There was no other contacts in Atlas Park or Galaxy City other than the origin arcs related to your character - unless you were on a team running someone else's origin arcs. The upside and downside of Origin arcs. Run your characters origin arc and get drops that are related to your characters origin since you are fighting enemies related to your character's origin. Run someone else's character's origin arcs and you get drops from enemies related to their origin. The Origin tree and how it affects drops and contact selections There is an origin tree of sorts, I'm pretty sure all the dual origin enhances are set up by the origin tree. That is to say; magic origin enemies enhances drop dual enhances that are magic + 2 of the nearest related origins (mutant and natural ... I think), but neither of the farthest way magic origin (science, tech, I think). I think the circle goes - Magic - natural - tech - science - mutant - Magic. So magic branches to natural and mutant. Science branches to tech and mutant, etc. This gets explained far deeper into the Origin arcs, but you will start to see it happen if you try to follow an Origin contact chain. Halfway through an Origin contact's missions, they will offer you two contacts - one going to one of the other closest origins in the tree. So halfway through a Magic Origin contact's missions, they will give you a choice of a natural origin contact or a mutant origin contact. Once you have reached that Magic Origin character's last level or sometimes after you have outleveled them they will send you to the next Magic Origin contact. So when that first split happens, if someone you are running with is mutant origin, you might have the same mutant contact missions (I think there are 3 origin contacts for each level range. They provide the same missions, but I'm unsure if you can complete them cooperatively or not.) as your mutant origin teammate and get a chance on getting some dual origin enhances that are half magic; likewise if they run your magic origin missions, they will have a chance of getting some half mutant dual origin enhances. If your teammate is science or tech origin and you run their origin mission, you are out of luck; the dual origin enhances that drop will be unslottable for you. The Origin arcs contacts are only gone from Galaxy City. They still exist in Atlas park. I think I mentioned it earlier, but there was never a non-Origin contact in Galaxy City that I know of. If Galaxy City was returned, the only additional missions would be that first round of each Origin Contact (there might be a second round, but I think you get sent to another zone after the initial Origin arch has completed). The Galaxy City origin missions were different from the ones in Atlas, but I don't recall them being all that different. You fight the same foes, do door and hunts, and there might be a go talk to or go read this mission thrown in like the Origin arcs do in Atlas. If you want to run Atlas origin contacts, they are in the basement of City Hall and are on you contact list - up to a certain level. If you don't get an origin contact before whatever the cut off is (20's somewhere I think), I'm unsure if you can get back into the Origin arcs .. which is weird because they are Origin contacts all the way to level 50. I have started an Origin quest (but I alt jump so much that I get distracted from working on the project) but haven't followed the contacts on an Origin chain past the low 30's on Homecoming. So that is where I'm coming from in regard to Galaxy City. I think it would be fun to have access to it. I think it would only have the 5 Origin contacts with one set of missions each. I certainly hope Haserby (sp?) or Twinshot (sp?) wouldn't be there. I think it would be confusing to to drop new players/characters in Galaxy City, so I would suggest to continue starting all new character in Atlas Park as stated.
  16. You can. I don't build or play my Sentinels that way.
  17. You might need to run in to use a nuke like a blaster does, but, in most cases, you don't want either archetype standing in melee range of your opponents if you can help it.
  18. Yeah, I thought the wiki was taking me to the correct section of the page but it dropped me on the Brute section. Possibly too tired when I looked it up. I knew the set had a stealth power an though that was cool.
  19. It will come down to - for me - the epics fit with my character conception.
  20. What stands out for me with Energy Aura is the partial stealth of https://homecoming.wiki/wiki/Energy_Aura#Energy_Cloak
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