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UltraAlt

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Everything posted by UltraAlt

  1. I do a lot of alt jumping and standardizing control setting for all characters go a long way. Layout explanation new tray position/layout For the shields, if teammates are near one another - one caste will shield all those within range. When running a shielding character, I generally open the team Icons so I can see who wasn't shielded before activating a shielding power for the 2nd time. 👍
  2. I only sell to the auction house. It is for the good of the community to do so. Selling to a vendor - *poof* - that thing is gone forever. Common salvage at giveaway price. Uncommon and rare salvage at a price that I normally pay for it (above market) because there have historically been times when there have been runs on the market for certain classes of salvage. Recipes Common non-set? dirt cheap. IO sets? I try to get above what the bottom-line buyer is posting. I generally don't sell the other stuff that I would consider to be "loot" - aka "drops" from defeated foes.
  3. This is very useful guidance. I don't think I've ever done this. I'm not worried how long it takes to finish a mission or task force as the team composition rarely makes a huge difference on completion speed. I just point out that being a rush-in isn't always to best way to go. The room that most comes to my mind on this Posi 1 part 4, when you go up the steps into the room with 4 mobs in it. Someone generally rushes in and agros all 4 mobs. It doesn't need to happen. Pulling a mob at a time onto the stairway goes much smoother, but then ... every 3-6 times - someone is going to rush up to the doors of City Hall on the final mission before the team is ready so .... 👍
  4. When you are using the flying carpet, rocket board, or void skiff none of your powers are functional. The toggle powers don't detoggle so you don't have to fiddle with turning them back on every time you stop using the flying carpet - but they don't do anything while you have the flying carpet active. not that I know of. There are ways to mod sounds and visual effects, but only you and those using those mods would see them the way that the mod has changed them. That being said, I don't fiddle with mods so I don't know if there is one of the magic carpet or not.
  5. https://homecoming.wiki/wiki/D.U.S.T._Ranger_Badge Elite Ranger Auto: Self +Dmg (All), +ToHit, +Range Your damage, ToHit, and Range have been increased slightly due to your training from your Day Job. The Elite Ranger day job power grants +2% ToHit, +8% Damage, and +10% Range. Before a character earns this badge: For every 2 hours logged out, a character gains 1 minute duration, up to a maximum of 2 hours duration. After a character earns this badge: For every 1.4 hours logged out, a character gains 1 minute duration, up to a maximum of 2 hours duration. 'Nuff said I try to make sure that the following stay over 15 charges: Revive Ally Vitalize Rune of Purification That being said, I alway purchase all the teleports from the P2W/START vendor when I create a character. I still do try to get Rapid Response Member on all my characters and have some charges on both the individual and portal base-teleports. When I first create a character at this point, I'm generally going for the Hospital-Caregiver/University-Professor or the Shadow Shard for the flight pack (if I don't intend on getting a flight travel power - max charge = 2 hours of toggle active - I only recharge this once it gets below 15 minutes of charge). Historically, before Day Jobs were added to the game, I used to park characters in different places in THE CITY related to their character creation. One used to park in a chimney so they could rocket out of it upon log-in. Now, once some Day Jobs are trained up and charged, 90% park at the D.U.S.T. Training Facility because I don't tend to play more than 2 hours at a time per character.
  6. This is the problems with sleep. At some point, I really want to get a "Sandman" team together that uses Sleeps and single target attacks only with everyone attacking through the team lead. I think I can make that happen as I have a couple of friends that I game with a couple of times a week on themed teams, but I honestly don't know when or if we will get around to a "Sandman" team, but I have always thought that sleep powers could be extremely powerful if they were used by a team that respected the power and utilized it to its fullest potential. So, I guess what I'm saying here, is that - unless you can use sleep to gain containment damage for a controller - sleep powers are pretty useless on PuGs.
  7. Are you talking about big open area missions or indoor/cave missions? I always have a long distance power in slot 9 and a short distance travel power in slot 0 in the active tray. So ... Slot 9 - Rocket Board/Magic Carpet/Void Skiff, Day Job Flight Pack from the Shadow Shard, Mystic Flight, Flight, Super Jump, Speed of Sound, Super Speed, or Teleport. Slot 0 - Ninja/beast/athletic, transform (panther or coyote), hover, or infiltrate. indoors and in caves, I'm using Slot 0. In large open area missions, I'm switching between the two. And it basically comes down to using the long distance move power to get to the target area and then the short distance travel power to move up to outside of the range where an enemy group would react. When I'm fighting, unless I'm flying around with a ranged character, I'm going to have my travel powers turned off. Combat Jumping goes into my tray of toggle powers. If I have that, it's always on. It helps with traveling, but I'm always going to want it on for the defense (I don't apply the same to hover. Most of my character fight while they are standing on the ground.)
  8. Not if we never bothered to lock them. Hopefully, there is an option to swap them back if we don't like it. Might be good for new players, but for those of us with muscle-memory trained to the way that it was is another thing.
  9. I do think that there is a much larger percentage of players that check out CoH forums than those that spend time in other gaming forums. I haven't played a ton of other MMORPGs but I have played a few, and the above would be my conclusion. Also that many are more likely to be on the forums on the weekends versus during the week.
  10. I very much agree with this statement. The problem almost alway comes down to not wanting to follow the original (which is being done in another medium because that was popular) because it isn't "cool" or "modern" enough or won't pull in a wide enough demographic. I can even apply that to reconning in many cases.
  11. Yeah, I love using ki push. When I run a dual pistols I put ki push on auto fire with a recharge and a knockback (+2 accs) and, if it is in character conception, I put in the winter melee proc with a chance for hold.
  12. You're a game player like me (verus end-game) - if I recall correctly. If you are a Blaster and tend to get mezed you are going to want both your tier 1 and tier 2 primary because of the inherent. Defiance allows a blaster to use their tier 1 and 2 primary powers, and their tier 1 secondary power, even while held, slept, stunned, or terrorized. It also gives an additional damage boost as the blaster uses attacks. On the other archetypes, I end up getting both pistols and dual wield. I tend to want as much focus fire as I can get. Both are quick recharges so are good for procs. I think it is the disorient/stun or hold effect is the main advantage for suppressive fire. It may seem like it isn't very useful, but 3 seconds can be a long time in a fight. It would likely stop that target from making a couple of attacks that can really make a difference. Couple it with the slow effect of the Cryo rounds, and you are slowing down the opponent's attack rate even more. But I do understand that you are looking at this from the damage side. Aren't there less enemies with toxic defense/resist than fire defense/resist? (I thought I read that some place, but, you know, old and dream of CoH)
  13. That's better. As has been pointed out to me in the past, a none-of-the-above option is always good. Not much traction yet. We need to make sure to update this a couple times over the weekend. Feel free to respond to me once a day and I'll reply to help keep it showing up on recent posts.
  14. lol. well. yeah. all those options are pretty much slanted. good luck with that. And, no. I did not vote because there are no options that are relevant to my position.
  15. Okay, but it does top the effect of patrol xp other than debt. I don't expect you to. I don't think it is worth the DEVs time to deal with it, and, yeah, you won't change my stance on this either. I give up. I haven't been trying to argue with you or start a fight.
  16. I don't remember it. I apologize. Perhaps with someone else. Okay, so you are against it for the xp and acknowledge that the situation can be resolved by turning off XP. It seems that option exists, so I'm really not seeing the reason for all the animosity projected at it. We can't turn off the bonus server XP either unless we turn off XP. A this point, I do turn off xp on some characters because I figure - by character conception - that they have hit their "cap" or that I don't outlevel content or to stop from reaching level 50. I have the ability to turn xp off, so their patrol xp makes no difference. I suggest since we already have a tool to turn off xp gain, that we use it. Also, you already state that you know how to get rid of patrol xp if you really don't want it by letting your character get defeated until it is gone. Not to argue, but It seems that all the bases are covered. You know I try to support you in many situations. This is one that I can't. I think putting up a poll and having a significant sign that there are sufficient number of players to make this something for the DEVs to look into would support your case. That's why I suggested it.
  17. but positive answer in the poll is "Yes (Genre, frequency or type doesn't matter.)" I figure creating and playing by character conception and having a bio is role-playing, but now I'm not sure if you think that counts or not. I may have threw off your poll numbers ... When I'm talking to people on the phone at work, I feel like I'm role-playing. Does that count? Years ago, before CoH, I did a lot of RPG gaming with multiple gaming systems and some work. I only have had a very limited exposure to LARPing, and it seemed kind of silly and tedious. I did some of the medieval recreation stuff, but more on the eating, drinking, and bashing people in armor stuff versus any serious RP of the said characters at such events - even though people supposedly had personae for said events. And then there was independent "pirate" television stuff for public-access cable tv before youtube. Where exactly is the line drawn between RP and free-form acting?
  18. Usually, I can get where you are coming from, but I seriously don't understand this one. Are you intentionally trying to gain debt or something? er... okay ... so are you against day jobs as well? Maybe you should make a poll. I think there are more people against farming then there are against patrol xp. I would even wager there are more people upset about not getting the old Wentworth's teleport for the day job for parking in Wentworths ... and that's saying a lot then there is /ah
  19. UltraAlt

    Rest

    I made a new character this AM. REST didn't populate into my tray(s) when it was earned. I had to open up the power window, and pull it down into the tray. I didn't read all the contact stuff. Maybe the trainer told me that REST had been given to me but it it was in the power window and needed to be pulled down to the power tray..
  20. I haven't read through the whole post, but I'm assuming that the vidiot map hasn't been updated to show the badge behind Ms. Liberty. I made a new character and picked up all the badges for the Atlas Tour Guide accolade and did get 5 merits. It wasn't enough to unlock the fast travel power. I then went to the Pocket D, picked up the badge there, back through a base teleporter to Peregrine Island, went inside of the Portal Corp building, and that was enough to unlock the Long Range Teleporter. I did go get the one in Talos as well, as Talos Island is a Nexus location with a base portal directly near the tram, Wentworth, stores, and a detective. I know that this thread is really about making some starting cash and not about the travel power necessarily, but, overall, I don't use the Long Range teleporter that much since I have access to a base(s) and a teleporter to get to base when I'm not near a base portal. The day job for parking near a base porta allows you to teleport to a base (up to 30 charges) and is often enough to get around when you need to. Log out a base portal once you get enough patrol xp, and you'll get the Rapid Responder accolade and start getting charges to summon a base portal (up to 30 charges) as well . (The same goes for getting a free fight pack - that charges to a max of 2 hours of flight time - for getting the day job from the shadow shard). Honestly, saying that, I email influence to myself and then give enough to every new character to get one of the P2W/START flight powers and all the Prestige power teleports. I end up using the Long Range Teleporter most of the time when I first log a character into the game to get to Atlas or the Pocket D if that is my destination and I'm not there already - which is really lazy since I can simply go to a base and then go wherever I want. (The advantage of the Shadow Shard fight pack to the void disc, magic carpet, or rocket board is that you can use your powers while the Shadow Shard flight pack is active. The advantage of the void disc, magic carpet, or rocket board is that they don't have a timer on them.)
  21. Play with the same Tuesday night team with already existing characters ... turns out ones that we hadn't played for over a year or so ... and spend way too much time in the forums trying to catch up from being behind since Thursday or Friday last week ....
  22. I like their influence. Please keep buying procs! What do I know, I don't play the end-game. But I would say, why not play the actual game instead of what is tacked onto the end of it? The original game ended at level 50, and there wasn't anything after that for years. 1 "Through the Looking Glass" Raised the level cap from 40 to 50, introduced new high level enemy groups and zones for these levels, and added a tailor feature allowing players to alter character costumes. June 9, 2004 19 "Alpha Strike" Issue 19 included the first part of the new endgame changes referred to as the "Incarnate system", as well as an Ouroboros task force that unlocks an "Alpha Slot" on Level 50 Characters. Two difficult task forces were added for characters who had gained their Alpha Slots. Other changes included Zone events in all Praetoria city maps, opening Praetoria to levels past 20, merging subways/ferries to include all destinations (across same alignment only), power animations, increased tip mission drops, mission architect enhancements, hazard zone badges, and making the Fitness Power Pool inherent to all characters.[33] November 30, 2010 22 "Death Incarnate" Issue 22 relaunched the Dark Astoria zone as an Incarnate Co-op Zone. The first zone of its kind in City of Heroes, Level 50+ characters could gain Incarnate XP to unlock slots while fighting solo or in teams in normal missions (whereas before, Incarnate XP was only gained by participating in trials with League play). Further additions included a new Incarnate Trial (Dilemma Diabolique), new power sets (Beast Mastery and Darkness Control) available from the Paragon Market or free to VIPs, and a new Trial (Drowning in Blood) for Level 15+. Also of note, starting with this release Statesman had been removed as a living contact/NPC in City of Heroes after the cliffhanger of the "Who Will Die?" Signature Series player arc was revealed in January. March 6, 2012 I quit subscribing about a year before the Sunset and was completely turned off by the P2P of the Incarnate system on top of paying for a subscription. P2W microtransactions were getting shoehorned into the game left and right. The extra stuff for the "end-game" was tacked on originally to keep subscriber's subscribing. By that point the game was already F2P (in order to get more players into the game to game with the subscribers and keep them subscribing) and, it seemed like a large number of players were bypassing the "game" to go directly to the "end-game" by being power-leveled in the AE. This created the wave of "AE babies" that were power-leveled in Atlas Park who came out thinking the game world was incredibly small because they had no idea how to out of Atlas Park. yes, seriously. Some people still feel like that is the only way to enjoy the game. Why take the long journey to level your character when you can bypass it and have all your powers? Well, because the journey of leveling is "the game". I'm not sure when the whole veteran level thing started, but that has just helped those that only want to play the end-game and the people that think that they will enjoy the "end-game" more than playing "the game". To me, if you only play a couple of Alts - or for some just one - and you bypass "the game" then you are really no getting the full experience and varied content of THE CITY. But that is on each player. You don't have to play the "end-game". I have like 3 50's. The Incarnate system works better than it did, but I still don't like it, and I certainly don't feel that the Incarnate system works into any of my characters' conceptions ... even the ones that I went ahead and used to check out the incarnate system because I felt I had to do so due to peer pressure. I will be level locking all my characters at 49 from now on, not just because of the Incarnate system, but also in protest of the "name release" system allowing level 50's to never lose their names without ever having to log in ever again - simply because they are level 50s. So far the "name release" policy active but it isn't turned on. I hope it never is unless the "name policy" affects level 50's as well. I know full well that I have characters that have been active in THE CITY many more hours than a good number of level 50's, and I'm not the only one in that position. But that is all kind of going off track. Back to my point, the "end-game" stuff is a grind intentionally. There is far more game in the actual "game" than there is in the "end-game". But some people like to grind and to feel L337. I like their influence, so I'm not going to complain if they need the procs I sell in order to grind at the end-game.
  23. Thanks for your years of generous service to the community, Yomo. Someone in the Community that I PUG'ed with (early on in my time on Homecoming) found out that I had played before the Sunset so they gave me 30 Mil to start my Eb.... er... auction house trading. I don't think that was you, but, since they helped me out, there was never a need for me to hit you up through email for the 20 mil or whatever it is at this point. And, to that player that did spot me the 30 mil, I have given far more than that back to the Community in one way of influence transfer or another. As they say, when someone helps you, pay it forward. When all is said and done, I hope you have more time to play the game.
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