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UltraAlt

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Everything posted by UltraAlt

  1. okay... Some henchmen primarily use ranged attacks, so the mastermind can be away from foes with their pets nearby when ranged henchmen are used. Additionally, I currently run all my masterminds in "defensive" mode and often move directly into a mob with my henchmen. This does not work for all secondaries but it works for the secondaries that I am primarily using with Masterminds at this point. I am interested in seeing how many masterminds actually monitor the Supremacy icon to see if their pets are within range. This is something that I have never done. my pets are always within range because my Mastermind moves up with them. In past, I have used a single henchman to pull so that the rest of my character's henchmen can jump anyone that responds to the pull. I know some people that play masterminds by sitting back as far as possible and sending wave after wave of henchmen at enemies and don't even use any mastermind attack powers. They certainly don't care if their pets are getting the advantage of supremacy. All that being said. It is an auto power. Not being able to see it because you turn off the option to be able to see it, doesn't seem to be a worthy of DEV time from my perspective.
  2. The characters I have with the mutation power have it set as the autofire power. I don't think I've ever gone down in combat when I turned into a rikti monkey all of a sudden in combat. I'm unsure if I have it on any tanks, but I do have it on a brute. I think that's the whole reason for mutation to begin with.
  3. Why does the list of Email>character items alway reset to random order every time you log into the game?
  4. That I also will approve as I name my henchmen like at least some players. I figure that we discuss things in the forums here. I'm discussing the subject of "Gender Equality!! MM Thugs/Zombies/Merc/Ninja" which I believe is "henchmen customization". As some have pointed out, even being able to change the color scheme on Robots would be a step in the correct direction. Personally, I never really bothered to check who looked like what in when summoning thugs. But I would absolutely love to have Clown thugs and have a little car pull in and clowns pop out of it when using Gang War. Of course, there are all kinds of other mastermind customizations options that I would like to see including subbing in the already existing animal models in game for Beast Mastery hench-animals. Simply having an option to switch from all male henchmen to all female henchwomen - even if they are dressed the same as the male henchmen - would be a great option. Yes. Customization. An option. I wish there was an option so that I could change anything that is all white in the game to a less blinding color.
  5. "Isekai , a fantasy subgenre featuring stories in which ordinary people are transported to a magical world." - https://www.oed.com/ "While most isekai anime tend to have a waifu or two, only a select few have the story beats and character cast needed for a full-dive harem." - https://gamerant.com/
  6. I'm all for henchmen customization across the board. If the DEVs fear what we may do if we can fully costume our henchmen, at least give us options for different customizations across the board for each set. Want all your thugs to be women? There are Outcast and Skull female thugs, so why not use those? Want all your thugs to be clowns? Shouldn't be hard for the DEVs to design a costume that doesn't have issues for each of the Tiers I'm going to go back to "there are plenty of costumes of enemy groups that could be used for henchmen" for most if not all of the of the mastermind groups. ... and that is why we apparently can't have female hench people ... It appears you are proof of that conception
  7. https://homecoming.wiki/wiki/Inherent_Powers#Walk Activating this power enables you to walk at a relaxed pace. You will not be able to activate most powers while walking. You may not be targeted by Mystic Fortune while this power is active. Heroes and Villains receive this ability on advancing to Security/Threat Level 2. This power was added in Issue 16.
  8. Seems easy enough to save the login information in a file on the player side and copy-and-paste it into the fields. But I'm not against your suggestion.
  9. I don't think this is true. I believe that you can ask some AIs to write something in the style of a certain author or a person's general speech pattern. You can give AIs the same kind of prompt for artwork asking for the art to be in the style of certain artist. (I know that this goes on as a friend used this kind of prompt for his icon here on the forums).
  10. Just don't forget to put a keybind on the numlock button. DCUO does that by default.
  11. I have this monkey wrench that comes in handy sometimes, but others times it is causes trouble. I'm wondering what happens when this mod is active and an event occurs that changes the sky color - Rikti invasion or Zombie Apocalypse for example.
  12. All your bases are destroyed by me! I'll teach you not to leave my teams mid mission!
  13. I think that's pushing it. But a GM won't make a call on that until a character by that name is in-game ..... and their GM-sense detects it.
  14. Welcome, home.
  15. I'm confused as to how it is a "fairy tale". They are selling and getting paid. You aren't. That doesn't make it a "fairy tale". It makes it Market PvP! Who is winning and who is losing in that PvP battle? Who is generating more infl! That may be measured by month or by week, but in the end it is total profit gained over that set period - cost for generating or obtaining the product sold. You may sell some at a higher price. They may be selling far more with a lower price margin (that being said they may be obtaining the product at a lower cost. Drops being relatively free which makes the profit all of the return.) and actually be bringing in more infl profit. I seems at this point, they are probably winning that PvP battle to me. And I will say that the PvP battling has heated up since the announcement that Homecoming is legit. I think that is a good thing. I think that Market PvP is the best and most balanced PvP in City of Heroes.
  16. Then I would definitely use combos. I think the gain you get from using the combos makes it well worth using them. I generally have very little down time as I run through the different combos. If a power slows down a combo, I throw in a recharge reducer.
  17. The first question - that it seem I always have to ask - is are you only playing at level 50 and end-gaming or are you playing the actual game and leveling up the character? And, yes, this makes a huge difference in people's responsible. And , no, not everyone only plays level 50's. I avoid playing level 50s, and I'm not going level up any more characters to level 50 (well, maybe one more to so I can slot a contagious confusion - so that will make 4 total)
  18. Looks like I glossed over this part that allows, "sprint" powers to stack with "Prestige" run powers. I guess "sprint" powers also stack with super speed and speed of sound as well.
  19. I know that travel power speed stacking was changed so that you would only gain the benefit of the fastest run/jump/fly speed, but it has reverted to stacking. I don't remember any notes about it being changed back. I'm wondering if giving all new characters athletic running by default may have unintentionally reverted travel powers back to stacking. Unless the DEVs changed it back and I just missed it, that seems to be the most likely thing that could have caused it. I didn't even know that it was reverted until a friend was telling me that they were running both sprint and athletics running to get increased running speed.
  20. ? People play differently. Within the framework of character conception I have some general slotting guidelines that I use for all characters. Put 2 acc enhancements in every power that can take accuracies (if I can get an accuracy of 2.00x without slotting 2 accs, I don't slot any more than I need to get the 2.00x) Put 1 end enhancement in an toggle power and (after the accuracies) 1 end in any power that cost more than 10 end to use. After that, I generally put one of enhancement in for whatever special effect that power has (this does not go for taunt. I usually only increase taunt in the sets actual taunt power) And, a damage enhance in any high damage powers. By the time all that is said and done. I'm generally heading into the ATO sets and IO sets. As early as possible, I'm slotting a https://homecoming.wiki/wiki/Panacea:_Chance_for_%2BHit_Points/Endurance in health At 17 or shortly after, I'm slotting a https://homecoming.wiki/wiki/Performance_Shifter:_Chance_for_%2BEndurance in stamina Generally, slotting a https://homecoming.wiki/wiki/Power_Transfer:_Chance_to_Heal_Self in stamina shortly after that. After that I go with IO sets or Winter Lord sets (usually individual procs out of this set) that fit my conception of the character. And, yeah, this can mean intentionally avoiding mini-maxing/maximum efficiency for the sake of character conception (the same goes for powers and pool pick for me). There is a lot powers and power pools that many players never use simply because other people don't consider them to be OP and/or consider them to be underpowered or "not worth taking". It doesn't mean that they are entirely worthless, but all powers are conditional and it will probably mean adapting your playstyle to the powers instead of trying to force a power set into the all too common "Hulk smash" game play style.
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