I miss Galaxy City as well, but, even if it is brought back, I think all new heroes should start in Atlas. This keeps the funneling in for new players and helps avoid new players from becoming confused then they first start playing.
If someone want to take their character to Galaxy City via tram and run missions there, that's fine by me. I would honestly at least check that out, but I tend to bypass contacts until my characters are at least past level 8 at this point and, honestly, most times until the character is in the 20's somewhere.
After running/hunting the lake in Atlas, I have started to go to Galaxy City through the Ouroboros to run the lake there if there isn't anyone recruiting for a DFB and there doesn't seem to be enough low levels out there to start one.
I'm assuming whomever reads this may or may not know all of this already. But for those that don't, I'm including it.
Funneling
But back to why I'm saying to drop all heroes in Atlas when they enter the game.
The reason that Galaxy was destroyed was for funnelling purposes. You may have read threads talking about this before.
Galaxy City was part of the game at the beginning because of the large number of new players and characters entering the City.
As the game aged and CoV and COH:GR were added, there are additional zones for new starting characters; both of these only had one starting zone - and no origin missions. New character creation on the Hero side was thinning out, and, so the DEVs destroyed Galaxy City to funnel all new characters into the same map/zone. They also started steering players away from the Altas Hero Origin missions into the new contact content that was no longer Origin related.
These things were done to concentrate where players would be sent to do missions. A new player coming in would know nothing about the Origin arcs. They would have no reason to go look in City Hall for the contacts. They would join team and run missions with the same contact as everyone else.
But no one is going to want to go through Twinshot's first couple of missions repeatedly so that a new player on the team can catch-up in the contact arc (more likely in an Origin arc, but people didn't really do that that often either).
So now onto the Origin part of this.
Originally heroes started with only the Origin contact for their Origin. This was the same in Atlas Park and in Galaxy City.
Spawn into Atlas Park as a magic origin character, get sent to the Magic origin contact in Atlas Park, and run magic Origin missions in Atlas Park.
Spawn into Galaxy City as a magic origin character, get sent to the Magic origin contact in Galaxy City, and run magic Origin missions in Galaxy City.
There was no other contacts in Atlas Park or Galaxy City other than the origin arcs related to your character - unless you were on a team running someone else's origin arcs.
The upside and downside of Origin arcs.
Run your characters origin arc and get drops that are related to your characters origin since you are fighting enemies related to your character's origin.
Run someone else's character's origin arcs and you get drops from enemies related to their origin.
The Origin tree and how it affects drops and contact selections
There is an origin tree of sorts, I'm pretty sure all the dual origin enhances are set up by the origin tree. That is to say; magic origin enemies enhances drop dual enhances that are magic + 2 of the nearest related origins (mutant and natural ... I think), but neither of the farthest way magic origin (science, tech, I think).
I think the circle goes - Magic - natural - tech - science - mutant - Magic.
So magic branches to natural and mutant. Science branches to tech and mutant, etc.
This gets explained far deeper into the Origin arcs, but you will start to see it happen if you try to follow an Origin contact chain. Halfway through an Origin contact's missions, they will offer you two contacts - one going to one of the other closest origins in the tree. So halfway through a Magic Origin contact's missions, they will give you a choice of a natural origin contact or a mutant origin contact. Once you have reached that Magic Origin character's last level or sometimes after you have outleveled them they will send you to the next Magic Origin contact.
So when that first split happens, if someone you are running with is mutant origin, you might have the same mutant contact missions (I think there are 3 origin contacts for each level range. They provide the same missions, but I'm unsure if you can complete them cooperatively or not.) as your mutant origin teammate and get a chance on getting some dual origin enhances that are half magic; likewise if they run your magic origin missions, they will have a chance of getting some half mutant dual origin enhances. If your teammate is science or tech origin and you run their origin mission, you are out of luck; the dual origin enhances that drop will be unslottable for you.
The Origin arcs contacts are only gone from Galaxy City. They still exist in Atlas park.
I think I mentioned it earlier, but there was never a non-Origin contact in Galaxy City that I know of.
If Galaxy City was returned, the only additional missions would be that first round of each Origin Contact (there might be a second round, but I think you get sent to another zone after the initial Origin arch has completed).
The Galaxy City origin missions were different from the ones in Atlas, but I don't recall them being all that different. You fight the same foes, do door and hunts, and there might be a go talk to or go read this mission thrown in like the Origin arcs do in Atlas.
If you want to run Atlas origin contacts, they are in the basement of City Hall and are on you contact list - up to a certain level. If you don't get an origin contact before whatever the cut off is (20's somewhere I think), I'm unsure if you can get back into the Origin arcs .. which is weird because they are Origin contacts all the way to level 50.
I have started an Origin quest (but I alt jump so much that I get distracted from working on the project) but haven't followed the contacts on an Origin chain past the low 30's on Homecoming.
So that is where I'm coming from in regard to Galaxy City.
I think it would be fun to have access to it.
I think it would only have the 5 Origin contacts with one set of missions each. I certainly hope Haserby (sp?) or Twinshot (sp?) wouldn't be there.
I think it would be confusing to to drop new players/characters in Galaxy City, so I would suggest to continue starting all new character in Atlas Park as stated.