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Everything posted by UltraAlt
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Oh, I thought they bought the whole line, because they had already had built the framework/game design(rules) for the Marvel Online MMORPG and were trying to salvage the work that they had already done. As far as I know, they released a version of the rules that they used in the MMORPG as RPG (aka tabletop) rules. Of course, anyone that played Champions RPG knows that the game rules were what made that game popular and not Foxbat. They obviously bought the game for the branding of "Champions" to sell the MMORPG.
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The answer is more or less "yes". The game world - and its current state - are based upon the world of who has the star at any given time. It even tells you that in-game. One character could have experienced "Who will die?" and another has not, for example. If the character hasn't experience it yet in their "world" then it hasn't happened to them yet (even if they have seen it in another character's "world", I guess you would have to as a Mender ... one of the ones in Ouroboros, not one of those robots from Praetoria that should look like cool like the Clockwork, but look like the Visiontm without the cape instead) "...The more corporeal War Witch found in the strange dimensional nexus of Pocket D appears to be a version from an alternate reality, though is coy about the exact specifics. The two are uncannily similar in many ways, but the most important difference seems to be that this one is... still breathing..." - wiki "Prior to Issue 13, she seemed content with simply observing and occasionally conversing with anyone near her, but with Issue 13, she became a trainer contact." - wiki Hero 1 should not be confused with Hero One, obviously ... hey, have different names. "...Unfortunately, the mission seems to have cost Hero 1 his life. Hero 1's final fate remains unknown ... " - wiki .... as it continues .... "... but it is assumed that he gave his life in the Rikti home dimension in order to save his beloved earth...."
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Ghostcrawler Calls Streamlined Leveling in MMORPGs a Mistake
UltraAlt replied to Lunar Ronin's topic in Video Games
How exactly do you play CoH? Do you just power-level to 50 and grind the end-game and say that isn't grinding? Or do you play through the game and run different content to level and consider that not grinding because you are exploring content as you level? (because you seem to indicate that leveling-up is "grinding" - and I certainly don't see leveling up to be "grinding".) Or maybe you just stand around in the Pocket D (or where ever and RP)? Seriously, I'm curious. Grinding to me is doing the same content receptively to seek some reward over-and-over-and-over again. The reward could be xp toward leveling, unlocking incarnate salvage, getting loot boxes, merits, monstrous aether, etc. You are playing it, but maybe you find City of Heroes to be boring in general. I would suggest making a new hero character, going to the Origin contact for that character's origin and only pick missions from contacts that have that origin. I haven't made it all the way through any of the origins since I have been back, but I have 5 characters trying to make it all the way back through with their origin contacts just to see how much of it is still in the game. The Origin contact lines are different and send you fighting different foes based on your origin so each one has a different story line. There are a lot of hunts - and you might find hunts boring or grinding - but there is a good bit of story going on related to each origin. I know that often times I have had to turn off XP to stop from outleveling contacts as I go. But playing the origin arcs - especially solo - can be a challenge ... but I don't find them to be boring. Maybe you are easily bored. I don't know. Would it be boring to design your own adventures in the AE and then play through them? I find teaming up a great way to make practically anything more interesting in gaming. -
I don't think Whirlpool should be able to be caste in the air either. Since they are both water based, they should both caste only on horizontal surfaces and not on vertical ones or in the air. Yep. that is a bizarre one. I think it is 0% chance until a character lands a successful attack on an enemy that is affected by it.
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can't use it to teleport to doors that take damage in order to "open" either. I'm actually good with this. It allows me to teleport to a member of the team to both knock enemies away from them and so I'm in position to use the heal on them.
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😕 er, what? They are better than Fox Bat?! I have all my powers in one OAF (obvious accessible focus) and Jack though I was more important than the actual Champions RPG Rule Set. Well, obviously .... ... but anyone can write anything they like in the AE about them. Play with them like action figures! Wait, weren't two of them married so that a wedding mini-pack could be put on sale? I think it is the Villain side that tends to do the bashing on these mostly fine heroes. It was Heroes thing... Somehow the bad guys are good guys and good guys are bad guys.... ... at least that is what they dreamed up (copied), because they thought it was cool ...
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Disparity in proc rate between Scourging Blast / Defender's Bastion
UltraAlt replied to Uun's topic in Suggestions & Feedback
https://homecoming.wiki/wiki/Reactive_Defenses:_Scaling_Damage_Resistance Available on sale at the /AH and always at a reasonable price. Trust me. No. No. Not that Dr Steel ... even though he seems to have been drawn by Jack Kirby!? ... but back to the other Dr Steel for his important advertisement ... -
Let the TRAM/Helicopter system go to all non hazard zones
UltraAlt replied to DrRocket's topic in Suggestions & Feedback
yeah, it would be good if they added those kind of items in the Tech Teleport section of the base items (so that we could place them as teleporters insead of camouflage for teleporters), but I'm unsure if we would get the working rotor blade or hatch flipping open on a submarine. Are there any helicopters in the open world where you don't have to click on someone standing there in order to use the helicopter to get into a mission? I seem to recall there is alway someone standing near those helicopters that you click on. It was particularly hard to hide it on the helicopter, and it does usually have to have a glowing spot to be blue-handed in order to use it in general. I think there might be something stopping adding animated objects like the helicopter blades or submarine hatches - which I find weird as the computers, video screens, and parts of other objects are animated. I agree that the some of the vehicles needed to be added to the Tech Teleport section as teleporters (as well as keeping them without teleport powers in the vehicle section a well). -
Let the TRAM/Helicopter system go to all non hazard zones
UltraAlt replied to DrRocket's topic in Suggestions & Feedback
There is a CTA station in First Ward. I couldn't get into when I tried today, but I figured it was because my character wasn't a rebel or empire alignment (or whatever the are called ... kind of kidding, kind of not about the alignment part). So there is only three above ground zones on the main Praetoria map? For some reason I thought it was divided up more than that. Agreed. "Miscellaneous Long Range Teleporter Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu. Fixed 'Going Rouge' not unlocking Imperial City in the LRT. Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'." Getting the Midnighters club one is easy enough as you can take a base teleporter to Night Ward, go into the Midnighters Club, and get the badge right inside the door. The other two have been confusing me, but now I've figured it out. I was looking for the explore badges on the wiki page and not the info I was looking for ... exactly. "Long Range Teleporter Players can unlock access to Fort Trident in the Long Range Teleporter via either completing any Freedom Phalanx Task Force or obtaining the badge Brightest Sun for completing the second Shining Stars arc from Twinshot." - https://homecoming.wiki/wiki/Fort_Trident "Long Range Teleporter Players can unlock access to The Crucible in the Long Range Teleporter via either completing any Arachnos-affiliated Strike Force or obtaining the badge Blackened Soul for completing the second Hearts of Darkness arc from Dr. Graves." - https://homecoming.wiki/wiki/The_Crucible -
Some leagues are really good about doing the banner events, hunting the giant monsters, and doing the Zombie Apocalypse. But I have been on plenty that just sit at Motel 666. I think you will be more likely to get the banner events and the Zombie Apocalypse done on Everlasting or Excelsior during prime time.
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Let the TRAM/Helicopter system go to all non hazard zones
UltraAlt replied to DrRocket's topic in Suggestions & Feedback
You mean like this? I thought one of the helicopters had a propeller on it, but the one I used didn't have one. So I guess none of the base stuff is animated on that level. Images converted to .jpeg to take up less room on the forum server. -
Let the TRAM/Helicopter system go to all non hazard zones
UltraAlt replied to DrRocket's topic in Suggestions & Feedback
Any decent supergroup base can take you to any zone you want to go to in Paragon City, The Isles, or Praetoria. If you haven't built a sg base for yourself, yell out in /help and someone (probably more than one) will offer you a base passcode to get into a base (sometimes even their base) to use to get around the game. The two train lines were already connected. You used to have to go from the south side of Steel Canyon to the the north side of Steel Canyon on foot to get to the other line that would take you to the higher level zones. To add this feature, an area of each map would have to have room made for a tram station. The tram lines have a monorail running from them that snakes through the zone. This would have to be added into every zone that a tram was added. The Isles use the flyers and ferries and don't have any trams. I think that they go wherever you can go on the Isles, but I haven't paid much attention since before the Sunset. I think all of Praetoria is connected within its own system but I don't even think I've ever bothered to use that transport system. -
I think that they show up in Atlas Park at night still. Someone else posed a quote, but I didn't look at it. Basically,the holiday events are automated at this point and part of the automation process didn't allow for the window decorations outside of Altas for some reason or another. To turn those on in other zones would require patching and unpatching to start and end the event (as I understand it).
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Change AE Search Interface To Remove Fire Farms From Results
UltraAlt replied to CraterLabs's topic in Suggestions & Feedback
It isn't just SFMA with good content. https://homecoming.wiki/wiki/Mission_Architect_Tags "Tag Listing Mission Type Tags [SFMA] - Story Focused Mission Arc [RBMA] - Rewards Based Mission Arc (Use at your own risk. For 'legitimate' arcs only.) Challenge Level Tags [LBMA] - LowBie friendly Mission Arc [MLMA] - Mid-Level Mission Arc (Appropriate for levels 20-40, Post SOs and Pre-Epic Pools) [HLMA] - High Level Mission Arc (Appropriate for levels 40+) [PCMA] - Pro Challenge Mission Arc [SLMA] - Solo Friendly Mission Arc [TFMA] - Team Focused Mission Arc (Put in Both PCMA and TFMA to designate a Team Pro Challenge) Mission Descriptor Tags [NCMA] - Non-Canon Mission Arc (Not grounded in COH canon, an "Elseworlds" arc.) [FHMA] - For-Hire Mission Arc (Your character is brought in to work for the contact as hired help.) [VSMA] - Villainous Self-Motivated Arc (Your character has their own goals, contact helps you instead.) [SGMA] - Super Group specific Mission Arc (Specific for the author's SG. May not work well for others.) Genre Tags [ACMA] - Architect System Mission Arc [AFMA] - Allegory Focused Mission Arc [CCMA] - Classic Comic Mission Arc [CGMA] - Crime and Gangs Mission Arc [CFMA] - Crisis Focused Mission Arc [DFMA] - Drama Focused Mission Arc [GDMA] - Global Domination Mission Arc [HPMA] - Heist Plot Mission Arc [HRMA] - Historical (Real) Mission Arc [HCMA] - Historical (CoH) Mission Arc [HDMA] - Holiday Mission Arc [HGMA] - Horror Genre Mission Arc [HFMA] - Humor Focused Mission Arc [MFMA] - Magic Focused Mission Arc [MWMA] - Military & Warfare Mission Arc [MYMA] - Mystery Mission Arc [MGMA] - Mythology & Gods Mission Arc [NPMA] - Nemesis Plot Mission Arc [OSMA] - Origin Story Mission Arc [PRMA] - Puzzle & Riddles Mission Arc [SCMA] - Science Fiction Mission Arc" -
Zombie Apocalypse - zombies not spawning
UltraAlt replied to legendaryjman's topic in General Discussion
If there is a zone event and you are in that zone, they should spawn around you. It seems to me that is more likely for them to spawn if you are standing on grass, but that doesn't alway seem to be the case at this point (the area in the parking lot in front of portal corps in Peregrine Island for instance). I have had them spawn around my character - solo - on a rooftop in First Ward this year, so I really don't know what is going on before. It never seemed like it was level related to me before. I don't play 50's all that often and tend to play lower to mid-range characters most of the time at this point. -
Hopefully, this will help for now. https://homecoming.wiki/wiki/Emote_Pool
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I think there is enough farming of ToT GMs from merits that they don't need a Monstrous Aether added onto the spoils.
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Costume/Material option - goo/translucent
UltraAlt replied to Greycat's topic in Suggestions & Feedback
Interesting. Yes, I would see this as costume parts and not "material" like the have in DCUO. I do like the idea of "materials" to be used as option in the costume parts in general. That is to have costume "customization" as it were to decide if the material the costume is made out of is flat color, dull metallic, shiny metallic, rough fabric, silk, etc. I know that some of these things are already worked into some of the costume parts, but some of the ones that you would assume to be metallic don't have a metallic option. It also adds more costume variations. In another game that I played, the costume parts could be altered in this matter. The costume parts were built in a layered gif file - if I remember correctly. You basically had a template for custom parts that players could modify. Once loaded into the game files, the game knew to use that base pattern to overlay the costume onto the character. One of the things that players could do to manipulate the costume files was to add transparency, metallic shine, etc to a section or sections of the template (the template could also be used to remove parts of the costume but not add to it). Color and/or texture layers could also be added to all or various parts of the pattern. The method that this game uses to code the costume parts seems intentionally hard to manipulate based on the posts that I have seen. -
How do you feel about 'lone wolfing'?
UltraAlt replied to Story Archer's topic in General Discussion
First, I started playing in 2004 as well. So you have no seniority over me as far as game play. You are overly defensive toward power-leveling (replying to my comment about power-leveling through AE-farm door sitting and joining level-50 radio mission teams) by extrapolating my comment into a bunch of other instances that I did not state. Sure. There is nothing in the CoC says that say you can't ruin other players game experience by doing what you are stating. I don't think that you care about what other players think if you think that behaving in that manner to teammates on a team of characters that are leveling is your right regardless of what the rest of the group thinks. If you are on my team doing that, you are going to get warned and then you are going to get the boot. ... and, guess what, that isn't against the CoC either. Also, if I'm not having fun on a team - for example if there is someone on a team that is doing what you are suggesting that someone would like to do for "fun" - then I would most likely leave the team as politely as I could at the soonest opportunity. If other people on the team complained about a character doing what you are suggest, then I would also complain to the team leader about it. And, if there were enough complaints, I would hope that the team lead woud boot that character from the team. If a teammate complained and I backed them up, and the team lead came back with ... say "Oh, he's a friend of mine. It's fine", then I would most likely immediately leave the team. Other players are free to behave as they like as long as they aren't breaking the CoC. Outside of that, we can state what we as players feel to be respectable conduct. You have expressed yours. I have expressed mine. It doesn't appear that either of us will change our minds on our stances. The game provides us with tools to use against players that we find to have issues that we would rather not game with/deal with during our gaming time when we are trying to have "fun". For example, if I feel someone is behaving in a way that I have to boot them from a team, I may very well put them on ignore so that I can't see them sending tells to try to join teams that I'm recruiting for (at least until they spill out the otherside of the very short - in my opinion - ignore list). The same could go for someone that is "steamrolling" content instead of playing as part of a team. I'm sure there are those that don't care. I do. Other players to. I think it is important in life to be respectful of other people. I don't think it is respectful to join a team and then not play as part of the team because you would rather solo because being a teammate is boring. That is how I see it. Good for you. You have found what you like. I have found that I do not like the end-game, but not simply because of the behavior/mind-set of L337 end-gamers. I have 3 50's here. Last 50 dinged probably well over a year ago, but I don't keep track. I am not going to get another 50. I'm level-locking/turning off XP at 49 if a character gets that far. Most of the time, I level-lock.turn off XP at the level of power that I feel is rational to that character's conception and/or to avoid leveling past content that I want them to play before continuing to level or to have them available to play content at or around that level. So there you go. We are looking at this from two different angles/viewpoints. Of course, you support level 50's joining lower level content, not playing as part of the team, and steamrolling lower-level content because apparently you are that kind of gamer. It is what you do. It is how you play. Therefore you support it. makes no sense. If you had been paying attention this thread, I thumbs down one of your posts because I read it while reading other posts on this thread. And, my reply was to the OP and what they are asking and not ot other people's posts. At least come of the posts on communication I gave the thumbs up or thanks ... but ... if I remember correctly ... some of them might have said things that I disagreed with so I either didn't react to it or reacted to it negatively. Yes. Communication is important if a teammate is acting in a way that someone on the team disagrees with for one reason or another. That can be through /team channel or by /t to the team lead so that they can deal with the situation as they see fit. lol. I already do that. Maybe you should pay more attention. Like maybe check my post count. I'm not "demonizing" anyone. You are being overly defensive because you support the kind of behavior that I find disrespectful. I guess I hit a nerve - which was kind of the point. Other people don't like the kind of behavior that is being discussed. Just because people that like to play that way support it, doesn't mean that the 7 other players on the team appreciate that behavior. Players that "lone wolf" - run off and do their own thing while they are on a team - should know that other players are on a team are on a team to be playing as a team and they aren't door sitters there to increase the mob-size for the level 50 that wants to steamroll the content. In general, if you are on at team. It is respectful to stay with the team and not run off and do your own thing. If you are level 50 and you can steam roll the content, maybe that player should be the one to ask the team lead in /team for them to steamroll the content so that not only the team lead, but all they team can decide on how they want to "enjoy" their game time. That way that team lead can make it clear to the team from the start that they expect. So yeah. The 50 can communicate as well. ... and maybe if you are a level 50 on a team and you are bored with the content, you can quit and find something else to do that isn't boring.- 112 replies
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How do you feel about 'lone wolfing'?
UltraAlt replied to Story Archer's topic in General Discussion
Yes. If you are on a team, play like you are on a team. Stay with your teammates and help them. And, if you are way above the level of the content, perhaps make another character to play the content at level instead of bringing in a 50 to disrupt people trying to play characters on level with the that content. You have plenty of slots to make alts. I know personally, I don't like it when someone brings in a 50 to game (versus end-game) content and they steamroll everything. It ruins the challenge and the fun for me. Great. I hope that if it annoys the people on the team that you are teaming with tell you so. ... but then again, why aren't you looking for that bigger challenge to begin with? As indicated, you can make another character to run game content. If you wanted to get a badge for something, why didn't you do it while you were leveling up your character? Many people these days - or so it seems - simply get power-leveled to 50 without playing any of the game ... I don't count AE or joining level-50 radio missions teams to get to 50 as playing the game (it is bypassing playing the game). -
What are your notoriety settings for this "typical, normal solo radios"? Mine would be +2, x2 into the 30s and probably +3, x2 by the 40.
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And so the more accounts you have the more Winter card packs you can get to pass to your main account? Hard no on this one. No. They don't drop. "...They cost 25,000,000 inf on the Auction House..." - https://homecoming.wiki/wiki/Super_Pack/Lords_of_Winter People have been known to run around during the Winter Holiday Event and give out card packs. Perhaps some of them will give out some Lords of Winter packs this year.
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I don't think most Holds will take Devastation, but I may be wrong. I don't see the point really as the hold already is a hold. Yes. I use lockdown in hold powers and devastation in some ranged powers - depended upon character conception. I tend to use devastation in low damage ranged attack powers only. I like putting the devastation on the arcane blast power - seems to fit thematically to me. If I have one target held with the hold power, I'll generally attack an active target and try to keep the held target held with the hold as it recharges. So the ranged attack with the devastation proc has a chance told another foe. If I have more than one hold on a character, I will slot 2 additional lockdowns into a power(s) that I have the proc in. I tend to use a second devastation in a power that I equip the proc into. I always tend to slot 2 accs in every thing. Hold I tend to 2 slot acc, then recharge, then hold, then as the character levels up the lockdowns (keeping the two accs and the hold most of the time - if it is a slow recharge secondary hold, I'll sometimes keep the recharge and only 2 slot lockdown) I would have to dig. I have to go stop some supernatural creatures haunting a motel for a bit ....