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Everything posted by UltraAlt
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Have fun! Kill Skulz! Make Alts!
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I have no idea what game you were playing. It wasn't in the same universe as the CoH that I was subscribing to when the AE was first released. There were AE babies from the get-go, and they didn't get power-leveled to level 50 by sitting in the AE only getting tickets.
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Yeah, I don't know. Last time I was on a team that ran that mission for the ring, we all XP/level-locked so we didn't out level her as a contact. We were working XP/level-locking on-and-off throughout the Striga content so we could run all of it. Pain to go through again, but you can't outlevel it if you run it through the Ouroboros.
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CC <-- turn it on for english subtitles
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Are Converters still the go-to for merit purchases?
UltraAlt replied to EmperorSteele's topic in The Market
You don't seem to have much patience. 3 days ... even over a weekend... isn't much market time. -
"Street" Giant Monsters and guaranteed elimination
UltraAlt replied to Techwright's topic in General Discussion
... well if we are throwing out ... First off, I don't consider Sally to be a Giant Monster. Second, being understaffed or under-ranked would be the primary reasons for not defeating a Giant Monster. Honestly, I would throw not having enough debuffs and/or damage into both the understaffed and under-ranked categories. If we are exempting teams that are understaffed or under-ranked, I have never seen a team not defeat a Giant Monster. So "no". What are you suggesting? That the Giant Monster should run away after a certain amount of time and "escape" if they reach a gate to another zone? (how would that work on the villian side?) How many Rikti drop ships have you taken down during rikti raids? And, yes, they can be defeated. "...The Rikti Drop Ship always cons as purple, without a level, similar to a Monster or Giant Monster. It has been observed with 76,695 Hit points and 800 Endurance in Cap au Diable and was targetable and attackable. The ship, while very hard to kill, does not award any special badges. In most cases the ship will fly beyond attackers long before they can significantly harm it..." - https://homecoming.wiki/wiki/Rikti_Drop_Ship Yep. All you get is the bragging rights. -
If you want more damage instead of increased mez duration (which you get from many of the mez related sets), use damage enhancements. If the mez power doesn't do damage, you can put a damage proc in it - if damage is what you want.
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Maybe that's an end-game thing. I don't play the end-game. Regen is fine. The first character I made in Issue 1 was a spines/regen scrapper. The first character I made on Homecoming was the same character with the same power sets. I enjoy playing the character, but I don't get to play them as often as I would like (but that could be said for many of my 100+ characters - "You can't only make a couple dozen"tm) But I go with character conception anyway, so if regen matches your character conception ... go with that. You can always make another character.
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Heck. I'm seeing far too many players bolt to the hospital as soon as they are down ... or quickly afterwards ... even in the middle of a task force. I don't think that I'm the only one on a team that carries extra awakens and has a day job power that can rez people. There could even be teammate(s) that might have archetype powers that can rez teammates.
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You already responded to the post that you are replying to. I gave you the "Finland". I read it. I already told you I was done replying to you in the post before you send that first reply to my post. Okay. I'm done. Have a good day. You won't be getting any more help from me in the forums.
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Can you tell how often you are hitting? Does it look like you need something to reduce the enemies defense or resistance? Have you tried different ammo types against a target to see if a different ammo type does more damage against the target? Maybe you just need other teammates to help out on EBs and Pylons. I don't end-game, so I can only really make suggestions based on the game (leveling content).
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You don't know what you are asking for or can't explain it clearly. Your thread is named "recommended story arc" You asked in the first post "does anyone have a recommendation for which arc to start first?" But you don't like people's responses and say people don't understand. You don't know what you are trying to ask about or can't explain what information you are looking for clearly. You did ask about a signature arc in Atlas. You said "I have donee plenty of story stuff i dont understand how this dumb system work, the one and only time i talked to a signature story arc npc they told me to come back at lvl 40". People are trying to help you, and you are hostile in return. I'm willing to give you another chance, but not in this thread. You apparently don't want help from me ... and it seem like you don't want it from others either.
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Shouldn't Galaxy City be a hazard zone by now?
UltraAlt replied to Random Axis's topic in Suggestions & Feedback
Galaxy City was "destroyed" to funnel all starting "hero" characters through Atlas Park when the game went F2P. The only thing I can figure is that a large number of veteran players were all starting in Altas and going directly to the AE to get power-leveled to 50, so the DEVs thought that Galaxy City would be a wasteland for new players. What instead happened was new players getting drawn into the AE to get power-leveled to 50 because all of the zone spam in Atlas for power-leveling teams in the AE. The NPC contacts were added to Atlas Park when Galaxy City was "destroyed". Most MMOs get to a point where there are only players in the end-game. This is because most games only allow players to make a very few characters and are based on only playing one character as main. City of Heroes was built to be a game for creative players to explore the comic book genre and is not end-game focused like other MMOs. This constant broadcast for power-leveling of characters lead to the "AE babies" boom. "AE babies" would come out out of the AE building in Atlas Park completely unslotted and have no idea how to play the game (use their powers ... let alone any other aspects of the game). They had no active contacts in Atlas Park. They didn't know how to get out of Atlas Park. Some of them thought Altas Park was the whole game! Sometime after that debacle - and closer to the Sunset - the Galaxy City tutorial was added to the game. So, yeah, if you play the tutorial (which isn't as good of a tutorial as the original tutorial) and then head into Atlas Park, the timeline does seem to be messed up. And, yeah, I do think that by the time the Galaxy City tutorial was created the DEVs were getting "silly". Don't even get me started on Twinshot! I don't play end-game content, so I would prefer the DEVs don't utilize their time with end-game content. Make it a level 25-35 zone that works like a taskforce when you enter it and auto-exemplars you down to level 35, and I would be onboard for promoting that. It has contacts that range from level 25-50 (so level 50's can get missions there). Perhaps different contacts in the zone for those above level 45 that have higher difficulty enemies in door missions. No need to do it as a completed zone all at once. Open the zone up for exploration and street sweeping and than add content as able ... starting with the level 25-35 range (in this case, allow level 50's to get missions but cap the mission level to 35 ... like a taskforce). I would suggest making it a co-op zone. I would think it would have to be a co-op zone if it was added (if not a PVP zone, and I would think a PVP zone would be highly unlikely) In addition, I would put some Longbow and some Minions of Igneous in there. And, of course, a Giant Monster. Shivans ... for obvious reasons. Arachnos/Sky Raiders/Longbow in the zone to try to capture whatever "alien" knowledge/power they can seize for their own. Lost because that is what happens to the homeless in Paragon City. Minions of the Igneous because meteors hitting the planet damaging the earth's crust has brought them out of the earth to battle those attacking their underground lair! Giant monster. Yes. Obviously! And more than one of the ones from the tutorial sprouting up randomly as bosses throughout the zone periodically. I could see the zone having battles between mobs of the various factions. Shivans versus Minions of Igneous/Arachnos/Sky Raiders/Longbow Longbow versus Arachnos/Sky Raiders/Lost/Shivans Arachnos versus Longbow/Shivans Sky Raiders versus Longbow/Shivans Lost versus Longbow/Minions of the Igneous Minions of the Igneous versus Lost/Shivans ... of course ... I highly doubt a complete new zone will happen. I would rather see new power sets before I see whole new zones. -
Feature request: Stop buffs breaking poses
UltraAlt replied to Mulligan's topic in Suggestions & Feedback
Short term fix - move away from the buff spammers. Personally, I find auto-fire buff spammers annoying. Never going to happen. /e facepalm You ruin your own post with that comment. -
Okay. I thought you were asking for recommended story arcs. My confusion. Why what is a problem? I don't understand what you are saying. Perhaps there is a problem with translation. It might be better to reply with your own language - if English is not your primary language - and we can see if we can better communicate through that. Okay. now you started responding to your own posts? Okay, so if an NPC tells you to come back at level 40, then your character isn't a high enough level for that content/part of their arc. You need to level up to that level before getting another mission from that contact. Oh, you were trying to run "Who will die?" or whatever that thing is called. Yeah, that is not a "regular" content. If you want to run story content on your level ... and you are almost level 40 ... I don't have a level 39, but I have a level 38. Let's look at the mission contacts that the character can pick from at that level. Opening the contact list, I see that I have active missions for Ginger Yates (Her level range is 35-39). If I go to one of the other contacts listed, they may simply give me another contact and then go inactive, so let's ignore them for the moment. The next thing I'm going to do is to click on "Find Contact" - this will list contact mission arcs that are appropriate for a level 38. Scrolling through these the options are: Archmage Hellewise, Atherton Cromwell, Fireball, Trilogy, Sir Lionel, Sir Lionel, Mistress Maria, Levantera, Ginger Yates, Montague Castanella From that lot, I would go with Levantera or Trilogy if you are new to the game. Levantera is an introduction to Vanguard and the Rikti invasion. This sets your character up to fight against the Rikti invasion in the Rikti War Zone. Trilogy is different and fun. You can teleport directly to a contact from the "find contact" list by click on the "teleport to contact" button.
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The badge is for the defeat. If you aren't there for the defeat, you don't get it. Does it suck to find out the way that you did? Yes. I agree that sucks. But you did know in advance that you wouldn't get XP that the team was getting while you were at the hospital, correct? If you take that into consideration, it shouldn't be such a surprise that you didn't get a badge for a defeat that you were present for (even if door sitting when it comes to a door mission :s ) You don't. It has always been that way. You learned, so now you know. You can pass the knowledge onto others and that is really the only thing you can do it about it.
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You may want to post your in-game @globalname so that players can contact you.
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Honestly, I would create new characters and do story arcs. You can use the same powers if that is what you want, but playing the content and leveling up during the content will give you more of a sense of accomplishment. The problem with paying story arcs in the Ouroboros is that your team is locked - like a task force. No one else can join you once you start and, if anyone leaves the content, then they can't get back on the team. Sure you can start it one day and then all meet up and finish it the next day, but how often is that going to happen. If you are playing on the hero side, there are arc for each origin that go from the beginning of the game until the end. They start with with the Origin contacts in Atlas City Hall basement. Half way through an contacts arc, they will give you a pick of contacts for different origins. When you get to the end of a contact's levels (sometimes one past), they will give you other contact for their origin. I would suggest trying to follow your character's Origin contacts' arcs through the full game. Some of the stuff has been made a little wonky because of game changes. You will clearly know when that happens; simply go to another zone for those hunts and see if it counts (usually does). But I will say, though these are fun, they can be quite challenging as you will often be sent on hunts for mobs meant for teams and with enemies above your characters level. These are doable if you are careful and persist! I personally like the arcs in the Hollows (5-15) and Striga (20-29). Croatoa (25-34) can be fun. All this being said, it is always more fun to play with a team. If you want to run specific arcs, recruit. Players will join you most of the time. Never give up the star and pick the missions you want to play. Some might complain, but most won't. Most of us just want to go on adventures and have fun with a team.
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Movement - amongst players have there been changes?
UltraAlt replied to Zappalina's topic in Suggestions & Feedback
When I see this happen, it is because of another players internet connection is going in and out. It mostly happen to me when a teammate zones around the same time. The game doesn't know where to put them, so it pushes me and, apparently, tells the game to place them where I wasn't (until they pushed me to ... because it happens repeatedly) until they actually finish completely zoning back into the game. usually when I'm in combat, I'm not that close to other players, so I haven't actually noticed it happen while in combat. -
Suppress On-Screen VFX from Labyrinth of Fog?
UltraAlt replied to kwsapphire's topic in Suggestions & Feedback
It makes it way more fun for me when I'm not getting blinded and can see what I'm doing! -
Suppress On-Screen VFX from Labyrinth of Fog?
UltraAlt replied to kwsapphire's topic in Suggestions & Feedback
I have 8 open usually. The 9th is an extra tray for some mastermind characters or maybe an IB (innocent bystander/secret ID) powers tray to go with an IB/secret ID costume Cool. I'm glad it is working for you. er... did you read the rest of the thread? -
Yes. Exactly. Okay. I'll post the images again. I took these screenshots last night! If you don't go to the Galaxy tutorial or go Praetorian, you are asked if you want to be a hero or villain and then you - clearly - get a prompt asking you if you want to "complete character creation and enter game?' I don't know how picking an alignment isn't part of the character creator in that instance as you clearly pick an alignment and then ask you if you want to "complete character creation". I will give you the point that you can't pick rogue or vigilante but don't think you can to that from the Galaxy tutorial or the Praetorian content either. Both of those other option only grant the choice of hero or villain as well when you initially pick an alignment. I know we have had agreements and disagreements in the past, but I'm simply not understanding this where you are coming from, and I don't think this discussion has any need to continue. Feel free to reply, but I won't respond again on this one.
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Scrappers get crits. That should be good, no? Super Strength is not genre appropriate for scrappers.