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UltraAlt

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Everything posted by UltraAlt

  1. I like the idea, but agree that it probably would be a pain to program into the game and re-balancing would be an issue. Re-balancing is always a nightmare, so, even though I like the idea, it is probably best to leave well enough alone.
  2. when you have a respec available type /respec I generally do mine in bases. Some people have issues doing them in bases, but that may be due to traffic. Seems like it is best to do them where there will not be a lot of player character activity around you. When you set off the respec, it will dump all your enhancements into a temporary storage bin. (I'm a bit foggy on how this actually goes through as I think I have only 1-3 respecs since playing on Homecoming definitely less than 5) you then pick your powers. once you pick all your power, you then pick slots. Then you slot enhancements. Any enhancements that you don't slot or move to your normal storage trays will be loss when you complete a repec. So make sure to leave space in your enhancement storage trays before doing a respec if you plan not to reslot all your enhancements. If you aren't an avid (some would say Ebil) Marketer then you should have plenty of room to move 70 enhances to the /AH for storage; you don't have to post them for sale in order to use the /ah for additional enhancement (or anything else that you can move to the /ah) for storage purposes. https://homecoming.wiki/wiki/Power_Respecification You might also want to think about creating alternate "builds", but that requires supplying the build with its own set of enhancements. You can use that this to make single-target, multi-target, main-tank, archetype-primary heavy, high-damage, etc. builds that you can swap into. (I'm not sure how often you can change builds. I don't use them). https://homecoming.wiki/wiki/Multiple_Builds
  3. From your post, there is no telling what information you have provided to others. Well, Number Six is on the Council. Hopefully, they answered your questions. Even though you didn't respond to them in helpful manner. I'm not understanding why you would post your reply inside their quote. Good luck.
  4. What operating system are you using? Can you post the crash logs here? Are you having issues with any other programs crashing?
  5. I haven't done many sewer runs since back. If you go into a sewer network entrance point, turn right, and go into the door there. That door will take you into the Abandoned Sewer Network (https://homecoming.wiki/wiki/Abandoned_Sewer_Network) which is level 36-40. I guess the question is why not run the DFBs instead of running around in the Sewers (other than the badges down there) It is easier for a team member to get back to the team if they fall in combat in at DFB. As low level characters in the sewers, characters may not have awakens and, if a character has to go to the hospitals in the sewers, it is often almost impossible for that character to regroup with the team. Also DFB's drop SOs. Plus you will tend to level quicker with DFBs than you would with running with a group in the sewers.
  6. As stated, Everlasting would be the way to go for RP. It wasn't entirely clear in another post; the highest population servers are (from highest to lowest) Excelsior, Everlasting, and Torchbearer. The first two tend to have much higer populations that Torchbearer. If you want to farm, I would go to Excelsior as it has the highest population and you will be most likely to find a Farm that will accept doorsitters there. [I don't condone farming. I think it is a bane to the CoH community in general. My own opinion.] There is a small but active group that make non-Farming missions arcs for the AE - that is to say, using for what the AE was intended to be ... players creating mission arcs that they would enjoy playing and providing the for other players to enjoy as well. And, obviously, these "story" missions are buried by Farming missions. The most PvP that goes on in Homecoming happens in the /ah. Otherwise, PvP appears to be pretty rare at this point and mostly on the weekends. After all this is said, I would suggest to playing the game before going to stay in the end-game. It depends on what "as much as you want" means to you. There is a limit on how often you can transfer characters. Every time you switch characters to another server, there is a chance that your character will have to be renamed. The higher the population of the server that you transfer to, the more likely that the name will already be taken on that server.
  7. Have you tried to use these? /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" The first one turns particles off. The second one turns particles back on, but it doesn't restore all graphics until after zoning.
  8. @Tactic21 I am doing this as well. It seems to be the best solution at this point.
  9. Start a post over here: https://forums.homecomingservers.com/support/
  10. I still don't know why The Pilgrim can't be given trainer functions. He is obviously the Ouroboros trainer. Maybe have them switch from contact to trainer mode once their arc has been completed.
  11. Thanks for adding this comment. It helps people to know not to respond in regard to the game content since you appear to only want to end-game.
  12. Oh, no! I really hate the Praetorian Clockwork! The original Clockwork look so much better to me. Less frightening to Penny? Just put his brain back into a human body (you know the old Ultra Humanite trick!) Well, not in a woman's body or a giant white apes body, but I think you get the point.
  13. "There is nothing else I can teach you." - The Pilgrim - https://homecoming.wiki/wiki/The_Pilgrim He trains characters in the ways of the Ouroboros. Menders can't bother trying to keep track of leveling progress with all their time-foolery going on.
  14. I thought that The Pilgrim was the Ouroboros trainer.
  15. Funding has nothing to do with development. More skilled volunteers is the only way that development will happen faster.
  16. All are bases be long to us.
  17. It seems that if you really want to hold off dialog from showing up, you have to setup triggers (clicking or destroying an object) to spawn npcs that you want to talk at a certain time. And, yeah, it should be corrected for when a character comes within a set range of a group like it does on non-AE missions, but no telling when this will be fixed. Players have been pointing it out for a long time at this point.
  18. Recently, one of my characters completed all the missions in Faultline. https://homecoming.wiki/wiki/Aftershock_Badge Earning the Aftershock badge rewards the character 20 reward merits. "Story Arc badges Agent of Order Complete every story arc in Atlas Park Excavator Complete every story arc in The Hollows Aftershock Complete every story arc in Faultline Port Authority Complete every story arc in Striga Isle Story Teller Complete every story arc in Croatoa Agent of Praetoria Complete every story arc in Nova Praetoria Vigilant Complete every story arc in the Rikti War Zone" - https://homecoming.wiki/wiki/Hero_Accolade_Badges I'm assuming all of those give an additional merit reward, but I didn't click through all of them to check
  19. What color is "coop"? I suggest green or orange if there isn't one.
  20. @Tankshock What I do is turn on flight, hit autorun so the character will keep moving, and then hit a macro for the flypose emote.
  21. Most of them I've run across want to use the X-box controller. I don't have one, so never bothered trying to fight one to figure out how use it. I've been using a controller since day-1 that started playing which was like a week before Issue 2 dropped and the Rularuu Invasion Event 2004 happened. The first logitech controller I had only had one shoulder button/trigger on each side. I don't remember how long it was before I switched over to using the F310, but I've been using it ever since. Originally, I didn't use the right stick to toggle view. Everything was so flat in CoH, that I didn't need to move my camera often before when the Hollows or CoV came out. Then there was more change in height so changing camera angle became frequently necessary. However, I didn't reconfigure my stick settings before the Sunset. After being without CoH for a while, I started playing DCUO. It seemed very necessary to be able to change the camera angle on the fly, so I set up a DCUO profile (very different configuration with DCUO than CoH other than moving and the travel powers) with the camera angle adjustment on the right stick. When I joined Homecoming, I took my old CoH profile and edited the sticks to my new configuration and left everything else the same. Basically, I set all my game controller profiles for other games to work as much like the way I use the controller for CoH as possible. How much time did I put into that? No idea. But I can say, that I don't think it took me more than a half hour to say - "this isn't user-friendly" when trying to work with games that want to configure controller "their way" .... which was not the way I wanted the controller configured (made no sense to me at all) - and started looking for how to avoid games from "seeing" the controller altogether so that I could tell the controller what I wanted to do and it would "fake out" the game into believing that it was seeing a keyboard instead of a controller. Setting up the commands took longer then assigning them to buttons. And there was some testing to make sure I was creating commands in a way that the game would respond to correctly in a few cases. Based on what you have said earlier, no doubt it is on the Microsoft end and not on the CoH side. It seems that Microsoft often wants to change things because someone that works for them high enough up decides that "this works better for me" regardless of what users have been used to doing for years. Maybe the new way is easier for a new user, but why ruin/change the experience for a long time customer/user? And, so we again go back to, "making the controller act look like a keyboard" to the system to avoid so-called "improvements" to pre-configured controller software. Each player is going to have to decide what makes the most sense to them. Since I'm already using the sticks for moving and changing camera angle, it just made sense to me to have the travel powers in the stick buttons. Since my controller configuration is always turning on the lesser travel power (which I always locate in active tray slot 0)with the right stick button and the greater travel power (which I always locate in active tray slot 9) with the right stick button, it doesn't make any difference which character I'm playing ... the right stick button will always turn on my (whatever kind of sprint, hover, combat jumping, etc.) and the left stick button will always turn on my (START fly power, fly, superspeed, super jump, etc.) I mainly play flipping active tray from tray 1 to tray 2, so powers with positional clicking go in tray 3 if combat powers and in other trays if they they don't need to be used on-the-fly. Teleport and powers [that activate on a clicked location] would go in tray 3 or another tray so that I would be ready with my right hand off of the controller (my left hand is always on my controller unless I'm typing messages) and on my mouse to be able to activate the power and click on the screen where I want the power to teleport me to/activate. The only insps that I activate from my controller are my heal ones. I don't just let anything drop in to my insp tray in most situations and I set my insp tray up before combat. The first column on the left (f1) is always breakfrees (or a greater resist effect insp). The third column on the right always has at least 2 awakens in it. (I generally always get the https://homecoming.wiki/wiki/Physician_Badge day job power early on and have started getting the https://homecoming.wiki/wiki/Temporary_Power:_Resuscitator S.T.A.R.T. power as part of character set-up when I bring a new charcter into the game for the first time). The rest are all healing insps - mainly respites which I can activate on-the-fly with the controller. I don't have to use the resist effect insps all that often (when it comes down to it) so I just take my right hand off the controller, hit f1, and then put my right hand back on the controller. I know where it is, I can trigger it pretty quickly, and still be able to move to move forward/backwards/side-to-side/jump with my left hand while getting my right hand back onto the game controller. At this point on most of my characters, I block all insp drops other than the heals and resist effect insps (through the S.T.A.R.T. vendor as well as activating team insps - which would require hitting f-keys or mouse clicking to activate as my heal bind doesn't active team insps - saving those for that "rainy day" when the team really needs them) I understand other players make use of all/any insps that drop in their tray. I just don't find that as useful the way that I play. Good luck and keep at it. Way more people are going to be trying to use X-Box controllers to play CoH than there will be trying to use an old-school Logitech F310 which is modeled on a Playstation 2 controller configuration.
  22. Other controllers see @BlackSpectre 's thread - which a this point is mainly about X-box game controllers, but has links to some software to allow other controllers to look like keyboards instead of a game controller to computers which helps resolve a lot of problems (as far as I'm concerned).
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