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Everything posted by UltraAlt
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I'm not even sure I have Sentinel up high enough to get epics, but I guess I will look into that.
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Yeah, not hovering for sure. My Siemic/Stone is only level 29. They hold up pretty good based on the way I play the character. But I do try to say back from melee range as much as I can.
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Why would my character be in melee range if they are a Sentinel?
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It is fun. Have to love https://homecoming.wiki/wiki/Seismic_Blast#Meteor
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Add Flyposes to Tailor Options
UltraAlt replied to Lusiphur Malache's topic in Suggestions & Feedback
It has been brought up before. I would hope that they could do this with /flypose as they were able to do it with the run powers. I think the problem is that it might lock you into the /flypose as soon as you turn on flight (which would look weird) as flight works differently than the jumping part of run powers. As you see with the options for the running poses, you are in them by default or you can set them so the pose activates when you turn on your run power. The Jump part only happens when you actually jump. I'm assuming it could be linked to the jump/up like the jumping part of the run poses and switch to the flight pose when you use the jump/up key, but I don't think that is what you are looking for. Possibly, the flypose could be activated (like the jump/up button for the jump animation) by going into auto-run mode while flying as that requires a key press. As it is the flight poses only work when you are actually moving and "turn off" as soon as you stop moving. I personally only active them while in auto-run, but that may just be me ... and I don't bother doing it on most characters. -
Please make MM upgrade powers passive
UltraAlt replied to Col. Kernel's topic in Suggestions & Feedback
I seriously can't believe that this thread is still alive at this point. Please stop. I have a friend that is somewhat forgetful and keeps bringing this thread up because they apparently think it is something new everytime they see it ... and then they rant on about how we had to walk to school through six feet of snow in our bare feet for 10 miles (obviously) in the freezing cold .... I'm paraphrasing their rant about how difficult it was to play masterminds back when they were originally released ... it really comes down to that ... and it is virtually the same rant every time. Have pity on me. -
It is your character conception. There is no canon. If there is some conflict in your RP group then work it out there, but, otherwise, treat Atlantis anyway you wish. It's your character(s), have fun. I don't have any characters that have origins dealing with Atlantis nor any other undersea kingdom on Homecoming (unless I forgot. I alt a lot.) Over on DCUO, I have some characters that are from Lemuria and Lemaria (not to be confused with any Doctor Who canon stuff). Lemuria referring to the "mythical" sunken continent and Lemaria being a "mythical" area that is in a huge cavern complex below the seabed under Lemuria.
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Apparently, it is just "The University" "The University has opened campuses across Paragon City and the Rogue Isles." -https://homecoming.wiki/wiki/University I only tend to refer to the one in Steel Canyon in my character bio's so I call it "Paragon City University" Huh. I thought the one in Croatoa was ... (Egads! I've Snarky-ed myself by not reading the whole thread first...)
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I've said it a bunch, but I'll say it again. I'm a character conception player. And I strongly believe that you will have more fun playing a character if you enjoy the concept of the character you created. And ... I'm pretty obviously and alt jumper. I have 14 sentinels. Electric/Electric Energy/Energy Dual Pistols/Bio Armor Dual Pistols/Willpower Archery/Ninjitsu Beam Rifle/Energy Beam Rifle/Invulnerability Beam Rifle/Regen Beam Rifle/Willpower Seismic Blast/Stone Psychic Blast/Energy Sonic/Energy Fire/Fire Fire/Fire (a clone of the other one on a different server) I wasn't intentional not trying to double-up on characters with the same primary/secondary (except for the multiverse clone). I just think up a character conception and try to figure out the best archetype and power sets to use to craft it. (I made the fire/fire clone as part of a clone invasion of Victory. I only have clones over there, but some of the Victory clones have different archetypes and power sets on (an)other shard) I think this part is more about learning to play the Archetype. If you try to force an archetype into being something that it isn't you're fighting an uphill battle. What most people seem to miss about Sentinels is https://homecoming.wiki/wiki/Vulnerability "By analyzing the weaknesses of your enemy, you make them vulnerable to attacks and detection." "You must have at least 50% of your Opportunity meter to use Vulnerability. Opportunity meter builds automatically at a rate of 100% over 60 seconds. You can't use Vulnerability on a target already affected by Vulnerability, whether used by you or another Sentinel. The game will tell you the target is invalid, and you won't expend meter. If multiple Sentinels somehow manage to inflict Vulnerability, they don't stack. Vulnerability is auto-hit. It has a 5 second recharge, and consumes 50% of Opportunity meter. It has the following debuffs, which last 15 seconds, and don't scale based on the target's level relative to yours: −11.25% defense −15% resistance to all normal damage types — smashing, lethal, fire, cold, energy, negative, psionic, and toxic −15% resistance to confusion, fear, hold, immobilize, sleep, and stun, causing these status effects to have longer durations on the target −15% resistance to recovery, regeneration, and to-hit debuffs, causing these debuffs to have a stronger effect on the target −150' stealth" This isn't auto. It doesn't automatically drop into your trays. You have to go hunt it down in the powers menu and move it to your tray. https://homecoming.wiki/wiki/Opportunity_Strikes:_Recharge/Chance_for_%2BOpportunity increase how often you can use Opportunity. I tend to team mostly so I'll start from there. Sentinels work best midline in a battle formation. Melee up front and center on the targets. Squishies in the back - for the most part - away from melee range - preferably at their max range if possible. Sentinels seem to do best being outside of melee range but in front of the squishies. Sentinels don't have the range of most squishes, and they have armor. So they have to be closer than the squishes and the armor helps take a hit if an enemy tries to charge back to where the squishies are. Solo, I use running tactics to try to spread them out and don't let the enemy close into melee range. I'm trying to pull a single target and then fall back. Range sucks? Archetype enhances to the rescue! Get +7.5% range increase for slotting two https://homecoming.wiki/wiki/Opportunity_Strikes and another +7.5% range increase for slotting 3 https://homecoming.wiki/wiki/Sentinel's_Ward for a total of 37.5% range increase (which puts you up toward base blaster range). Armor not quite enough? Archetype enhances can help there as well. https://homecoming.wiki/wiki/Sentinel's_Ward:_Recharge/Chance_for_Absorb So, when it comes down to it, if you don't want to adapt to a play style that fits an archetype, then maybe that archetype isn't for you. The archetype has its own strengths and weakness just like every other archetype.
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There should be a way to take away levels....
UltraAlt replied to SirBronco's topic in General Discussion
My reasoning behind it as I feel that it is wrong for level 50's to have their names as long as the game remains active regardless of the hours played (we know how easy it is to PL to 50), but a character has been played for far mor hours can have their name removed if they don't log in within a year. I make sure my characters get logged in frequently regardless. I'm doing it here. I did it before the Sunset. But this is an ethical point to me. Why should someone that PL's character to 50 just to "lock a name" have that name permanently? I think I have 3 50's. But I won't be leveling up past 49 any longer. And I have "level-locked" many characters at levels lower than 49. Some so that I will have characters around the level range of certain content. Others because I have reached the level where I think they should be due to character conception. We all play our own way. The goal for each of us is to have fun playing the game. The incarnate system isn't the horrible 💩 it was before the Sunset, but it pretty much still a 💩as far as I'm concerned. I'm making characters to play in the superhero environment. I don't consider my characters to be incarnations of gods or possess the power of the gods. I also don't like end-game content. I don't run Hami Raids. I don't join level PI police scanner teams. I don't fire farm; I don't farm at all. -
There should be a way to take away levels....
UltraAlt replied to SirBronco's topic in General Discussion
I could see treating this just like something you outlevel going the other way. It would turn red and no longer apply any effects. Anything that has turned red could be removed through the normal process: deletion or removal with an unslotter. Sounds like a good as well. Thinking this through as I go. This would be automatic as it would be due to de-leveling. I'm assuming if they aren't open enhancement slots in the tray that any enhancement would be lost. The problem would be determining what slots or powers would be removed. I guess it could be that you would need to go to a trainer - like you do with leveling - and you would select a power or slots to be removed. This would give you a chance to remove enhancements through the normal process that you were planning on removing. "You must select a power to be removed in order to delevel." "You must select 3 slots to be removed in order to delevel." The option to go to a contact - such as Null the Gull - to change level has been brought up in the past. Of course, we don't know what the Devs are doing, but I would guess that this path isn't a possible one. I don't mess with builds. What happens if you save build at level 20, then level up to 30 or 40 (save that build) and then switch to that level 20 build? -
There should be a way to take away levels....
UltraAlt replied to SirBronco's topic in General Discussion
Yeah. Get xp debuffers from the Start vendor to turn your XP growth into -XP until you fight your way down to the desired level. "I want 8 hour of -2XP please!" ... and then debt happens ... "Darn it! I can't lose an more XP until I use XP to work off this debt!" -
Forum Moderation - give me suggestions and feedback
UltraAlt replied to GM_GooglyMoogly's topic in Suggestions & Feedback
I have to say that I think that is funny. Since we have been able to use the emojis here, I have always felt like 👎 = /jranger You don't say why you are against post, but simply /jranger it with a 👎. But I guess 👎is better than 💩 -
I have only done mods and animations on one other game. In that game, it was easy enough to take away/alter, change textures, colors, patterns, add translucency, etc. but there were no tools to add to things that I could find. Animation was pretty freeform and did a fairly good job of doing inbetweens on its own.
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Interesting. Was that on Virtue? Honestly, I stopped subscribing a year before the shutdown due to the direction the game was going. Huh... I could have sworn I saw an AE building out in the War Zone at some point. That is pretty cool. Don't really want to say it, but I think most of the Fire Farms are done in the Pocket D.
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I was just thinking about this again, and, yes. It would be great to have hats without hair. If someone has the tools to edit the costumes, this shouldn't be that complicated as - I'm assuming - it only requires erasing/removing part of the costume part versus creating something new. Just start with one body type first. I suggest male or huge as this hat issue is more likely to be utilized by one of those two than by female characters. Maybe narrow it down to trying it one or two of the hat styles that would more likely go with no hair ... whichever ones the person doing this would be interested in doing. I can see adding hair to hats that are already without hair to be more of an issue/problem/time intensive. The main problem seems to be the editing software to be able to create new parts or modify the existing costume parts (which may be much easier to do).
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I think that it would be good to add some more options for Trainers and Croatoan trainers, quartermasters, icon reps, and nurses NPCs for bases. Others would be cool, but that would be a good start. There are already NPCs and contacts in-game so I'm hoping that it wouldn't require any animation to implement this.
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As I indicated earlier in the thread, I can still get into the locked interrogation cell in Kings Row, so I'm assuming I can still get a character back behind the counters in the stores still (did this quite a lot back on live, no real reason to go into the stores at this point other that the crafting tickets for the day job). EDIT 1: I was able to get stuck at [02:02] [221.5 56.9 5117.5] in Talos by standing as close as I could to the counter and toward the door that I could not reach. That /loc is behind the counter of Deimos Innovations, but I can blue hand the door to get out. I couldn't manage to get behind the counter of Pandora's Box (I had been able to in the past) or Freedom's Corps Special Forces. EDIT 2: In Talos, I was unable to get stuck a Biotechnix either ...
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@Andreah I think there are those that would appreciate these songs over in the ... ... thread as well. I'm not trying to detract from you posting them here, I think that is good to see the them in chronological order all in one place. I don't think there would be a problem posting them in both. I would spread them out posting in the Jukebox thread so they don't end up all in one clump but get mixed in with the other music.
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Honestly, I've never run an AE team in the RWZ. Are you running them in the RWZ since you are trying to recruit in /b and think more players will respond vs recruiting in /lfg -or- maybe think they are too lazy to move from the RWZ to the Pocket D? or maybe it is something these that I might be missing? I know it might not sound like it, but this is actually a serious question.
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It seems to happen quite infrequently. I think it is important to mention if you are going to be playing the game with the character or just making an end-game/level 50 character. It really makes a big difference on the kind of reply you will get. I will say this, if you want a damage dealing defender ... go with a corruptor instead.