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UltraAlt

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Everything posted by UltraAlt

  1. I have characters on all the servers, but the DEVs want us off Excelsior. I don't even think I have been on it to do marketing recently. I'll only go there on off hours - which is easy for me as I tend to play in off-prime hours. I've been mainly teaming on Torchbearer and Reunion recently. I have a group that I game with on Torchbearer, and we still team there. I had been spending off-hours time on Everlasting, but the population has generally been good there - and the DEVs really want us to spread the love elsewhere. I have been spending my non-Torchbearer time mainly on Reunion lately. The population has been high enough to get teams going there. I haven't tried to play on Indomitable since the population change. Reunion usually has lower numbers, so I've been going there instead. (Only ever did get on one team on Indomitable in the past, so that might have something to do with it as well). I never have to wait to get into the game. Teaming is rarely an issue even on Reunion. When I'm playing on PuGs now, there is a lot more chaos. I figure there are a lot of players that are paying attention to their own characters and powers because they aren't used to playing yet or simply used to playing one-player games. A good number of players don't seem to be used to playing with/working with a team.
  2. Wait. I'm confused. Are you looking for info for a scrapper or fro a stalker? https://homecoming.wiki/wiki/Ninjitsu#Blinding_Powder - Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception These are sort of the things that you seem to looking for ... they keep enemies at a distance from running away. https://homecoming.wiki/wiki/Spines#Impale - ranged immobilize https://homecoming.wiki/wiki/Presence#Intimidate - Ranged, Foe Fear <--- power pool power https://homecoming.wiki/wiki/Presence#Invoke_Panic - PBAoE, Foe Fear <--- power pool power They don't do hold, sleep, and confuse, but I also will often used one of these Power Pool powers to get a ranged power on a melee character: https://homecoming.wiki/wiki/Sorcery#Arcane_Bolt - this one has an inbuilt build-up, so I really like this one on mystical/magic characters https://homecoming.wiki/wiki/Experimentation#Toxic_Dart https://homecoming.wiki/wiki/Force_of_Will#Project_Will
  3. Change ammo isn't a big draw for dual pistols. Some people think it is waste of a power. I'm a character conception play, so pretty much alway stake it. I don't think taking away a power to create a swap arrow type power would be get any more people to play the set. How many Ammo types would you have, what would you call them, and what would they change about the powers that they arrow type can change?
  4. I say leave the Kheldians alone. They were created to be intentionally difficult to play for those players that think the game is too easy. Why does everything have to get dummied down? Some people are always complaining that the game isn't difficult enough. Other people always seem to complain that power are too weak. People keep recruiting for Council police scanner missions in PI (they are probably going to be in for a surprise when the BETA goes live) because people are apparently scared of Malta. Two-form Kheldians are pretty simple to play. Tri-form ones are more complicated, but do-able. I miss the old Nictus Crystals myself. They were challenging.
  5. We are trying to help you, but you obviously can't understand that.
  6. Yeah, I'm not seeing. It could have sworn it was in there for the swords. Then I thought it was the ice ones, but you can't change that either. I must have had a dream or been remembering something incorrectly. Sorry about that.
  7. https://homecoming.wiki/wiki/Devices has the same thing going on. 1) If the pet isn't out, don't drop it until you engage with a group. 2) It is out, try to watch the line-of-sight and use a ranged attack at max range to hopefully pull one at a time or Recall Target when around the corner from a mob.
  8. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) I took Sleep Grenade instead of Tranquilizer on this one. It seemed to have a really long recharge time for a starting power. Based on the effect of the power, I can understand the recharge time, but, because of the recharge time, I don't think it should be a tier 2 power. Cryo Freeze Ray - a hold is a hold. I didn't notice anything different about it. Liquid Nitrogen - VFX is fine. Cloaking Device - Seems equivalent to https://homecoming.wiki/wiki/Devices#Field_Operative. I'm not sure why this needs a different name, but then there are the variously named Scrapper taunts, so I guess a different name for flavor. Smoke Canister - I would have liked to be able to color tint this one, but it's just too bright for me. I had to use the dark setting. I'm not sure if even used this power when I was running the mission I ran with it. Flash Bang - as indicated previously, just too bright and has no dark option. I don't I even used this power in the mission I ran with it. The one mission I ran so far with this character was a police scanner in Talos. it was set on flat, and I didn't need to use most of the click on spot powers in order to fairly easily complete the mission. Character 2) Tranquilizer is a sleep power. However, it does not appear to auto hit. I'm assuming this is because it does damage. Bypassing Sleep Grenade for now because of the recharge time. Cryo Freeze Ray - a hold is a hold. I didn't notice anything different about it.
  9. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) My loss and my prejudice for the name, but I simply can't get behind using a power called Buttstroke Melee. (I'm stating this for honest sake.)
  10. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) auto leveled up to like level 22. Set-up with mostly if not all SOs. Ran a police scanner mission in Talos. I didn't really get the flow of the game play. Their are a bunch of click on a target location powers, and I wasn't using them so much because I forgot to turn the difficulty up, was on a purple cave map, and just wasn't figuring when to use the different click on target location powers. Character 2) Since I wasn't getting the flow of the set, I created a new character. Running x2 xp but leveling through game play. Ran the lake and the building behind it to get the first 4 levels without enhancements. It seemed easier than most sets.
  11. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) auto leveled up to like level 22. Set-up with mostly if not all SOs. Ran a police scanner mission in Talos. I didn't really get the flow of the game play. Their are a bunch of click on a target location powers, and I wasn't using them so much because I forgot to turn the difficulty up, was on a purple cave map, and just wasn't figuring when to use the different click on target location powers. Character 2) Since I wasn't getting the flow of the set, I created a new character. Running x2 xp but leveling through game play. Ran the lake and the building behind it to get the first 4 levels without enhancements. It seemed easier than most sets.
  12. Yeah, because "in the real CoH world" wasn't dreamed up by anyone?! You know, because it is "real". In a very real sense, the non-AE missions have just as much of an impact on what happens "in the real CoH world" as the ones in the AE. There are good AE missions and bad ones .... and then ... the "farms". You can create your own "dream" to meet your specifications. Then it will be your own dreamworld, but you have to share it with others to get the drops. Sleep well and dream us an adventurous dream ... or would that be a nightmare of difficulty and challenge?
  13. Dual Pistols>pistols All of the pistols I've checked, except for the 6 Semi-auto ones, do a twirl when you draw before using a power. The Semi-autos get the twirl on the other power, but the draw on pistols - the hands come up empty and the then pistols appear in the character's hands.
  14. Ignite is to bright for my eyes. Not as bad as Flash Bang, but still a bit bight. I can't change it so that it isn't eye painful. I know it is supposed to be fire but how about we give it a dark setting, tintable, or at least substitute a medium to dark shade of red in the brighter parts? I'd prefer to not have to "noparticles 1" because of my own characters powers.
  15. Flash Bang is to bright for my eyes. I can't change it so that it isn't eye painful. I know it is "flash" but how about we give it a dark setting? I'd prefer to not have to "noparticles 1" because of my own characters powers.
  16. Other than using a plant set with poison, the only other route that I have taken is with zombie/poison or ninja/poison masterminds. Honestly, on the masterminds, that's more for fun ... to be thematic. Poison isn't the easiest set to use with mastermind pets.
  17. Due to the times that I play, I will be unlikely to go on any giant monster hunts on the beta. I'm unsure how much testing this will be able to get. I'm assuming there will end up being a lot of tweaking once this goes live. Okay. I'm good with this idea. Looks like fun. I don't use vanity pets all that often, but I do use them. This looks like a hook/bait to get people into the whole prismatic aether thing. Personally, I have only used on them on one character and that was only because I forgot that the mini-form has a bobblehead ... yeah, how about we get the mini option without the oversized head? I mean the combat mini pets don't have bobbleheads, so why do player characters have to have bobbleheads in mini form?
  18. Okay. So obviously you are new. We were all new to the game at one point or another. The AE is not Farming. Farming is something that farmers do in the AE. The AE wasn't designed for farming. Originally, the DEVs said that they were going to ban accounts that created AE missions for Farming and/or used AE mission to farm. The DEVs relented almost as soon as the AE hit live because of all the accounts that were banned for farming with the AE. So there is that. You don't have to Farm. I don't farm. I have made AE non-farm AE missions. I sometimes play non-farm AE missions. Okay, now onto the "OP". If the entire reason you are playing is that you want to play on easy mode with some cookie-cutter character, that's on you. The easiest way to do this is to turn the notoriety down to -1. https://homecoming.wiki/wiki/Notoriety Enjoy playing. As a character conception player, I think you are throwing the whole reason to play City of Heroes out the window. But again, enjoy playing the game in a way that is enjoyable to you. As you approach level 50 and beyond, groups become more resistant to psionic. More groups in general are resistant to lethal and smashing damage. Various groups have more defense against one type of damage or another, so it really depends on what enemy group you are fighting against. If you are going to narrow down the game to make it as easy as possible, you have to pick enemies that are least resistant to you ALL THE TIME. Which is one reason that people farm. But gain, enjoy playing the game the way that it is fun for you. You can change the fire sword to a punch in the FX settings. Well, that would kind of defeat the whole purpose of it being a shield set. Okay. I think you started off correctly "ive been logging in make all kinda toons". I believe that is the best way to play the game. Create characters that you will enjoy playing. Forget about "beating the game" or only end-gaming. Actually play the game. I create a character conception and then figure out how to implement it most of the time. When I need to play a character is more solo focused, I switch to one of those characters. When I'm grouping, I play any of my characters dependant on how I feel at that time. I don't farm. I am against farming. You don't have to farm. I think it is a good bet that I have more influence than most AE farmers. Not as much as @Yomo Kimyata, but a good bit. I market on the AE. I play the game. I don't like the end-game. I have a couple of 50's, but I don't intend to take many more to 50. I'll just turn off the XP at 49. I have other characters that I turn off the XP at a far lower level. I do this to cap them to content or I don't really see their character conception allowing them to be more powerful than a certain point in leveling. I think you have to play the game for a while with different characters in order to find what you enjoy about it. I wouldn't dismiss the fun in simply creating characters. Level them up a little bit, and you always have a character to switch up to in order to keep the game interesting. Again, you should play the game the way that you enjoy it.
  19. It looks like it really comes down to the multi-bonus for ETAs and VETAs. I don't know how it would be handled, but I think the calculation should be for the ETA/VETA filling one (1) role that is missing like a wild card. Part of the reason that I'm saying this is that a duo Warshade and Arachnos Soldier can run a task force with just the 2 of them and get the reward. And I don't think that is the intent behind this idea. If it can't be programmed to handle them as a wild card, then they should be designated to single role.
  20. Myself, I won't be going out of my way to get this bonus when recruiting. It seems like an anti-funneling mechanic for creating teams. With this mechanic in place, I'll be likely to ask what kind of archetype is need for Task force team. I used to ask, but we had pretty much come to the territory where it was generally known to be "Bring the character you want to play." This is also likely to bring multiboxing into play to insure that missing roles are filled in order to get the reward. From the point of providing new players with something that they can sell on the market to make some cash for SOs - I have no problem with that. However, if it is felt like that is the route that needs to be taken in order for low level characters to purchase what they are expected to slot, then the prices of SO's should be looked at first before adding a way to get additional rewards that can be converted to inf in the /ah (some players really don't want to bother with marketing).
  21. Why wouldn't "Controllers" be under the "Control" listing? This makes no sense to me. I agree that Corruptors would make more sense to be listed under Support. When you compare Stalkers, Scrappers, Brutes, and Tanks, Brutes definitely fall more on the Tank side. I think Brute should be under the Tank listing. As far as the Tanks listing, I would think that a Mastermind deserves to be there more than it does under the Support listing, and moving them would make room for Corruptors under the Support listing.
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