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UltraAlt

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Everything posted by UltraAlt

  1. Apparently, I'm not wrong. The DEVs, hopefully, look at the game from a leveling perspective and don't focus on how sets work on endgame-play alone or adversely changing the characteristics of an archetype simply to increase an aspect of archetype that is more to the benefit of solo-play. Containment possibilities happen all the time when teaming. Other people set it up for you. I really like the mechanic of Containment and find nothing wrong with how it behaves. If you don't like Containment, you don't have to play a controller. If you want more damage, go with a Dominator. The different archetypes require different modes of game play for a reason. Removing Containment and simply replacing with default extra damage takes away part of the archetype's flavor.
  2. No thanks. This just leads to more speed runs.
  3. I don't find it comedic myself, but you haven't played very along if you don't know how some players will react to being able to use the term in-game .... with an excuse for doing so.
  4. Wow. Well, that's a combination that could really get you in trouble with the Code of Conduct. They are used in context here. Just quoting in the context of the discussion.
  5. No food for thought at all. I am against this big time. From what I can see, you are coming at this from an end-game gamer's only point-of-view .... and probably from a solo player's point-of-view. You can easily clear that up if I'm wrong. Regardless, I'm against your suggestion.
  6. You could go directly to the Pocket D and do RP at level 1. The game is teaching you how to use your powers. Join a DFB or two if you want to level past the early levels to get more powers quickly. ?! You got me on that one. The maps get bigger as you go, but most of the hallways are going to get any bigger until you hit some level 30 or so content that was made post release of Going Rogue. Each of the "gangs" fight differently and have different power sets. So yeah, maybe the game isn't for you.
  7. Have you ever read a comic book? Ever wished to have super powers? Ever thought about fighting crime or being a villian? Well, think of what kind of powers that you would like to have and figure out a cool costume to go with it. I would suggest starting on hero side as most of the players are on hero side. Once you are in the world, go City Hall and look for contact in the basement. Best to get the one that fits their origin, and run their missions. (personally, I would avoid Matthew Habashy and Twinshot as contacts) Otherwise, look for someone recruiting for a DFB and join that team. Use the "contact" on the nav bar and "find contact" to get a contact that is related to your level as you level up. With the bonus xp on may servers, it is easy to outlevel a contact and missions quickly unless you turn the xp off. The game to me is much better when you have a character you feel like playing at the time and when running with a team, so look for teams to join. In most cases, teams will take you regardless of your level. When you join a team, you'll get sidekicked up to near the level of the team leader. The City might not be for you. No harm no foul. It gets more complicated as you level up. Of course, it gets more heroic feeling once you pick up a travel power from the power pools like flight, superleap, superspeed, or teleportation. You have plenty of choices to choose from, I would suggest a melee characters (scrapper or tank) or a ranged damage character (blaster or sentinel) to start. If you play a range character, while you get used to the game, it's best to always back away from the foes and fire at them from a distance. Even if you are a melee character, if you get in over your head, run for it. The enemies will only chase you so far.
  8. Most of the time at this point I end up doing DFB's until level 8. If it's slow, I'll run the lake in Atlas Park for some levels and then go to King Row or the Hollows. I ran the Origin contacts with my Origin Project characters. At level 8, tend to move to Steel to see if I can get a Posi 1 going - then a Posi 2. If that isn't happening, it a toss up based on the character. Parking and switching. Kings Row, Hollows, or Police Scanner missions. On a whim, I'll go to Skyway. Once I get to 20, then it's time for Yin. If no Yin, head to Talos or Striga. Maybe run Posi 1 or Posi 2 if someone is recruiting. Maybe some police scanner missions. After the Yin, maybe another Yin, Moodfire, Citadel, or Hess. Run around some more in Talos or Striga. Maybe run Posi 1 or Posi 2 if someone is recruiting. Maybe some police scanner missions. Usually reaching 30 by that point. I don't run any villains. My Rogues usually end up following the same path a lot of the time (because it is easier to find low level teams in Paragon City), but I mix in newspaper missions (once a high enough level) because I like running Mayhem missions.
  9. How about a Storm Blast/Storm Corruptor or a bots/electricity mastermind? Are you only looking to play homage characters?
  10. yeah, you still have to go under Browse>Server Status to get the full breakdown - well minus Gold Side stuff. I just take the total of heroes and villains subtract that out of the total online and figure the remaining ones are in character creation or on the Gold Side, but I'm not sure it counts characters that haven't actually entered the game world yet or not. It could be it includes a player that is in the character selection screen as well ... for all I know.
  11. *Open Player Made Base Listing - https://homecoming.wiki/wiki/Supergroup_Base https://homecoming.wiki/wiki/Everlasting_Base_List https://homecoming.wiki/wiki/Torchbearer_Base_List https://homecoming.wiki/wiki/Reunion_Base_List https://homecoming.wiki/wiki/Indomitable_Base_List https://homecoming.wiki/wiki/Excelsior_Base_List *passcodes listed. no assembly required. If you use one of those for travel, leveling, and insps (maybe even buffs), it takes no time to build a storage only base ... if you even need storage. Honestly, I squirrel away a lot of stuff, but, then when it comes to slotting, I end up buying what I'm going to slot (usually in advance and storing it in enhancement tray 1 or 2 until I need it on each character). I hardly ever end up going back into the stuff I squirreled away. But then ...
  12. I don't play the 50+ content at all, so I can't help with that part. The first character I ever made in CoH - before the Sunset and here on Homecoming - was Spine/Regen scrapper. The Single Target damage is fine. Spreading the spiny love with is -Rech, -SPD and you can slot Slows to keep the enemies fairly tight so you can take them out one at a time. But like most sets with Slows, you aren't likely to be super fast without Hasten or recharges slotted. It works for me, but I'm a character conception player, and it is in character conception to get the power. I'm pretty sure I had all the spines powers on my original before the Sunset character that made it to 50. The Homecoming version doesn't have Confront. Instead I went with Teleport Target. Allowing me to teleport one foe directly in front of my character from outside of the LoS of other foes. I don't use that combo, but the slow would be stacking. Basically, both of those powers help keeping the foes from getting away by slowing them. It seem that the the fire damage from Mud Pots would end up doing more damage to a greater number of foe types than the lethal damage from Quills. But like I said previously, I would go with what fits with character conception. I don't think you really need both unless you are trying to tank or be controller-like with your scrapper. I usually hunt with the Teleport Target and to whittle down a crowd. When I go in, I try to circle round the crowd to herd them into as tight of a group as I can - partially to AoE and partially to keep them from getting away. With all the slows going on. they are going to have a hard time getting away if you keep blocking them from escaping. Nail down runners with the Impale before they get out of range of your kill zone ... errr containment area for imminent arrest.
  13. Okay. I did something else instead with the same result. I logged into the game. My character's 3 stack was not open, but I had 5 more trays open that - upon zoning in to the City for the first time - were all set to tray 1 and they all had the population of default powers that one would expect. Before moving or doing anything, I logged out of the game and back in again. My trays - that had been populated by default when zoning into the City for the first time - were empty upon logging back in. Hero - Sentinel - hadn't moved from where I zoned in down the steps from Ms Liberty.
  14. So it is true! They are trapped in a dystopian world of their own choosing until they can level their way out of it! ... or can they get to the Pocket D and talk to Null the Gull to escape their fate even at level 1?
  15. Apparently, yet another tired and confused moment on my part.
  16. Thanks, I keep forgetting about that way.
  17. I'm not sure how hard this would be to program. I kind of think that it was already going on at some point. I would suggest adding 1% for each additional player on the team for normal mission content (contact missions), 1/2% per additional teammate for taskforce/trial/event content and police scanner/newspaper missions, and no change to Ouroboros or AE teams. Why? It seems generally easier to fill a taskforce/trial/event and police scanner/newspaper missions, than it does to fill a mission arc team. (from my experience recruiting). Most of the police scanner teams I see LFM are Peregrine Island teams that are used for power-leveling, and I don't think that needs to be promoted any more than it already is. (yeah, I want to team up with other players that actually want to experience the game instead of zipping past it to the end-game.) The reasoning to leave AE the way that it is should be obvious. The reasoning not to give any bonus for leading Ouroboros teams is that they are not going to be a PuG. It only benefits those that would generally already group with each other in a majority of the cases. I doubt it, but it is worth a shot. The real bonus of recruiting and leading a team is insuring that you are on a team. There are generally many more people that are looking for a team than those that are willing to recruit and lead a team. You are almost always going to get at least a couple of players to join you if you recruit for a team. The negative side of recruiting for a task force is that - once you do the recruiting for it - some 50 wants to take the star away from you - once you have done the hard work. Then you don't have the "boot" and they are going to run the task force as they see fit regardless of how you planned to lead it. (Giving the star to a player at the top level of a task force or higher all the powers to that level + 5 levels. At the same time, running task force at max level means that it is at its most dangerous setting -more powers for the enemies - and characters below the highest level for the taskforce can be potentially missing powers that will allow them to contend with the higher level enemies.) The negative sides of recruiting in general is 1) Some players won't treat you like you are the team lead once you are in a mission. a) Level 50's b) Tanks c) Brutes d) Scrappers, if there are no tanks or brutes on the team 2) Some players won't stay with the team an intentionally run off to do what they want to do - generally, level 50's. 3) Some player on the team decides that they are going to make everything a speed run - generally, level 50's 4) Some players on the team gang up against you for one reason or another. 5) Some player decides that they want you do their missions instead - generally a higher level character. 6) Some players do things that endanger the entire party and you - being leader - have to decide if you are going to give them the "boot" or not. 7) The content can be done at the level set, but some of the players won't cooperate in a way to insure success even if you offer them a solution to the problem - because "they know how to play". ... I'm sure there are more, but I'll stop there. One would think that being a team leader should be respected, but, in many cases, it isn't - and that is one of the main reasons why there are so fewer number of people recruiting. At any rate, this really has nothing to do with why all the servers are except for Excelsior are getting bonus xp. Maybe the bonus leadership XP should be based on how low the server population is. AKA you would virtually never get it on Excelsior.
  18. This is more targeting the people that are more interested in power-leveling and soloing than those playing on a team. It isn't a punishment to experience game play there the way you have normally. No one is forcing to you move and stop playing with the group of people you play with on Excelsior. In fact, this move helps make sure that there is enough room on Excelsior so that you CAN log on and run with the people you want to team with. As for myself, I already have characters on all the servers. I have only ever moved one character from one server to another. In addition, I already often turn my XP off so that I don't outlevel content. I can agree with this. I would suggest that you always stand up and recruit because 1) you know it is an issue, 2) because it allows you to play the game the way that you want to play it, and 3) you have enough experience with the game to be able to lead teams. I would even add, since you are on the most populated server, you should alway recruit instead of joining teams because you know other people don't want to recruit but they want to join teams. You complain about the solution, admit that there is a problem, and yet you don't offer your own solution. So I ask you, what would you do to solve the issue over overpopulation on Excelsior? Obviously, it isn't offering the same XP bonus on Excelsior! Are you guilty of not wanting to "move out of" your "comfort zones and lead"? Is somehow the small decrease in population of Excelsior harming your ability to get on teams? (HINT: there are more characters on Excelsior now than before the Announcement.) Current Stats: North America Torchbearer 789 online Excelsior 1370 online Everlasting 895 online Indomitable 609 online Europe Reunion 501 online It looks like there are plenty of people online to game with on Excelsior. More than any other server. So are you complaining that all the players that are recruiters are moving to other servers? It appears that are mainly trying to make some kind of complaint that the other servers shouldn't get extra XP in order to take the load off of Excelsior while complaining that there are too many players on Excelsior while saying that you need more players on Excelsior in order to insure that there are enough players willing to run teams because you know that there is a shortage (at this point) of the number of players that are willing to run team, but you are unwilling to lead teams -or- switch to another server which are more populated than they have been in order to get the additional xp and experience the same amount of community participation/population that was happening on Excelsior before the announcement. At least that seems to sum it up.
  19. I haven't had this happen to me, but, by default, my setting are saved so that the 3 stack is open along with 5 other trays. I'm still thinking that having an archetype that wasn't originally available to that alignment of your character might have something to do with it especially if the character has 0 xp. I'll have to try jumping into an O-portal with no xp and see what happens. TIP: You can spawn a O-portal with one of your character, log out, log into another of your characters, and the O-portal your first character spawned is still there ... if you log back in before the timer runs out.
  20. It doesn't seem enough to really quality as stealth. People that use it that way tend to slot something else in it to increase the stealth.
  21. Set bonus (down to the lowest level they can be slotted), but not the base values for the individual enhancements (as far as I know). There are Purple sets that can't be slotted below level 50. In that case, they don't get the set bonuses below level 50. "Very Rare IO Sets (aka "purple" sets, after their rarity color) are IO sets that only drop as level 50 recipes. They provide stronger enhancement bonuses and stronger set bonuses than normal, under the heading of Superior. Their set bonuses are available at all levels even when exemplaring to a level where the power the set is placed into is unavailable, like PvP IO Sets. To balance these strengths, Very Rare IOs can only be slotted by level 50 characters, and every single one is Unique." - https://homecoming.wiki/wiki/Very_Rare_IO_Sets It seems to read that you don't get the set bonus if your character is exemplar-ed down to level when the power is unavailable. I have to say, that if you are correct, there have been a whole lot of people in the forums telling player's not to catalyze attuned enhancements at level 50 for no good reason and I've seen a good number of posts and /help messages about it. That being said, I have no personal experience with Purple Set behavior because I haven't slotted purples on any of my characters.
  22. This is in reference to @StorytellingMonkey 's Ninja mission? That's a reconnaissance mission. As @huang3721 points out, the targets you are search for even yell out. Reconnaissance missions are fine. I don't find them to be a "time waster". It's just a different style of game play. You don't even have to fight all the groups. You can scout out the targets and just fight the mobs around the target. You can't please everyone ... most of the time.
  23. Sell them on the /ah Don't craft them. Just sell them. It depends if you will be exemplaring down or just running level 50+ content. If you plan to exemplar down alot, go with Attuned. Don't slot any purples - purples don't scale down. All ATOs are attuned. All Universal Damage are Attuned. Winter Lord Card Pack-related enhancements are attuned. You can buy attuned set enhances for the same price as the enhancement at a set level. You can attune an enhancement with a catalyst. If you attune something when at level 50 it can make it a purple so be careful. You could cobble-together/franken-slot Attuned set enhances to replace non-Attunable enhances effects (accuracy, damage, etc.) I never tried boosting a non-set IO. I don't think that is a thing. I think you can only boost the non-IO enhancements like SO's. Boosting is mostly for people that only want to lay 50+ content.
  24. Unless you are scaled down to their max level in their missions, you will gain a huge advantage over most foes. Many villain groups don't scale up to 50. You have the ability to solve that problem already. (And I do this myself for more than just my Origins Project characters.) Turn your XP off before you outlevel content you want to play. That doesn't require any DEV time. It doesn't change the way that anyone else is experiencing the game.
  25. Well, I think that is more commonly known as King Arthur and the Kings of the Round Table, but in the comic book universe, I can see how King Arthur might be confused with someone else ... As far as Lancelot, (add "Sir" as desired) Lancelot du Lac Lancelot of the Lake Lancelot the Brave Lancelot the Chaste Lancelot the Pure Lancelot the Virtuous Lancalot Lancellot Lancealot Lancelott Lanselot Spearalot Spearelot Spearsalot Spearselot
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