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UltraAlt

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Everything posted by UltraAlt

  1. I'm with you about losing the names, though I never did. I always logged all my characters in once a month or so. (looks like I was slacking on a couple lately - yikes!) I have a couple of 50's here (I think 3, so several I guess, or maybe a few?) I lock the xp at 49. I also have other character that I don't intend to take past one level or another due to character conception. I also xp lock my origin project characters a lot so that I don't outlevel content. If you read my posts in that thread, you know I'm against turning the thing on as well as long as 50's are immune from renaming. Having a 50 now simply doesn't mean that it did when the game was live. There are plenty of players that have characters with more time under their masks/capes at sub-50 levels than a good number level 50's. It simply takes too short of a time to get to level 50 for than to be any metric for permanently keeping a name if others are going have names taken from them for not playing a character for X amount of time.
  2. I didn't. You are the first person that I have run into on the forums that says it is "bad". That being said, there is a lot of negativity on the forums about some power sets by people playing cookie-cutter/mini-maxed characters built with Mids. Part of the issues that some players have with electric powers is that they forgo some damage for the end-drain effect. Also, it is best to clearly state if you are talking about characters level 50+ (the end-game) or if you are talking about characters playing the game (the leveling content) -and- if you are talking about playing on teams (the game is designed for team play) or solo (the game has had some changes to make it more solo-friendly) Personally, I have no problems with any of my electric characters (across the various archetypes). I think that I only have one electric controller. They are electric/electric. I only play them when teaming. They are level 28 this point. I'm a character conception player so I'm playing to the character conception while trying to leverage the powers of the set to do what they do best. That is through power usage, rotation, and tactics. The character doesn't have end issues. You can slot Performance Shifter: Chance for +end in almost every power (only slot a couple of course, but...) You can also slot Power Transfer: Chance for heal in any of the powers that take end mods. However, most of the self heals the character receives comes from bouncing the electric heal off nearby characters - it chains and if you are nearby it will hit you pretty much every time. The set seems to work fine to me, but I'm not number crunching. For reference, I have 150 characters on Homecoming and have been playing since about a week before Issue 2 dropped (I was there for the Rularuu Invasion Event 2004). You can make all the characters you want. Making characters by character conception (and playing them that way) and playing different archetypes and power sets allows you to explore world in City of Heroes in different ways. No two characters really play the same unless you intentionally use the same builds - I don't really see a point in doing that myself unless it is to make the same character over again on another server instead of moving a character from one server to another one. Playing the game differently, adds variety and increase game replay value. I suggest that you don't let people persuade you not to try something. Try it and find out for yourself. That being said, play the game the way you enjoy it.
  3. Increasing the number of characters in a character name will likely cause issues on some level at any rate. Badges easily obtained by creating random string of characters for a name, and then changing it to another random string of characters and repeat until all the badges are obtained. This could even be done between the same player multiboxing if it required trading the name. It wouldn't function as intended. Historically, that is something the game can add to the title. I agree it adds more name options, but, still, even so ... I would be against it for the reason above. I had a discussion with Bard (Googles AI) a while back - And here is what Bard would name their CoH Mastermind, "UltraAlt: If you were playing City of Heroes and you created your Demons/Storm Summoning Mastermind, what would their name be? Bard: If I were playing City of Heroes and I created a Demons/Storm Summoning Mastermind, I would name them Tempest. I think the name Tempest is a good fit for this character because it evokes the power and fury of both storms and demons. It also suggests that the character is unpredictable and dangerous, which are both qualities that I would want my mastermind character to have. Another name that I considered was Stormcaller. This name is more literal, but I also like it because it suggests that the character has a deep understanding of and connection to the storm. Ultimately, the best name for your character is the one that you like the most. There are no right or wrong answers. The most important thing is to choose a name that you think fits your character's personality and playstyle. I hope this helps! UltraAlt: What would you do if both of those names were already taken? Bard: If both of those names were already taken, I would try to come up with a variation of one of them, or a completely new name that has a similar theme. Here are a few ideas: Tempestuous Storm Weaver Skybringer Lightning Lord Demon Master Stormfiend Tempest Bringer Stormcaller of the Abyss Demoncaller of the Tempest Master of the Storm and the Demon Tempestuous Stormcaller Demonic Storm Weaver Tempestuous Skybringer Demonic Lightning Lord I could also try to come up with a name that is more personal and unique to my character. For example, I could think about what kind of demons my character summons, or what kind of storm powers they use. I could also think about my character's backstory and personality. Ultimately, the best name for your character is the one that you like the most. There are no right or wrong answers. The most important thing is to choose a name that you think fits your character's personality and playstyle. I hope this helps!" Of course, some of those names are too long, but Bard could help a well, if you give Bard the kind of name you are looking for (the name you would have picked first, the power sets, some character background information or mind-set, etc.) and a character limit on the name.
  4. Did you read the previous discussion about this?
  5. I don't appreciate you insulting the DEVs. This has been discussed.
  6. I remember when hacking was figuring out how to manipulate code without having a manual or formal training. Hackers - all along - find flaws that can be manipulated and learning things that the "formally trained" didn't know, didn't understand, or thought couldn't be done. Keep your mask on, heroes!
  7. How about just changing https://homecoming.wiki/wiki/Teleportation#Team_Teleport into https://homecoming.wiki/wiki/Team_Transporter or a "long-range recall friend" power that would allow you to teleport a teammate anywhere in the game to your location (with a prompt hopefully)? I wouldn't expect https://homecoming.wiki/wiki/Team_Transporter to change recharge time-wise. Long-Range Recall Friend - I would give a 3.75-4 minute recharge time. Should make it roughly equivalent recharge time versus usefulness as https://homecoming.wiki/wiki/Team_Transporter
  8. I have characters on all the servers, but the DEVs want us off Excelsior. I don't even think I have been on it to do marketing recently. I'll only go there on off hours - which is easy for me as I tend to play in off-prime hours. I've been mainly teaming on Torchbearer and Reunion recently. I have a group that I game with on Torchbearer, and we still team there. I had been spending off-hours time on Everlasting, but the population has generally been good there - and the DEVs really want us to spread the love elsewhere. I have been spending my non-Torchbearer time mainly on Reunion lately. The population has been high enough to get teams going there. I haven't tried to play on Indomitable since the population change. Reunion usually has lower numbers, so I've been going there instead. (Only ever did get on one team on Indomitable in the past, so that might have something to do with it as well). I never have to wait to get into the game. Teaming is rarely an issue even on Reunion. When I'm playing on PuGs now, there is a lot more chaos. I figure there are a lot of players that are paying attention to their own characters and powers because they aren't used to playing yet or simply used to playing one-player games. A good number of players don't seem to be used to playing with/working with a team.
  9. Wait. I'm confused. Are you looking for info for a scrapper or fro a stalker? https://homecoming.wiki/wiki/Ninjitsu#Blinding_Powder - Ranged (Cone), Foe Sleep, Confuse, -To Hit, -Perception These are sort of the things that you seem to looking for ... they keep enemies at a distance from running away. https://homecoming.wiki/wiki/Spines#Impale - ranged immobilize https://homecoming.wiki/wiki/Presence#Intimidate - Ranged, Foe Fear <--- power pool power https://homecoming.wiki/wiki/Presence#Invoke_Panic - PBAoE, Foe Fear <--- power pool power They don't do hold, sleep, and confuse, but I also will often used one of these Power Pool powers to get a ranged power on a melee character: https://homecoming.wiki/wiki/Sorcery#Arcane_Bolt - this one has an inbuilt build-up, so I really like this one on mystical/magic characters https://homecoming.wiki/wiki/Experimentation#Toxic_Dart https://homecoming.wiki/wiki/Force_of_Will#Project_Will
  10. Change ammo isn't a big draw for dual pistols. Some people think it is waste of a power. I'm a character conception play, so pretty much alway stake it. I don't think taking away a power to create a swap arrow type power would be get any more people to play the set. How many Ammo types would you have, what would you call them, and what would they change about the powers that they arrow type can change?
  11. I say leave the Kheldians alone. They were created to be intentionally difficult to play for those players that think the game is too easy. Why does everything have to get dummied down? Some people are always complaining that the game isn't difficult enough. Other people always seem to complain that power are too weak. People keep recruiting for Council police scanner missions in PI (they are probably going to be in for a surprise when the BETA goes live) because people are apparently scared of Malta. Two-form Kheldians are pretty simple to play. Tri-form ones are more complicated, but do-able. I miss the old Nictus Crystals myself. They were challenging.
  12. We are trying to help you, but you obviously can't understand that.
  13. Yeah, I'm not seeing. It could have sworn it was in there for the swords. Then I thought it was the ice ones, but you can't change that either. I must have had a dream or been remembering something incorrectly. Sorry about that.
  14. https://homecoming.wiki/wiki/Devices has the same thing going on. 1) If the pet isn't out, don't drop it until you engage with a group. 2) It is out, try to watch the line-of-sight and use a ranged attack at max range to hopefully pull one at a time or Recall Target when around the corner from a mob.
  15. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) I took Sleep Grenade instead of Tranquilizer on this one. It seemed to have a really long recharge time for a starting power. Based on the effect of the power, I can understand the recharge time, but, because of the recharge time, I don't think it should be a tier 2 power. Cryo Freeze Ray - a hold is a hold. I didn't notice anything different about it. Liquid Nitrogen - VFX is fine. Cloaking Device - Seems equivalent to https://homecoming.wiki/wiki/Devices#Field_Operative. I'm not sure why this needs a different name, but then there are the variously named Scrapper taunts, so I guess a different name for flavor. Smoke Canister - I would have liked to be able to color tint this one, but it's just too bright for me. I had to use the dark setting. I'm not sure if even used this power when I was running the mission I ran with it. Flash Bang - as indicated previously, just too bright and has no dark option. I don't I even used this power in the mission I ran with it. The one mission I ran so far with this character was a police scanner in Talos. it was set on flat, and I didn't need to use most of the click on spot powers in order to fairly easily complete the mission. Character 2) Tranquilizer is a sleep power. However, it does not appear to auto hit. I'm assuming this is because it does damage. Bypassing Sleep Grenade for now because of the recharge time. Cryo Freeze Ray - a hold is a hold. I didn't notice anything different about it.
  16. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) My loss and my prejudice for the name, but I simply can't get behind using a power called Buttstroke Melee. (I'm stating this for honest sake.)
  17. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) auto leveled up to like level 22. Set-up with mostly if not all SOs. Ran a police scanner mission in Talos. I didn't really get the flow of the game play. Their are a bunch of click on a target location powers, and I wasn't using them so much because I forgot to turn the difficulty up, was on a purple cave map, and just wasn't figuring when to use the different click on target location powers. Character 2) Since I wasn't getting the flow of the set, I created a new character. Running x2 xp but leveling through game play. Ran the lake and the building behind it to get the first 4 levels without enhancements. It seemed easier than most sets.
  18. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) auto leveled up to like level 22. Set-up with mostly if not all SOs. Ran a police scanner mission in Talos. I didn't really get the flow of the game play. Their are a bunch of click on a target location powers, and I wasn't using them so much because I forgot to turn the difficulty up, was on a purple cave map, and just wasn't figuring when to use the different click on target location powers. Character 2) Since I wasn't getting the flow of the set, I created a new character. Running x2 xp but leveling through game play. Ran the lake and the building behind it to get the first 4 levels without enhancements. It seemed easier than most sets.
  19. Yeah, because "in the real CoH world" wasn't dreamed up by anyone?! You know, because it is "real". In a very real sense, the non-AE missions have just as much of an impact on what happens "in the real CoH world" as the ones in the AE. There are good AE missions and bad ones .... and then ... the "farms". You can create your own "dream" to meet your specifications. Then it will be your own dreamworld, but you have to share it with others to get the drops. Sleep well and dream us an adventurous dream ... or would that be a nightmare of difficulty and challenge?
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