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Everything posted by UltraAlt
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I don't know. I didn't get involved with the Set Market or sets in general back then, but I was turning (mostly by crafting on live) level 45 and 50 recharge reduction IOs almost as fast as I could switch between my 100+ characters back then. Before Day Jobs, if I didn't have set place for character to park for RP reasons, they would park at the wentworths in Steel, log in and check what was sold, grab more supplies, jump down, cross the street, run over over to the university, craft, make my way back to the Wentworths, post what I had crafted, and then game for a bit or switch up to some more marketing. With only 10 marketing slots per character, you could only do so much.
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I can tell by your avatar 😉 ... not that I have issues with devil girls ... some of them are just mischievous ...
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I'm not one to try using battlecry at all, but does it do the same thing when you try to use it in /help or /lfg? **** We interrupt this post for a Public Service announcement. **** Politeness remember! If you are creating macros, never use "say". "say" makes the macro send the text to whatever you have selected. Please use "local" or - better yet - "team" when you want to put a text message in a marco. This stops you from accidentally spamming your macro message in channels that you don't intend to send the message. "Have a taste of my mystic blade, Gravedigger Chopper!" "Have a taste of my mystic blade, Gravedigger Chopper!" "Have a taste of my mystic blade, Gravedigger Slammer!" "Have a taste of my mystic blade, Death Doll!" ... can get old even on /team pretty quickly. On /local it is only annoying to those local to your character. Anywhere else? People will be sending you /tells or just putting you on ignore before too long.
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I'm sure there is, but I don't use guides https://forums.homecomingservers.com/forum/44-guides/ Procs aren't going to affect accuracy. I believe that there is/are + to hit one(s). There are definitely "chane for" build-up ones. I think Luck of the Gambler is the only global recharge proc. Are we still just talking about procs or set bonuses? Power don't proc. Procs either have a chance to go off when a power is used or they have a global effect when slotted. I proc a I go. I don't level characters past 49 any more. Generally: I'm getting the (Unique)* Prestige Enhancements [https://homecoming.wiki/wiki/Going_Rogue_Pre-Order#Pre-Order_Enhancements] for free from the START vendor. [I throw the one that does smashing damage in the last slot of tray 7 because I get this glitch sometimes on some characters where they will get locked to only have on tray of enhances and putting an enhancement in the last slot of tray 7 stops his from happening.] [The one for lethal damage I use a placeholder to distinguish between enhances that I'm holding to slot s able and ones that drop or otherwise I plan to sell on the market.] First one I slot is the one that procs psionic damage and has recharge. Then, in another power, I'll slot the one the procs energy damage and has recharge Then, if I have an AOE power that I plan on using before level 20 (they stop working at level 20), then I'll slot the one that does knockdown in that power. You can only slot 1 Unique of that specific kind per character. I'm slotting a https://homecoming.wiki/wiki/Panacea:_Chance_for_%2BHit_Points/Endurance at level 10. I'm slotting a https://homecoming.wiki/wiki/Performance_Shifter:_Chance_for_%2BEndurance as soon as I feel I can after 17 I'm slotting a https://homecoming.wiki/wiki/Power_Transfer:_Chance_to_Heal_Self as soon as I feel that i can (I think this one starts at 18, but I can't remember) If have electrical powers, I might slot another one of the last two in one of my powers that takes end mods and I'll be using at least 3 or 4 times per minute. I usually end up slotting a (Unique) https://homecoming.wiki/wiki/Reactive_Defenses:_Scaling_Damage_Resistance I'll work in ATO procs and sets as able. This next group is pretty much archetype dependent. Next big level for procs for me is level 27 when I start trying to work in: Ranged attack - https://homecoming.wiki/wiki/Devastation:_Chance_for_Hold - I usually try to slot another one of this set to get the set bonus for 2 - Two enhancements improves your Regeneration by 12%. Healing (Unique) - https://homecoming.wiki/wiki/Numina's_Convalescence:_Regeneration/Recovery - I usually try to slot another one of this set to get the set bonus for 2 - Two enhancements improves your Regeneration by 12%. Hold powers - https://homecoming.wiki/wiki/Lockdown:_Chance_for_%2B2_Mag_Hold - I usually try to slot 3 of these in a hold power - Two enhancements improves the Damage of all your powers by 3%. Three enhancements improves the duration of your Hold effects by 2.5%. I use other procs, but I try to stay within character conception. If don't really think that the visual effects of a power fit the character conception then I won't use them. If I think the visual effect fits a character, I might use it even if it doesn't seem to me to be he best choice to use. One I find really fun to use on an Ice theme character with a melee attack especially if it already has knockdown/knockback built in is https://homecoming.wiki/wiki/Blistering_Cold:_Recharge/Chance_for_Hold Nothing like knocking an enemy away and forming a block of ice around them! And, if a tank, I'm pretty much always going to put https://homecoming.wiki/wiki/Perfect_Zinger:_Chance_for_Psionic_Damage in taunt. Taunt cost no end to use and is auto hits on PvE targets, so this give it a chance to cause damage whenever the proc goes off ... and psionic AOE damage at that! I sometimes slot the two others in the set that have increased range so my tanks can taunt targets further away. Two enhancements increases Toxic and Psionic Resistance by 2.25%. Two enhancements reduces the duration of Immobilize effects on you by 3.75%. Two enhancements reduces the duration of Hold effects on you by 3.75%. Two enhancements reduces the duration of Stun effects on you by 3.75%. Two enhancements reduces the duration of Sleep effects on you by 3.75%. Two enhancements reduces the duration of Fear effects on you by 3.75%. Two enhancements reduces the duration of Confuse effects on you by 3.75%. Three enhancements improves your Regeneration by 10%. [yeah sure, if you are a tank, you really don't need the "reduces the duration" because you should have a power that makes you immune, but "improves your Regeneration by 10%" isn't bad.]
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Make the power tray bar grow to 10 instead of the 3
UltraAlt replied to DrRocket's topic in Suggestions & Feedback
I don't think that there would be enough players that would want to stack all their trays like that to make it worth the DEVs time. There are several threads about how people set up their UI, and I don't remember seeing much or really any of this going on. I try to set up my trays so that they don't block what I consider to be the main viewing area and your stacking of trays all on one side seems to block too much useful viewing area. -
Make them run and then chase them around!
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Not me. I rarely use hasten or luck of the gambler. I have never used Mids. I don't use other people's builds. I'm a character conception player. My builds happen organically through leveling while trying to be true to the character conception. I rarely /respec (I think I have /respec under 5 times since Homecoming. I can't immediately remember doing it more than twice since being on Homecoming servers.
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My favorite section of that song is: "...We fired our cannon 'til the barrel melted down So we grabbed an alligator and we fought another round We filled his head with cannonballs 'n' powdered his behind And when we touched the powder off, the gator lost his mind..."
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Captain America: Brave New World
UltraAlt replied to Excraft's topic in Comic, Hero & Villain Culture
After this happened: "...Timely's corporate successor Atlas Comics relaunched the character in 1953 in Young Men #24, where Captain America appears alongside the wartime heroes Human Torch and Toro, which was followed by a revival of Captain America Comics in 1954 written by Stan Lee and drawn by John Romita.[28] In the spirit of the Cold War and McCarthyism, the character was billed as "Captain America, Commie Smasher" and faced enemies associated with the Soviet Union.[29] The series was a commercial failure, and was cancelled after just three issues.[29] Romita attributed the series' failure to the changing political climate, particularly the public opposition to the Korean War; the character subsequently fell out of active publication for nearly a decade, with Romita noting that "for a while, 'Captain America' was a dirty word" ..." - wiki There was a retcon to explain away "Captain America, Commie Smasher". I think it was long these lines: It wasn't actually Steve Rogers. It was someone else that had been given the secret soldier formula but he wasn't bathed in vita-rays. Without the vita-rays to stabilize the formula, the "Commie Smasher" Captain America was driven insane and that was what made him believe that what he was doing was correct (supporting McCarthyism). The Bucky that ran around with "Commie Smasher" Captain America later shows up knocking on Steve Rogers door ... and I'm sure you can figure out how Steve reacted to that. -
Welcome home. I'm sure that others have already said it, but the easiest way is to a yell out in /lfg. Not just asking to join a team, but asking people to join you running the content that you are running. You are going to have more luck recruiting for hero content than you are for villain or Praetorian content (but note that some Praetorian content level 20-30 is in the First Ward and Night ward zones that both Heroes and Villain can join ... but may have to be in zone in order to do so) Some people are chatty on teams and others aren't. If you can't get the kind of help you need from teammates, there is always the /help channel. The less populated the server, the less likely you are to have a response in the /help channel. The higher the population, the more snarky/unhelpful replies you are likely to get and sometimes multiple topics being discussed at one time. I'm glad to hear you are there to have fun. I hope you can get on some good pick-up teams and/or find those friends or supergroup that can play regularly during the time that you can regularly play.
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For some reason I thought I saw a hack for this somewhere or I was dreaming. If it was actually for real, I think it is something that you have to set every time you login as it won't stick through a game launch. I don't have as many City of Heroes dreams as I used to have Dynasty Warriors dreams (when I was trying to figure out how to defeat content), but it happens.
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The difficulty (+/- #)/"I want to change the level I fight" doesn't affect the mob size; it adjusts the level. The mob size/"I want to change the number of heroes to which I'm equivalent" is set by the x#. But I'm a bit confused by your use of "double the number of mobs". I'm not even sure what that means. Do you think that the mob size is the size that it should be but there are more mobs than you think that there should be in a mission? What content are you running that you think there are "double the number of mobs" or is this in any content that you run (and can you narrow that down any? Hero, villain, Praetorian? Normal missions? Tips? AE?)
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PvP zones? When the DEVs made CoV, they had decided that they needed to make it more vertical. And, yes, agree that flight seems to be the only truly usable travel power in Granville. (It does make a good bit of the rest of the game easier as well - as compared to other travel powers.) The first villain, that I leveled up after COV went live, had super speed (if I recall correctly). Super speed was pretty much useless trying to run the webs. However, I did have the same experience in the Shadow Shard. I had to /respec a character that had super lead to flight ... not entirely because of the geysers ... but, mainly, to be able to get to the Chantry and the Storm Palace 👍
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The correct term - I believe - is Ebil Marketer. "Always keep your mask on" It almost like some Farmers don't realize that they are the outcast as far as some of the City dwellers are concerned. I have had some choice words about Farming over the years, but I don't think I ever cursed about it. But, farm on, farmers, and dis on marketing! I'll take your influence from you. Power-level all the alts you want and enhance them out. I'll take your influence for that as well. The Market is the most balanced PvP in the City.
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I do.
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Some people are stuck on the mentality that the 50 should lead every team that they are on. When ever this kind of comment comes up when I'm on a team, I'll generally say "You recruited, you should keep the star" or "X recruited, they should keep the star" Or they could think that they will get more xp out of the lead being a higher level than themselves. Being on a task for with mixed level characters, the characters that are at the low end of the task force's level window are going to be at a disadvantage if the task force is set at max level (versus closer to their own level). But, if you run it at base level, the CoTs don't have a good number of their powers that can really be a pain in the butt if you don't have any anti-mez powers yet (and, yeah, most squishies don't have any). The enemies powers change based on their level as well. I do not believe giving up the star to the highest level character is for the greater good. That's your call. I've seen too many task forces meant for leveling turned into speed runs by someone giving up the star. The recruiter has no way to stop that behavior once they have given up the star. I, for one, never give up the star if I am the recruiter.
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New-ish Player / Conventional Wisdom question
UltraAlt replied to JMacClear's topic in General Discussion
By level 20 , my characters tend to have 3-4 slots of stamina and 2 slots in health (with one proc to help with endurance) . In stamina, 1-2 SO End mods, https://homecoming.wiki/wiki/Performance_Shifter:_Chance_for_%2BEndurance, https://homecoming.wiki/wiki/Power_Transfer:_Chance_to_Heal_Self In health, 1 SO Health, https://homecoming.wiki/wiki/Panacea:_Chance_for_%2BHit_Points/Endurance At level ~30, I'll slot a https://homecoming.wiki/wiki/Numina's_Convalescence:_Regeneration/Recovery into health. I have some other general rules of thumb to help with powers. If the power is a toggle, I'm generally going to slot a end reduction in the first slot. If an attack power (I'm always going to put 2 accs in the first two slots unless that puts the acc of the power above 2.0) is cost more than 10 end, then I'm going to put an end reduction in it before anything else (and, if above 15 end, and not a long recharge power, I might put another end reduction in it at some point if I'm going to 6 slot it). If you have electrical powers, then I would think about putting an https://homecoming.wiki/wiki/Performance_Shifter:_Chance_for_%2BEndurance into one of them, and (putting an https://homecoming.wiki/wiki/Power_Transfer:_Chance_to_Heal_Self does seem to hurt either) [that being said, trying to run multiple versions of a proc can cause issues with the proc-ing, but I'm no expert in all of that. It just seems to benefit my electrical characters if they are slotted across at least one attack power as well as in Stamina] SO's are going to tend to be better for sets than IOs or IO sets pre- like 35 or so. I don't think you can speed up (reduce recharge) Stamina or Health by slotting set IOs that have /recharge as part of their abilities. Recharge and activation times are listed for either of these Fitness powers. However, hasten might, but I'm not sure. To me, it comes down to pacing. At some points when a character is low on end, I'm just going to use 1 or two powers for mitigation until I can get enough end back to lean into it. Say a hold, disorient, knockback/knockdown power, or sleep power. If I'm on a team, and it looks like they are handling it, I'll even drop back and take a knee if my character can disengage from combat long enough to do so. Also, I have no issue with falling back in combat, to give my character a chance to gain some end and even maybe to get some health back. Walls give you 100% resistance, so if you can hold, immobilize, sleep, slow down, etc. some of a mob and run around a corner then you can end up only having to fight 1 or a couple at a time instead of a whole mob. Use range attacks to pull for the same effect. Use teleport target to whittle down groups to a more manageable size, but target minions first as teleporting LTs or bosses will tend to agro the whole group even if you are out of line-of-sight (honestly, if you miss the roll trying teleport a minion, sometimes that will agro the whole group as well) Reducing the number of opponents will obviously reduce the time it takes to defeat them, less time in battle = less end use during that battle. -
There was a time when there was a Comics Code Authority, and it was made very clear what was good and what was bad; what made a hero and what made a villain. That is gone. And, yeah, some want to make everything a grey mess. Heroes are working to protect people within the constraints of society's rules and are willing to forfeit their life if it means protecting the helpless. In the highest sense, strive not to kill. Are out to do damage to society on one level or another and lack compassion for anyone else. In general, a villain will kill anyone in the way of their goal. Vigilantes and Rogues are both wanted by the police and targets of both heroes and villains due to their behavior. Vigilanties feel that killing and injury of villains is necessary because the justice of civilization simply can't do what needs to be done to stem the tide of evil/for the good of society. Rogues have done bad things, but they know that true villains are far too harsh and uncaring to associate with. They are willing to break societal laws on whatever level suits them as they are out for themselves. Isn't that what you already asked for? These are comic book "alignments". As the game started, there was only the hero - the City of Heroes. But we know that if you don't strive for that - to be heroic - there are those that want to be villains. And there are those characters in comics that are obviously villains. We also know that there are those that consider villains to be the ones with morals and behaving correctly. It isn't that case in comic books ... or, at least, it wasn't. There has a been a huge move to deconstruct and tarnish the comic book media in America and think that has done true and obvious damage to the American psyche in general. I'm not talking about just removing the Comic Code Authority. I'm talking about undermining what it means to be a hero and throwing everything into a grey muddled mess.
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Can we get only enhancements we can use?
UltraAlt replied to angar 100's topic in Suggestions & Feedback
If you are playing a hero character and you play the Origin arcs then you will be fighting enemies that will only drop enhancements that you can use. -
New today: Manticore & Sister Psyche's wedding
UltraAlt replied to KaizenSoze's topic in General Discussion
I liked it! It reminded me of everyone trying to crowd in to make supergroups on the first day that they were available on live! -
I would head down to https://forums.homecomingservers.com/forum/158-victory/ and post down there that you are looking for a supergroup.
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Not if you enjoy playing it your way.