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UltraAlt

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Everything posted by UltraAlt

  1. Characters "can" go to all zone simply by being a vigilante or a rogue. The whole point of City of Heroes is to play a superhero. It isn't about playing a supervillain. I don't want to see heroes merged into villainy simply because villains don't have enough players to game with. The gates were opened for villains to come to the heroside if they want more players to play with. Influence/infamy/information were merged because of the horrible market situation in the infamy-only and information-only markets - because players didn't want to/enjoy playing villains or Praetorians. And sure enough, villains moved characters over to the heroside when Going Rogue allowed them the opportunity to do so. They had to add hooks to get people to buy City of Villains. I wouldn't have bought or played City of Villains if didn't get more slots to make more superheroes and gain access to supergroup base. Sure, I played City of Villains because I paid for it, but I don't enjoy the content other than a mayhem mission every once in a while. It isn't the "red" side. It is the villain side. It isn't the "blue" side it is the hero side. The villains want it to be called red and blue in order to confuse the fact that it is heroes and villains. Yeah, yeah, fall back on the background for heroes is blue and the background for villains is red, but that is just an excuse to "muddy the waters". The mythology of comics had always been about the stark differentiation of good versus evil through the end of the Comics Code Authority era. When it was removed and deconstructionist writers moved into the comic book they started tearing apart the mythology and destroying the strict good versus evil divide. It pulled comic books down from mythology into dystopian reality. (Praetoria is a dystopian reality.) I'm not sure where I can draw the line here, but I don't think we should be forcing anyone or intentionally luring anyone to the "dark side"/villain side. I don't think the villain side content is any better than the hero side. I played it to level 50. I didn't enjoy it. I felt that I had to play it because I bought it for the perks for the hero side. I don't like the Twinshot or Matthew Habashy arcs (these were added for "funneling" players into arcs that more people might take). I didn't like the removal of Galaxy City (also, apparently, for "funneling" purposes). I think they are both bad compared to the Origin contacts. Best to outlevel them or go with an Origin arc. Many of the players that seem to be always cheering how great the "red" side is seem have bought City of Villains or want to play villains. The majority of players are here to play superheroes. Players are back because Homecoming made a deal with NCSoft to be able run City of Heroes. "We’d like to thank you all for your patience over the past few years, and we’re incredibly thrilled to announce that it’s paid off: NCSOFT® has officially granted Homecoming a license to host City of Heroes™." - NCSOFT & Homecoming License Announcement "Redside... Best side? Right??" obviously not. I'll give the villain-content this, it has more players that Praetoria (they don't even get listed on the https://forums.homecomingservers.com/status/ listings until they turn hero or villain) How is it said? "Let players play the game the way that they want to play it and respect their choice", is that correct?
  2. Just for a point of reference as I had researched this before, and I thought it was fun info. https://en.wikipedia.org/wiki/List_of_superhero_debuts https://en.wikipedia.org/wiki/Superhero https://www.britannica.com/art/superhero
  3. It isn't a "passion". This isn't some licensed product like Halloween costumes. This isn't about some cosplayers that go to a convention celebrating the fandom/creators of those characters - most likely with a costume contest. This is more like charging people to show up at Birthday parties dressed as Superman, Batman, or Spiderman in an ongoing basis without permission of the company that holds the copyright. What "it is" is not reading the Code of Conduct. https://forums.homecomingservers.com/code-of-conduct/ "...Copyright Policy Use of copyrighted characters and content without permission is not permitted when creating characters or Architect content. This includes characters and stories from intellectual property belonging to any IP that is not City of Heroes...." It is clearly stated. And, yeah, if you actually read and understood the Code of Conduct and then try to replicate a character that has a copyright then you are not only showing a "lack of creativity" but a lack of respect not only for the Code of Conduct but all the other players that are playing. I would hate for them to have to put up a screen when you go to create a character that has to explain each time that when creating a character, you understand that you are not try to duplicate characters that have a copyright and that you can have your account banned for doing so. But maybe we are at the point that a system like that needs to be implemented. It appears that there are a good number of people that don't read that the policy because the naming policy isn't for characters with copyrights. There are plenty of other names that are against the Code of Conduct and should be reported as well. I'm ongoing to say that I haven't created homage characters, because I have. People are expected to use their imagination when using City of Heroes by creating their own characters to play in the game. Not using one's own imagination and stealing other people's creations/imagination/material that has a copyright is a showing a "lack of creativity".
  4. /macro fx0 "noparticles 1" /macro fx1 "noparticles 0" The first one turns most VFX off. The second one turns them back on. However, they don't completely "come back on" until you zone. So you want to fly to a mission, try using the first one and see if it helps. Once you land and get ready to go into the mission, turn them back on before going into the mission.
  5. scroll out and change the angle of view.
  6. You seem to be talking from a villain's point of view. Please correct me if I'm wrong about that. Often heroes band together on some of the servers to do nothing other than go on Giant Monster hunts. That is to say, we travel around to the hero-side of the game looking for Giant Monster spawns and fight several of them one after the other with the same team/league. Traveling around to different zones is simple at this point - at least on the hero side. Many players that are on Giant-Monster hunting teams seem to be able to spawn supergroup portals and many supergroups have teleporters set up to all zones. Even one player being able to spawn a supergroup portal is enough for a whole league to travel to the next zone. I'm not sure how fast the Rapid Response Portal (since I can't check because the game is down) but the P2W Supergroup Portal recharges every 10 minutes. The P2W Base Transporter - personal teleporter - recharges in 10 minutes aw well. There is also the O-portal and Fast-Travel power; get to Talos, and there is a base portal at the Trum, so you could go to a zone by the tram or supergroup base. I like giant monster hunts because they are fun, but I'm not running level 50's (3 of my 150+ characters are 50's) and try to avoid speed-runs.
  7. I would like to see at least one Giant Monster per zone, but not one on the starter zones unless it was on the highest threat-level area in the zone. In Atlas for example, it doesn't seem like there is all that much activity in the Argosy Industrial Park area, so maybe having a Giant Monster there would be avoidable enough for low level characters. I definitely think it would be cool to have a giant https://homecoming.wiki/wiki/Minions_of_Igneous down in Grendel's Gulch in the Hollows.
  8. So a symphony or sonic Mastermind set? But, yeah, there are a bunch of threads about different mastermind sets or at least being able to do at least some customization of existing mastermind pets. Though I suggested it before, I'd still like to see a ninja blaster (defender/corruptor) set with throwing stars and various "bombs" at least as a cosmetic change to Archery. (Yeah, I known dominators get to throw shuriken)
  9. I would change that and order to 1) same or very similar name 2) clone the costume or very close to it - including color scheme If caught for 1, you will get your name generic-ed by the GMs. If you keep trying to cheat on the offending name, your account is likely to be banned. If caught for 2, your costume will changed by the GMs. If you keep trying to look like an IP and get caught, you're going to get your account banned as well. If your characters are either of the above, I would change them before a GM has to. It's to protect Homecoming. If you read the Code of Conduct and Terms of Service and understand them, then I'm sure that you did neither of these. It is easy enough to make a homage character with the same feel of a character without making them a duplicate/clone to the level that it would be IP infringing. If you do it well, people will even know who you are "trying to be" without having the same name or exactly the same costume. Really this game is about being creative, so I would suggest making your own character conceptions even if they are within a known comic book/fantasy/sci-fi/etc environment - as long as you don't directly reference the environment in your bio, then you are usually good to go (don't say you are member of the Avengers, X-men, Jedi, JLA, JSA, etc, or a Hobbit, Vulcan, Wookie, etc.) The /AH is the greatest and most played PVP in City of Heroes. There are TOs (Training Enhancement - generic), DO's (Dual Origin enhancements - can slot it if your character is one of the two Origins), and SO's (Single Origin enacements - can only slot if your character has the same origin). Enemy groups drop DO's and SO's based on their origin. So, back-in-the-day, you would try to fight against enemies that were the same origin as your character to insure you could get drops that you could slot. IOs are Invention enhancements. They can be sets or they can be the generic version of the SO's. There are some main difference between the TO/DO/SO's and the IO's. TO/DO/SO's expire after 5 levels, but they can be automatically upgraded to max level (2 levels above your character) using the upgrade button on the manage screen. Generic IO's always stay the same level of benefit regardless of level. As indicated by others, always buy attuned IO sets - as those level with your character - up or down - as you sidekick, level, or mentor. You can attune unattuned IO set enhancements with catalyst in the management interface screen by 1) clicking on the enhancement, 2) if you have catalyst, it will show up on the upper left, and 3) by clicking on the catalyst and confirming that you want to use the catalyst to attune the enhancement. Then there are also other types for things like defeating the Hamidon and some other TF missions that are more powerful than that same level of SO or generic IO. Also, there are 2 sets of ATOs (Archetype enhancements) per Archetype. These can be purchased through the Auction House, a Merit vendor, or https://homecoming.wiki/wiki/Super_Pack. There are no recipes of ATOs. And there is the Event Sets, There several in the https://homecoming.wiki/wiki/Super_Pack/Lords_of_Winter for power catagories like holds, melee attacks, ranged attacks, ranged AoE's, etc. And there is the Summer Blockbuster Event grants you an enhancement from the https://homecoming.wiki/wiki/Overwhelming_Force set. All of these are usually on-sale on the Auction House and can be bought through a Merit vendor as well. Like the ATO's there are no recipes for them. Have fun!
  10. I remember the Winter Lord in Kings Row (at least I think this happened in Kings Row and not Steel). The Winter Lord as showing up in five places. Once I figured that out, I recruited for a team, flew until I found the Winter Lord at one of the five locations, and started teleporting the team in. We would fight until it was down, then onto the next. I did that for entire play sessions with my mid-teens defender that ... ... didn't even have enhancements in all their powers - before Wentworths and Invention system were added - because ... back then ... you only got influence based on the amount of damage you did to enemies. Being a empathy defender and working to keep keep teams running, they didn't do anywhere near the amount of damage of other characters on the team. Once there was a Wentworth, well .. then it was time to make all those damage dealers pay ... not long after that they evened out the distribution of Influence among team members. But I still kept marketing and still do today. I pretty much PuG until a RPG (pencil-and-paper, tabletop, whatever people are calling it these days) gaming friend started playing, but I still PuG'ed more than teaming up with with my RPG gaming friend or two or soloing. I played the CoV content because I paid for it. I paid for it much more to get a supergroup base and extra slots for heroes than because I wanted to play a villain. I tried to play Praetoria content but I thought it was horrible. I didn't enjoy the gameplay. I didn't enjoy the maps. I get enough dystopia in the real world. I leveled some heroes and villains to 50. Now I'm more prone to lead TF or Trail teams than I am to run content teams. Content missions get bogged down with the hunts, and many people don't want to deal with that. Sometimes I'll run police scanner missions to get the last bit of xp to level up. Sometimes I'll run Newspaper missions to save up mayhem missions on multiple characters and run a mayhem mission night. I team up with a couple of people that I used to RPG game with a couple of nights a week. I'll join TF, trail, or mission teams. The only content I play on the CoV side is the newspaper missions to save up the mayhem missions. It isn't worth my game play time to make a Praetorian character. The DEVs start forcing their storeline into the mainstream with First Ward and Night Ward at any rate. I can game in those areas without having to deal with Praetoria. I have leveled I think 3 hero characters to 50. I don't intend on making any more (thought I might level 1 more up to 50 so I can slot a Contiguous Confusion proc). I tend to play levels pre-35 unless I'm on a team with friends running higher-level content. I remember the days when you couldn't trade influence even to your own characters. So there was a big change when that happened. Before the Sunset I had two tactics. Make a character, transfer influence, level up enough to get the tutorial in Wentworths, and start marketing. They would keep gaming and running missions. Or make a character, and see how soon I could make enough loot by selling salvage until I could make enough on that character to make the first IO to sell on Wentworths, then stop leveling (even had the XP turned off from the get go), and see how much money they could make on the markets without leveling up. oh... I'm getting to the P2W .... Back then, I'm pretty sure you only had 10 slots for enhances per character and only 10 slots at Wentworths as well. So marketing wasn't so time consuming ... unless you did it across a bunch of characters. The P2W was by subscribing, getting add-on packs, and, eventually, the microtransactions that lead to me cutting off my subscription and quitting City of Heroes almost exactly a year before the Sunset. Now, I was told about the P2W the first time I logged in by that old RPG gaming friend from before that convinced me that it was safe to play on Homecoming. So when I make a new character, after slotting all the micros I always did at character creation, I go to my email and pull out a couple hundred million and go to the P2W. I get a running power and flight power based on character conception. I get my prestige enhances, unlock team insps, get all the teleportation powers. Sometimes I get one of the free P2W ranged powers if it is in character conception. Recently, I've tended lock out the basic recipe drops and certain kinds of insps. Based on character conception I'll get some P2W temp attack powers. Sometimes I'll get a vanity pet, a buff pet, etc. I always start out with 8 hours of double XP (and don't get any more of that unless I'm in some group that is leveling up together. As for travel, I probably have more more characters that fly than anything else, but I still get all the travel pools across my characters. Now sometimes I don't even bother with getting a travel power and just go with the P2W fly power or the dayjob flight pack from the Shadow shard (for fighting in flight) for long distances, and one of the 3 P2W run/jump powers for short distances. And, traveling around the City, used to travel on foot or use a long-distance travel power. I was never one to do a bunch of running up fire escapes. I would be, and still am, more likely to window up up the side of a building with or without combat jumping. Now, well, people are alway in a hurry it seems. They don't want to race across the zone with a team if they don't have to. So much team transport power, base portals, bases full of teleporters, and O-portals readily available to most players. At least one time a saw a team use team transport power to go to a mission about 150m away. The City seemed so much bigger when you didn't get a long-range travel power until level 14 (? been so long) and there was no such thing as supergroup bases. You had to evade mobs or fight as you went unless you had hover. So much fun avoiding mobs. I remember being part of one of the "Naked Noob" races where characters wearing the minimal amount of clothing ran as level 1's from Atlas to Peregrine without using the trams. Challenging, yet do-able. I had the experience many people had. I ran into someone that had been on Homecoming longer than I that found out that I had played before the Sunset and gave me a couple 10 million.... ...then it was off to the /AH - since I no longer had to travel to the Wentworths. No more parking in Steel at Wentworth or the University so I could trade and craft. I could teleport to a base easily enough to craft and return to the same spot. And then it seemed so much cheaper to buy the crafting table power from the P2W than to earn it. Most of my characters .... Yeah, the upgrade button is great. The market has been good enough to me that I can slot SOs starting at level 5. I upgrade every level or two. Then I think back to that teen-level defender before Wentworths and IOs were added to the game that didn't even have enough to buy enough Training enhances to fill their enhancement slots. I usually add IO's as a level up. Slotting Performance shifter: chance for +END at 17, Power Transfer: Chance to Self Heal at 18, and then a bunch around 27 dependant on archetype and character conception. I've been buying a lot of card packs, so I'm usually starting slipping in some ATOs early on. I tend to slot Overwhelming Force sets quite frequently as well. I do probably 6-7 hours of 2-3 player groups most weeks. I do far too much trading, but it is kind of addictive I guess. I don't run 50's. I have enough characters so that I can pull one in the general level range for the content. I hate overpowering content myself, and that is partially because I really hate when level 50's come in to sub-level 35 mission and ruin a lot of the fun as they tend to far outpower the content and throw off the game play that newer/lower-level characters are experiencing. While I'm marketing keep my eye out for sub-50 level teams that are trying to fill. I'm ready to play the game (non-market-wise), I'll look for a team that is recruiting, I'll recruit for one, or I'll run solo - but I prefer to team up. PuG for the win!
  11. You are just going berserk at this point. You aren't doing anything to advance your position. The group that I game with and all the PuGs that I run with achieve group accomplishments. You are obviously new. How about enjoying the environment and see if you are still playing in a couple of weeks?
  12. There is more "equipment" here and available to you than when - whenever it was - you left.
  13. No. It would not be. Having to worry about Prestige and monthly rent was tedious and not enjoyable in anyway. Why not just allow all that by default for being a member of a supergroup. If you are in a supergroup, you help toward the badges. If your supergroup gains badges while you are part of it, you get the badges and keep them when you leave. Badges are for characters and not supergroups. Proposed "Supergroup badges" that are for the "supergroup" (and not characters) are a vanity item for the creator of a supergroup. This does not contribute to the community. No. We can't even post NPCs that wander around bases. PVP is almost non-existent so there is no reason to bother the DEVs with the programming necessary to do this. You can do all of that yourself without changing anything in the game. You get what you get for being a villain. Being a hero has its own rewards.
  14. So part of the situation here is "are all your characters on the same server or not"? If they aren't on the same server, then you have two routes. You transport enhancements between servers through email or by transferring alts from one server or another - and would suggest this to be some generic mule that you don't care what server they are on. At least one of your characters per server should create a base. A storage base can be setup in a single additional room and can be done quickly without adding or doing anything fancy. Just place the enhancement storage tables (and other storage items) you want and DONE. When you want to invite another of your characters to that supergroup use /altinvite charactername to invite your characters on the same account to the supergroup. ... and that includes your server switching mule. Personally, I just buy what I need on the market (usually make, post, and then buy to convert to attuned). I use email to carry stuff that I am almost always going to use but don't build/craft/invent on every server ... I character and server jump a lot.
  15. Combat-Drug Fluid - Cone, +Heal Over Time + Frees an allies from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects for 1 second *Fire a stream of combat-drug from the under-barrel your assault rifle onto nearby allies that instantly frees an ally from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects and starts to heal them over time. Combat-Drug Dart - Ranged, Ally Heal Over Time + Frees an ally from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects for 1 second *Fire an injector dart of combat-drug from your assault rifle onto nearby allies that instantly frees an ally from any Disorient, Hold, Sleep, Fear, Confuse, and Immobilize effects and starts to heal them over time. Web Grenade - Ranged, Foe Immob, -Rech, -Fly *Fire a Web Grenade from the under-barrel of your assault rifle that expels a strong, tenuous, and very sticky substance that can Immobilize most targets. This non-lethal device deals no damage and does not prevent targets from attacking, although their attack rate is Slowed. The Web can bring down flying entities and halts jumping. Berserker Dart - Ranged, Ally Special -or- enemy Confuse, -Def, Slow *Frees an ally from any Disorient, Immobilization, or Hold effects and leaving them resistant to such effects for a while. It also turns your ally into a berserker enabling them to withstand Knockback, Repel, and enemy Teleportation, as well as Smashing and Energy damage. Because the target is out of control, their defense is slightly reduced. *If used an enemy, they can't determine friend from foe and begin attacking their allies. They will will have their defense reduced and are slightly slowed due to their confusion. Adrenaline Injection - Ranged, Ally +Rech, +SPD, +Rec, +Res(Slow) *Fire an injector dart filled with adrenaline into one of your allies. The target's movement speed, attack rate, and Endurance recovery are all greatly increased and the target gains resistance to Slow effects. You cannot use this power on yourself. Combat-Drug Inhalant - Cone, Ally +Rec *Fire a smoke cloud out of the under-barrel of your assault rifle onto nearby allies that increases their recovery rate. Combat-Drug Disperser - PBAoE, Ally +Regen *Place a canister on the ground that releases a cloud of of smoke that increases the regeneration of all allies that inhale it. EMP Grenade - Ranged (Targeted AoE), Foe Hold, Special Fire an EMP grenade from the under-barrel of your assault rifle that releases a massive pulse of electromagnetic energy on impact. This EMP can affect machines, and is even powerful enough to affect synaptic brain patterns. It will incapacitate all foes in its radius. Additionally, most machines and robots will take moderate high damage. Allies in range of the pulse will also have their resistances to all damage except toxic increased, as well as be protected from status effects, knockbacks, endurance drain and recovery debuffs. [to be continued]
  16. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) auto leveled up to like level 22. Set-up with mostly if not all SOs. Ran a police scanner mission in Talos. I didn't really get the flow of the game play. Their are a bunch of click on a target location powers, and I wasn't using them so much because I forgot to turn the difficulty up, was on a purple cave map, and just wasn't figuring when to use the different click on target location powers. Character 2) Since I wasn't getting the flow of the set, I created a new character. Running x2 xp but leveling through game play. Ran the lake and the building behind it to get the first 4 levels without enhancements. It seemed easier than most sets. Character 1) dormant for for this post Character 2) Ran in a 3 player team. Levels 3-7. Hunted behind the Lake in Atlas until 5, then moved to Hollows, ran Wilcott's first mission, unlocked Meg, and ran first two door-missions from Meg. First one on flat. second one at +1. No real challenge on the door missions on that setting. Running with Arsenal Assault: Burst and Buckshot at this point. Had a little gun envy from one of the two Arsenal Controllers that I as running with. They were Arsenal/Traps and Arsenal Bubbles. I'm assuming that Arsenal/Traps is going to be a go-to for the Arsenal Controllers.
  17. I'm working with Arsenal/Arsenal Doms so I'm going to post in both threads - at least to start - and then keep specifics of the sets to the on the individual threads. Character 1) auto leveled up to like level 22. Set-up with mostly if not all SOs. Ran a police scanner mission in Talos. I didn't really get the flow of the game play. Their are a bunch of click on a target location powers, and I wasn't using them so much because I forgot to turn the difficulty up, was on a purple cave map, and just wasn't figuring when to use the different click on target location powers. Character 2) Since I wasn't getting the flow of the set, I created a new character. Running x2 xp but leveling through game play. Ran the lake and the building behind it to get the first 4 levels without enhancements. It seemed easier than most sets. Character 1) dormant for for this post Character 2) Ran in a 3 player team. Levels 3-7. Hunted behind the Lake in Atlas until 5, then moved to Hollows, ran Wilcott's first mission, unlocked Meg, and ran first two door-missions from Meg. First one on flat. second one at +1. No real challenge on the door missions on that setting. Current Arsenal Control powers unlocked - Tranquilizer, Cyro Freeze Ray, Liquid Nitrogen. I'm not overly attracted to the set, but it is something different to explore
  18. ... if you program something that looks like a login screen and leave it up on a computer ... have it mail the username and password to you, put up a message that the username or password is incorrect, and then have it set to actually log out of the computer so the real login screen comes up ...
  19. Yes. It is. Quite easily for me. I usually end up making a couple of characters every month it seems. It rarely takes me 4-5 times to get a name I want based on my character's conception. Most of the time, I get it the first time.
  20. It's obvious that you are fine about insulting people. That's why you posted it and are defending it. Of course, you don't see how linking a thread with an extended discussion about the subject that is from the Beta of the system that this thread is talking about is irrelevant. Yeah, I guess isn't worth my time to discuss things with you. Thanks for letting me know.
  21. No comment. I don't want to get myself in trouble.
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