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UltraAlt

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Everything posted by UltraAlt

  1. Your character(s) can have day job powers and START powers that can get you to supergroup bases and then use the teleporters to move your character(s) from zone to zone. Not good enough? They add the Long Range Travel Power. That is after already having the START Mission Teleporter and Team Transporter power. Running scanner/paper missions mean that you don't have to zone to run the next mission. You don't ever have to zone if you want to run on AE missions to avoid having to travel anywhere. I like racing across zones myself. I used to love watching other teams race by as they headed to their next mission. Kill-Alls are to clean out all the enemies. I really don't have an issue with these unless one gets stuck in wall. You can always autocomplete it if it isn't in a task force if it bothers you so much. Players can have it, so why can't the enemies. Honestly, if you think that is such a pain, you have two options; beat them down before they can use it, or phase shift and go after them. Moment of glory is no different than when the Master Illusionists (or whatever go desolid) or those dudes that pop the shield that make them invincible. wow. you really aren't enjoying this game at all. Can you taunt them, immobilize them, sleep them, or slap a hold on them? What like creating bio? Or maybe making multiple costume? Building a base? Designing an AE mission? Power customization? Crafting? The /AH? Picking powers and slotting up? These are all other aspects of the game.
  2. Well, it is a "chance for" 3 times a minute. What is the recharge time on Dark Regen? I remember it being kind of long. It would only have a chance to trigger each time that dark regen was used. When it is in health, it is getting triggered far more than 3 times a minute so you are likely to get all 3 "time a minute" every minute.
  3. I play leveling content I tend to stay in defense mode, stay with my pets, and jump into the middle of battle. Lately, the best secondary I have found to keep pets (and teammates) alive is by far Electrical Affinity ... https://homecoming.wiki/wiki/Electrical_Affinity I'm a character conception player, so it really doesn't work for me to use it with Beast Mastery, Demon Summoning (unless going petless), Mercenaries, or Thugs. Using it with Necromancy, Robotics (come with the power https://homecoming.wiki/wiki/Robotics#Maintenance_Drone), and petless Demon Summoning (when treating teammates as pets), it does a really good job. Usually, I will target all powers through whatever highest level henchman I have out. The electrical heals and buffs jump from one character to the next. So if you are near the targeted henchman there is a good chance that you will get healed and buffed as well (as well as all your nearby henchmen). Quick-recharge heals, buffs, and a static forcefield that you drop where you and your henchmen will be standing. Also, I also must add that there are some critical enhancements that can help keep your pets alive. https://homecoming.wiki/wiki/Command_of_the_Mastermind:_Recharge/Pet_%2BAoE_Defense_Aura https://homecoming.wiki/wiki/Mark_of_Supremacy:_Endurance/Pet_%2BResist(All)_and_%2BRegen_Aura https://homecoming.wiki/wiki/Edict_of_the_Master:_Defense_Bonus https://homecoming.wiki/wiki/Commanding_Presence:_Taunt/Placate_Resist (don't think I ever bothered using this one, but it might come in handy in some cases)
  4. Yeah, well, tight-knit community we are, there aren't all that many of us posting.
  5. Or maybe because you are a member of this club ... ... and maybe even dream about it more than you consciously think about it ..
  6. I was confused because you necro'ed a thread from last October to post the info. Other than that I enjoyed your post.
  7. I think this is more due to the fact that the Kheldians are complicate to play. I'm not knocking the people that want to play them, but they seem overwhelming for many players ... on one level or another. Having color customization is always nice, but I don't think that color customization will attract players to play Kheldians.
  8. The red car down at the end goes to the villain side. ...and a slot of one vehicle out of a set for another base ... I built these a while back after someone was talking basically along the lines of "Avengers Assemble!" to try to get teams to go to their base and then using the Quinjet to go to missions. Kind of a cool concept, but hard to get others to get involved with the plan .... or so it seems.
  9. You can't one-shot Sally. Sally is eternal. Someone may try to attack her, but she simply swims away.
  10. yeah. Make it work like the change that happened to https://homecoming.wiki/wiki/Concealment#Phase_Shift
  11. you can stack base items and conceal things but they remain usable There is a usable invention station inside this soda machine. You just need to cover/conceal the invention station with arcane base item(s).
  12. Yes. The Balance. It is real. Too much of a good thing is pretty much always bad.
  13. Well, you don't need to pay that much for a video card in order to play CoH.
  14. Then, I would suggest that you post about that in suggestion form. I would ask for the thread to be moved, but starts with a question rather than suggestion.
  15. I told you that I was basing what I said upon forum threads that posted players UIs. Why don't you do pool to see the number of players that would what you want?
  16. Well, I'm not the one complaining about the NPC chat, but I already do remove NPC chat from the cat tab chat that I mainly use - which is the help chat tab. it is good to be able to flip over to the Main chat tab to see what they are saying, but I'm more interested in monitoring the /help, /team, /local, /lfg, and the event channel(s) than keeping up with all the NPC chatter. But you don't seem to understand where I'm coming from in regard to the Arachnos, mission contacts, and other in mission chatter on the villain side versus the street NPC chatter that Rudra was complaining about. Arachnos, mission contacts, and other in mission chatter tend to be talking down to you and treating you like a tool or a pawn that doesn't know what is "really" going on. A villain (but maybe VETAs - I don't play those) is never going to be able to call for the assistance of Arachnos or minor villains that they defeated along the way. If anything, you are bowing down and committing subservience to whichever Patron your character picks to get access to their related patron power pool (of course, a villain doesn't have to pick a patron, but you don't get anything for doing that other than not committing to subservience to a Patron.)
  17. Are you talking about picking power sets to fit the character conception or picking individual powers to fit the character conception? I'm talking about not only picking primary and secondary power sets that match the character conception but also the power picks including START, power pools, and epics. Do you run the leveling content or PL/doorsit to 50? 😕 ... but ... oh, never mind.... 👍 mini-maxing is min-maxing. Using a cookie-cutter is limiting how far you take character conception. I agree that you should play the game the way that you enjoy playing it. Obviously, by hardly ever /respec-ing a good number of my characters are what others would say were suboptimal. Even from my own perspective, some of them have some slotting issues that gimp them a bit, but, to me, that just makes it challenge to play them when I, hopefully, get around to paying them again. [I really enjoy crafting characters.] It sounds like you have found your happiness in it. Have fun. Hopefully, we are all here to have fun. I know I am. I love this game.
  18. The PC "villains" are a joke to Arachnos.
  19. I would just use /follow. Sure, you can't k... knock them unconscious, but you can follow them around in a threatening manner. Do I think that they should run away screaming like in DCUO? Sure. But I guess the NPCs are so confident that Lord Recluse is in control that they aren't scared of any violence on the streets.
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