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UltraAlt

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Everything posted by UltraAlt

  1. Thanks for clarifying. I had missed that in past discussions about possible server mergers. I am glad that it is there for for the players on the European side simply do to the "ping". I am glad that hear that it wouldn't be shutdown or merged, but just ported to the same free structure system as the NA servers. Thanks for providing the info.
  2. I figured, but I don't know if one of the other CoH Server groups (Thunderspy and whatnot) had a Defiant server or not. Sorry about that. Maybe you should leave the characters with "very good names" on Reunion and make other characters if you are trying to fill some gap in your character base on the new server that you moved ot. Lead teams that are actively recruited thorough /lfg. Be friendly to new players. Be friendly to each other. Help out in the /help channel when people ask questions. ... and I was serious about social media ... Posting videos on YouTube or streaming on twitch might get people interested as well. Does combining servers change the number of players? Who gets to keep a name if it is already existing on the other server? Who gets to keep the name of a supergroup if it exist on the other server? Who gets to keep a base if it has the same base number? This discussion comes up every now and again. I'm against it. If it comes down to the player base not being able to pay for all 5 servers, then I could see that as a reason to think about giving people time to move characters to another server before it is taken down, but I would still be against a of server merger.
  3. The Market is the best PVP in City of Heroes. It alway has been.
  4. You're just intentionally trying to cause tension in the forums at this point.
  5. You are correct. The DEVs have taken steps in Homecoming to curb the farming. BTW, I started about a week before issue 2 dropped. I saw maps of war wolves crammed into containers by tanks and all nuked by a single blaster ... there was no limit on the targets for nuke back then either. I said never again. If I find myself in a powerleveling situation, I'll leave . I will admit to the guilty pleasure of holiday events. I stand by what I said. I think there are far more players farming than there are utilizing the market for trading.
  6. wow. you get that from me /e facepalming farming and powerleveling? Nothing is forcing you to market it you don't want to. To me, I was first against powerleveling. Some missions that were routinely farmed had timers put on them to stop farming Then the AE came out ... The AE farms are power-leveling on steroids. What was to be a creative tools for players to create and share content was turned into a farming-fest and power-leveling tool. If anything, CoH was turned into a power-leveling farming game and not a marketing simulator. Players join and don't want to bother playing the actual game because they can get power-leveled to 50 in a couple of hours. I'm going to hold back saying any more.
  7. Well. Yes. Often times, if you join a team and you are considered to be the healer/buffer then the rest of the team decides that they can play it more risky and expect you to keep up with buffing and healing rather than using your other powers. It is annoying enough when you see the behavior. It is more annoying if someone jumps on you for not keeping up with buffing them. I don't play "buffers" all that often so I'm not exposed to the actual attacks for "not doing your job" that often, but pretty much every time that occurs, it makes me more unlikely to play a "buffer". To be fair, I haven't seen bad-mouthing of any team behavior on Torchbearer or Everlasting for as far as I can remember. I have never run into it on Reunion. Indomitable is a ghost town most times that I log into it. So that would only leave one server....
  8. I play on all the servers. Most of the time, I game on Torchbearer or Everlasting. If you are having a hard time finding a team on the most populated server - Excelsior - then there are probably more than 100 other players waiting from someone else to post that they are LFM for a team. If you don't see a /lfg message looking for team members, then start your own team. There are most likely 100 other players out there waiting for someone else to do the recruiting. Other players will join you. I lead teams all the time. I play the game and not the end-game. I intentionally look to see of there are players in a level range that aren't on teams and start teams for that character level. If more players did that, then there would be more /lfg activity, but, it seems, historically, that players are afraid of the star. Tip: if you want to run a certain mission arc or task force, it is easier lead/recruit a team and run the arc/task force than it is to wait for someone else to decide to do that content that you want to do - possible exception is the WTF (weekly task force).
  9. I only have around 150 characters at this point, so no where near 1000, but thanks for inquiring! I guess I should also say that "he" is an assumption from your part. I figure I should add that. We tend to ignore the use of masculine in English due to the Germanic influence on the language. I understand that, but THE CITY has historically had a much larger percentage of female gamers than other MMORPGs.
  10. First off, Yomo offered. 2nd, I rarely see players asking in game for influence. 3rd, if a player ask for some influence in game, I generally give them some. Other players do as well. And, I will round that out with ... When I first started, a player PUG-ed with me. We talked about playing before the sunset. They gave me 30M. I invested that in the market rather than buying things. I started in the IO non-set crafting market. I made enough to start buying things with the profits. Kept trading on the market. Advanced into set IO crafting. Passed wealth through emails to my new characters. Every character trading on the market. I don't farm. I don't power-level. I play the game. Not the end-game. I'm pretty sure of myself that I have far more influence and stored enhances for supergroup use than most probably all farmers that don't trade on the Market. Fact is that farmers are stuffing influence into my pockets as fast as they can. I am not going to go on my anti-farming rant. I've done it plenty of times in detail. You play how you want to play, but I'm against farming on all levels except for the influence that Farmers keep throwing at me by the bucket load.
  11. You could make social media posts and post on gaming sites. Well, there is no Defiant Homecoming server. So I'm unsure where you're playing on "Defiant". You can move characters to other servers if you want to.
  12. I think you know what I meant, but I'll take that answer because that is what I would do myself.
  13. Character conception based as always. Not sets per se, but sleeps and the power telekinesis. I would love to play on a sleep based team, but I don't know if I will get the chance to do it. In general gameplay, as soon as you put a bunch of enemies to sleep, a teammate is going to do AoE damage and immediately wake them all up. Telekinesis, well, I'm not even sure why I need to go into that one. In theory, this could be helpful on a team without a tank when an entire team knows the tactic of falling back when things go south, but most teams these days don't even know/are unwilling to even roll-back a bit to gain a tactical advantage in a fight. The controls! I don't care if they are hold, immobilizes, confuses, disorients, etc. I like controlling the enemy's behavior ... keeping the enemy busy so that they can be picked off one at a time or bunches of them at once through AoEs. I tend to play on teams, so the controller is a force multiplier for the damage everyone is generating. Playing non-control set ATs! I switch characters a lot. Sometimes it is just who I pick to play. Sometimes it is about the level of content that I'm seeing that someone is trying to recruit for. Maybe some kind of ensorcellment set with more magical themed powers. Confuses that turn the enemies into snakes or demons while they are under the influence of the confuse power. Magical chains that immobilize and/or hold. I'd have to think on this some more. The idea about the transformation of enemies that were confused was the start of the thought pattern. Disorient or fear attack based on a cone attack of bats, doves, or small dragons - kind of like the bird cone-attack in the beast mastery set. Flying monkey pet(s)? As I indicated earlier, the only real issue I have is with how easy it is to wake a character up from sleep. I'm not sure how it would happen in game mechanics and balance-wise, but I think it would make sense to have a certain amount of disorient while coming out of the sleep state ... even just in general and even it cutdown on the length of the sleep in general. This way you would have an incentive to use even when you know your allies are going to immediately "wake up" (essentially non-sleep) all the foes you just slept. You would even have a moment to see the enemies coming out of the sleep and possibly have time to re-sleep them if you are on a team that is trying to keep most of enemies asleep so that you can single target members of a sleeping mob. On the group level, this would mean your sleep would at least having the disoriented effect instead of instantaneously snapping out of it because they were attacked. I know that when you attack someone that is feared that they attack back, but it seems to me that they snap back into the feared state until the end of the fear affect. With sleep, they are sleep until the effect wears off or they are woken up by an attack. Not sure what I'm saying makes sense or not.
  14. What does this terminology mean?
  15. Please list (possibly again) these undesirable ATs. You want to add a mechanic to a game where X number team members have to die before a door opens, but you think somehow pets/minions would count toward this sometimes-human sacrifice? Is this for villain side content? I'm sorry that you don't enjoy crowd control any longer. both exist in the game already As others and myself have indicates, almost all of the game content (versus endgame) are playable by all ATs. Some people have preferences for how their teams are built, but, over the years, most of us know what almost all content can be done by a team built of any single AT or any mix of ATs. That isn't to say there aren't times that due to team's character's power selection, enhancement selection, or characters actual level related to adjusted level of content will cause inability to complete content. Players's skill level with each character on the team makes a difference as well. But, you didn't bother to reply to my post, so I have no idea where you are coming from level or content-wise other than the content you mention. I'm confused. Are you looking for specialized content for those ATs you feel are left out? Are you looking for content that is for everyone, but don't understand that most of the content is already playable by virtually any mix of characters on level for that content? That's your job. You know what you are looking for. Tell us what that is instead of making us guess.
  16. I don't think so. If a Stalker gets damage they come out of "hidden" status as far as I know. I don't think it had been that long since I played a stalker. Of course, your indicating you are playing a tank and not a stalker. When Stalkers are playing as scrappers, then they aren't worrying about "hidden" status. I'm concerned with the "hidden" status when I'm a stalker. So, yeah, it appears that the stalkers that have run with you don't care if they are in "hidden" status or not. I guess the real question is - if you had a choice of having a scrapper or a stalker on your team when you are tanking, which would you pick?
  17. Yeah, I don't have the area covered up where they would be displayed. I like going into the PD in Kings Row and standing next to the window looking into the interrogation room. When you log back in you are locked into the interrogation room. Fun times. Also logging out near any door will make you exit through that door when you log back in.' Seems the most fun in City Hall, but only really fun when other players see you do it and then try to get into the door you just exited.
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