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Everything posted by UltraAlt
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Focused Feedback: Costumes & Custom Weapons
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
Uh, I ...rrrr ..well.... I guess.... ... should I feel bad to admit it?... Was I the only one that rushed to the character creator to see if there was actually a "female huge" body-type that we could pick? -
Focused Feedback: Storm Blast
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
It depends on the weakness of the foes you are fighting. I'm not sure that is the case. However, I tend to use the ammo thematically based on character creation, so I really like the ability to be able pick the type of ammo my character is using. -
Focused Feedback: Storm Blast
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
How do you compare it to Carrion Creepers? -
Focused Feedback: Storm Blast
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
You know how many people I have heard complain about knockback since I've been back playing at Homecoming? About 5 or 6 including you. Never at the same time. No more than 1 player on task force team of 8. Sporadically over over years ... 5-6 players. I don't play the end-game, but the people that play the game don't complain about knockback. And I play plenty of characters that have knockback and use it when I'm on teams. No. In my experience, it is not most. It is very small minority. Some people feel that way about domination, but that isn't the point of domination. You're really worked up over a great powerset that other people are enjoying. Look around and read the other posts. Other people aren't have the issue that you are having. You are in the minority. Being very vocal doesn't mean you are correct. It just means you are upset and want to vent. I'm enjoying the set. -
Focused Feedback: Storm Blast
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I have played a Blaster and A Defender in the Beta. I don't see the issues you are experiencing, so, apparently, it isn't an issue in the way that I have learned to utilize the set. THere are plenty of nukes with knockback. Of course you are going to send them flying all over the place if you jump into the center of a crowd and set it off. I don't know where you get this "most" from. I have only experience a small percentage of players that complain about knockback. But I agree that they are very vocal about it like you are being. I enjoy knockback and I have run into others that enjoy using it as well. If you need it up all the time then slot it with recharges and slot up hasten with recharges and slot up some LOTGs +recharge procs. Myself, I don't play the end-game. So once again, I'm asking you if you are looking this from a level 50 bulldozer team perspective? -
Focused Feedback: Storm Blast
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
or you can just learn how to use knockback to your advantage which is the whole point of sets that are knockback intensive. Knockback is a short duration hold. The enemy can't attack when they are knocked-back or knocked down.. Seriously, I have run plenty of teams where we were knockback intensive and the players on the team were having plenty of fun. -
Focused Feedback: Storm Blast
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I think it's kind of like domination. You can probably perma storm cell if you really try, but that isn't really the intent of either. -
Focused Feedback: Storm Blast
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
for you, but not for everyone else. There are plenty of us that like repel in powersets. it is a different mechanic and the game is interesting when there are more mechanics to know how to use. if you won't want to use repel, great. Pick another power set. the rest of us shouldn't be denied repel simply because you don't like it. what to you mean? it's great for cornering mobs and holding them in place for AoE attacks and area attacks like Freezing Rain or Storm Cell. Are you looking at this from a level 50 bulldozer team mentality? I think there are plenty of us that will like the uniqueness of this. We will learn how to use the powers in the set. Everything shouldn't be cookie-cutter. The fun for me is learning how to use a set and not wanting everything to play the same. -
Focused Feedback: Storm Blast
UltraAlt replied to The Curator's topic in [Open Beta] Focused Feedback
I made a Blaster - Storm Blast/Martial Arts and a Defender - Storm Summing/Storm Blast. First take is that some teams won't like other characters on the team because of the knockback and that the set has a power that is fixed to a location so the set will be to slow for bulldozer teams. (I see other people say that the storm cell moves around. I didn't notice that occuring, but I was trying to fight in fixed locations.) Neither of these are negatives from my viewpoint, but I can see that others will. Blaster - Storm Blast/Martial Arts I feel that Ki Push is pretty strong and I rely on knockback when I run a blaster. Set seemed balanced enough, but only ran one mission at level 20 and I think it was on flat because I forgot to kick up the level on it before I went into the mission. Defender - Storm Summing/Storm Blast Having two cone wind blast-like powers (Gale and Jet Stream) made it easy for me to keep opponents at range I had to backup and figure out how to coordinate the use of powers, but, running a level 20 mission at +2 with SOs and a couple of IOs (no set bonuses), this combo seemed to be a bit OP. I was only really threatened when I was getting a grip on getting the sets to work together or when I was caught by surprised by a more difficult opponent (a purple boss or a Scorcher that had time to spawn monkeys). Once I knew what I was dealing with I was able to catch them in a corner with hurricane, keep them down with the two wind blasts, drop Freezing rain and storm cell, and then it was just a matter of keeping them in the affected area and blasting away at them. The real challenge was not running out of end and not knocking them into a location in shelving where I had to find an angle where I could hit them. -
Officially Unofficial Weekly Discussion #23: Zone Events
UltraAlt replied to SeraphimKensai's topic in General Discussion
My original post listed a few events as examples. According to Paragonwiki, GM spawns in zones like paladin, babbage, kraken, etc. are considered zone events. The wiki excluded things like seasonal events which don't normally occur unless a Dev essentially flips a switch. I see the ... Personally, a Giant monster being there without anything going on to spawn or having some associated effect really doesn't to seem to be much of zone event. I understood that you weren't including seasonal events intentionally. But now I have to ask how much of zone event it is if it doesn't list it in the X Zone Event chat? I get kind of immersed in the actually gameplay versus the chat a good bit of the time, but I don't remember a good number of Giant Monsters' spawning being listed in the heroes zone event chat. I don't remember seeing messages about the Kraken, Babbage, or Jurassik spawning for example. -
Make Circle of Thorns maps less confusing
UltraAlt replied to LemonBars's topic in Suggestions & Feedback
Yeah. With you. -
Make Circle of Thorns maps less confusing
UltraAlt replied to LemonBars's topic in Suggestions & Feedback
It reveals the entire map, so if there is some area you haven't explored yet it will suddenly show up on the map. Just because a red marker shows up on the map out in the middle of some area of the map you haven't explored yet, it doesn't show you the sections of the map that have access to it. Thus, reveal shows you what sections of the map will take you to the red marker, but you will still have to figure out how to access that section of the map. If it is the map I'm thinking about, you have to go over a wall and down into an area that looks like a dead end that actually opens up into a section of tunnel that takes you to the room with the glowie. -
Make Circle of Thorns maps less confusing
UltraAlt replied to LemonBars's topic in Suggestions & Feedback
I thought that was where you were going, but I wasn't sure. So I asked for clarification. Thanks! I appear to have somehow avoided that one. Always a thrill to cut the correct wire one second before the doomsday device goes off! -
Officially Unofficial Weekly Discussion #23: Zone Events
UltraAlt replied to SeraphimKensai's topic in General Discussion
By And Large, I ignore the zone events these days, so - as far as judging them - I can't really do that in any kind of fair capacity. Oh, wait, as both Syndicate Takedown and the Protest are in the Forgotten Realm... er I mean The Grey Land...er the "Gold" side? ...uh, Praetorian stuff? I have not participated in these zone events as I don't play CoH:GR content (I played it when I came out and didn't enjoy it and never felt bad about turning my back and forgetting about it) So I guess that would make them my least favorite zone events. My participation in Zone Events is generally associated with the character I'm playing. As indicated above, I generally don't even pay attention to them. I have some characters that I still don't have the event chat channels activated. If I'm on an Ice or Water character I might do the fire event in steel. They are more effective against fires than the fire extinguishers. However, the last character that I had achieve the firefighter badges did not have water or ice powers. The Troll Rave can be fun, but you really need a team to run it and it's the most fun when all the players are around the same level. I rarely go out of my way to fight the SupaTrolls, but, if I run into them, I'm going to fight them until they defeat me or I get bored. Usually they are all grey to my characters. I only pay attention to the Ghost Ship when I'm playing a supernatural or supernatural hunter character. In which case, if I'm in the zone, and I see it, I'll go to try to fight the ghosts. Brickstown Prison Escape, Caleb, and Ghost of Scrapyard - I haven't taken part in any of these zone events since before the Sunset. As indicate I don't participate with CoH:GR content so Syndicate Takedown and the Protest - Praetorian Zone Events in general - are ignored by all my characters. I'm not a badger so the zone events really don't have a huge impact on my playstyle. I remember when it was a big deal to chase events to get the badges when they were first released. I can't comment on this. Generally, if I end up getting badges for an event, it is because I have been involved with the zone event multiple times. Caleb, and Ghost of Scrapyard are giant monsters, so if you are really throwing these in as zone events then what about all the other giant monsters? Or are these two included because they get Zone Event announcements? I'm assuming you get merits for defeating both Caleb, and Ghost of Scrapyard or is that not the case? Do you get merits if you stop the fire from destroying the building in Steel Canyon (and likewise for the other non-giant monster events)? I don't think so. For that reason, they are mostly for badgers and most players need not get involved with them especially since they don't adjust for levels like Giant Monsters do. I think if the zone events were scaled to level and provided merit rewards that there would be much more participation. Good one. Based on the list, it is hard to confirm if a zone event includes giant monsters or not. Perhaps the villain side gets 2 giant monsters as events to entice players to take characters to the villain side - as it was alway an issue getting enough players to play on the villain side. I do believe that both of the villain side giant monsters require player behavior to activate them - which also differentiates them from at least the events on the Hero side (I can't talk to the Praetorian zone events). I think if the zone events were scaled to level and provided merit rewards that there would be much more participation. Atlas Park: I think that the industrial area on the west side of Atlas is under used. I think it is built in the system for a gang war between the Council and 5th Column to happen there. It so that could be levered into a zone event with badges for putting a stop to it (defeating all with maybe an AV thrown in on both sides). The Hollows: I would go with an Minions of Igneous invasion along with an AV. The Minions rise up in mass and head out to the areas around Grendel's Gulch from AV guarded a spawn point. AV has to be defeated to close the pathway into the underground where the Minions of Igneous are emerging from. Skyway: would be great for a flying invasion of some sort, but it already had the Supa Troll Rave. Faultline: An attack on the Donut Shop seems to be a must. AV involved. possibly npc heroes randomly coming out of the Donut Shop periodically to fight the AV. Not sure what villain group I would assign to this. Founders Falls: only at night. The CoT start a summoning. If they complete it. They unleash a Giant Monster that roams around battling any Rikti that it finds. -
@Psyonico@srmalloy@Xiddo @d4verman Ah! https://homecoming.wiki/wiki/Tunnels_of_the_Trolls "Overview Tunnels of the Trolls is a Hazard zone in City of Heroes. Prior to Issue 16, a hero needed to be at least Security Level 12 to enter. Transfer Points The entrance to the Cavern of Transcendence is at the center of the zone. There are seven exits to the The Hollows."
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I do this with costume changes. But I do understand you are talking about them being completely concealed when a flight power isn't activated. Even though mechanical wings fold down when not "in use", I use the costume changes to remove them from my characters' costumes completely.
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Make Circle of Thorns maps less confusing
UltraAlt replied to LemonBars's topic in Suggestions & Feedback
And they did already make it easier to get around. I remember when the portals teleported you to a random portal and it was very easy for teams to be split up all over the place. Characters would have to go back through portals repeatedly to all end up in the same place ... sometimes with an ambush waiting as soon as you came out the other side! -
Make Circle of Thorns maps less confusing
UltraAlt replied to LemonBars's topic in Suggestions & Feedback
Just so it's clear, I wasn't talking about the top-level of the "layer cake" room. The one that I'm talking about is one of the newer cave maps from CoV or CoH:GR. -
Question about big fight in Steel Canyon
UltraAlt replied to DuskRaider's topic in General Discussion
Welcome home! Oh, this one started last year. The Mapserver Event replaced previous versions of April Fool's days activities. THere are other events [links are for the most recent version of the events] and triggers to set off some other special activities. https://homecoming.wiki/wiki/Valentine's_Day_Event_2021 https://homecoming.wiki/wiki/April_Fools'_Day https://homecoming.wiki/wiki/Halloween_Event_2022 https://homecoming.wiki/wiki/Winter_Event_2020 https://homecoming.wiki/wiki/Rikti_World_Invasion https://homecoming.wiki/wiki/Zombie_Apocalypse https://homecoming.wiki/wiki/Nemesis_Plot_Invasion_Event THere are probably more -
Make Circle of Thorns maps less confusing
UltraAlt replied to LemonBars's topic in Suggestions & Feedback
Some of the maps in the game are made to be maze/puzzle maps. Perez Forest maze for sure. There is also a council map or two with some tricky passage ways. one cave map where there is a passageway that loops around and under another map section. It's fun from the puzzle perspective. but I can see how you would think it is frustrating, but I find that to be less frustrating than a mob hiding under a set of stairs somewhere or accidently knocking a critter through a wall and having no way to defeat it. -
really? I guess I haven't done that one often enough. Yeah. Too much of that going on. A lot of people are using x2 XP through out leveling (regardless of what route they are taking). Even without the x2 XP if you bump up the difficult of missions - that is often enough to out level contacts before their arcs can be completed (even if they allow you to continue their arc). That's why when I try to do missions in a zone, I have started going to the wiki, check out the contact list, and XP lock as necessary to avoid outleveling the content. I wasn't looking for badges for troll bosses. I was commenting on where I thought all of the Minions of Igneous were located. I agree that under Grendel's Gulch is different than in Grendel's Gulch. aha! The plot thickens .... and I have yet to do my exploratory foray in to find the underground lair of the Minions of Igneous
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I hope you are feeling better and have defeated COVID.
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Cool. More places for me to try to find them that I don't go in a thread about a place that the OP feels people aren't going to. I'm unsure about the "Who Will Die" thing. I have been dragged into some of them by a teammate. I'll have to make an exploratory mission down into those Tunnels around the edge of the Gulch. Wouldn't you think it might be a good idea to put some contact to send you down there and/or even have some contacts down in those tunnels to give you some missions to do down there? Just saying...