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Errants

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Everything posted by Errants

  1. I'm a fan of the defenseless nature of it being toxic damage (it'd be flagged Ranged/Toxic versus Tactical Arrow's Ranged/Energy - There's no Toxic Defense in game, only Toxic Resist and Defense All). Honestly, I also find it more believable being toxic damage, versus electrical/energy, given the nature of some epoxies and adhesives out there. Hey, can we change TA's (Both Tactical and Trick) to this as well?
  2. Caustic Web Grenade? Though, I feel that in-universe, "toxic" is a damage type and not explicitly evil.
  3. @Captain Powerhouse or any other responsible party... No fixes for Warshades yet? I had bugged and posted on the boards about some of these issues earlier. Gravimetric Snare (ST Ranged Immobilize) - Flagged in Detailed Info as AoE, Smashing Negative Energy, and checks against AoE Defense in combat. Can that get reflagged to Ranged? Gravity Well (ST Melee Hold) - Flagged in Detailed Info as AoE, Smashing, Negative Energy, and checks against AoE Defense in combat. Can it get reflagged to Melee? Shadow Bolt and Ebon Eye - No detailed information, no way to see damage for either power. Suspect this is related to their extensions to the forms? Dark Detonation - Short help says knockback, description states "Some foes may be knocked down.", and detailed info shows 50% chance for 3.74 mag KB on target... While I'd love for the KB to be converted to KD/U instead, especially for an AT like Warshades which thrives on targets (dead and alive) close by them (Mires, Eclipse, Damage/Mez Auras)... That's been asked for years, with no avail. Could we get the description consistent with the function of the power and other information? Quasar - No errors in description here, just another plea to change the KB to KD/U, especially with the changes to nukes to make them a more desired and used power. Dark Sustenance - No mention of Sentinel AT in the Description "...Your Damage will increase for each nearby Scrapper, Stalker, Brute or Blaster teammate...." It is working as intended, though, adopted a Sentinel, got close to him, received 20% Damage buff. And since I'm here... Peacebringers! Cosmic Balance - No mention of Sentinel AT in the Description "...Your Damage Resistance will increase for each nearby Scrapper, Brute, Stalker or Blaster teammate...." Also working as intended, readopted the Sentinel, got snuggly, 10% Damage Resistance buff. Gleaming Bolt and Glinting Eye - No detailed information, no way to see damage for either power. Suspect this is related to their extensions to the forms? Whelp, that's it for my info dump/testing session. Once again, to all y'all working hard on our sandbox, thanks for bringing our City back. I'm just trying to help, if I can.
  4. Nope. All enhancements get affected by malefactoring/exemplaring, with a portion of their enhancement degraded, to more accurately simulate your power level at lower levels, even with the bonus slots. For IO's, this happens when you go -4 or more relative to the level. Lowest level common would be 10's, so mal'd to 6 or less (DFB/SSK/AE) you're see the percentages diminish. And, you're gated at not being able to slot them until level 7, minimum. If we removed the level check from TO's (and maybe DO's), you'd get the same benefit at level 1, level 50, and mal'd back down to level 1. Now, I'll be honest, I've not run the potential numbers through the formula, so I'm unsure how much of a change it'd show between an SO slotted toon mal'd down, versus a native running never dying TO/DO's. Article and formula on how enhancement gets nerfed when exemping.
  5. Kinda why I went that way, wasn't easy, but doable. Just never increased difficulty. And warned teams that I was petless.
  6. Actually, Attuned Set IO's don't infinitely scale in power, they cap out at the top end of their set. So, if you slot a level 10-40 (e.g. Miracle) attuned IO at level 7, it'll be a level 10, and scale up to a level 40 at character level 40... And remain a level 40 at character level 50. So, if TO/DO's were "attuned" or just didn't have a level restriction for slotting, they'd still remain at their 1/4 or 1/2 effectiveness of SO's... But never expire, nor get stronger.
  7. I got my Demon/Poison to 50 petless, solely because of the whip.
  8. Oh, I wasn't commenting on that, more the fact he heralds them as beginner builds, but doesn't slot/power choice leveling friendly, and insists on using level 50 commons, when 30's would be much more approachable, and a better analogue to SO build constraints. If there's really an audience for both such beginner and intermediate slotting, I'm certain I could work up something on most any build/combo... my altitis is strong.
  9. Necro tangent - his builds are actually kinda wonky, though a good start. He tends to underslot for critical enhancement.
  10. Whelp, fuck. Time to climb Assault again.
  11. So, set Recharge = 2, Recharge % = 0 (fixed tic interval), and Activation = 0?
  12. How should we be inputting the Recharge/Activation for Damage Auras? Did my own little rundown for my Spines/Ice, if I did it correctly... I really need to grab Core.
  13. Where were you a month ago with this? I'm dreadfully afraid my Spines/Ice went the wrong path (Radial) when I should have gone Core....
  14. So, another revision, looking to start slotting and leveling into this build. He's up to 33, I've been distracted by other obligations and alts. Major concern is Mind Probe - It's kinda Mule-ing, right now... Should I grab those slots and toss them elsewhere? (Kismet, Heal/End Uniques, etc) Would love feedback from someone smarter on this than I. Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Daemonox: Level 50 Magic Dominator Primary Power Set: Darkness Control Secondary Power Set: Psionic Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leaping Power Pool: Leadership Ancillary Pool: Psionic Mastery Villain Profile: Level 1: Dark Grasp -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(3), BslGaz-Acc/EndRdx/Rchg/Hold(3), BslGaz-Slow%(5), SprAscoft-Rchg/+Dmg%(5), EssofCrr-EndRdx/Hold(46) Level 1: Psionic Dart -- Acc-I(A) Level 2: Mind Probe -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(43), OvrFrc-Acc/Dmg/End(48), OvrFrc-Dmg/End/Rech(50) Level 4: Kick -- Acc-I(A) Level 6: Possess -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(7), SprAscoft-EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(11) Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(9) Level 10: Combat Jumping -- LucoftheG-Rchg+(A) Level 12: Heart of Darkness -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(13), Stp-Acc/EndRdx(13), Stp-Stun/Rng(40), Stp-KB%(43) Level 14: Tough -- StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(15), StdPrt-ResKB(15) Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(17), LucoftheG-Def/EndRdx(17) Level 18: Haunt -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(19), CaltoArm-Acc/Dmg/Rchg(19), CaltoArm-EndRdx/Dmg/Rchg(34), BldMnd-Dmg/EndRdx(34) Level 20: Drain Psyche -- TchoftheN-Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(21), TchoftheN-Acc/EndRdx/Rchg(21), EffAdp-EndMod/EndRdx(23), ThfofEss-+End%(23) Level 22: Assault -- EndRdx-I(A) Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25) Level 26: Shadow Field -- BslGaz-Acc/Hold(A), BslGaz-Rchg/Hold(27), BslGaz-EndRdx/Rchg/Hold(27), BslGaz-Acc/EndRdx/Rchg/Hold(31) Level 28: Subdue -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(29), Dcm-Dmg/Rchg(29), Dcm-Acc/Dmg/Rchg(31), Dcm-Build%(31), Thn-Dmg/EndRdx(37) Level 30: Victory Rush -- EffAdp-EndMod/EndRdx(A) Level 32: Umbra Beast -- CaltoArm-Acc/Dmg(A), CaltoArm-Dmg/EndRdx(33), CaltoArm-Acc/Dmg/Rchg(33), CaltoArm-EndRdx/Dmg/Rchg(33), BldMnd-Dmg/EndRdx(34) Level 35: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(36), LucoftheG-Def/Rchg(36), ShlWal-ResDam/Re TP(36), ShlWal-EndRdx/Rchg(37), ShlWal-Def/EndRdx/Rchg(37) Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(39), Obl-%Dam(40), FuroftheG-ResDeb%(40) Level 41: World of Confusion -- MlsIll-EndRdx/Conf(A), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(42), MlsIll-Acc/Conf/Rchg(42), MlsIll-Dam%(43) Level 44: Psionic Tornado -- Ann-Acc/Dmg(A), Ann-ResDeb%(45), PstBls-Dmg/EndRdx(45), AirBrs-Dmg/EndRdx(45), Dtn-Dmg/EndRdx/Rng(46), FrcFdb-Rechg%(46) Level 47: Mind Over Body -- GldArm-3defTpProc(A), GldArm-ResDam(48), GldArm-End/Res(48) Level 49: Indomitable Will -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(50), LucoftheG-Def/EndRdx/Rchg(50) Level 1: Brawl -- Acc-I(A) Level 1: Domination Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- UnbLea-Stlth(A) Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- Heal-I(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A) ------------ ------------ Set Bonus Totals: 12.5% DamageBuff(Smashing) 12.5% DamageBuff(Lethal) 12.5% DamageBuff(Fire) 12.5% DamageBuff(Cold) 12.5% DamageBuff(Energy) 12.5% DamageBuff(Negative) 12.5% DamageBuff(Toxic) 12.5% DamageBuff(Psionic) 6% Defense(Melee) 6% Defense(Smashing) 6% Defense(Lethal) 6% Defense(Fire) 6% Defense(Cold) 11% Defense(Energy) 11% Defense(Negative) 6% Defense(Psionic) 8.5% Defense(Ranged) 6% Defense(AoE) 3.6% Max End 98.75% Enhancement(RechargeTime) 33% Enhancement(Accuracy) 4% Enhancement(Held) 4.4% Enhancement(Terrorized) 6.5% Enhancement(Confused) 7% Enhancement(Stunned) 8% Enhancement(Immobilized) 8% Enhancement(Sleep) 179.3 HP (17.63%) HitPoints Knockback (Mag -7) Knockup (Mag -7) MezResist(Confused) 6.25% MezResist(Held) 6.25% MezResist(Immobilized) 6.25% MezResist(Sleep) 6.25% MezResist(Stunned) 6.25% MezResist(Terrorized) 6.25% 18% (0.3 End/sec) Recovery 62% (2.63 HP/sec) Regeneration 7.25% Resistance(Smashing) 5% Resistance(Fire) 5% Resistance(Cold) 6.5% Resistance(Energy) 6.5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 7.25% Resistance(Lethal) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1483;680;1360;HEX;| |78DA6594496F12611CC6DF6106E902524A0B7407A4A576A145BD37A6B8C53669E20| |76826744227B60C014CEA496BF46AE2498DC60FE0C183F1E0FA2D8C4B625AEBC583| |7149DC0E6AF1DF799E525226197EBCCFFCF779DF995FCBF91F9C5A9F515A7076C5A| |C541673CEAA5D34AB4ED93B6F16ECBCAE946AC999D6AA5374D67CB248D60D16679D| |62B5ECAC647266F97CD1125F0A893D93E3958A7961A59A59A8D84ED1CEEFAE5560C| |111C7937661B96A170B6DEEEA5CC9B296FCEEDF39CB2C891EDC5D2C59E5CAB25D1A| |3A51B2F3F558F366A56A952FA2E2C24EBA98D4372CF7DFA8FC6872AB9A57BDF4283| |56028CF6BF20D68BC255F488B59434DE63597BE9D8EDDABA654AF72B5169DE1544D| |D7B6603FF60E9CDA00B39BA04786A4D35FA7FFB6D4E38566781FC3EEC013F229D8F| |68C7C0E26258E0F3D787CE3AC631F2362D30A1BD5DA8DFA950CA19DB9DA2F41F35F| |26D7C1F41570EC2AA84B9C007305229A3B97835132061A6213A44D90B93ABAC80E5| |093DC21E60E6D60BE9D9BE47B30B1457E420F7E6937AC69AE4F388CDEBB2264148C| |DCF0809D3A62492DDDECBB3B813821D1A2AC2FCAFA62AC2FC6FA3C525F0FDF630FF| |745EF2B92FB6390FB2320A9FA60EBEDBB29481BAAFF16791B1CBC43DE0553F750CB| |75D98403DC0303AC5D97DC439CCD106713E76CE29C4D7CDF6C9232CC24F771923D1| |D0A9321F22C66943A4D9E01833ACEC28EEFF01FD430F28FDC266B605AC1273D030E| |4BDE51E43546BF23CFE11FE44FF217F7D06F70447CC6996FFC03E24C7C241FA19F8| |9FBE0E443F21AF2A7C437C3779739C27335456675F6ABD434E27BA6398B2C6790E5| |4CFA8DE6B39BDCD36A638DCF6B72A9E92625DBA41C6D528E35297346FD8B23C71F5| |D2D18F5AF86D2FA504D6B47FDEB50FBDC26CFE9A34DE2F9D7462D05ED4BA3360AED| |5BA31687F61FA8D5DFC5| |-------------------------------------------------------------------|
  15. So, noticed this last night: Gravimetric Snare and Gravity Well both flagged in the Detailed Options as "AoE, Negative Energy, Smashing" for their attack vectors. Gravimetric Snare is a Single Target, Ranged attack and should be: Ranged, Negative Energy, Smashing Gravity Well is a Single Target, Melee attack and should be: Melee, Negative Energy, Smashing I created a mini Arc in AE, and created mobs with only Melee, Ranged, or AoE defense and tested, comparing both powers with melee and ranged powers I also had (other blasts and Brawl) - Both are checking against AoE defense, NOT their appropriate defense due to positioning and number of targets. Unfortunately, I can't get back into my ticket, #799255, so I can't get those combat logs that I copy-pasted.
  16. Great first post. You have Pine's. Make something, and toss it up for critique.
  17. Thinking on a Kin/Shield, for all the stacking +Dam.
  18. Shameless bump for shameless self-promotion.
  19. I solo'd my first pylons today with my Spines/Ice! Never managed it on live with my Kat/Regen (surviveability issues). Popped everything for the first run, see if I could even do it. No time, but managed to. Tried again on second run, T3 Ageless, T3 Assault Build Up Toggled, T4 Agility, T4 -HP Interface (Degenerative?)... I gave up after 4 minutes and popped my T3 Cimeroans, as at that point, I was only 1/5th in. Finished it in another 4 minutes (Toggle nearly recharged, again). Most of my attacks are still SO'd, putting together the final build, was easier/cheaper to buy the defensive side. 2 conclusions I've came to: 1) I need to finish slotting the build, as it's gonna get sillier. 2) Spines SUCKS at ST damage. My best attack chain (Hasten+Ageless) is Dark Blast and Lunge. That's it. When Ageless wears off a bit, I get gaps, so I sneak in Ripper (Force Feedback Proc), EnAbsorp, or BU as needed. Currently have Critical Strikes in Spine Burst, as I didn't realize how the special IO worked. Gonna swap at a "soon" respec to that, 6 slotted, in Ripper, and Scrapper's Strike in Spine Burst. That animation is glacial, so I never used it. Build is https://forums.homecomingservers.com/index.php/topic,6217.0.html - would love feedback on it.
  20. VERY interesting. Changes my mind about several powersets... Thanks for encouraging the Alt-itis.
  21. Errants

    Damage Auras

    Not that I'm biased or anything, but there's my recommendation. Don't forget, /Ice also gives you Chilling Embrace (more slows, and proc shenanigans if you want), Energy Absorption (fuel for the End Fire), and Icy Bastion (crashless Tier 9). Lots of fun.
  22. Whelp, I'm feeling foolish, as my only Incarnate has gone up to Diamagnetic Total Radial (100% -Reg)... Clearly, that was a mistake. Time to climb the -HP tree.
  23. Quick (noob) question. I see on some slots you have (A) for, presumably, "Attuned." But then on the other slots you have a smattering of random levels. May I ask, what is the effect of this? So exemplar isn't as painful? (A) is Automatic, as in the slot you get when you get the power. Why not swap the placement of the ATO's in Shin Breaker, Heavy Blow, and Crushing Uppercut, then? Give Shin the Scrapper's and Achilles, Heavy Blow the Critical Strikes, and Crushing the Mako's? Just need to find a slot, somewhere...
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