Jump to content

Cobalt Arachne

Developer
  • Posts

    765
  • Joined

  • Days Won

    25

Cobalt Arachne last won the day on October 16

Cobalt Arachne had the most liked content!

Reputation

2617 Excellent

About Cobalt Arachne

  • Birthday 03/29/1991

Recent Profile Visitors

6562 profile views
  1. Minotaur scales down to being killable with as few as four people, he's hardly a difficulty beyond the process of gathering Level Shifts for him.
  2. The Tests of Combat repeatable missions added to the Labyrinth in this update can be solo'd at -1x1 Difficulty for full Obol rewards. No risk of being left behind. There's nothing intended to be locked or gated. The costume unlocks are just fancy alt versions of parts you DO have at creation. One purpose of unlocks was to help advertise the new zone's content and give players who a participated a memento for their time. You'll notice the Obol cost for costume pieces is set intentionally very low. This isn't meant to be a grind, it's a content participation check.
  3. Happy Halloween 2025! Hope everyone got their fill of trick or treating! 👻
  4. We get this wrong constantly on the dev side too, lmao.
  5. One other major factor on my decision making is Character vs. Archetype. If a Character has something that majorly trivializes the content, I'm typically going to add something to specifically counteract it. No single character should ever have that much of an advantage over everybody else in team-focused content, especially if it's only achieved via a single power. (Phantom Army, PBAoE Confuses + Domination, etc.) If an Archetype has something that majorly trivializes the content, I would see that as an issue with the content itself warranting adjustments. Given not every Control AT set gets Confuse, it's unlikely to be something I favor in design, because it favors specific powersets rather than the whole Control AT/role. This is why when I design something intended to be handled by Control ATs, it's always checking for Holds, because every Control AT 100% has access to a ST Hold. TLDR; There should never be any singular character 'carrying' the team (IE: bring this = auto win), if any one person is pulling THAT much more weight than every other player, it needs balance adjustments. Advanced Mode content was designed to challenge everyone together on the whole team, if any one singular element overly compromises that design goal, it becomes something that needs to be addressed.
  6. I'll admit I got my dates wrong on this, the specific run that caused Confuse to get nerfed was on a run where a Dominator was trivializing 4* Dr. Aeon with a single power. I recall very clearly which run it was because the player who was running the Dominator was rather famous, but my memory was off on *when* that run happened. Apologies on the mistake @Championess. The change was indeed Page 4, but because the run that revealed the balance issue was an Aeon, I incorrectly assumed it had happened during Page 3.
  7. If I couldn't defend why I felt an option was the best decision given the various factors, then I wouldn't have committed to that design. If it's something related to my content sphere, I'm always happy to discuss my reasoning for any individual design decisions, or the mechanics behind something. But that's the thing, discussion. I'm open to being convinced of any suggestion. If somebody else's idea is better than mine, then I'm going to choose what's best for the game. But sometimes that involves meeting me in the middle for an actual discussion to explain to me about why their suggestion is worth taking. If somebody can't or won't explain why their suggestion addresses my main design concerns, or they continually argue something unrelated, then we unfortunately hit a dead end.
  8. Edit: I was completely wrong on this, I'll take the L for my memory leading me to the wrong conclusion. Apologies to @Championess for the unfair/incorrect assumptions.
  9. When it can outright invalidate specific content with zero risk? Absolutely. Phantom Army isn't allowed to be universal god tanks for the exact same reason. There's anti-Phantom Army measures in place for pretty much every raid boss. My stance is: We restrict the strength of anything that can circumvent mechanics in a way that isn't conducive to the designed purpose of the content.
  10. I'm not super familiar with procs, they aren't something we use much on critters. I'll dig into this; I'd have to coordinate with Powers team in order to make this possible too. If this solution proves workable, I would be willing to drop the base protections on LT and Minion rank enemies.
  11. The only way I can think of would require tripling (x3) every single Confuse in the game by turning them into a Redirect and two separate conditional powers. Something the Powers team would never sign off on, and the Dev team leads would surely veto that implementation for a number of reasons. Which is why the final solution became simply prevent Confuse from being too centralizing in Advanced Mode by adding a base protection. If people are really dedicated to the idea, you could bring two Perma-Dom Dominators and work in tandem to instantly overcome that Mag 10 protection on any critter. Two Controllers would also work, though they would have a slight ramp-up time (which isn't a problem, since no aggro). To my knowledge almost all player Single Target Confuses are Mag 3, which doubles to Mag 6 in Domination, so two applications would hit Mag 12 and instantly Confuse any ST critter through their Mag 10 base protection. But I know that's not what people want/are asking for. They want to be allowed to drop their big, satisfying Domination-boosted PBAoE Confuses into fresh spawns to render them crippled instantly. Unfortunately, as it stands, Confuse at that level is far too powerful to be allowed in Advanced Mode if it can deployed 100% risk free. If the Powers team were ever to remove the "No Aggro Flag" from Confuses (which as Rudra stated, would be a MASSIVE nerf to their solo capabilities, not a solution I would be in favor of), or new Code team developments make it possible to conditionally control that flag, I'd be happy to reconsider the balancing.
  12. ...You mean like the Golden Brickernauts in Advanced Mode Dr. Aeon that have instant-vulnerable to confuse during their countdown and can cause their explosion to instantly clear the entire room of enemies if used correctly? https://cod.uberguy.net./html/power.html?power=v_goldbrickers.golden_brickernaut_hm.brickernaut_countdown&at=boss_elite This is not possible, the 'Do Not Aggro' flag exists on the power at the top level and is not conditional and simply excludes the power from notifying the critters AI. It's a per power thing, not a per critter thing.
  13. Also want to make clear, there is literally no universal stats to enemies in Advanced Mode that makes them less vulnerable to Mez, except for Confuse. Holds, Stuns, Sleeps, Fears, Immobs, etc should all work the **exact** same in 4* content as they do on regular Level 54 enemies. I never felt that Control needed any challenge added, so there was never any kind of universal anti-Mez stats added, the only exception was Confuse solely because it doesn't generate aggro.
×
×
  • Create New...