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Cobalt Arachne last won the day on August 29 2024
Cobalt Arachne had the most liked content!
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2424 ExcellentAbout Cobalt Arachne
- Birthday 03/29/1991
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Focused Feedback: New Costume Additions & Fixes
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Was not aware these were clock-based glows! 😮 I'll adjust the player version to glow at all times. -
Focused Feedback: City Badge Tracker
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
No clue, this was Faultline's project, I just helped give it a little spit shine haha. -
Focused Feedback: New Costume Additions & Fixes
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Really? I've never used GIMP before; I've definitely heard of it though. If it solves my .DDS conversion issue that'd be a godsend, it's really limiting me on what I can deliver right now. I have the BWI Valkyrie belt textured fully, I just haven't been able to convert it to get in-game. Thanks for the suggestion! Will investigate that. -
Focused Feedback: New Costume Additions & Fixes
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
The Flamethrower and the Gas Canister Sprayer were on a list to do. The guns with animating parts like Miniguns or Sonic Rifles/Cannons... Not sure, I'd have to try and see how they work on players; Haven't proliferated an animating rifle before. -
Focused Feedback: City Badge Tracker
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
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Focused Feedback: New Costume Additions & Fixes
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Possibly in a later page... Unfortunately, right now, I'm actually dead in the water on textures creation... Something updated with my graphics drivers that broke the Photoshop Nvidia plug-in I used to export .PSD to .DDS format that we then convert into .TEXTURE files for the game. So I currently do not have the capability to create new textures. X_X I've spent so many hours trying to figure out why the thing broke, but I've had no luck on fixing it; Reinstalling the old versions of the plug-in/Photoshop; Trying various version combos... Nothing works for me. The Nvidia plug-in crashes Photoshop on launch no matter what versions I try, and the stand-alone converter can't convert correctly to the exact older specifications City of Heroes needs, causing the textures to become broken, lose contrast, and color masking. Until I figure out why this no longer works, I'm unable to deliver requests that need new texture work, like bird-less BWI pieces, or a BWI Valkyrie belt. -
Focused Feedback: New Costume Additions & Fixes
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
If it already exists in-game, let me know where and I can add it to players; If it doesn't exist, then I obviously can't add it. At that point we'd need a 3D artist to create new model assets from scratch and I'm not a 3D artist. Unfortunately, this is unlikely to happen... Page 2's costume additions were all about giving players things already created or already existing from NPCs. I'm not fulfilling brand-new player-exclusive requests; That's not within the scope of my work at this time. -
Focused Feedback: Issue 28, Page 2 - New Badges
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
Good catch; Just updated all the patch notes to 22. -
Focused Feedback: New Costume Additions & Fixes
Cobalt Arachne replied to The Curator's topic in [Open Beta] Focused Feedback
I'm looking through Shotguns temporary powers... Temporary_Powers.Temporary_Powers.Confiscated_Beanbag - WEAPONS\Assault_Rifle2.fx - This model is using GEO_WepR_Machine_Gun_3; This appears to be a model players do not have yet. Will look into proliferating. Just kidding, loaded it in-game and GEO_WepR_Machine_Gun_3 is just this: Which players definitely already have. Temporary_Powers.Temporary_Powers.Alt_Holy_Shotgun_Shells - WEAPONS\HolyShotgun.fx - This model is using GEO_WepR_CelestialRifle, which I believe players already have. Temporary_Powers.Temporary_Powers.Shotgun - WEAPONS\Shotgun_3.fx - Uses GEO_WepR_Shotgun_1 which we just proliferated. GEO_WepR_Shotgun_2 is the Advanced Shotgun. Shotgun_3.fx is the same model as Shotgun_1.fx, the only difference is a draw sound. So as far as I'm seeing, players already have the Shotgun models available. If I missed something, do let me know!