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Cobalt Arachne

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Cobalt Arachne last won the day on August 29 2024

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About Cobalt Arachne

  • Birthday 03/29/1991

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  1. I fixed the room ordering on all the maps... They might new beacons; If they're still not correct live, I can take another look, but I'm not super sure how to fix them beyond at this point. We'll see I guess.
  2. Was not aware these were clock-based glows! 😮 I'll adjust the player version to glow at all times.
  3. No clue, this was Faultline's project, I just helped give it a little spit shine haha.
  4. Really? I've never used GIMP before; I've definitely heard of it though. If it solves my .DDS conversion issue that'd be a godsend, it's really limiting me on what I can deliver right now. I have the BWI Valkyrie belt textured fully, I just haven't been able to convert it to get in-game. Thanks for the suggestion! Will investigate that.
  5. The Flamethrower and the Gas Canister Sprayer were on a list to do. The guns with animating parts like Miniguns or Sonic Rifles/Cannons... Not sure, I'd have to try and see how they work on players; Haven't proliferated an animating rifle before.
  6. The particles would be, but the bubble geometry itself would not.
  7. Possibly in a later page... Unfortunately, right now, I'm actually dead in the water on textures creation... Something updated with my graphics drivers that broke the Photoshop Nvidia plug-in I used to export .PSD to .DDS format that we then convert into .TEXTURE files for the game. So I currently do not have the capability to create new textures. X_X I've spent so many hours trying to figure out why the thing broke, but I've had no luck on fixing it; Reinstalling the old versions of the plug-in/Photoshop; Trying various version combos... Nothing works for me. The Nvidia plug-in crashes Photoshop on launch no matter what versions I try, and the stand-alone converter can't convert correctly to the exact older specifications City of Heroes needs, causing the textures to become broken, lose contrast, and color masking. Until I figure out why this no longer works, I'm unable to deliver requests that need new texture work, like bird-less BWI pieces, or a BWI Valkyrie belt.
  8. If it already exists in-game, let me know where and I can add it to players; If it doesn't exist, then I obviously can't add it. At that point we'd need a 3D artist to create new model assets from scratch and I'm not a 3D artist. Unfortunately, this is unlikely to happen... Page 2's costume additions were all about giving players things already created or already existing from NPCs. I'm not fulfilling brand-new player-exclusive requests; That's not within the scope of my work at this time.
  9. Good catch; Just updated all the patch notes to 22.
  10. I'm looking through Shotguns temporary powers... Temporary_Powers.Temporary_Powers.Confiscated_Beanbag - WEAPONS\Assault_Rifle2.fx - This model is using GEO_WepR_Machine_Gun_3; This appears to be a model players do not have yet. Will look into proliferating. Just kidding, loaded it in-game and GEO_WepR_Machine_Gun_3 is just this: Which players definitely already have. Temporary_Powers.Temporary_Powers.Alt_Holy_Shotgun_Shells - WEAPONS\HolyShotgun.fx - This model is using GEO_WepR_CelestialRifle, which I believe players already have. Temporary_Powers.Temporary_Powers.Shotgun - WEAPONS\Shotgun_3.fx - Uses GEO_WepR_Shotgun_1 which we just proliferated. GEO_WepR_Shotgun_2 is the Advanced Shotgun. Shotgun_3.fx is the same model as Shotgun_1.fx, the only difference is a draw sound. So as far as I'm seeing, players already have the Shotgun models available. If I missed something, do let me know!
  11. Correct. For example, I know Linea's difficulty benchmarking AE arc series use those maps extensively for the high density. I'll look into it, have to decide how to label the new map versions, maybe the older ones become Kallisti Wharf Office (Legacy).
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