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Cobalt Arachne

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Cobalt Arachne last won the day on August 29 2024

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About Cobalt Arachne

  • Birthday 03/29/1991

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  1. Can plan on adding one for Page 3's Aether rewards. 👍 Correct-a-mundo; It would be a new Tier 3 reward. That being said there are some fun force fields players don't get, that I could throw in the reward as options... Like the red anti-radiation bubble from Terra Volta, might be a few more, will look.
  2. I just earned both badges on my player account doing the arc via Flashback, so it definitely can be done that way.
  3. Kallisti Wharf will continue to see development in future Issue 28 updates, this Page is just Phase 1! The plaza will be populated as part of Phase 2 content. There's a number of places/things that will become more relevant in the future, such as the plaza district, tower penthouse, and the Langston Corp factory.
  4. I fixed the room ordering on all the maps... They might new beacons; If they're still not correct live, I can take another look, but I'm not super sure how to fix them beyond at this point. We'll see I guess.
  5. Was not aware these were clock-based glows! 😮 I'll adjust the player version to glow at all times.
  6. No clue, this was Faultline's project, I just helped give it a little spit shine haha.
  7. Really? I've never used GIMP before; I've definitely heard of it though. If it solves my .DDS conversion issue that'd be a godsend, it's really limiting me on what I can deliver right now. I have the BWI Valkyrie belt textured fully, I just haven't been able to convert it to get in-game. Thanks for the suggestion! Will investigate that.
  8. The Flamethrower and the Gas Canister Sprayer were on a list to do. The guns with animating parts like Miniguns or Sonic Rifles/Cannons... Not sure, I'd have to try and see how they work on players; Haven't proliferated an animating rifle before.
  9. The particles would be, but the bubble geometry itself would not.
  10. Possibly in a later page... Unfortunately, right now, I'm actually dead in the water on textures creation... Something updated with my graphics drivers that broke the Photoshop Nvidia plug-in I used to export .PSD to .DDS format that we then convert into .TEXTURE files for the game. So I currently do not have the capability to create new textures. X_X I've spent so many hours trying to figure out why the thing broke, but I've had no luck on fixing it; Reinstalling the old versions of the plug-in/Photoshop; Trying various version combos... Nothing works for me. The Nvidia plug-in crashes Photoshop on launch no matter what versions I try, and the stand-alone converter can't convert correctly to the exact older specifications City of Heroes needs, causing the textures to become broken, lose contrast, and color masking. Until I figure out why this no longer works, I'm unable to deliver requests that need new texture work, like bird-less BWI pieces, or a BWI Valkyrie belt.
  11. If it already exists in-game, let me know where and I can add it to players; If it doesn't exist, then I obviously can't add it. At that point we'd need a 3D artist to create new model assets from scratch and I'm not a 3D artist. Unfortunately, this is unlikely to happen... Page 2's costume additions were all about giving players things already created or already existing from NPCs. I'm not fulfilling brand-new player-exclusive requests; That's not within the scope of my work at this time.
  12. Good catch; Just updated all the patch notes to 22.
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