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BazookaTwo

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Everything posted by BazookaTwo

  1. Targeting Drone, Analyze Target
  2. My main complaint with Super Speed is needing to change the FX to Minimal. I'd love for that power to be Min FX from the start. Burnout has a ridiculously long recharge and I get why that is...but I can always wish it wasn't.
  3. I don't see anyone doing Plant/Arsenal Dom in the forums. Is it that rare? Had a quick spree from 1-24 last night. Seems solid and fun.
  4. So I'm working up a [Dual Pistols\Plant Manipulation Experimentation\Leviathan] blaster and by gods I am having fun taking a build and focusing on Toxic damage, Achilles procs, and Stacking hold bonuses. I searched the forums and it seems like no one has posted about this combo, so I thought I'd see if anyone else had ideas... The run down: Tranq Dart ๐Ÿ˜ DP Chem Ammo, focusing mostly on AOE but still with pistols,executioners, and suppressive (for the hold) Plant Manip: Entangle, Strangle, Vines. Spore Cloud, the Regen toggle, and Ripper. **maybe Skewer or Thorn Burst. Experimentation: everything except Experimental Injection. Leviathan: Bile Spray (a real heavy hitter that finishes off softened mobs) and Shark Skin, **maybe Knockout Blow. Stacking three sets of Lockdown is plenty hold bonus. I'm finding End and Damage bonuses everywhere along the way. I skipped Hasten because there are so many options, that something useful is up. AOEs and holds do get priority. I posted this with builds and everything the other day, or so I thought. Too lazy to mids at the moment.
  5. I am working up one of these. thanks for the inspiration! It's actually very effective. One difference I'll call out, both dragonfly and spinning kick can take a Force Feedback +recharge, and this helps a ton. What I like about this build is it has a mix of targeted and non-targeted powers, makes it feel really MacGuyverish.
  6. I think it's the Freaklok but I'm never alive long enough to really tell.
  7. Kin Melee/Bio/Leviathan stalker here. I love all the AOE and my water spout almost feels like an actual combat pet.
  8. On a stalker when I got Savage Leap AND Shield Charge. Double hit AOE with chance to hit proc in Savage Leap? Yes please.
  9. I just nabbed Mango Unchained
  10. Just hit 50 on this one! Ended up with a Beam/Psi/Psi (for Mass Hypnosis) with Hasten, Leaping, and Fighting. Hits like a truck, especially if you chug reds like a benzos addict and take first strike with Overcharged. Whee. Aura of Madness and Memento Mori are enough soft control to make it breezy. I'll be taking incarnate things that boost stuns, sleeps, confuses, and holds.
  11. Rad blast, rocket boots with fx, cyborg hud aura. Covers most of it. Sounds like a rad/energy sentinel to me.
  12. I'm considering either one for my Beam/Psi Armor sentinel. Both have a melee attack, a hold, and a version of Darkest night. Which is typically better? I know Soul Mastery has a cooler looking hold.
  13. The melee sword attacks on my Archery/Ninยฒ are both slotted for Achilles procs. They often make the difference when softening up a mob. Def? I use the Ninjitsu T9 and Barrier. Both together are overkill so they cycle beautifully. The Archery/Ninยฒ is meant to play any position needed in combat, ranged or melee, it's made for absorbing alpha strikes, and saving butts when someone else gets overwhelmed. Caltrops help with that too.
  14. You're wrong. Vuln is a key part of my attack cycle. Use it on the hard target. Whatever needs to die first. Use it, get to work, and use it again. Some builds have wicked synergies with this.... Thanks, now I need to roll a Rad/Psi. Also Vigilance is the Defender inherent.
  15. Maybe Masked Presence is a clone of it's Ninjitsu cousin, but I rolled a Beam/Psi and keep leaning into the damage from Hide thing. Pre 22, I start with 77% DMG bonus before hitting disintegrate. I added Assault, and I'm going to be pushing damage bonus as high as possible, and eating lots of red candies. Devour is a nice Regen boost/enemy degen too. Plus Aim? It's just wild. For fun I took the Mighty Leap for the stomp knockdown and the wicked maneuverability of Take Off + Jump Pack. I think this combo may be faster than Afterburner. On an SBB last night I watched my DMG bonus climb to like 220% during the casino boss fights. What other stupid damage tricks am I missing? What's the ideal Beam attack cycle? Am I just on a new high with this new armor or what?
  16. I'll have to look at my grav/arsenal but I don't remember needing a heal. It's one of my strongest mains. Just placeholdering this until I can comment properly.
  17. So I'm digging my new Pyro/Energy Dom. Power Boost adds some oomph to the already great secondary effects. What else is everyone seeing as strong?
  18. The new GM is tough. A lot of the mobs are actually tough. I now take Warriors seriously.
  19. So much thanks for the Grenade Launcher costume piece!!!!
  20. I just know it feels fast and I like it. But it's not reliable
  21. The T9 does not aggro until it lands, much like Meteorite. And so you can fire off your other AOEs before it lands. In my opinion and experience the cumulative effect is quite good.
  22. 1. Forming league but killing the GM before everyone gets there. 2. Misuse of AOE Immobilize 3. Having to tweak a build for end management. 4. Name Camping 5. Need more powersets
  23. You could just do smaller teams with the difficulty turned up.
  24. English teacher here. Appreciate you! ๐Ÿ˜Š
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